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Millennials Gen Z prefer live training

Millennials and Gen Z still prefer live training, study finds

 Feb. 13, 2018

https://www.hrdive.com/news/millennials-and-gen-z-still-prefer-live-training-study-finds/516792/

instructor led training

Although by a narrower margin for millennials and Gen Z, the numbers in the Wainhouse study shows that the personal touch hasn’t been replaced in workplace learning.

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more on instructional design in this IMS blog
https://blog.stcloudstate.edu/ims?s=instructional+design

smartphone detox

Smartphone Detox: How To Power Down In A Wired World

February 12, 20185:03 AM ET

says David Greenfield, a psychologist and assistant clinical professor of psychiatry at the University of Connecticut:When we hear a ding or little ditty alerting us to a new text, email or Facebook post, cells in our brains likely release dopamine — one of the chemical transmitters in the brain’s reward circuitry. That dopamine makes us feel pleasure

“It’s a spectrum disorder,” says Dr. Anna Lembke, a psychiatrist at Stanford University, who studies addiction. “There are mild, moderate and extreme forms.” And for many people, there’s no problem at all.

Signs you might be experiencing problematic use, Lembke says, include these:

  • Interacting with the device keeps you up late or otherwise interferes with your sleep.
  • It reduces the time you have to be with friends or family.
  • It interferes with your ability to finish work or homework.
  • It causes you to be rude, even subconsciously. “For instance,” Lembke asks, “are you in the middle of having a conversation with someone and just dropping down and scrolling through your phone?” That’s a bad sign.
  • It’s squelching your creativity. “I think that’s really what people don’t realize with their smartphone usage,” Lembke says. “It can really deprive you of a kind of seamless flow of creative thought that generates from your own brain.”

Consider a digital detox one day a week

Tiffany Shlain, a San Francisco Bay Area filmmaker, and her family power down all their devices every Friday evening, for a 24-hour period.

“It’s something we look forward to each week,” Shlain says. She and her husband, Ken Goldberg, a professor in the field of robotics at the University of California, Berkeley, are very tech savvy.

A recent study of high school students, published in the journal Emotion, found that too much time spent on digital devices is linked to lower self-esteem and a decrease in well-being.

 

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more on contemplative computing in this IMS blog
https://blog.stcloudstate.edu/ims?s=contemplative+computing

first IMS podcast on Technology in Education

Welcome to our Technology in Education weekly sessions (vodcasts)

archived session here: https://blog.stcloudstate.edu/ims/view-podcasts/

Every week, we will be presenting you in a short 5 min session with topics of your interest.

We will be providing you with information and giving you the podium to share your solutions.

This information will be broadcasted and archived via multiple channels:

The SCSU MediaSpaceOn the Facebook IMS pageTwitter (#IMSvodcast) |  YouTube

You can participate during the live session via
Adobe Connect
https://webmeeting.minnstate.edu/scsuteched,
Facebook and Twitter

Here is a Google form, where you can share your topics requests,  issues and solutions.

ims technology in education podcast form-t13oah

  • Adobe connect
  • Mediaspace:

  • Youtube (subscribe)

  • Facebook live (subscribe / like)

rethinking digital literacy

Rethinking Digital Literacy to Serve Library Staff and Users
facilitated by Paul Signorelli

4-week eCourse
Beginning Monday, May 14, 2018

What is digital literacy? Do you know how you can foster digital literacy through formal and informal learning opportunities for your library staff and users?

Supporting digital literacy still remains an important part of library staff members’ work, but sometimes we struggle to agree on a simple, meaningful definition of the term. In this four-week eCourse, training/learning specialist Paul Signorelli begins by exploring a variety of definitions, focusing on work by a few leading proponents of the need to foster digital literacy among people of all ages and backgrounds. He explores a variety of digital-literacy resources – including case studies of how we creatively approach digital-literacy learning opportunities for library staff and users, and explores a variety of digital tools that will help to encourage further understanding of this topic.

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more on digital literacy in this IMS blog

https://blog.stcloudstate.edu/ims?s=digital+literacy

bots, big data and the future

Computational Propaganda: Bots, Targeting And The Future

February 9, 201811:37 AM ET 

https://www.npr.org/sections/13.7/2018/02/09/584514805/computational-propaganda-yeah-that-s-a-thing-now

Combine the superfast calculational capacities of Big Compute with the oceans of specific personal information comprising Big Data — and the fertile ground for computational propaganda emerges. That’s how the small AI programs called bots can be unleashed into cyberspace to target and deliver misinformation exactly to the people who will be most vulnerable to it. These messages can be refined over and over again based on how well they perform (again in terms of clicks, likes and so on). Worst of all, all this can be done semiautonomously, allowing the targeted propaganda (like fake news stories or faked images) to spread like viruses through communities most vulnerable to their misinformation.

