InforMedia Services (IMS)

Technology Instruction for St. Cloud State University

Recommendations for games and gaming at LRS

Posted by Plamen Miltenoff on 19th March 2015

Gaming and Gamification in academic and library settings (paper) Based on the literature regarding games, gaming, gamification, game-based learning, and serious games, several clear trends emerge: Gaming and gamification in the sense of game-based learning is about using games and game-like tactics in the education process, for greater engagement and better learning outcomes. However, this […]

Posted in gamification, gaming | 1 Comment »

Business Insider’s 13 best new iOS apps you might have missed

Posted by Julia Robeck on 3rd February 2015

“From Microsoft’s killer new Outlook email app to fun little games for passing the time like Psych, you’re bound to find something you like.” There’s even an app that lets you volunteer for the blind. Most of the apps are free or less than $5 for iOS. The mobile interface of the Outlook email app […]

Posted in mobile apps | No Comments »

Super Mario gets artificial intelligence

Posted by Plamen Miltenoff on 25th January 2015

Researchers create ‘self-aware’ Super Mario with artificial intelligence A team of German researchers has used artificial intelligence to create a “self-aware” version of Super Mario who can respond to verbal commands and automatically play his own game. Artificial Intelligence helps Mario play his own game Students at the University of Tubingen have used Mario as part […]

Posted in Digital literacy, educational technology, gamification, gaming, student-centered learning | No Comments »

Games in the library

Posted by Plamen Miltenoff on 13th January 2015

Games in the library bibliography and research Playing in the Past: A History of Games, Toys, and Puzzles in North American Libraries Author(s): Scott Nicholson Source: The Library Quarterly, Vol. 83, No. 4 (October 2013), pp. 341-361 Published by: The University of Chicago Press Stable URL: demonstrate the different ways in which libraries […]

Posted in educational technology, gamification, gaming | 1 Comment »

MOOC and Libraries

Posted by Plamen Miltenoff on 2nd May 2014

MOOC and Libraries New ACRL Discussion Group—Library Support for MOOCs Libraries in the Time of MOOCs issues related to MOOCs, such as intellectual property rights, privacy issues, and state regulations. MOOCs have arrived on the scene at a time when many institutions of higher learning are in extreme financial crisis OCLC conference, “MOOCs […]

Posted in Library and information science, mooc | 1 Comment »

resources available at SCSU for lecture capture

Posted by Plamen Miltenoff on 18th March 2014

Please have a list of free and SCSU hosted resources for lecture capturing: MediaSpace (AKA Kaltura) Adobe Connect (please request an account from Greg Jorgensen,, if you don’t have such) TechSmith’s Jing (free) Other free, shareware and paid sources in our former IMS blog entry:

Posted in Uncategorized | 1 Comment »

Gaming in Higher Education: EDUCAUSE 2013 welcomes Jane McGonigal

Posted by Plamen Miltenoff on 23rd October 2013

The Awesome Power of Gaming in Higher Education EDUCAUSE 2013 welcomes Jane McGonigal and considers the potential of games in education. 1. Foldit The University of Washington’s Foldit game enables anyone to contribute to scientific research through virtual protein folding. The university’s game developers posit that human gamers’ propensity to not give up on […]

Posted in Bring Your Own Device BYOD, distributive learning, gaming, information technology, mobile apps, online learning | 1 Comment »