Searching for "career"

tool for college and career rediness

New 50-State Data Tool Exposes College and Career ‘Readiness Gap’

Researchers probing a new, interactive “data explorer” that matches students’ outcomes with college and career readiness measures found that—while nearly all students are graduating from high school in some states—fewer than half are considered ready for college or careers.

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More on Career in this IMS blog
http://blog.stcloudstate.edu/ims?s=career

SCSU Career Center Handshake

The SCSU Career Center has partnered with Handshake

https://stcloudstate.joinhandshake.com

(replacing Jobs for Huskies) – a modern career network for students which provides one place for launching careers, obtaining interviews, attending events, and much more!  Employers will have one place to post jobs, internships, co-ops, interview opportunities and info sessions. We officially went live on June 18th and are thrilled with how easy it is to use!

Why the switch? As of January 2018, Handshake became the leading early talent network with over 500 schools and 250,000 employers participating, which means more opportunities for our students and alumni!

For more info: please contact the Career Center, 320-308-2151, careercenter@stcloudstate.edu,http://www.stcloudstate.edu/careercenter

Career Readiness Badging Program

Career Services

http://www.usf.edu/career-services/career-ready/

(per Mary Soroko)

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more on badges in this IMS blog
http://www.usf.edu/career-services/career-ready/

online career coaching

UCLA Connects Alumni and Continuing Ed Students to Online Career Coaching

By Rhea Kelly 11/09/16

https://campustechnology.com/articles/2016/11/09/ucla-connects-alumni-and-continuing-ed-students-to-online-career-coaching.aspx

The University of California, Los Angeles will now provide individualized online career coaching to all of its alumni as well as all UCLA Extension students and alumni, thanks to a joint effort out of UCLA Extension, UCLA Alumni Affairs and the UCLA Career Center. The three divisions have partnered with InsideTrack to offer subscription access to the company’s uCoach student success coaching resources.

UCLA will continue to provide traditional career services — such as career advising, programming and career fairs — through its Career Center.

excluding the sales pitch for Inside Track, it is a great idea.

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more on career services in this IMS blog:
http://blog.stcloudstate.edu/ims?s=career+services

schools going broke

https://www.cnbc.com/2019/12/03/the-other-college-debt-crisis-schools-are-going-broke.html

Rethinking liberal arts

The result was a top-to-bottom makeover of the school’s curriculum and its overall approach. Gone were majors seen as stodgy or less aligned with a career path — including religion, art history and music. In their place are programs in sport management, international studies and crime, law and justice. There is a new emphasis on technology, and all students are required to complete an internship, a study-away trip or a research project in order to graduate.

The college has dubbed its approach “the new liberal arts” and trademarked the term.

 

Teaching the MTV learner

My note: 17 years after, and several generations after (Millennials, Gen Z) the observations still hold

Singer, M. (2002, February 13). Teaching the MTV Learner. The Chronicle of Higher Education. Retrieved from https://www.chronicle.com/article/Teaching-the-MTV-Learner/46241

Britney Spears does have more appeal than most quadratic equations. With thousands of dollars of high-tech digital engineering spent on every word uttered, or in this case, sung, how can the typical college professor compete?

“In China today, Bill Gates is Britney Spears. In America today, Britney Spears is Britney Spears-and that is our problem.” Thomas L. Friedman, The World Is Flat: A Brief History of the Twenty-first Century https://www.goodreads.com/quotes/304461-in-china-today-bill-gates-is-britney-spears-in-america

MTV Learners are seeking warp-speed answers to their life issues. They want to know: “What does this information (your course) have to do with me (self-actualization)?” and “What does this information (your course) have to do with my career (my choice of vocation)?”

Be democratic, not autocratic. Instead of management by fiat, try taking regular opinion polls and surveys of your students to determine the specific methods of teaching your course.

Try to eliminate the lecture-test, lecture-test, lecture-test format and substitute other learning models that accentuate the choices of the MTV Learner. Focus on the quality of your syllabus as a giant “master operating agreement” that presents the learning objectives of your course and related policies in a manner that is as clear and as easy to understand as possible. Without sounding too litigious on your syllabus, present the consequences of missed absences, overdue work, incomplete assignments, and the like.

 

social media for good

9 ways real students use social media for good

Michael Niehoff  October 2, 2019

https://www.iste.org/explore/Digital-citizenship/9-ways-real-students-use-social-media-for-good

1.  Sharing tools and resources.

2.  Gathering survey data.

3. Collaborating with peers.

4. Participating in group work.

5. Communicating with teachers.

6. Researching careers.

7. Meeting with mentors and experts.

8. Showcasing student work.  

9. Creating digital portfolios.

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more about social media in education in this IMS blog
http://blog.stcloudstate.edu/ims?s=social+media+education

App Gap

Higher Ed Needs to Bridge the ‘App Gap’ to Reach Students

By Gordon Freedman     Nov 29, 2018

https://www.edsurge.com/news/2018-11-29-higher-ed-needs-to-bridge-the-app-gap-to-reach-students

Millennials (born between 1981 and 1996) or Gen Z (born after 1996)

Today’s youth culture lives in apps—not for the sake of the technology itself, but for the rich social, psychological identity-driven mash-up that define a person, group, interactions and opinions.

