Many platforms have both qualitative and quantitative capabilities, such as UserZoom and UserTesting
Tips for Remote Facilitating and Presenting:
turn on your camera
Create ground rules
Adapt the structure
Tools for Remote Facilitating and Presenting
Presenting UX work: Zoom, GoToMeeting, and Google Hangouts Meet
Generative workshop activities: Google Draw, Microsoft Visio, Sketch, MURAL, and Miro
Evaluative workshop activities: MURAL or Miro. Alternatively, use survey tools such as SurveyMonkey or CrowdSignal, or live polling apps such as Poll Everywhere that you can insert directly into your slides.
Remote Collaboration and Brainstorming
Consider both synchronous and asynchronous methods
A Professional Development Opportunity for All Faculty and Staff
What: Statewide opportunity to read, discuss, interact, share and learn with a book on a topic of interest and relevance for our work. This year the topic is improving communication with students and enhancing their sense of belonging. Created by: Rebecca March and Cheryl Neudauer, Minneapolis College
The book is The College Fear Factor: How Students and Professors Misunderstand Each Other. Rebecca Cox “spent five years talking to, and watching, community college students. She noted carefully the many ways they failed their classes. She listened closely to their reasons why.”– Jay Mathews, Washington Post blog
Three 90-minute virtual Adobe Connect meetings to discuss how the experiences and perspectives in this book relate to our students and communities. Virtual meetings are scheduled for:
Thursday, February 21 – 12:00-1:30 pm
Thursday, March 28 – 12:00-1:30 pm
Thursday, April 18 – 12:00-1:30 pm
D2L Brightspace course to explore issues related to communicating with our students both outside of and within the classroom, orally and through our documents, policies, and electronic communications and how these impact their sense of belonging. The “course” will use short, asynchronous, interactive activities to help us explore how we can better serve our students, connect across the system, and share resources.
2nd meeting, March 28, 2019.
CHAPTER 2 THE STUDENT FEAR FACTOR (pp. 20-41)
Engaging the Online Learner Activities and Resources for Creative Instruction:
Technology is changing higher education, but the greatest value of a physical university will remain its face-to-face (naked) interaction between faculty and students. Technology has fundamentally changed our relationship to knowledge and this increases the value of critical thinking, but we need to redesign our courses to deliver this value. The most important benefits to using technology occur outside of the classroom. New technology can increase student preparation and engagement between classes and create more time for the in-class dialogue that makes the campus experience worth the extra money it will always cost to deliver. Students already use online content, but need better ways to interact with material before every class. By using online quizzes and games, rethinking our assignments and course design, we can create more class time for the activities and interactions that most spark the critical thinking and change of mental models we seek.