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automated Twitter bots

twitter bots

To identify bots, the Center used a tool known as “Botometer,” developed by researchers at the University of Southern California and Indiana University.

Previous studies have documented the nature and sources of tweets regarding immigration news, the ways in which news is shared via social media in a polarized Congress, the degree to which science information on social media is shared and trusted, the role of social media in the broader context of online harassment, how key social issues like race relations play out on these platforms, and the patterns of how different groups arrange themselves on Twitter.

It is important to note that bot accounts do not always clearly identify themselves as such in their profiles, and any bot classification system inevitably carries some risk of error. The Botometer system has been documented and validated in an array of academic publications, and researchers from the Center conducted a number of independent validation measures of its results.8

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more on fake news in this IMS blog
http://blog.stcloudstate.edu/ims?s=fake+news

bots, big data and the future

Computational Propaganda: Bots, Targeting And The Future

February 9, 201811:37 AM ET 

https://www.npr.org/sections/13.7/2018/02/09/584514805/computational-propaganda-yeah-that-s-a-thing-now

Combine the superfast calculational capacities of Big Compute with the oceans of specific personal information comprising Big Data — and the fertile ground for computational propaganda emerges. That’s how the small AI programs called bots can be unleashed into cyberspace to target and deliver misinformation exactly to the people who will be most vulnerable to it. These messages can be refined over and over again based on how well they perform (again in terms of clicks, likes and so on). Worst of all, all this can be done semiautonomously, allowing the targeted propaganda (like fake news stories or faked images) to spread like viruses through communities most vulnerable to their misinformation.

According to Bolsover and Howard, viewing computational propaganda only from a technical perspective would be a grave mistake. As they explain, seeing it just in terms of variables and algorithms “plays into the hands of those who create it, the platforms that serve it, and the firms that profit from it.”

Computational propaganda is a new thing. People just invented it. And they did so by realizing possibilities emerging from the intersection of new technologies (Big Compute, Big Data) and new behaviors those technologies allowed (social media). But the emphasis on behavior can’t be lost.

People are not machines. We do things for a whole lot of reasons including emotions of loss, anger, fear and longing. To combat computational propaganda’s potentially dangerous effects on democracy in a digital age, we will need to focus on both its howand its why.

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more on big data in this IMS blog
http://blog.stcloudstate.edu/ims?s=big+data

more on bots in this IMS blog
http://blog.stcloudstate.edu/ims?s=bot

more on fake news in this IMS blog
http://blog.stcloudstate.edu/ims?s=fake+news

storytelling

Craft your story at Now/Next in learning

September 26–28, 2018, Renaissance Nashville Hotel

Nashville, TN

In education, storytelling tools help connect students with curriculum, lead to effective classroom engagement, and drive faculty community-building by empowering educators to connect authentically.

Moth’s Seven Principles of Storytelling: https://www.fastcompany.com/3052152/6-rules-for-great-storytelling-from-a-moth-approved-master-of-the-form 

1: MAKE PEOPLE ROOT FOR YOU
2: HAVE A FEW GO-TO STORIES AT THE READY
3: STORIES ARE ABOUT HOW YOU FELT
4: THIS MAY SEEM OBVIOUS, BUT “Stories have a beginning, middle, and an end
5: GOOD STORIES ARE UNIVERSAL
6: DON’T BE BORING

[PDF] Long Story Short: The Only Storytelling Guide You ll Ever Need Kindle ready from nakaliL3248

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more on storytelling in this IMS blog
http://blog.stcloudstate.edu/ims?s=storytelling

we teach digital storytelling: https://www.facebook.com/groups/SCSUDigitalStorytelling/

http://web.stcloudstate.edu/pmiltenoff/lib490/

intrinsic vs extrinsic

https://www.pinterest.com/pin/34269647136873852/

Why Both Intrinsic and Extrinsic Motivators Matter in Gamification

manager must understand: intrinsic requires a long-term commitment to such motivation

creation of expectation for social motivation. If the manager does not value this anymore, the employee is disappointed.

Intrinsic and Extrinsic Motivators Matter in Gamification

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more on intrinsic in this IMS blog
http://blog.stcloudstate.edu/ims?s=intrinsic

digital literacy from ISTE

4 things to know about teaching digital literacy to refugees

https://www.iste.org/explore/articleDetail?articleid=2209
Digital literacy is not a given
The children of these adult refugees don’t struggle as much with technical skills as their parents do because they attend American schools with access to technology.
Access can be a barrier to inclusion
Lack of digital access can hamper refugees in many ways. An Australian study found that the lack of tech skills and access to technology affected refugees’ ability to integrate into their new communities.
Communication comes in many varieties

There are many slang terms, acronyms, idioms and confusing words like “mouse” rapidly thrown at these new arrivals.

We found a universal language using memes. Often dismissed as trivial and silly, memes can communicate across cultures. The image paired with a caption can immediately convey a message or feeling.

Creating global collaborators

Many refugees have lived in multiple countries, speak many languages and have family members living overseas. A hallmark of being a global collaborator, as outlined in the ISTE Standards for Students, is using digital tools to connect with learners from a variety of backgrounds and cultures, engaging with them in ways that broaden mutual understanding and learning.

Resources for teaching refugees

If you have refugees in your classroom, here are some organizations that offer resources you can incorporate into classroom settings.

The Wonderment. This nonprofit connects students from all around the world in collaborative service projects.

UNICEF. This global organization has up-to-date reports on the refugee and migrant crisis as well as ways you can get involved.

International Rescue Committee. This nonprofit helps refugees resettle in their community as well as provide both international and local resources.

