InforMedia Services (IMS)

Technology Instruction for St. Cloud State University

Super Mario gets artificial intelligence

Posted by Plamen Miltenoff on 25th January 2015

Researchers create ‘self-aware’ Super Mario with artificial intelligence http://mashable.com/2015/01/19/super-mario-artificial-intelligence/ A team of German researchers has used artificial intelligence to create a “self-aware” version of Super Mario who can respond to verbal commands and automatically play his own game. Artificial Intelligence helps Mario play his own game Students at the University of Tubingen have used Mario as part […]

Posted in Digital literacy, educational technology, gamification, gaming, student-centered learning | No Comments »

Games in the library

Posted by Plamen Miltenoff on 13th January 2015

Games in the library bibliography and research http://scottnicholson.com/pubs/index.html Playing in the Past: A History of Games, Toys, and Puzzles in North American Libraries Author(s): Scott Nicholson Source: The Library Quarterly, Vol. 83, No. 4 (October 2013), pp. 341-361 Published by: The University of Chicago Press Stable URL: http://www.jstor.org/stable/10.1086/671913 demonstrate the different ways in which libraries […]

Posted in educational technology, gamification, gaming | No Comments »

resources available at SCSU for lecture capture

Posted by Plamen Miltenoff on 18th March 2014

Please have a list of free and SCSU hosted resources for lecture capturing: MediaSpace (AKA Kaltura) http://blog.stcloudstate.edu/ims/2013/10/31/mnscu-mediaspace-aka-kaltura/ Adobe Connect (please request an account from Greg Jorgensen, gsjorgensen@stcloudstate.edu, if you don’t have such) http://media4.stcloudstate.edu TechSmith’s Jing (free) http://www.techsmith.com/jing.html Other free, shareware and paid sources in our former IMS blog entry: http://blog.stcloudstate.edu/ims/2013/10/24/whiteboard-screencasting-apps-please-enter-your-choices-and-suggestions/

Posted in Uncategorized | 1 Comment »

Gaming in Higher Education: EDUCAUSE 2013 welcomes Jane McGonigal

Posted by Plamen Miltenoff on 23rd October 2013

The Awesome Power of Gaming in Higher Education EDUCAUSE 2013 welcomes Jane McGonigal and considers the potential of games in education. http://www.edtechmagazine.com/higher/article/2013/10/awesome-power-gaming-higher-education 1. Foldit The University of Washington’s Foldit game enables anyone to contribute to scientific research through virtual protein folding. The university’s game developers posit that human gamers’ propensity to not give up on […]

Posted in Bring Your Own Device BYOD, distributive learning, gaming, information technology, mobile apps, online learning | 1 Comment »