This activity empowers all stakeholders. It gives everyone an opportunity to share pain points and observations and to brainstorm solutions. By building a card deck of context-specific pain points and observations, there’s buy-in from the start. All participants have a vested interest in the cards they create. Likewise, the activity has enough structure built in to drive toward solutions.
Technology is not a magic bullet.
Professional development for administrators and educators often focuses on the “how does it work” as opposed to how should we use this to help students make meaning, communicate, collaborate, and create? Many unfairly assume that educators are chomping at the bit to design instructional learning experiences using technology. This is true in some cases. In other cases, laptops are used as paperweights at worst, and for word processing at best. Tablets are used for games and low level practice skill and drill. A teacher who focuses on memorization and low level thinking skills will not all of a sudden change their stripes when handed a new device. – See more at: http://www.guide2digitallearning.com/blog_chad_evans/technology_not_magic_bullet#sthash.jlEDWr4T.dpuf