InforMedia Services (IMS)

Technology Instruction for St. Cloud State University

Wearable APP concepts

Posted by Plamen Miltenoff on 1st February 2015

Wearable APP concepts http://www.wired.com/2014/03/3-insights-wearable-design-smart-concept-epileptics/ What’s the “killer app” for wearables? Think context. https://gigaom.com/2014/01/16/whats-the-killer-app-for-wearables-think-context/ http://www.fastcodesign.com/1664771/wearable-technology-should-be-simpler-here-are-eight-ideas Apple Watch App Concepts http://blog.stcloudstate.edu/ims/?s=wearable http://theultralinx.com/2013/06/22-beautiful-ios-app-concepts-dribbble.html PR, N. (2014, August 5). Accenture and Philips announce proof of concept app to show how ALS patients could gain greater control of their lives through brain, voice and eye commands. PR Newswire US. http://login.libproxy.stcloudstate.edu/login?qurl=http%3a%2f%2fsearch.ebscohost.com%2flogin.aspx%3fdirect%3dtrue%26db%3dpwh%26AN%3d201408050800PR.NEWS.USPR.MM82099%26site%3deds-live%26scope%3dsite ABI, […]

Posted in Digital literacy, e-learning, educational technology, information technology, instructional technology, mobile apps, mobile devices, mobile learning, technology literacy | No Comments »

Microsoft’s HoloLens

Posted by Plamen Miltenoff on 25th January 2015

Microsoft’s HoloLens explained: How it works and why it’s different http://www.cnet.com/news/microsoft-hololens-explained-how-it-works-and-why-its-different/ Microsoft’s HoloLens prototype has all the innards of a computer built directly into the headset. That means no cords or even a smartphone required. Just as VR rivals Oculus (owned by Facebook) and Google are trying to reimagine virtual experiences with their head-worn devices, […]

Posted in gaming, information technology, mobile devices, mobile learning, technology literacy | No Comments »

wearables

Posted by Plamen Miltenoff on 9th December 2014

Virtual Reality Aims for the Mobile Phone http://www.technologyreview.com/news/532351/virtual-reality-aims-for-the-mobile-phone/ The “Oculus Platform” Marketplace For Virtual Reality App Launches This Fall http://techcrunch.com/2014/09/20/oculus-platform/ more at: https://www.google.com/search?q=marketplace+tech+samsung+virtual+reality&ie=utf-8&oe=utf-8&aq=t&rls=org.mozilla:en-US:official&client=firefox-a&channel=fflb

Posted in gamification, interactive apps, mobile apps, mobile devices, mobile learning, student-centered learning, technology, technology literacy, virtualization | 2 Comments »

Integrate Google Glass Into Classroom

Posted by Plamen Miltenoff on 26th September 2014

Integrate Google Glass Into Classroom http://www.wpr.org/uw-madison-professors-integrate-google-glass-classroom Please consider our previous postings about Google Glass: http://blog.stcloudstate.edu/ims/?s=google+glass What you don’t want it to end up being is what a lot of experts call, you know, the ‘thousand-dollar pencil,’” said Eric Carbaugh, a faculty member with the Association for Supervision and Curriculum Development. “Maybe we give kids tablets […]

Posted in Uncategorized | 1 Comment »

mega trends in technology

Posted by Plamen Miltenoff on 10th January 2014

THE SIX BIGGEST TRENDS IN SOCIAL THAT WILL BLOW YOUR MIND Mega shifts in social business will significantly affect the way that business will run in the future. http://www.socialmediaexplorer.com/social-media-marketing/the-six-biggest-trends-in-social-that-will-blow-your-mind/ 1. Big Data How it works: Businesses collect multiple data points, helping to create hyper-specific marketing for users, while making better predictions with more information from […]

Posted in information literacy, information technology, instructional technology, mobile learning, social media | No Comments »