InforMedia Services (IMS)

Technology Instruction for St. Cloud State University

How To Start Integrating Coding Into Project Based Learning

Posted by Plamen Miltenoff on September 4, 2014

How To Start Integrating Coding Into Project Based Learning

http://www.edudemic.com/coding-into-project-based-learning/

PBL Tenet #1: Create Real World Connections

Coding Application: Find a solution to a problem by creating an App or Website

PBL Tenet #2: Foster Critical Thinking

Coding application: Coding requires a series of logical steps

PBL Tenet #3: Structured Collaboration

Coding application: Coding creates learning communities

PBL Tenet #4: Student Driven

Coding application: Perseverance and self teaching are important skills learned through coding

PBL Tenet #5: Multifaceted approach

Coding application: A programming language is only one part of an app or website

Posted in collaboration and creativity, Digital literacy, HTML, technology literacy, web editing | Tagged: , , | No Comments »

PIXLR

Posted by Plamen Miltenoff on September 4, 2014

PIXLR – cloud-based. available on mobiles

more IMS blog posts on image editing:

http://blog.stcloudstate.edu/ims/?s=image+editing

Posted in Digital literacy, media literacy, technology literacy | Tagged: | No Comments »

Gamification: It’s Easier than You Think!

Posted by Plamen Miltenoff on September 4, 2014

Gamification: It’s Easier than You Think!

https://desire2learn.adobeconnect.com/_a707373752/p3mhvdh5gfb/

BONUS: several cool infographics on gamification of education: http://elearninginfographics.com/tag/gamification-infographic/

this is a recording of a webinar, which took place yesterday, September 3, 2014. The presenter is Canadian.

Gamification versus game based education

Gamification is application of typical elements of game play to unconventional areas

Game based is learning that takes place withing a game simulated environment itself

D2L offers options for gamified education

Leveling / Gating: turn off/on content modules by weekly increments.

Bosses/Challenges – simple quiz at the end of each module (training quizzes, open to take unlimited times)

Celebration of successes – emails from intelligent agents, short funny video, etc.

Intelligent agent send an email not only to student, but to an office, where top scoring students can get a gift.

Game-based

simulator. used Unity to create the game

Shaun Iles: shaun.iles@mohawkcollege.ca and Brian Gould: brian.gould@mohawkcollege.ca

Leaderboard – Brightspace.com – Brightspace by D2L. needs to be purchased, but allows modify and customize with HTML and CSS

Badges: meaningless if the entire institution is not on board. google and mozilla badges platforms. D2L is about to roll out badges, only if the entire institution and the business recognize them. otherwise, the badges are dead upon exit from class.

make discussion interactive through upvote: http://www.reddit.com/r/upvote/

Scavenger hunt mentioned. Bluetooth info beacons used across campus to enable scavenger hunt. Across mobile devices.

Librarians and instructional designers mentioned.

His D2L home page has twitter widget and skype widget. He says the Skype widget enormously used. When will my proposal for Adobe Connect Widget will be addressed, am asking I for years?

Posted in gamification, gaming | Tagged: , , , , , | 2 Comments »

50 Shades of Mobile

Posted by Plamen Miltenoff on September 4, 2014

50 Shades of Mobile

http://www.themobilenative.org/2012/09/50-shades-of-mobile.html

Smart phones (MLDs)
iPads
Blogs
BYOD/BYOT
Videos

Posted in Blog, Digital literacy, distance learning, distributive learning, e-learning, educational technology, hybrid learning, information literacy, information technology, instructional technology, iPAD, media literacy, mobile apps, mobile apps, mobile devices, online learning, social media, technology literacy | Tagged: , , , , | No Comments »

Video Creation and Editing 101

Posted by Plamen Miltenoff on September 4, 2014

Video Creation and Editing 101

http://www.freetech4teachers.com/2014/08/video-creation-and-editing-101.htm



more resources from our IMS blog on video editing:

http://blog.stcloudstate.edu/ims/2014/06/24/social-media-how-to-create-awesome-online-videos-tools-and-software-to-make-it-easy/

http://blog.stcloudstate.edu/ims/2014/06/19/how-to-use-the-free-youtube-video-editor/

http://blog.stcloudstate.edu/ims/2014/03/15/free-technology-for-teachers-5-video-projects-to-try-with-your-students/

http://blog.stcloudstate.edu/ims/2014/02/07/videonotes-free-web-tool-that-allows-students-to-take-notes-on-a-video-they-are-watching/

 

 

Posted in video editing, visual basics | No Comments »

The Marketer’s Guide to Using Quizzes to Reach and Engage Your Audience

Posted by Plamen Miltenoff on September 3, 2014

The Marketer’s Guide to Using Quizzes to Reach and Engage Your Audience

http://www.copyblogger.com/quiz-guide/

Part 1: How to create an intriguing quiz

  • Know your audience.
  • Write to one person.

