Posts Tagged ‘Facebook’

Facial Recognition issues

Chinese Facial Recognition Will Take over the World in 2019

Michael K. Spencer Jan 14, 2018
https://medium.com/futuresin/chinese-facial-recognition-will-take-over-the-world-in-2019-520754a7f966
The best facial recognition startups are in China, by a long-shot. As their software is less biased, global adoption is occurring via their software. This is evidenced in 2019 by the New York Police department in NYC for example, according to the South China Morning Post.
The mass surveillance state of data harvesting in real-time is coming. Facebook already rates and profiles us.

The Tech Wars come down to an AI-War

Whether the NYC police angle is true or not (it’s being hotly disputed), Facebook and Google are thinking along lines that follow the whims of the Chinese Government.

SenseTime and Megvii won’t just be worth $5 Billion, they will be worth many times that in the future. This is because a facial recognition data-harvesting of everything is the future of consumerism and capitalism, and in some places, the central tenet of social order (think Asia).

China has already ‘won’ the trade-war, because its winning the race to innovation. America doesn’t regulate Amazon, Microsoft, Google or Facebook properly, that stunts innovation and ethics in technology where the West is now forced to copy China just to keep up.

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more about facial recognition in schools
http://blog.stcloudstate.edu/ims/2019/02/02/facial-recognition-technology-in-schools/

The monopoly of the tech giants

Here’s the real danger that Facebook, Google, and the other tech monopolies pose to our society

Jamie Bartlett, October 1, 2018, https://blog.ed.ted.com/2018/10/01/heres-the-real-danger-that-facebook-google-and-the-other-tech-monopolies-pose-to-our-society/

distributed computing + power encryption = the future of Internet

the Dark Net is going mainstream, liberty, freedom, democracy; neither entirely dark, not entirely light, both things

The threat that tech monopolies pose to democracies is about more than the prices they charge: it’s the concentration of power, data and control over the public space — and their ability to wield this power over a growing number of economic activities, especially in the infrastructure and technologies of the future. The following companies operate as either monopolies or oligopolies in their respective fields: Google, Facebook, Uber, Airbnb, Amazon, Twitter, Instagram, Spotify. Integrated into everything, everywhere, their technology will blanket the world.

cultural hegemony.” That is, where domination can be achieved through controlling the ideas and assumptions available to the public. The idea, associated with philosopher and politician Antonio Gramsci

In 1995, left-wing academics Richard Barbrook and Andy Cameron detailed the philosophy and ideas of the new tech wunderkinds, christening it “The Californian Ideology.” This ideology represented a fusion of the cultural bohemianism of San Francisco and entrepreneurial free market zeal.

All you needed to get to utopia was a belief in “disruption,” the idea that progress is achieved through smashing up old industries and institutions and replacing them with something new and digital.

Money and ideas in Silicon Valley have a very complicated relationship. Silicon Valley runs according to a Faustian pact: money in exchange for world-changing ideas.

Over the years, the big tech firms have very carefully cultivated the Californian Ideology. Even though they are massive multi-billion-dollar corporations with huge PR teams, they pitch themselves as anti-establishment.The worse these companies behave and the richer they become, the more they spend on looking cool and talking about fairness and community.

And to whom do we look in order to solve our collective social problems? It’s no longer the state, but the modern tech-geek superhero.

Total victory for the monopoly is not over economics or politics. It’s over assumptions, ideas and possible futures.

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more on social media in this IMS blog
https://blog.stcloudstate.edu/ims?s=social+media

Social Media to organize info

Rethinking Social Media to Organize Information and Communities eCourse

https://www.alastore.ala.org/content/rethinking-social-media-organize-information-and-communities-ecourse

Tired of hearing all the reasons why you should be using Twitter, Facebook, LinkedIn, and other popular social media tools? Perhaps it’s time to explore social media tools in a supportive and engaging environment with a keen eye toward using those tools more effectively in your work.

