Posts Tagged ‘cloud’

digital literacy

digital literacy planning tool

Definition:

Digital literacy = technology use + critical thinking + social awareness

7 characteristics of a digital mindset

https://www.peoplematters.in/article/hr-technology/7-characteristics-digital-mindset-12980

The digital five forces – Social Media, Big Data, Mobility and Pervasive Computing, Cloud, and AI and Robotics – are disintermediating, disrupting and deconstructing the old world order.

Abundance Mindset
Growth Mindset
Agile Approach
Comfort with Ambiguity
Explorer’s Mind
Collaborative Approach
Embracing Diversity

Scientific Studies on Literacy and Digital Literacy Indexed in Scopus: A Literature Review (2000-2013)

http://revistas.lasalle.edu.co/index.php/ap/article/view/3579/2933
Conclusions:
the study of digital tools linked to these new literacies is absolutely necessary, particularly because Web 2.0 allow users to interact and cooperate together as content creators in a virtual community. Although this concept may suggest a new version of the World Wide Web (WWW), it really does not refer to an update of the technical features, but rather to the changes concerning the use and  interaction through the Web.

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More on digital literacy in this blog:

http://blog.stcloudstate.edu/ims/?s=digital+literacy&submit=Search

#digilit

Gregory, S. (2015). Virtual World, Varsity Sport. Time, 185(12), 44.

http://time.com/3759634/virtual-world-varsity-sport/

http://login.libproxy.stcloudstate.edu/login?qurl=http%3a%2f%2fsearch.ebscohost.com%2flogin.aspx%3fdirect%3dtrue%26db%3dmih%26AN%3d101753558%26site%3deds-live%26scope%3dsite

Much like the way athletic-gear companies such as Nike and Adidas infiltrated traditional scholastic sports, video-game companies are helping underwrite the college gaming explosion. Riot Games, creator of League of Legends, is offering $360,000 in total scholarship money toplayers who make this year’s collegiate Final Four, more than tripling last year’s prize

My note: recommendation to LRS gaming committee. Can Eric be the LRS rep who can seek collecting an adhoc SCSU team? as per http://blog.stcloudstate.edu/ims/2015/03/19/recommendations-for-games-and-gaming-at-lrs/
If we to meet Dennis, Jim and/or Susantha, as recommended by Mark Vargas, the conversation needs to go that direction. Matt Barton definitely will be interested.
If we to consider the second and third higher level (how to gamify the educational process) or the educational methodology of gaming, I think we have to prepare the argument at LRS (as recommended by someone with a terminal degree in education or at least strong interest in pedagogy).

More on gaming at IMS blog
http://blog.stcloudstate.edu/ims/?s=gaming

more on gamification at IMS blog
http://blog.stcloudstate.edu/ims/?s=gamification

 

iTunes in decline

With Downloads In Decline, Can iTunes Adapt?

http://www.npr.org/blogs/therecord/2015/01/06/375173595/with-downloads-in-decline-can-itunes-adapt


Spotify is simpler. It’s all about music. Mosley has switched over, saying he’s willing to pay the $10 monthly subscription fee for the premium, ad-free version of the service because it’s so much easier to use.

 

Shift in the technology market

Coln, A. (2012, Sept. 13). Is the Cloud Killing IT Jobs? Retrieved from http://siliconangle.com/blog/2012/09/13/is-the-cloud-killing-it-jobs/

Linthicum, D. (2013, April 23). The Cloud is Killing Traditional Hardware and Software. Retrieved from http://www.infoworld/com/d/cloud-computing/the-cloud-killing-traditional-hardware-and-software-216963

O’Dowd, P. (n.d.). As PC Sales Drop, Intel Delays A Plant Opening And Cuts Jobs. NPR.org. Retrieved January 30, 2014, from http://www.npr.org/blogs/alltechconsidered/2014/01/27/265776270/as-pc-sales-drop-intel-delays-a-plant-opening-and-cuts-jobs