Posts Tagged ‘Thinglink’

Asynchronous Virtual Field Experiences with 360 Video

Zolfaghari, M., Austin, C. K., Kosko, K. W., & Ferdig, R. E. (2020). Creating Asynchronous Virtual Field Experiences with 360 Video. Journal of Technology and Teacher Education, 28(2), 315–320.
https://www.learntechlib.org/p/216115/
The global COVID-19 pandemic has disrupted normal face-to-face classes across institutions. This has significantly impacted methods courses where preservice teachers (PSTs) practice pedagogy in the field (e.g., in the PreK-12 classroom). In this paper, we describe efforts to adapt an assignment originally situated in a face-to-face school placement into a virtual version. By utilizing multi-perspective 360 video, preliminary results suggest virtual field experiences can provide PSTs with similar experiences for observation-based assignments. Acknowledging that immersive virtual experiences are not a complete replacement for face-to-face field-based experiences, we suggest virtual field assignments can be a useful supplement or a viable alternative during a time of pandemic.

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Klippel, A., Zhao, J., Oprean, D., Wallgrün, J. O., & Chang, J. (2019). Research Framework for Immersive Virtual Field Trips (p. 1617). https://doi.org/10.1109/VR.2019.8798153
https://www.researchgate.net/publication/335201061_Research_Framework_for_Immersive_Virtual_Field_Trips
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Klippel, A., Zhao, J., Sajjadi, P., Wallgrun, J. O., Bagher, M. M., & Oprean, D. (2020). Immersive Place-based Learning – An Extended Research Framework. 2020 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW), 449–454. https://doi.org/10.1109/VRW50115.2020.00095
https://conferences.computer.org/vr-tvcg/2020/pdfs/VRW2020-4a2sylMzvhjhioY0A33wsS/653200a449/653200a449.pdf

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more on Video 360 in this IMS blog
https://blog.stcloudstate.edu/ims?s=360
and specifically for education:
https://blog.stcloudstate.edu/ims?s=video+360+education

Teaching history with technology

Teaching history with technology

http://www.edteck.com/dbq/more/analyzing.htm

http://teachingprimarysources.illinoisstate.edu/MCTPS/PD_Guide/Section_4.pdf

https://www.archives.gov/education/lessons/worksheets

https://www.loc.gov/teachers/usingprimarysources/

Analysis worksheets, evidence, and primary documents

https://conference.iste.org/uploads/ISTE2017/HANDOUTS/KEY_108132637/29732_flyer_CP_DocAnaly.pdf

https://www.iste.org/explore/articleDetail?articleid=15&category=Set-the-standard&article=
(see rubric)

https://www.iste.org/docs/excerpts/MEDLIT-excerpt.pdf
(see rubric)

  • Using technology to help students analyze historical/ primary source documents.
  • Making artifacts interactive.
  • Hosting online history discussions
  • The importance of structure and expectations.
  • Using audio in history lessons
  • Recording history with students
  • Hearing history
  • Creating multimedia timelines with students.
  • Simple to complex options for every grade level.
  • Creating multimedia maps
  • Search Strategies for History Students
  • Saving and sharing search results.
  • Google Maps and Earth are not your only options.
  • Creating videos and teaching with video.
  • Making and using virtual tours.
  • Virtual Reality tours.
  • Augmented Reality tours.

Thinglink, Google Expeditions, Poly, 3D printing

digital assessment session for SCSU faculty

please consider the following opportunities:

  1. Remote attendance through : https://webmeeting.minnstate.edu/collaborate
  2. Recording of the session: (URL will be shared after the session)
  3. Request a follow up meeting for your individual project: https://doodle.com/digitalliteracy

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more on digital assessment in this IMS blog
https://blog.stcloudstate.edu/ims?s=edpuzzle

interactivity for the library

In 2015, former library dean purchased two large touch-screen monitors (I believe paid $3000 each). Shortly before that, I had offered to the campus fitting applications for touch screens (being that large screens or mobiles):

Both applications fit perfect the idea of interactivity in teaching (and learning) – https://blog.stcloudstate.edu/ims?s=interactivity

With the large touch screens, I proposed to have one of the large screens, positioned outside in the Miller Center lobby and used as a dummy terminal (50” + screens run around $700) to mount educational material (e.g. Guenter Grass’s celebration of his work: https://blog.stcloudstate.edu/ims/2015/04/15/gunter-grass-1927-2015/ ) and have students explore by actively engaging, rather than just passively absorbing information. The bus-awaiting students are excellent potential users and they visibly are NOT engaged by by the currently broadcasted information on these screens, but can be potentially engaged if such information is restructured in interactive content.