Join us and social media guru and innovator Paul Signorelli in this four-week, highly-interactive eCourse as he explores a variety of social media tools in terms of how they can be used to organize information and communities. Together, you will survey and use a variety of social media tools, such as Delicious, Diigo, Facebook, Goodreads, Google Hangouts, LibraryThing, Pinterest, Twitter, and more! You will also explore how social media tools can be used to organize and disseminate information and how they can be used to foster and sustain communities of learning.

After participating in this eCourse, you will have an:

  • Awareness of how social media tools can be used to support the work you do with colleagues and other community stakeholders in fostering engagement through onsite and online communities
  • Increased ability to identify, explore, and foster the use of social media tools that support you and those you serve
  • Increased ability to use a variety of social media tools effectively in your day-to-day work

Part 1: Using Social Media Tools to Organize and Provide Access to Information
Delicious, Diigo, Goodreads, LibraryThing, and other tagging sites

Part 2: Organizing, Marketing, and Running Programs
Facebook, Pinterest, and other tools for engagement

Part 3: Expanding and Analyzing Community Impact
Twitter, Storify, and other microblogging resources

Part 4: Sustaining Engagement with Community Partners
Coordinating your presence and interactions across a variety of social media tools

trainer-instructional designer-presenter-consultant. Much of his work involves fostering community and collaboration face-to-face and online through libraries, other learning organizations, and large-scale community-based projects including San Francisco’s Hidden Garden Steps project, which has its origins in a conversation that took place within a local branch library. He remains active on New Media Consortium Horizon Report advisory boards/expert panels, in the Association for Talent Development (ATD–formerly the American Society for Training & Development), and with the American Library Association; adores blended learning; and remains a firm advocate of developing sustainable onsite and online community partnerships that meet all partners’ needs. He is co-author of Workplace Learning & Leadership with Lori Reed and author of the upcoming Change the World Using Social Media (Rowman & Littlefield, Autumn 2018).

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more on social media in libraries
http://blog.stcloudstate.edu/ims?s=social+media+library

 

Are your phone camera and microphone spying on you

Are your phone camera and microphone spying on you?

https://www.theguardian.com/commentisfree/2018/apr/06/phone-camera-microphone-spying

Apps like WhatsApp, Facebook, Snapchat, Instagram, Twitter, LinkedIn, Viber

Felix Krause described in 2017 that when a user grants an app access to their camera and microphone, the app could do the following:

  • Access both the front and the back camera.
  • Record you at any time the app is in the foreground.
  • Take pictures and videos without telling you.
  • Upload the pictures and videos without telling you.
  • Upload the pictures/videos it takes immediately.
  • Run real-time face recognition to detect facial features or expressions.
  • Livestream the camera on to the internet.
  • Detect if the user is on their phone alone, or watching together with a second person.
  • Upload random frames of the video stream to your web service and run a proper face recognition software which can find existing photos of you on the internet and create a 3D model based on your face.

For instance, here’s a Find my Phone application which a documentary maker installed on a phone, then let someone steal it. After the person stole it, the original owner spied on every moment of the thief’s life through the phone’s camera and microphone.

The government

  • Edward Snowden revealed an NSA program called Optic Nerves. The operation was a bulk surveillance program under which they captured webcam images every five minutes from Yahoo users’ video chats and then stored them for future use. It is estimated that between 3% and 11% of the images captured contained “undesirable nudity”.
  • Government security agencies like the NSA can also have access to your devices through in-built backdoors. This means that these security agencies can tune in to your phone calls, read your messages, capture pictures of you, stream videos of you, read your emails, steal your files … at any moment they please.

Hackers

Hackers can also gain access to your device with extraordinary ease via apps, PDF files, multimedia messages and even emojis.

An application called Metasploit on the ethical hacking platform Kali uses an Adobe Reader 9 (which over 60% of users still use) exploit to open a listener (rootkit) on the user’s computer. You alter the PDF with the program, send the user the malicious file, they open it, and hey presto – you have total control over their device remotely.

Once a user opens this PDF file, the hacker can then:

  • Install whatever software/app they like on the user’s device.
  • Use a keylogger to grab all of their passwords.
  • Steal all documents from the device.
  • Take pictures and stream videos from their camera.
  • Capture past or live audio from the microphone.
  • Upload incriminating images/documents to their PC, and notify the police.

