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Doctoral Cohorts and Research using Social Media
Explore social media sites to find out what is the most pertinent “talk” in your scientific community. What are the latest trends and discussions, topics of research and interests. Most prominent social media sites, such as
LinkedIn, https://www.linkedin.com/
Twitter, https://twitter.com/
Facebook, https://www.facebook.com/
Pinterest https://www.pinterest.com/
Instagram, http://instagram.com/
use hashtags.
LinkedIn has “professional groups.”
Identify your hashtag strategy similarly to your keyword strategy when searching peer-reviewed articles
E.g., if your interest is #principalship, you can seek channels and conversations by using it as a hashtag
Search and subscribe to LinkedIn “Interests/Groups” and lurk or actively participate in the conversations.
Consider start and maintenance of your own blog with your daily reflections on your research progress
E.g., LinkedIn can be very much used as a blog, although you can subscribe for a free one such as Edublog
p. 141. Chapter 8 “Using Social Media in Research.”
Bell, J. (1999). Doing your research project: A guide for first-time researchers in education and social science (3rd ed.). Buckingham [England] ; Philadelphia: Open University Press. (Available on Google and at SCSU Library through ILL)
Crowdsourcing, social networking. Consider the following questions:
- What are your goals?
- Who do you want to reach?
- Why do you want to reach them?
- Which digital tool or platform will be most effective in enabling you to reach your goals?
- If you already spend time each day using social media for personal reasons, how much time are you able to set aside each day to use social media for research?
- at what time of day will you engage in social media? (time differences, if you are communicating globally)
the value of social media: Community, Content, Conversations.
Davis III, C.H.F., Deil-Amen, R., Rios-Aguilar, C., & González Canché, M.S. Social media and higher education: A literature review and research directions. Report printed by the University of Arizona and Claremont Graduate University. Accessed January 27, 2015 http://works.bepress.com/hfdavis/2/
Wearable APP concepts
http://www.wired.com/2014/03/3-insights-wearable-design-smart-concept-epileptics/
https://gigaom.com/2014/01/16/whats-the-killer-app-for-wearables-think-context/
http://www.fastcodesign.com/1664771/wearable-technology-should-be-simpler-here-are-eight-ideas
Apple Watch App Concepts
https://blog.stcloudstate.edu/ims/?s=wearable
http://theultralinx.com/2013/06/22-beautiful-ios-app-concepts-dribbble.html
PR, N. (2014, August 5). Accenture and Philips announce proof of concept app to show how ALS patients could gain greater control of their lives through brain, voice and eye commands. PR Newswire US.
http://login.libproxy.stcloudstate.edu/login?qurl=http%3a%2f%2fsearch.ebscohost.com%2flogin.aspx%3fdirect%3dtrue%26db%3dpwh%26AN%3d201408050800PR.NEWS.USPR.MM82099%26site%3deds-live%26scope%3dsite
ABI, R. (0002, April). In-vehicle Wearable Integration to Accelerate Convergence; Global Penetration in New Cars to Exceed 90% by 2019, Says ABI Research. Business Wire (English).
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P.B. (2003). Is THIS the industry’s next killer app?. Solid State Technology, 46(7), 26.
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The competition narrows down between Microsoft HoloLens, Facebook Oculus and Google Glass. Each of them bets on different possibilities, which wearable bring.
Facebook Oculus
https://www.oculus.com/
Also available as podcast: https://itunes.apple.com/us/podcast/apm-marketplace-tech/id73330855
http://techcrunch.com/2014/09/20/oculus-platform/
Microsoft HoloLens
http://www.microsoft.com/microsoft-hololens/en-us
https://blog.stcloudstate.edu/ims/2015/01/25/microsofts-hololens/
Google Glass
http://www.google.com/glass/start/
Pls consider our related IMS blog entries:
https://blog.stcloudstate.edu/ims/?s=wearable
https://blog.stcloudstate.edu/ims/?s=google+glass
https://blog.stcloudstate.edu/ims/?s=oculus
How creative are you? The following test helps you determine if you have the personality traits, attitudes, values, motivations, and interests that characterize creativity. It is based on several years’ study of attributes possessed by men and women in a variety of fields and occupations who think and act creatively.