The initial library administration approval was stalled by a concern with students “opening porno sites” while the library is closed which, indeed, would have been a problem.

My 2015 inquiry with the IT technicians about freezing a browser and a specific tab, which could prevent such issues, but it did not go far (pls see solution below). Failing to secure relatively frigid environment on the touch screen, the project was quietly left to rot.

I am renewing my proposal to consider the rather expensive touch screen monitors, which have been not utilized to their potential, and test my idea to engage students in a meaningful knowledge-building by using these applications to either create content or engage with content created by others.

Further, I am proposing that I investigate with campus faculty the possibility to bring the endeavor a step further by having a regularly-meeting group to develop engaging content using these and similar apps; for their own classes or any other [campus-related] activities. The incentive can be some reward, after users and creators “vote” the best (semester? Academic year?) project. The less conspicuous benefit will be the exposure of faculty to modern technology; some of the faculty are still abiding by lecturing style, other faculty, who seek interactivity are engulfed in the “smart board” fiction. Engaging the faculty in the touch screen creation of teaching materials will allow them to expand the practice to their and their students’ mobile devices. The benefit for the library will be the “hub” of activities, where faculty can learn from each other experience[s] in the library, rather than in their own departments/school only. The reward will be an incentive from the upper administration (document to attach in PDR?). I will need both your involvement/support. Tom Hergert by helping me rally faculty interest and the administrators incentivizing faculty to participate in the initial project, until it gains momentum and recognition.

In the same fashion, as part of the aforementioned group or separate, I would like to host a regularly-meeting group of students, who besides play and entertainment, aim the same process of creating interactive learning materials for their classes/projects. Same “best voted” process by peers. My preferable reward: upper administration is leaving recommendation in the students’ Linkedin account for future employers. I will need both your involvement/support. The student union can be decisive in bringing students to this endeavor.  Both of you have more cloud with the student union then only a regular faculty such as me.

In regard to the security (porn alert, see above) I have the agreement of Dr. Tirthankar Ghos with the IS Department. Dr. Ghosh will be most pleased to announce as a class project the provision of a secure environment for the touch screen monitor to be left after the group meetings for “use” by students in the library. Dr. Ghosh is, however, concerned/uncertain with the level of cooperation from IT, considering that for his students to enable such environment, they have to have the “right” access; namely behind firewalls, administrative privileges etc. Each of you will definitely be more persuasive with Phil Thorson convincing him in the merit of having IS student work with SCSU IT technician, since it is a win-win situation: the IT technician does not have to “waste time” (as in 2015) and resolve an issue and the IS student will be having a project-based, real-life learning experience by enabling the project under the supervision of the IT technician. Besides: a. student-centered, project-based learning; b. IT technician time saved, we also aim c. no silos / collaborative SCSU working environment, as promised by the reorganization process.

app smashing

My note:
#appsmashing must be the evolution of the ~ 2010 #mashup

appsmashing

from: http://www.zigzagstech.com/app-smashing

http://k12technology.weebly.com/app-smashing.html

App Smashing is the process of using multiple apps to create projects or complete tasks. App Smashing can provide your students with creative and inspired ways to showcase their learning and allow you to assess their understanding and skills.

6 Amazing App Smash Examples to Inspire Creativity

http://edtechteacher.org/unleashing-creativity-greg-kulowiec-app-smashing-from-beth-holland/

https://padlet.com/lmoore4/72nzkwdipo5y

Why App Smash?

What is an App Smash?

Content created in one app transferred to and enhanced by a second app and sometimes third. Preferably the final product is then published to the web – remember, digital presence is the new résumé (CV).

Reasons to App Smash:

  1. It demands creative thinking
  2. It demands more from the technology (value for money)
  3. It turns the issue of not having a ‘wonder app’ into a positive
  4. It removes any restrictions to take a topic as far as it can be taken.
  5. It often results in more engaging learning products
  6. It’s a fun challenge for ‘digital natives’

Key rules for successful App Smashing:

  1. Use the Camera Roll as your main conduit between apps
  2. Leave the app choice to the students
  3. Have a list of apps capable of smashing content together (See below)

19 Apps to Bring App Smashing to Your Classroom

 

TELLAGAMI, 

GREEN SCREEN DOINK 

YAKIT KIDS AND CHATTERPIX

EDUCREATIONS AND DOCERI 

BOOK CREATOR 

GOOGLE DOCS, SLIDES 

STRIP CREATOR 

SCOODLEJAM 

HELLO CRAYON 

GOOGLE DRAWING 

TOONTASTIC

PUBLISHING

thinglink, youtube, padlet, seesaw, realtimes,

VR trends

6 VR Trends to Watch in Education

By Sri Ravipati  05/16/17

https://campustechnology.com/articles/2017/05/16/6-vr-trends-to-watch-in-education.aspx

VR devices are expected to increase 85 percent by 2020, with gaming and educational applications driving most of that growth.