And, if it’s not enough that your phone is tracking you – surveillance cameras in shops and streets are tracking you, too

  • You might even be on this website, InSeCam, which allows ordinary people online to watch surveillance cameras free of charge. It even allows you to search cameras by location, city, time zone, device manufacturer, and specify whether you want to see a kitchen, bar, restaurant or bedroom.

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more on privacy in this IMS blog
http://blog.stcloudstate.edu/ims?s=privacy

more on surveillance in this IMS blog
http://blog.stcloudstate.edu/ims?s=surveillance

 

academic libraries and social media

Howard, H. A. (2018). Academic Libraries on Social Media: Finding the Students and the Information They Want. Information Technology and Libraries, 37(1), 8–18. https://doi.org/10.6017/ital.v37i1.10160
https://ejournals.bc.edu/ojs/index.php/ital/article/view/10160
In his book Tell Everyone: Why We Share and Why It Matters, Alfred Hermida states, “People are not hooked on YouTube, Twitter or Facebook but on each other. Tools and services come and go; what is constant is our human urge to share.”1 Libraries are places of connection, where people connect with information, technologies, ideas, and each other. As such, libraries look for ways to increase this connection through communication.
Academic libraries have been slow to accept social media as a venue for either promoting their services or academic purposes. A 2007 study of 126 academic librarians found that only 12 percent of those surveyed “identified academic potential or possible benefits” of Facebook while 54 percent saw absolutely no value in social media.2 However, the mission of academic libraries has shifted in the last decade from being a repository of knowledge to being a conduit for information literacy; new roles include being a catalyst for on-campus collaboration and a facilitator for scholarly publication within contemporary academic librarianship.3 Academic librarians have responded to this change, with many now believing that “social media, which empowers libraries to connect with and engage its diverse stakeholder groups, has a vital role to play in moving academic libraries beyond their traditional borders and helping them engage new stakeholder groups.”4
The project focused on three research questions:
1. What social media platforms are students using?
2. What social media platforms do students want the library to use?
3. What kind of content do students want from the library on each of these platforms?
survey using the web-based Qualtrics
The social media platforms included were Facebook, Flickr, G+, Instagram, LinkedIn, Pinterest, Qzone, Renren, Snapchat, Tumblr, Twitter, YouTube, and Yik Yak
The second survey also lasted for three weeks starting in mid-April of the spring 2017 semester. As a participation incentive, students who completed the initial survey and the second survey had an opportunity to enter a drawing for a $25 Visa gift card.Library social media follows
Library social media presence
we intend to develop better communication channels, a clear social media presence, and a more cohesive message across the Purdue libraries. Under the direction of our new director of strategic communication, a social media committee was formed with representatives from each of the libraries to contribute content for social media. The committee will consider expanding the Purdue Libraries’ social media presence to communication channels where students have said they are and would like us to be.
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More on social media and libraries in this IMS blog
http://blog.stcloudstate.edu/ims?s=social+media+libraries

VR headset future

VR’s future depends on you buying a dorky headset

Oculus, the VR company that Mark Zuckerberg bought for more than $2 billion, has a problem: It’s struggling to convince people to buy its gear.

https://www.cnet.com/news/vr-virtual-reality-future-depends-on-you-buying-a-dorky-headset-oculus-zuckerberg-playstation-vive/

Oculus Connect, starting Wednesday in San Jose, California. Facebook’s Oculus VR division promises discussions on how health care, movies and video games are adapting to this still nascent technology. One panel will explore how the disability community can benefit from VR gear and presentations.

Facebook chief competitors, Sony and HTC, followed suit. The PlayStation VR dropped to $400 from $500, and the Vive dropped to $599 from $799 all in the past three months.

Survios made Raw Data more widely available for Oculus, Vive and PlayStation VR. Survios is also looking beyond VR for customers, redesigning Raw Data to work in arcades as well.

Over the summer, Apple and Google announced new technologies called ARKit and ARCore, respectively, that are designed to help iPhones and iPads or any device powered by Google’s Android software marry computer-generated images with the real world.

