Posts Tagged ‘humanities and technologies’

Remote Learning Power and Privilege

How Remote Learning Subverts Power and Privilege in Higher Education

https://www-edsurge-com.cdn.ampproject.org/c/s/www.edsurge.com/amp/news/2021-09-06-how-remote-learning-subverts-power-and-privilege-in-higher-education

It is important to use the lessons of this transition to challenge what Paulo Freire calls “the banking system” of education—where professors aim to simply deposit knowledge into students—and instead create inclusive pedagogies that acknowledge the diversity of our students and provide a safe space that invites them to speak up. Decolonization is not just about removing a few dead white men from our syllabi, or adding more women of color. It’s about making sure that everyone’s experience is represented. It’s about decentering the traditional power hierarchy in the classroom, so that the professor is not the sole transmitter of knowledge who imposes a singular (and often Western) view. It’s about ensuring equitable participation among students, so that they don’t remain silent and passive receivers whose varied life experiences are dismissed.

In a Zoom classroom, the teacher is no longer the central authority. Chat offers real-time parallel participation. The ability to enter and exit at will equalizes power.

Even before the pandemic, many educators knew that the traditional methods of teaching and research would have to be overhauled at some point. As a professor of humanities, I had been aware of the need to employ hybrid pedagogies more in tune with the digital age and shortened, over-stimulated attention spans. Advantages to joining students in their digital space far outweigh dated arguments railing against the medium; if anything, the pandemic’s isolating effects already prompted students to seek refuge there.

At this moment, the modern university stands at a turning point. Instead of wanting to go back to how things were, we should be looking at radical pedagogical interventions that make the most of remote learning as an accompaniment to the traditional classroom experience. This is the time to put “interdisciplinary” ideas into practice by experimenting with new methodologies.

 

thatcamp

http://twincities2016.thatcamp.org/

virtual scatchnoting sharing

confluence as a service.

notability versus evernote http://www.gingerlabs.com/

Virtual Reality

put the horse before the cart.

immersive augmented (elements 4D, comes with iPAD) reality. MS Hololens

Google imcardboard.com
HTC Vive (comes with two handheld controllers), Oculus (special relation in front of user), OSVR, laser towers, spacial awareness in the room,

https://blog.stcloudstate.edu/ims?s=holo

what is available now and what will be available.

how do you distinguish VR from gaming and gamification: when the latter lets us be in control and try again and again

and when it is digital storytelling.

hearts and minds. immersive environment. based on PTSD ethnography

virtual reality as recreating lost reality. whereas CL is more of creating new reality.

MS Hololens incorporates Skype

Rise of the Videogame Zinesters: How Freaks … – Seven Stories Press

Agisoft PhotoScan

cheating in virtual environment versus cheating in real environment.

computer archaeology. just a tool, but not something will solve all problems.