Set Your Goals
a few apps below to begin.
- Merge Cubes.
- CoSpaces EDU.
- AR Portal (iOS only).
more on VR in this IMS blog
The British Journal of Educational Technology (Impact Factor 2.588) has an upcoming special section on Immersive Virtual Reality in Education. For details see:https://onlinelibrary.wiley.com/page/journal/14678535/homepage/bjet_special_issues.htm#1
The SCSU VIzLab , InforMedia Services, and the SCSU Marriage and Family Program are conducting a pilot study to explore possible applications of Virtual Reality technology.
We are currently seeking student volunteer participants.
They will be asked to take part in a short virtual reality experience, about 10 minutes long, followed by a brief survey.
The goal of this experience is to help determine the effectiveness of current VR technology and 360° video as a potential resource for the university.
There are available times on the 23rd, 25th, and 30th of April, and 2nd of May.
The experience will be held in ISELF 118 (first floor), the lounge just off the lobby (pls see map).
As this data is just exploratory in nature, we are limiting the survey to 30 participants, so signup is required here:https://doodle.com/poll/d5iee9ixitxdv4cv
Please announce in your classes about this opportunity, and encourage interested students to contact:
Christine Waisner (email@example.com),
Mark Gill (firstname.lastname@example.org), or
Plamen Miltenoff (email@example.com) to schedule a time, or for more information.