A $2.99 app, Star Guide AR, highlights stars and constellations in the sky once you point your phone at them. Another, Ikea Place, previews furniture in your home with a tap. Walk around your living room and you can see the furniture you placed while looking through the screen on your phone. So far, both are available only for the iPhone.

App developers I spoke with say they’re excited by augmented reality and believe it may help spur people to buy VR systems as well.

Microsoft’s focusing on both AR and VR. In an October update to its Windows 10 software for PCs, the company is partnering with device makers like Lenovo, Dell, HP, Acer and Samsung to create headsets based on its designs. They’ll sell for as little as $300 each when they begin hitting store shelves Oct. 17.

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more on virtual reality in this IMS blog
http://blog.stcloudstate.edu/ims?s=virtual+reality

Virtual Augmented Mixed Reality

11 Ed Tech Trends to Watch in 2017
Five higher ed leaders analyze the hottest trends in education technology this year.

http://pdf.101com.com/CampusTech/2017/701921020/CAM_1702DG.pdf

new forms of human-computer interaction (HCI) such as augmented reality (AR),virtual reality (VR) and mixed reality (MR).
p. 21
combining AR/VR/MR with cognitive computing and artificial intelligence (AI) technologies (such as machine learning, deep learning, natural language processing and chatbots).
Some thought-provoking questions include:
  • Will remote workers be able to be seen and interacted with via their holograms (i.e., attending their meetings virtually)? What would this mean for remote learners?
  • Will our smartphones increasingly allow us to see information overlaid on the real world? (Think Pokémon Go, but putting that sort of technology into a vast array of different applications, many of which could be educational in nature)
  • How do/will these new forms of HCI impact how we design our learning spaces?
  • Will students be able to pick their preferred learning setting (i.e., studying by a brook or stream or in a virtual Starbucks-like atmosphere)?
  • Will more devices/platforms be developed that combine the power of AI with VR/AR/MR-related experiences? For example, will students be able to issue a verbal question or command to be able to see and experience walking around ancient Rome?
  • Will there be many new types of learning experiences,like what Microsoft was able to achieve in its collaboration with Case Western Reserve University [OH]? Its HoloLens product transforms the way human anatomy can be taught.

p. 22 Extensive costs for VR design and development drive the need for collaborative efforts.

Case Western Reserve University, demonstrates a collaboration with the Cleveland Clinic and Microsoft to create active multi-dimensional learning using holography.

the development of more affordable high-quality virtual reality solutions.

AR game developed by the Salzburg University of Applied Sciences [Austria] (http://www.fh-salzburg.ac.at/en/) that teaches  about sustainability, the environment and living green.
Whether using AR for a gamified course or to acclimate new students to campus, the trend will continue into 2017.

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15 Tech Tool Favorites From ISTE 2016

list of resources that can help educators find what they need

Google Expeditions
This virtual reality field trip tool works in conjunction with Google Cardboard and has just been officially released. The app allows teachers to guide students through an exploration of 200 (and growing) historical sites and natural resources in an immersive, three-dimensional experience. The app only works on Android devices and is free.

Flippity
This app works in conjunction with Google Sheets and allows teachers to easily make a Jeopardy-style game.

Google Science Journal
This Android app allows users to do science experiments with mobile phones. Students can use sensors in the phone or connect external sensors to collect data, but can also take notes on observations, analyze and annotate within the app.

Google Cast
This simple app solves issues of disparate devices in the classroom. When students download the app, they can project from their devices onto the screen at the front of the room easily. “You don’t have to have specific hardware, you just have to have Wi-Fi,”

Constitute
This site hosts a database of constitutions from around the world. Anything digitally available has been aggregated here. It is searchable by topic and will pull out specific excerpts related to search terms like “freedom of speech.”

YouTube
a database of YouTube Channels by subject to help educators with discoverability (hint subjects are by tab along the bottom of the document).