Maya Georgieva, an ed tech strategist, author and speaker with more than 15 years of experience in higher education and global education. Georgieva is co-founder of Digital Bodies, a consulting group that provides news and analysis of VR, AR and wearables in education

Emory Craig,  currently the director of e-learning at the College of New Rochelle,

six areas with promising developments for educators.

1) More Affordable Headsets

the Oculus Rift or HTC Vive, which I really like, you’re talking close to $2,000 per setup. the 2017 SXSWedu conference,

Microsoft has been collaborating with its partners, such as HP, Acer, Dell and Lenovo, to develop VR headsets that will work with lower-end desktops. Later this year, the companies will debut headsets for $299, “which is much more affordable compared to HoloLens

many Kickstarter crowdfunding efforts are bound to make high-end headsets more accessible for teaching.

the NOLO project. The NOLO system is meant for mobile VR headsets and gives users that “6 degrees of freedom” (or 6 DoF) motion tracking that is currently only found in high-end headsets.

2) Hand Controllers That Will Bring Increased Interactivity

Google Daydream  Samsung has also implemented its own hand controller for Gear VR

Microsoft  new motion controllers at Microsoft Build

zSpace, with their stylus and AR glasses, continue to develop their immersive applications

3) Easy-to-Use Content Creation Platforms

Game engines like Unity and Unreal are often a starting point for creating simulations.

Labster, which creates virtual chemistry labs — will become important in specialized subjects

ThingLink, for example, recently introduced a school-specific editor for creating 360-degree and VR content. Lifeliqe, Aurasma and Adobe are also working on more interactive tools.

5) 360-Degree Cameras

6) Social VR Spaces

AltspaceVR h uses avatars and supports multiplayer sessions that allow for socialization and user interaction.

Facebook has been continuing to develop its own VR platform, Facebook Spaces, which is in beta and will be out later this year. LectureVR is a similar platform on the horizon.

 

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more on augmented reality in this IMS blog
https://blog.stcloudstate.edu/ims?s=augmented

Powtoon as PPT alternative

Shortened URL: http://scsu.mn/1kLcn1o

Original URL: https://blog.stcloudstate.edu/ims/2015/11/11/powtoon-as-ppt-alternative/

PowToon

what is Powtoon. http://www.powtoon.com/?edgetrackerid=1407528290497

PowToon is Web-based animation software that allows users to create animated presentations by manipulating pre-created objects, imported images, provided music and user created voice-overs.[4] Powtoon uses an Adobe Flex engine to generate an XML file that can be played in the Powtoon online viewer, exported to YouTube or downloaded as an MP4 file.[2]

  1. Videomaker, Presentation tool, storytelling tool.
  2. templates versus starting from scratch
  3. having a plan (or a story, or a screenplay)
  4. narrate with voice over your video. can’t edit recording, but can re-record

https://en.wikipedia.org/wiki/PowToon

Why Powtoon.

Powtoon, like
Prezi (https://www.youtube.com/watch?v=as9po3WbOhI&list=PL09A34EF19596B7BB),
ThingLink (https://www.youtube.com/watch?v=aRkdIdbqHig)
Haiku Deck (https://www.youtube.com/watch?v=5crVTsJk9QE)
is one of the many cloud-based applications, which effectively can substitute PowerPoint. Here is an entry from this same blog, which list a generous choice of similar applications:
https://blog.stcloudstate.edu/ims/2015/08/27/presentation-tools-for-teaching/

Before you start working on PowToon, please consider the following guidelines for a good presentation design:

https://blog.stcloudstate.edu/ims/2015/10/13/presentation-design/

https://blog.stcloudstate.edu/ims/2015/09/19/presentation-design-rules/

Here are some tutorials, which you might consider:

How to use PowToon

Powtoon Tutorial – Creating Your First Powtoon

Plamen Miltenoff, Ph.D., MLIS
Professor
320-308-3072
pmiltenoff@stcloudstate.edu
http://web.stcloudstate.edu/pmiltenoff/faculty/

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