According to Bolsover and Howard, viewing computational propaganda only from a technical perspective would be a grave mistake. As they explain, seeing it just in terms of variables and algorithms “plays into the hands of those who create it, the platforms that serve it, and the firms that profit from it.”

Computational propaganda is a new thing. People just invented it. And they did so by realizing possibilities emerging from the intersection of new technologies (Big Compute, Big Data) and new behaviors those technologies allowed (social media). But the emphasis on behavior can’t be lost.

People are not machines. We do things for a whole lot of reasons including emotions of loss, anger, fear and longing. To combat computational propaganda’s potentially dangerous effects on democracy in a digital age, we will need to focus on both its howand its why.

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more on big data in this IMS blog
https://blog.stcloudstate.edu/ims?s=big+data

more on bots in this IMS blog
https://blog.stcloudstate.edu/ims?s=bot

more on fake news in this IMS blog
https://blog.stcloudstate.edu/ims?s=fake+news

blockchain in education

What is Blockchain

http://www.freetech4teachers.com/2018/02/common-craft-explains-blockchain.html

What is Blockchain in Education

Andreia Inamorato Dos Santos from bcined

Digital Skills Gap Peer Learning Activity – Blockchain in Education – Usage Scenarios for HE In the European Higher Education Area from European Distance and E-Learning Network – EDEN

Blockchain for Education: A Study on Digital Accreditation of Personal and Academic Learning from Anthony Fisher Camilleri

Technology Innovation Loves Humanities: Open Education on the Blockchain from Hristian Daskalov

World's First Educational Blockchain Project Manifesto (2013) from Hristian Daskalov

Ad Kroft from bcined

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more blockchain in education in this IMS blog
https://blog.stcloudstate.edu/ims?s=blockchain+education

best practices VR education

3 best practices from VR implementation across departments

BY ANDREW WOODBERRY  January 16th, 2018

Professors across many disciplines are embracing VR technology as an integral part of their learning tools

3 best practices from VR implementation across departments

. Link VR content to course outcomes. If you want to VR to succeed in your college classroom, you have to look at how 360-degree audio and video adds value. The forensic-science department, for example, is trying to get a close approximation of a crime scene so that students can acclimate to the job environment and take a real-world approach to investigations. Adding VR without adding value will not be effective.
2. Do a proof-of-concept app first. The history reenactment app was a great starting point, as it was a simple-to-film, single-location shoot that didn’t require much editing. You want to start simple to get an early win. They learned valuable lessons during that shoot, such as best camera placement to minimize distractions.

3. Get buy-in at the highest levels. Marketing students in the capstone project are presenting the final apps to the President, Provost, and other administration officials. Once you get buy-in at an administrative level, it’s easier to secure funding for more equipment and more promotion of your work to other departments.

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more on VR in education in this IMS blog
https://blog.stcloudstate.edu/ims?s=virtual+reality+education

digital badges in education

Digital Badges: Where are they Going? 

Posted by Christine Avery on Jan 23, 2018 8:41:59 AM
n a 2016 survey of higher education institutions (study published by UPCEA and Pearson), one in five institutions now offer the opportunity to earn verified digital badges.

The way we learn is continuously evolving. In the coming years we should expect to see organizations of all kinds start experimenting with the increasing number of badge platforms out there. While Mozilla Open Badges seems to be leading the way in the development of badging, other networks including Badge AllianceCredly and Digital Me are growing their networks as they launch their own competing platforms. Students and professionals use social networks and other digital platforms daily, and with that comes a different way to showcase professional skills.

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more on digital badges in this IMS blog
https://blog.stcloudstate.edu/ims?s=badges

UNICEF cryptocurrency

Unicef recruits gamers to mine Ethereum in aid of Syrian children

Cryptocurrency scheme is part of wider UN effort to revolutionise aid with blockchain technology, increasing financial transparency

https://www.theguardian.com/global-development/2018/feb/06/unicef-recruits-gamers-mine-ethereum-aid-syrian-children

The UN’s children’s agency, Unicef, has launched a futuristic pilot project to utilise the cryptocurrency Ethereum to raise money for Syrian children.

the “blockchain” technology associated with the cryptocurrency – the world’s second largest after the controversial Bitcoin – to revolutionise not only how aid organisations raise money but also to increase transparency in their financial transactions.

Blockchain – which emerged as one of the underpinnings of Bitcoin – is a shared record of transactions maintained by a network of computers. It has become a key technology because of its ability to record and keep track of assets or transactions with no need for middlemen.

With a valuation of some $88bn (£62bn), Ethereum – which launched in 2015 – has an equivalent market value to Starbucks, according to Forbes magazine

The World Food Programme (WFP) has used Ethereum to deliver $1.4m in food vouchers, via the use of iris recognition scanners in camp supermarkets, to around 10,000 Syrian refugees in Jordan,

 

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more on cryptocurrency in this IMS blog
https://blog.stcloudstate.edu/ims?s=cryptocurrency

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