InforMedia Services (IMS)

Technology Instruction for St. Cloud State University

Gaming and Education: Resources

Posted by Plamen Miltenoff on 3rd July 2014

Gaming Learning Society https://www.gameslearningsociety.org/ Report from the intersection of Games, Learning, and Society http://remakelearning.org/blog/2014/06/19/games-learning-society-recap/ Games, Learning and Society conference in Madison, Wisconsin. practical ideas and arguments from GLS to help you get through the roadblocks that stand between you and learning or teaching through games. Data from Learning Games: Thoughts from Games+Learning+Society – http://researchnetwork.pearson.com/digital-data-analytics-and-adaptive-learning/data-learning-games-thoughts-gameslearningsociety#sthash.1jfxQatW.dpuf keywords: [...]

Posted in Digital literacy, gaming, hacker | 1 Comment »

International Conference ICT for Language Learning

Posted by Plamen Miltenoff on 9th May 2014

International Conference ICT for Language Learning http://conference.pixel-online.net/ICT4LL/ Virtual Presentations available at: http://conference.pixel-online.net/ICT4LL2013/virtual_presentations.php

Posted in Uncategorized | No Comments »

How To Gamify Your Classroom In 6 Easy Steps

Posted by Plamen Miltenoff on 20th April 2014

How To Gamify Your Classroom In 6 Easy Steps http://www.edudemic.com/gamify-your-classroom/ Clarify your desired learning outcomes first Make them measurable Choose a ‘big idea’ Storyboard the game. Make sure there’s room for failure and multiple courses of action. Design learning activities Build teams THEN apply the game dynamics

Posted in gamification, gaming | No Comments »

virtual worlds, simulation, gamification

Posted by Plamen Miltenoff on 20th November 2013

From: Miltenoff, Plamen Sent: Wednesday, November 20, 2013 4:09 PM To: ‘technology@lists.mnscu.edu’; ‘edgamesandsims@lists.mnscu.edu’ Cc: Oyedele, Adesegun Subject: virtual worlds and simulations Good afternoon Apologies for any cross posting… Following a request from fellow faculty at SCSU, I am interested in learning more about any possibilities for using virtual worlds and simulations opportunities [in the MnSCU [...]

Posted in gamification, gaming, information technology, instructional technology, technology, technology literacy | 2 Comments »

Gaming in Higher Education: EDUCAUSE 2013 welcomes Jane McGonigal

Posted by Plamen Miltenoff on 23rd October 2013

The Awesome Power of Gaming in Higher Education EDUCAUSE 2013 welcomes Jane McGonigal and considers the potential of games in education. http://www.edtechmagazine.com/higher/article/2013/10/awesome-power-gaming-higher-education 1. Foldit The University of Washington’s Foldit game enables anyone to contribute to scientific research through virtual protein folding. The university’s game developers posit that human gamers’ propensity to not give up on [...]

Posted in Bring Your Own Device BYOD, distributive learning, gaming, information technology, mobile apps, online learning | 1 Comment »