Take this test by Kellogg School of Northwestern University
http://www.kellogg.northwestern.edu/faculty/uzzi/ftp/page176.html
my score is 81
http://blogs.kqed.org/mindshift/2013/04/is-it-possible-to-measure-creativity/
Torrance Center for Creativity and Talent Development at the University of Georgia
This Is Your Brain On Games
http://www.opencolleges.edu.au/informed/features/this-is-your-brain-on-games/
“Action video games have a number of ingredients that are actually really powerful for brain plasticity, learning, attention, and vision,” says brain scientist Daphne Bavelier in her TED Talk on the subject.
In February, Italian researchers found that playing fast-paced video games can improve the reading skills of children with dyslexia.
In 2012, scientists at The University of Texas Medical Branch at Galveston found that high school gamers who played video games two hours a day were better at performing virtual surgery than non-gaming medical residents.
http://mashable.com/2015/01/19/super-mario-artificial-intelligence/
A team of German researchers has used artificial intelligence to create a “self-aware” version of Super Mario who can respond to verbal commands and automatically play his own game.
Artificial Intelligence helps Mario play his own game
Students at the University of Tubingen have used Mario as part of their efforts to find out how the human brain works.
The cognitive modelling unit claim their project has generated “a fully functional program” and “an alive and somewhat intelligent artificial agent”.
http://www.bbc.co.uk/newsbeat/30879456
Can Super Mario Save Artificial Intelligence?
The most popular approaches today focus on Big Data, or mimicking humansthat already know how to do some task. But sheer mimicry breaks down when one gives a machine new tasks, and, as I explained a few weeks ago, Big Data approaches tend to excel at finding correlations without necessarily being able to induce the rules of the game. If Big Data alone is not a powerful enough tool to induce a strategy in a complex but well-defined game like chess, then that’s a problem, since the real world is vastly more open-ended, and considerably more complicated.
http://www.newyorker.com/tech/elements/can-super-mario-save-artificial-intelligence
http://www.productchart.com/laptops/
Excellent interactive chart available from Global Network Discovery
Here is a wonderful interactive chart from Global Network Discovery that you can use to compare the affordances of different laptops. The chart compares a wide variety of laptops on criteria that include things such as : memory, storage capacity, screen size, and weight. You can also use the search functionality accompanied with the chart to refine your search by CPU, brand or model. Hovering your cursor over any laptop icon will display a small box with details pertaining to that product. These details include, besides the specs and features of that laptop, an updated version of its price.
Keep this interactive chart handy to use next time you want to buy a laptop. If you are looking for the best laptops for teachers, you can check this list instead. You can also use the “more” option in the chart to search for other comparison charts on smartphones, flash drives and SSD drives.
http://www.educatorstechnology.com/2015/01/a-handy-interactive-chart-comparing.html
https://www.linkedin.com/pulse/story-big-deal-even-digital-age-touseef-mirza
Digital storytelling—baby steps. Communicating through the digital medium, ie, through websites, social media, mobile apps, is a fairly new venture. It’s only been around for 15-20 years at the most (since the dawn of the Internet). So all things considered, we are still in the early stages of exploring and understanding how to communicate effectively in the digital medium.
More on digital and traditional storytelling in this blog:
https://blog.stcloudstate.edu/ims/?s=storytelling
is there a connection between the findings regarding social networks and the communities built through social media?
Iñiguez, G. )., Dunbar, R. )., Kaski, K. )., Barrio, R. )., & Govezensky, T. ). (2014). Effects of deception in social networks. Proceedings Of The Royal Society B: Biological Sciences, 281(1790), doi:10.1098/rspb.2014.1195
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http://arxiv.org/ftp/arxiv/papers/1406/1406.0673.pdf
prosocial lies (“white” lies) and antisocial lying (i.e. deception for personal gain), with the former being considered much less destructive than the latter.
Antisocial dishonesty thus places strong constraints on the size and cohesion of social communities, providing a major hurdle that organisms have to overcome (e.g. by evolving counter-deception strategies) in order to evolve large, socially cohesive communities. In contrast, “white” lies can prove to be beneficial in smoothing the flow of interactions and facilitating a larger, more integrated network.
http://www.edudemic.com/instagrok-an-education-search-engine-for-students
instaGrok is a next-generation research engine intended for academic settings to allow students to research any subject and see results in an interactive concept map, or “grok.” The grok features key facts, concepts and their relationships, images, videos, quizzes, and a glossary. Students can pin the information that they want to use to their grok and keep a bibliography or research notes in an integrated journal.
What makes instaGrok indispensable to teachers is its ability to facilitate self-directed learning of several critical skills, including researching and integrating discrete concepts.
My note: App for Android and iOS tablets is NOT available for smartphones and iTouch
http://kiddle.co/