Carrie Rogers-Whitehead is an ISTE member and CEO of Digital Respons-Ability. Her company teaches digital citizenship to refugees and she plans to publish findings about this work

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more on digital literacy in this IMS blog
http://blog.stcloudstate.edu/ims?s=digital+literacy

for more info on refugees and immigrants, pls consider this blog
http://blog.stcloudstate.edu/refugeesandmigrants/

MN eSummit 2018

SCSU library digitizing/ archiving VHS tapes from Plamen Miltenoff
Here is the archived copy of the live session:
https://www.facebook.com/InforMediaServices/videos/1634884859955338/
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https://www.facebook.com/InforMediaServices/photos/a.554966814613820.1073741825.288895824554255/1634641216646369/?type=3
round table digital literacy. Jeff Plaman Dept of Education
SIG MN Literacy council
elearning strategies, mebedding into faculty curriculum digital literacy.
microcredentials dissertation for professional development. how about grading
definition: where does it start and where does it end. what should people know and able to do. credibility of sources,
digital skills is the how, digital literacy is the what where
eshel alkalai read her
how do we assess disparities in digital literacy.
assessment digital literacy. diagnostic. google form.
bit.ly/summit18dl
assignment banks. conceptual framework, where does it fit.
K12 technology mini-sessions. people are scared of acronyms. culture change. immediate win.
not digital feed but digital stream.
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https://www.facebook.com/InforMediaServices/photos/a.554966814613820.1073741825.288895824554255/1634729463304211/?type=3
#enhancedEbooks w Kelly Vallandigham
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Rob Bylik Eros? for geo
open stacks, open textbooks library. loadstar, indesign

Immersive Storytelling and Learning

An Imaginary Interview with Lev Vygotsky on Immersive Storytelling and Learning

Ulla, Founder and CEO of ThingLink

https://medium.com/@ulla/an-imaginary-interview-with-lev-vygotsky-on-immersive-storytelling-and-learning-5bbb211c6e50

digital storytelling at the Festival Della Didattica Digitale (Digital Teaching Festival) in Italy.

the trending but undefined concepts of digital storytelling and immersive learning

definition

Storytelling is a logical form of thought. It is an analytical process including perception, labeling, organizing, categorizing real and imaginary objects and their real and imaginary relations in speech.

Q: What do you think immersive documentation technologies such as 360 images and videos can bring to this process?

V: 360 degree media and virtual reality are cultural-historically developed tools that mediate our relationship to the world in a new way. They expand the possible fields of perception transcending space and time. Perception precedes other psychological functions.

Definition

Immersive storytelling can be understood as an activity through which students use language to visualize relations and meaning in 360 degree digital environments. Naming or describing relations between objects in our field of perception using verbal or visual language awakens intellectual processes fundamental to learning.

Q: Would you say immersive storytelling is a form of creative play?

V: That is a possible interpretation. Play is a psychological process through which we create an imaginary situation or place, reflecting or separating objects and their actual meaning, or creating new meanings. The ability to digitally create and modify situations and environments can be understood as a form of play, opening a realm of spontaneity and freedom, connected with pleasure.

Q: Can robots help us learn? Is AI already the More Knowledgeable Other?

V: The More Knowledgeable Other (MKO) refers to anyone or anything who has a better understanding or a higher ability level than the learner, with respect to a particular task, process, or concept. If a robot with artificial intelligence can function as an MKO and support our problem solving, it can expand our Zone of Proximal Development.

VR AR MR apps for education

4 Augmented and Virtual Reality Projects That Point to the Future of Education

By Justin Hendrix     Jan 3, 2018

https://www.edsurge.com/news/2018-01-03-4-augmented-and-virtual-reality-projects-that-point-to-the-future-of-education

At NYC Media Lab recent Exploring Future Reality conference, long-time educators including Agnieszka Roginska of New York University and Columbia University’s Steven Feiner pointed to emerging media as a way to improve multi-modal learning for students and train computer systems to understand the world around us.

the Lab has completed dozens of rapid prototyping projectsexhibited hundreds of demos from the corporate, university and entrepreneurship communities; helped new startups make their mark; and hosted three major events, all to explore emerging media technologies and their evolving impact.

Kiwi

Mobile AR

https://medium.com/@nycmedialab/14-virtual-and-augmented-reality-projects-emerging-from-nyc-media-lab-this-spring-af65ccb6bdd8

Kiwi enhances learning experiences by encouraging active participation with AR and social media. A student can use their smartphone or tablet to scan physical textbooks and unlock learning assistance tools, like highlighting, note creation and sharing, videos and AR guides—all features that encourage peer-to-peer learning. (my note, as reported at the discussion at the QQLM conference in Crete about Zois Koukopoulos, Dimitrios Koukopoulos Augmented Reality Dissemination and Exploitation Services for Libraries: http://blog.stcloudstate.edu/ims/2018/05/21/measuring-learning-outcomes-of-new-library-initiatives/

Street Smarts VR

Training and simulations for police  https://streetsmartsvr.com/

Street Smarts VR is a startup that is working to provide solutions for a major issue facing America’s communities: conflicts between police officers and citizens.

NYC Media Lab recently collaborated with Bloomberg and the augmented reality startup Lampix on a fellowship program to envision the future of learning in the workplace. Lampix technology looks like it sounds: a lamp-like hardware that projects AR capabilities, turning any flat surface into one that can visualize data and present collaborative workflows.

Calling Thunder: The Unsung History of Manhattan

Calling Thunder: The Unsung History of Manhattan, a project that came out of a recent fellowship program with A+E Networks, re-imagines a time before industrialization, when the City we know now was lush with forests, freshwater ponds, and wildlife.

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more on VR and education
http://blog.stcloudstate.edu/ims?s=virtual+reality+education
more on AR in education
http://blog.stcloudstate.edu/ims?s=augmented+reality+education

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