When a Millennial or Gen Z-er accesses a new consumer app, it is as simple as opening the morning newspaper is for their parents or grandparents. However, when the same people look at a college schedule, fill out paperwork or an online form, access or save records that they may need later, and, eventually, try to conjure it all at the end of this process, they are stopped in their tracks.

Building a Brand, User Testing Apps, Social Media Marketing

By contrast, when brands and memes compete on social media, young people pay attention.

Without those social signals as well as continual feedback from their friends and influencers— what the younger generations rely on for context—they are likely on very different wavelengths from the colleges who want them to attend and stay, training and outreach opportunities vying for their attention, and employers who need reliable entry hires.

Each generational shift suffers a cultural communication schism, noticeable at home and in school, that in the past was navigable by the time young people focused on college or career training, or entered the workforce. Today, this is not happening.

The gap between the traditional practices and the social and consumer app world is serious. Simply creating app-like technology to mimic older processes is not the answer.

Equity is more than creating more organizational programs or developing more ineffective websites without adequate measures for engaging and empowering young people who need support.

gamification online learning

Gunawan, F. (2018). GAMIFICATION ANALYSIS AND IMPLEMENTATION IN ONLINE LEARNING. ICIC Express Letters, 12(12), 1195–1204.
https://www.academia.edu/39858461/GAMIFICATION_ANALYSIS_AND_IMPLEMENTATION_IN_ONLINE_LEARNING?auto=download
Khan [14] has introduced the eight-dimensional elearning framework, a detailed self assessment instrument for institutions to evaluate the readiness and the opportunity of their e-learning classes to grow.
institutional, management, technological, pedagogical, ethical, interface design, resource support, and evaluation. Institutional refers to the administrative and academic part of the system. Management refers to the quality control, budget, and scheduling. Technological refers to the infrastructure, hardware, and software. Pedagogical refers to analysis, organization and learning strategies. Ethical refers to ethical, legal, and social and political influences. Interface design refers to the user interface, accessibility, and design content. Resource support refers to career services, journals, and online forums. Finally, the evaluation refers to the assessment of learners and educators.
gamification – definition
Modern gamification term was first introduced by
Nick Pelling in 2002 [15]. Gamification is a concept that implements the game components
into the non-game contents such as education, marketing, administration, or even software
engineering [16]. These components include points, badges, leaderboards, and quests.
Each of them serves the purpose to increase the level of user engagement in the learning
process.
three components of engagement: cognitive, behavioral, and emotional [19].
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more on gamification and online learning in this IMS blog
http://blog.stcloudstate.edu/ims?s=gamification+online+learning

VR Antarctica

Kate Pound, a professor with St. Cloud State U did research in Antarctica: kspound@stcloudstate.edu 

 

View this post on Instagram

 

Experience Sir Ed’s Antarctica…through virtual reality! Antarctic Heritage Trust is honoured to care for Sir Edmund Hillary’s Antarctic legacy. Over the 2016–2017 summer Antarctic Heritage Trust’s team on the Ice spent more than 5700 hours carefully restoring Hillary’s (TAE/IGY) Hut and conserving more than 500 artefacts. And now, as part of celebrating Sir Ed’s centenary, the Trust has partnered with Auckland University of Technology (AUT) to create a virtual reality experience based around the expedition base. The Trust is delighted to be giving people a glimpse into what life was like for Hillary and the men of his expedition on the ice. This fully immersive experience will be the closest thing possible to exploring the expedition’s base without actually going to the hut itself. The experience will be free and available at a range of locations across New Zealand as well as online. It is a ground-breaking project in terms of its scale and approach. Professor Barbara Bollard from AUT, who helped collect the data to build the virtual reality, says: “The experience is unique in that it allows you to experience special places without leaving a footprint. It opens up a long and rich history of Antarctic exploration to a wide audience who may never have the opportunity to visit in person.” Enjoy this brief teaser that showcases some of the graphic ‘look and feel’ of the experience, and look out for details to come on how you can experience Hillary’s Hut in virtual reality yourself. With thanks to project partner AUT, principal sponsor Ryman Healthcare Ltd, Antarctica New Zealand (logistics) and Staples VR (technical). #edmundhillary #antarctica #antarctic #antarcticadventure #expedition #conservation #antarcticlegacy #kiwilegend #scottbase #rossisland #explore #discover #southpole #virtualreality #virtualrealitytour #restoration #duluxpaint @staples_vr @antarctica.nz @duluxnz @autuni @rymancareers

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more on VR in this IMS blog
http://blog.stcloudstate.edu/ims?s=vr+virtual+reality

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