The themes surrounding the SXSW Interactive Festival
Virtual Reality is quickly becoming a device that can be used to bridge gaps in understanding between cultures, transporting people into situations and locations dissimilar from their own.
Empathy Lab, a partnership between Refinery29 and the Columbia University Digital Storytelling Lab. Here attendees witnessed firsthand the power of empathy, via a series of exercises that sought to shift the way they saw the world – and each other.
It’s really not about Millennials at all. It’s about people: human-to-human interaction, and the underlying issues with running a business that tend to run opposite of personal development.
Companies need to start asking themselves how they can impact every employee’s personal development
If you want to keep your Millennial employees over the long term, you have to be willing to offer them this one thing
Анализът на масивите данни може да помогне на редица бизнеси да решават проблеми и да намаляват загубите и пропуснатите ползи, твърди Александър Ефремов
Engaging with students – both inside and outside the classroom – who are continually linked in to social media and online devices presents a range of opportunities, challenges and pitfalls.
By DAVID SMITH | April 5, 2017
More and more of our public, private and professional lives are migrating online. There is little doubt that social media will infiltrate every aspect of our day-to-day existence. If used effectively, online tools are revolutionary for communicating and stimulating important conversations.
Apеster (https://app.apester.com/): can be played asynchronously (yet, restricted in time). Kahoot is a simultaneous game. EdPuzzle also lke Apester can be asynchronous, but like Kahoot requires an account, whereas Apester can be played by anyone.
Apester (https://app.apester.com/) video is NOT working yet. Kahoot has a nice feature for a video intro and video response. Apester (https://app.apester.com/) Embed is working, but link sharing is NOT WORKING.
Both Apester and Kahoot are mobile devices compatible.