Write irresistible titles

Craft the questions

  • Let your personality shine.
  • Follow the pub rule.
  • Don’t be afraid to get personal.

Design results that get shared

  • Be positive.
  • Don’t lie.
  • Prepare to be shared.

Part 2: Three ways to use quizzes

To drive traffic from the social web

To generate new leads

To gather valuable information about your visitors

Part 3: How to distribute your quiz

On your website or blog

On Facebook

  • On your timeline.
  • In a custom tab.

On Twitter

Posted in social media | Tagged: | No Comments »

Making Social Video Work for You

Posted by Plamen Miltenoff on September 3, 2014

Making Social Video Work for Your Brand [INFOGRAPHIC]

http://www.socialmediatoday.com/content/making-social-video-work-your-brand-infographic

  1. Understand your audience
  2. Create the content
  3. Manage the distribution
  4. Measure and attribute success

Making Social Video Work for You

Posted in social media, video editing | No Comments »

Reading Your Mind: IBM’s New Computer Chip Copies Brain Function

Posted by Plamen Miltenoff on September 3, 2014

Reading Your Mind: IBM’s New Computer Chip Copies Brain Function

http://www.igi-global.com/newsroom/archive/reading-your-mind-ibm-new/1912/

Relying on densely connected webs of transistors similar to the brain’s neural networks, the chip, called TrueNorth, uses the power of an average hearing aid. According to the article, the invention is on a path to excel at calculations that stump today’s supercomputers. “It is a remarkable achievement in terms of scalability and low power consumption

Posted in announcement, technology | Tagged: | No Comments »

25 Ways To Use Twitter In The Classroom, By Degree Of Difficulty

Posted by Plamen Miltenoff on September 2, 2014

25 Ways To Use Twitter In The Classroom, By Degree Of Difficulty

http://www.edudemic.com/25-ways-to-use-twitter-in-the-classroom-by-degree-of-difficulty/

Please contact us (ims@stcloudstate.edu) and/or follow us on social media, if you need assistance with applying Twitter, social media and/or any other technology in your classroom and syllabi

25 Ways To Use Twitter In The Classroom, By Degree Of Difficulty

Please consider other IMS blog entries on the use of Twitter in education:

http://blog.stcloudstate.edu/ims/2014/07/12/why-and-how-teachers-are-using-twitter/

http://blog.stcloudstate.edu/ims/2014/05/22/the-teachers-guide-to-twitter/

http://blog.stcloudstate.edu/ims/2013/12/05/twitter-resources-for-its-use-in-education/

http://blog.stcloudstate.edu/ims/2013/11/26/twitter-grammar/

http://blog.stcloudstate.edu/ims/2013/11/03/10-twitter-tips-for-teachers/

please feel free to search (upper left corner) the IMS blog for further resources

 

 

Posted in social media, Twitter | Tagged: | No Comments »

How Open Badges Could Really Work In Education

Posted by Plamen Miltenoff on September 2, 2014

How Open Badges Could Really Work In Education

http://www.edudemic.com/open-badges-in-education/

Higher education institutions are abuzz with the concept of Open Badges. The concept was presented to SCSU CETL some two years ago, but it remained mute on the SCSU campus. Part of the presentation to the SCSU CETL included the assertion that “Some advocates have suggested that badges representing learning and skills acquired outside the classroom, or even in Massive Open Online Courses (MOOCs), will soon supplant diplomas and course credits.”

For higher education institutions interested in keeping pace, establishing a digital ecosystem around badges to recognize college learning, skill development and achievement is less a threat and more an opportunity. Used properly, Open Badge systems help motivate, connect, articulate and make transparent the learning that happens inside and outside classrooms during a student’s college years.

Educational programs that use learning design to attach badges to educational experiences according to defined outcomes can streamline credit recognition.

The badge ecosystem isn’t just a web-enabled transcript, CV, and work portfolio rolled together. It’s also a way to structure the process of education itself. Students will be able to customize learning goals within the larger curricular framework, integrate continuing peer and faculty feedback about their progress toward achieving those goals, and tailor the way badges and the metadata within them are displayed to the outside world.

 

Posted in Digital literacy, educational technology, evaluation, learning styles, Multiple intelligences, pedagogy, teaching | Tagged: | No Comments »