Posts Tagged ‘minecraft’

quests in education

Pursuing Quests: How Digital Games Can Create a Learning Journey

http://ww2.kqed.org/mindshift/2015/12/04/pursuing-quests-how-digital-games-can-create-a-learning-journey

Paul Darvasi

Completing missions for rewards is a core mechanic in many video games, including best-sellers like “World of Warcraft,” “Grand Theft Auto,” “Fallout” and “Skyrim.” Quests are diverse and optional, and players can undertake them on their own schedule.

A good quest-based curriculum meets the needs of many students by offering a multiplicity of choices that cover standards

We began looking for ways to meta-game curricular activities,” said Haskell. “We built 3D GameLab to allow us to deliver any curriculum with game-based mechanics

When he first waded into quest-based learning, Isaacs created one central quest path that his students followed at slightly varied paces, and he added some optional side quests that could be completed for extra credits.

“Reluctant or disenfranchised students are very likely to demonstrate renewed interest and engagement when presented with the game-infused option,” she said. “Once the kids were granted some agency in the trajectory of their learning, they really wanted to succeed.” But she also recognizes that games may not be for everybody.

More on Minecraft in this IMS blog:
https://blog.stcloudstate.edu/ims/?s=minecraft&submit=Search

 

games for building and exploration

Beyond Minecraft: Games That Inspire Building and Exploration

http://blogs.kqed.org/mindshift/2013/11/beyond-minecraft-games-that-inspire-building-and-exploration/

1. Garry’s Mod 

garryscreenshotGarry’s Mod (GMod) is a sandbox game like Minecraft but instead of building and exploring, students use a fun physics engine that simulates things like gravity and mass. They also use a virtual toy box of assets from Valve Software’s popular games. The tool is a step up in complexity from the elegant simplicity of Minecraft, but with Garry’s Mod, students are exposed to physics concepts while having madcap fun.

2. Kerbal Space Program

kerbal_screenshotKerbal Space Program has a robust physics engine too, but it’s more focused than Garry’s Mod. Players purchase rocket parts, put them together, and then see if they can get a ship into orbit, to one of two moons, or even to another planet. These aren’t easy tasks, so play is focused on trial and error testing, and, like Minecraft, seeking help from the community is part of a successful strategy.

3. Sound Shapes 

soundshapes_screenshotSound Shapes is a visually stunning platform puzzle game set to a rich musical soundscape. Even better: students can create and share their own levels – like interactive sheet music — using sounds and objects unlocked by playing the platform game. It’s an accessible entry point into musical composition as well as game design, and provides an experience that builds on the creativity of Minecraft while offering something wholly unique for music lovers.

4. DIY

DIYFor creative kids who want to get their hands dirty, check out DIY, a site where students can find things to build, instructions for how to build them, and ways to share their creations with others. All projects are aligned to 50 skills that run the gamut from outdoors to indoors, and feature various challenges to complete and cool badges to earn and display.

5. STENCYL

screen568x568Computer programming is a great next step for students who love to mod Minecraft or toy around with the redstone resource (which simulates basic logic and circuitry). One solid entry-level tool is Stencyl, a game creation program focused on codeless, cross-platform game making. By snapping blocks of code together, students can create games that can be published and played on a variety of platforms including mobile phones.

6. CODECADEMY

Codecademy is a web-based, self-paced site that teaches actual industry-standard languages like PHP, Javascript, Python, Ruby, HTML, and CSS. While students don’t create publishable games like they would in Stencyl, their learning is purpose-driven and contextualized, e.g. JavaScript for web development or Ruby for app development. And students do get to see their code’s output directly onscreen.

Minecraft has introduced a lot of youth to games as well as the critical thinking, problem solving, and creation skills necessary for self-motivated learning. The games and sites on this list have the potential to extend that learning, providing fresh outlets for self-expression in the digital world and beyond.

More on gaming in this blog:

https://blog.stcloudstate.edu/ims/?s=minecraft

https://blog.stcloudstate.edu/ims/?s=games

Minecraft for Math

6 Minecraft lesson ideas for your Common Core math class

http://www.eschoolnews.com/2014/12/01/minecraft-lesson-ideas-243


Minecraft EDU – Part 3: Mathematics on the Farm

http://www.classthink.com/2014/01/24/minecraft-edu-part-3-mathematics-farm/

Engage NY Module 3 Area and Perimeter Minecraft Math activity

http://www.teacherspayteachers.com/Product/Engage-NY-Module-3-Area-and-Perimeter-Minecraft-Math-activity-1570866

Mathematica Minecraft

http://mathematica.stackexchange.com/questions/19669/mathematica-minecraft

 

Math, Science, History: Games Break Boundaries Between Subjects

Math, Science, History: Games Break Boundaries Between Subjects

http://blogs.kqed.org/mindshift/2014/05/math-science-history-games-break-boundaries-between-subjects-interdisciplinary-learning/

possibilities for a formal Renaissance-Man-Liberal-Arts education remain limited to the elite. The average, or common, student is encouraged to choose majors and institutions that track into a specialized vocation.

