$129. Select CoSN Member or Non-member, change the “0” next to the “Symposium on Educating for Digital Citizenship ONLY” to a “1”. Click “next” and complete your registration.
CoSN and UNESCO, in partnership with the Global Education Conference, HP, ClassLink, Participate, Qatar Foundation International, Partnership for 21st Century Learning, ISTE, iEARN-USA, The Stevens Initiative at the Aspen Institute, World Savvy, Wikimedia, TakingITGlobal, Smithsonian Institute, and Project Tomorrow, are hosting this event to bring together thought leaders from across the world to explore the role of education in ensuring students are responsible digital citizens.
Internet safety has been a concern for policymakers and educators since the moment technology, particularly the Internet, was introduced to classrooms. Increasingly many school systems are evolving that focus from simply minimizing risk and blocking access, to more responsible use policies and strategies that empower the student as a digital citizen. Digital citizenship initiatives also seek to prepare students to live in a world where online hate and radicalization are all too common.
Join us for a lively and engaging exploration of what are the essential digital citizenship skills that students need, including policies and practices in response to the following questions:
How can technology be used to improve digital citizenship and to what extent is technology providing new challenges to digital citizenship?
How should we access information effectively and form good evaluate its accuracy?
How should we develop the skills to engage with others respectfully and in a sensitive and ethical manner?
Access. Not everyone has the same opportunities with technology, whether the issue is physical, socio-economic or location. Those who have more access to technology need to help those who don’t.
Law. The ease of using online tools has allowed some people to steal, harass and cause problems for others online. Students need to know they can’t take content without permission, or at least give credit to those who created it.
E is for educating yourself and others.
Literacy. Learning happens everywhere. Regardless of whether we get our information from friends, family or online, we need to be aware that it might not be correct. Students need to understand technology and what it can do and be willing to learn new skills so they can use it properly.
Communication. Knowing when and where to use technology is important. Using email, text or social media may not be the best method for interacting with someone. Students need to think about the message first, then the method, and decide if the manner and audience is appropriate.
Commerce. Technology allows us to buy and sell across the globe. Students should be careful about sharing personal and credit card information. Online commerce comes with risks.
P is for protecting yourself and others.
Rights and responsibilities. Build trust so that if something happens online, students are willing to share their problems or concerns about what has happened. Students should know who they are friends with on social networking sites so that they can remain safe online.
Security. It is everyone’s responsibility to guard their tools and data by having software and applications that protect them from online intruders. When we are all connected, everyone is responsible for security.
Health and wellness. There needs to be a balance between the online world and the real world. Students should establish limits with technology and spend quality face-to-face time with friends and family.
From MyFunCity to government-structured approach to “digital citizenship,” this is recent trend, which is seriously considered by educators as a must in the curricula. While habitually connected with technology classes, it is a much larger issue, which requires faculty attention across disciplines; it encompass digital and technology literacy, netiquette and online behavior (cyberbulling most frequently addressed), as well qualities and skills to be a functional and mindful citizen of a global world.
here is some general literature on digital citizenship:
Lenhart, A., Madden, M., Smith, A., Purcell, K., Zickuhr, K., Rainie, L., & Pew Internet & American Life, P. (2011). Teens, Kindness and Cruelty on Social Network Sites: How American Teens Navigate the New World of “Digital Citizenship”. Pew Internet & American Life Project, http://eric.ed.gov/?id=ED537516
“For educators to prepare students to be good digital citizens, it is crucial that they have a clear understanding of the many components of digital citizenship and consistently model the behavior.” said Wendy Drexler, ISTE chief innovation officer, in a prepared statement
Dalton, J. C., & Crosby, P. C. (2013). Digital Identity: How Social Media Are Influencing Student Learning and Development in College. Journal of College and Character, 14(1), 1–4. doi:10.1515/jcc-2013-0001
In the summer, there was an article about physics professor using Minecraft, but that’s not new because an MIT physics professor was using rap in the down of podcasting to teach physics and then another one later on was using Second Life. All of them gone by now…
From: Ewing, M Keith Sent: Monday, September 30, 2013 4:43 PM Subject: Eric Stoller on Digital Identity
A couple of interesting links to comments by Eric Stoller on “digital identity” – which he defines as “made up of their online interactions and exchanges.”
Character Clearinghouse – Interview with Eric Stoller, 2013 Jon C. Dalton Institute on College Student Values, Keynote Speaker