Zygote Body
This freemium tool has a lot of functionality in the free version, allowing students to view different parts of human anatomy and dig into how various body systems work.
Pixlr
This app has less power than Photoshop, but is free and fairly sophisticated. It works directly with Google accounts, so students can store files there.
uild With Chrome
This extension to the Chrome browser lets kids play with digital blocks like Legos. Based on the computer’s IP address, the software assigns users a plot of land on which to build nearby. There’s a Build Academy to learn how to use the various tools within the program, but then students can make whatever they want.
Google CS First
Built on Scratch’s programming language, this easy tool gives step-by-step instructions to get started and is great for the hesitant teacher who is just beginning to dip a toe into coding.
several posters about Google Apps For Education that are available to anyone for free

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More on VR in this IMS bloghttp://blog.stcloudstate.edu/ims?s=virtual+reality

Stop Using LinkedIn like Facebook

Ten signs you’re using LinkedIn like Facebook (and how to stop)

1. A profile picture that won’t get you hired.

Do yourself a favour and click the “People you may know” button and pick something you like that has a little more respectability to it. The same applies for avatars and pictures with someone else other than you in them.

2. A professional headline that is anything but.

Use a description that is both accurate and related to either the benefit you provide or your title within your company. Either way, this is guaranteed to return your profile in some searches.

3. Shameless friend collecting.

It’s a bad first impression. Give people a reason to connect with you and start off on the right foot.

4. Not even really wanting to be friends.

What do you do with all those connections? Do you actively keep in touch? What do you do when you get a message from a contact about business? Do you tut, sigh and ignore them? Fly into a rant about people contacting you on LinkedIn to talk business opportunities?

5. Going all “selly sell” right off the bat.

Do you send spam messages? The LinkedIn inbox delivers into your recipient’s inbox. It might be a warmer and softer way to get noticed but there is no relationship. Better to create rapport by asking questions, sharing content, joining the same group and showing your expertise and counselling side there.

6. Joining groups and not getting involved.

If you join groups and then don’t contribute, you’re partially responsible for the failure of the group. Quickest remedy is to set your group digest emails to once weekly and comment on a few discussions once a week when your email lands.

7. Liking and commenting on absolutely everything.

Liking and commenting on everything works well on Facebook and gives your friends a vanity boost but on LinkedIn less so. Think of it as being at that networking event and you’re the loud self absorbed guy no-one wants to talk to. Not quite so appealing?

8. Sending tweets directly into LinkedIn.

The automatic #in from Twitter was removed several years ago but it doesn’t stop the socially savvy copying and pasting or using a third party like Hootsuite to update multiple platforms at the same time. I do this but do try to tailor the messages to not include @ and #. Are your tweets even relevant to your LinkedIn audience? You’ll see they might jar after a while.

9. Asking people you barely know for endorsements and testimonials.

It’s a bit like asking your Facebook page to be liked but actually more vulgar because they haven’t presumably sampled your expertise yet.

10. Insharing Richard Branson’s (and other influencer) updates.

OK, it’s not Richard’s fault, but my point is, I often get to see what Richard and many others have to see a hundred times in my feed thanks to this piece of functionality. It’s got to Facebook like proportions.

When hundreds of people do the obvious, have the bottle to stay true to yourself and go your own way.

https://www.linkedin.com/pulse/ten-signs-youre-using-linkedin-like-facebook-how-stop-ren%C3%A9-power?trk=prof-post

wearables by Microsoft Facebook and Google

The competition narrows down between Microsoft HoloLens, Facebook Oculus and Google Glass. Each of them bets on different possibilities, which wearable bring.

Facebook Oculus

https://www.oculus.com/


Also available as podcast: https://itunes.apple.com/us/podcast/apm-marketplace-tech/id73330855

http://techcrunch.com/2014/09/20/oculus-platform/

Microsoft HoloLens

http://www.microsoft.com/microsoft-hololens/en-us

http://blog.stcloudstate.edu/ims/2015/01/25/microsofts-hololens/

Google Glass

http://www.google.com/glass/start/

Pls consider our related IMS blog entries:
http://blog.stcloudstate.edu/ims/?s=wearable
http://blog.stcloudstate.edu/ims/?s=google+glass
http://blog.stcloudstate.edu/ims/?s=oculus

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