MincraftEDU and SimCityEDU provide flexible options for integrating familiar games with traditional classroom curriculum.

The ability to apply knowledge across disciplines is important, but it is not enough. It is important to combine that knowledge with strong social and emotional skills that serve as the foundation for good citizenship in the 21st Century.

The MindShift Guide to Games and Learning

more on gaming in this blog: https://blog.stcloudstate.edu/ims/?s=gaming

Finland Eyes Programming Classes for Elementary School Students

http://mashable.com/2013/11/16/finland-tech-education-schools/?utm_cid=mash-prod-email-topstories&utm_emailalert=daily&utm_source=newsletter&utm_medium=email&utm_campaign=daily

Finland Eyes Programming Classes for Elementary School Students

————————–

Beyond Mindcraft: Games That Inspire Building and Exploration

http://blogs.kqed.org/mindshift/2013/11/beyond-minecraft-games-that-inspire-building-and-exploration/

1. Garry’s Mod 

garryscreenshotGarry’s Mod (GMod) is a sandbox game like Minecraft but instead of building and exploring, students use a fun physics engine that simulates things like gravity and mass. They also use a virtual toy box of assets from Valve Software’s popular games. The tool is a step up in complexity from the elegant simplicity of Minecraft, but with Garry’s Mod,students are exposed to physics concepts while having madcap fun.

2. Kerbal Space Program

kerbal_screenshotKerbal Space Program has a robust physics engine too, but it’s more focused than Garry’s Mod. Players purchase rocket parts, put them together, and then see if they can get a ship into orbit, to one of two moons, or even to another planet. These aren’t easy tasks, so play is focused on trial and error testing, and, like Minecraft, seeking help from the community is part of a successful strategy.

3. Sound Shapes 

soundshapes_screenshotSound Shapes is a visually stunning platform puzzle game set to a rich musical soundscape. Even better: students can create and share their own levels – like interactive sheet music — using sounds and objects unlocked by playing the platform game. It’s an accessible entry point into musical composition as well as game design, and provides an experience that builds on the creativity of Minecraft while offering something wholly unique for music lovers.

4. DIY

DIYFor creative kids who want to get their hands dirty, check out DIY, a site where students can find things to build, instructions for how to build them, and ways to share their creations with others. All projects are aligned to 50 skills that run the gamut from outdoors to indoors, and feature various challenges to complete and cool badges to earn and display.

5. STENYCIL

screen568x568Computer programming is a great next step for students who love to mod Minecraft or toy around with the redstone resource (which simulates basic logic and circuitry). One solid entry-level tool is Stencyl, a game creation program focused on codeless, cross-platform game making. By snapping blocks of code together, students can create games that can be published and played on a variety of platforms including mobile phones.

6. CODECADEMY

Screen Shot 2013-11-18 at 3.31.05 PMCodecademy is a web-based, self-paced site that teaches actual industry-standard languages like PHP, Javascript, Python, Ruby, HTML, and CSS. While students don’t create publishable games like they would in Stencyl, their learning is purpose-driven and contextualized, e.g. JavaScript for web development or Ruby for app development. And students do get to see their code’s output directly onscreen.

Minecraft has introduced a lot of youth to games as well as the critical thinking, problem solving, and creation skills necessary for self-motivated learning. The games and sites on this list have the potential to extend that learning, providing fresh outlets for self-expression in the digital world and beyond.

