InforMedia Services (IMS)

Technology Instruction for St. Cloud State University

virtual worlds, simulation, gamification

Posted by Plamen Miltenoff on 20th November 2013

From: Miltenoff, Plamen Sent: Wednesday, November 20, 2013 4:09 PM To: ‘technology@lists.mnscu.edu’; ‘edgamesandsims@lists.mnscu.edu’ Cc: Oyedele, Adesegun Subject: virtual worlds and simulations Good afternoon Apologies for any cross posting… Following a request from fellow faculty at SCSU, I am interested in learning more about any possibilities for using virtual worlds and simulations opportunities [in the MnSCU [...]

Posted in gamification, gaming, information technology, instructional technology, technology, technology literacy | 1 Comment »

Gaming in Higher Education: EDUCAUSE 2013 welcomes Jane McGonigal

Posted by Plamen Miltenoff on 23rd October 2013

The Awesome Power of Gaming in Higher Education EDUCAUSE 2013 welcomes Jane McGonigal and considers the potential of games in education. http://www.edtechmagazine.com/higher/article/2013/10/awesome-power-gaming-higher-education 1. Foldit The University of Washington’s Foldit game enables anyone to contribute to scientific research through virtual protein folding. The university’s game developers posit that human gamers’ propensity to not give up on [...]

Posted in Bring Your Own Device BYOD, distributive learning, gaming, information technology, mobile apps, online learning | 1 Comment »