Digital Identity and Digital Citizenship

5 Excellent Videos to Teach Your Students about Digital Citizenship ~ Educational Technology and Mobile Learning

bibliography:

Ramspott’s blog entry best written for my personal taste, but here is a long list of additional and similar opinions:

Bramman, R. (n.d.). Digital Identity Essentials: Understanding Online Etiquette and the Rules Social Media Engagement. Research Personal Branding. Retrieved October 3, 2013, from http://www.reachpersonalbranding.com/digital-identity-essentials-understanding-online-etiquette-and-the-rules-social-media-engagement/

Braunstein, D. (2013, March 20). Digital Identities: Who Are You When You’re Online? Huffington Post. Retrieved from http://www.huffingtonpost.com/danya-braunstein/digital-identities-who-ar_b_2904211.html
Dalton, J. C., & Crosby, P. C. (2013). Digital Identity: How Social Media Are Influencing Student Learning and Development in College. Journal of College and Character, 14(1), 1–4. doi:10.1515/jcc-2013-0001
Death and the Social Network: The Persistence of Digital Identity. (n.d.). Jed Brubaker. Retrieved October 3, 2013, from http://www.jedbrubaker.com/death-and-the-social-network-the-persistence-of-digital-identity/
Digital identity. (2013, October 3). In Wikipedia, the free encyclopedia. Retrieved from http://en.wikipedia.org/w/index.php?title=Digital_identity&oldid=575355398
Digital Identity – Social Media and You. (n.d.). Altan Khendup. Retrieved October 3, 2013, from http://altankhendup.com/altankhendupblog/2013/6/6/digital-identity-social-media-and-you
Digital Identity and Social Media CFC. (n.d.). Liquid Learning. Retrieved October 3, 2013, from http://warburton.typepad.com/liquidlearning/2009/09/digital-identity-and-social-media-cfc.html
Digital Identity, Social Media, Privacy, Balance, and Being Radical. (n.d.). Retrieved October 3, 2013, from http://eduniverse.org/digital-identity-social-media-privacy-balance-and-being-radical
fsubeccaramspott. (n.d.). 2013: The Year of Digital Identity Development in Higher Education. CASE Blog. Retrieved October 3, 2013, from http://blog.case.org/2013/01/15/2013-the-year-of-digital-identity-development-in-higher-education/
Higher Ed Live – Digital Identity Development. (n.d.). Higher Ed Live. Retrieved October 3, 2013, from http://higheredlive.com/higher-ed-live-digital-identity-development/
Manage Your Digital Identity | Inside Higher Ed. (n.d.). Retrieved October 3, 2013, from http://www.insidehighered.com/blogs/gradhacker/manage-your-digital-identity
News: Social Media Thought Leader Eric Stoller to Speak About Digital Identity and Higher Education at Kent State, Feb. 14. (n.d.). Kent State University. Retrieved October 3, 2013, from http://www.kent.edu/news/newsdetail.cfm?newsitem=CAB2045F-0159-B0DC-526E15EFB8C5A416
Stewart, B. (n.d.). Digital Identities: Six Key Selves of Networked Publics. The Theoryblog. Retrieved October 3, 2013, from http://www.reachpersonalbranding.com/digital-identity-essentials-understanding-online-etiquette-and-the-rules-social-media-engagement/
Stroller, E. (n.d.). Digital Identity and Social Media // Speaker Deck. Retrieved October 3, 2013, from https://speakerdeck.com/ericstoller/digital-identity-and-social-media
Warburton, S., & Hatzipanagos, S. (Eds.). (2012). Digital Identity and Social Media: IGI Global. Retrieved from http://www.igi-global.com/book/digital-identity-social-media/63892

++++++++++++++++++++++++++++++++++++++++

Teach Digital Citizenship with … Minecraft

http://askatechteacher.wordpress.com/2013/10/03/teach-digital-citizenship-with-minecraft/

In the summer, there was an article about physics professor using Minecraft, but that’s not new because an MIT physics professor was using rap in the down of podcasting to teach physics and then another one later on was using Second Life. All of them gone by now…

From: Ewing, M Keith
Sent: Monday, September 30, 2013 4:43 PM
Subject: Eric Stoller on Digital Identity

A couple of interesting links to comments by Eric Stoller on “digital identity” – which he defines as “made up of their online interactions and exchanges.”

Character Clearinghouse – Interview with Eric Stoller, 2013 Jon C. Dalton Institute on College Student Values, Keynote Speaker

https://characterclearinghouse.fsu.edu/index.php/jon-c-dalton-institute-on-college-student-values/keynote-speakers/925-stoller

Digital Identity Keynote at Curry College (full video is about 63 minutes; includes transcript of the Twitter stream about his talk)

http://ericstoller.com/blog/2013/06/21/digital-identity-keynote-at-curry-college/

Eric might make a good speaker to students (and faculty) …

my (Plamen) note: Keith’s email and his suggestions for readings, e.g.

http://www.degruyter.com/view/j/jcc.2013.14.issue-1/jcc-2013-0001/jcc-2013-0001.xml

connects with “contemplative computing” and Turkle’s disconnect, so I am entering as tags

1 2