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ICT information and communication technology literacy

The Role of Librarians in Supporting ICT Literacy

May 9, 2019,

https://er.educause.edu/blogs/2019/5/the-role-of-librarians-in-supporting-ict-literacy

Academic librarians increasingly provide guidance to faculty and students for the integration of digital information into the learning experience.

TPACK: Technological Pedagogical Content Knowledge

Many librarians have shied away from ICT literacy, concerned that they may be asked how to format a digital document or show students how to create a formula in a spreadsheet. These technical skills focus more on a specific tool than on the underlying nature of information.

librarians have begun to use an embedded model as a way to deepen their connection with instructors and offer more systematic collection development and instruction. That is, librarians focus more on their partnerships with course instructors than on a separate library entity.

If TPACK is applied to instruction within a course, theoretically several people could be contributing this knowledge to the course. A good exercise is for librarians to map their knowledge onto TPACK.

Large dotted line circle labelled Contexts. Inside large circle are three smaller circles overlapping to create a Venn diagram. Pink Circle: Technological Knowledge (TK). Blue Circle: Content Knowledge (CK). Yellow Circle: Pedagogical Knowledge (PK). Pink/Blue overlap: Technological Content Knowledge (TCK). Blue/Yellow Overlap: Pedagogical Content Knowledge (PCK). Yellow/Pink Overlap: Technological Pedagogical Knowledge (TPK). Center where all 3 overlap: Technological Pedagogical Content Knowledge (TPACK).

ICT reflects the learner side of a course. However, ICT literacy can be difficult to integrate because it does not constitute a core element of any academic domain. Whereas many academic disciplines deal with key resources in their field, such as vocabulary, critical thinking, and research methodologies, they tend not to address issues of information seeking or collaboration strategies, let alone technological tools for organizing and managing information.

Instructional design for online education provides an optimal opportunity for librarians to fully collaborate with instructors.

The outcomes can include identifying the level of ICT literacy needed to achieve those learning outcomes, a task that typically requires collaboration between the librarian and the program’s faculty member. Librarians can also help faculty identify appropriate resources that students need to build their knowledge and skills. As education administrators encourage faculty to use open educational resources (OERs) to save students money, librarians can facilitate locating and evaluating relevant resources. These OERs not only include digital textbooks but also learning objects such as simulations, case studies, tutorials, and videos.

Reading online text differs from reading print both physically and cognitively. For example, students scroll down rather than turn online pages. And online text often includes hyperlinks, which can lead to deeper coverage—as well as distraction or loss of continuity of thought. Also, most online text does not allow for marginalia that can help students reflect on the content. Teachers and students often do not realize that these differences can impact learning and retention. To address this issue, librarians can suggest resources to include in the course that provide guidance on reading online.

My note – why specialist like Tom Hergert and the entire IMS is crucial for the SCSU library and librarians and how neglecting the IMS role hurts the SCSU library
Similarly, other types of media need to be evaluated, comprehended, and interpreted in light of their critical features or “grammar.” For example, camera angles can suggest a person’s status (as in looking up to someone), music can set the metaphorical tone of a movie, and color choices can be associated with specific genres (e.g., pastels for romances or children’s literature, dark hues for thrillers). Librarians can explain these media literacy concepts to students (and even faculty) or at least suggest including resources that describe these features

My note – on years-long repetition of the disconnect between SCSU ATT, SCSU library and IMS
instructors need to make sure that students have the technical skills to produce these products. Although librarians might understand how media impacts the representation of knowledge, they aren’t necessarily technology specialists. However, instructors and librarians can collaborate with technology specialists to provide that expertise. While librarians can locate online resources—general ones such as Lynda.com or tool-specific guidance—technology specialists can quickly identify digital resources that teach technical skills (my note: in this case IMS). My note: we do not have IDs, another years-long reminder to middle and upper management. Many instructors and librarians have not had formal courses on instructional design, so collaborations can provide an authentic means to gain competency in this process.

My note: Tom and I for years have tried to make aware SCSU about this combo –
Instructors likely have high content knowledge (CK) and satisfactory technological content knowledge (TCK) and technological knowledge (TK) for personal use. But even though newer instructors acquire pedagogical knowledge (PK), pedagogical content knowledge (PCK), and technological pedagogical knowledge (TPK) early in their careers, veteran instructors may not have received this training. The same limitations can apply to librarians, but technology has become more central in their professional lives. Librarians usually have strong one-to-one instruction skills (an aspect of PK), but until recently they were less likely to have instructional design knowledge. ICT literacy constitutes part of their CK, at least for newly minted professionals. Instructional designers are strong in TK, PK, and TPK, and the level of their CK (and TCK and TPK) will depend on their academic background. And technology specialists have the corner on TK and TCK (and hopefully TPK if they are working in educational settings), but they may not have deep knowledge about ICT literacy.

Therefore, an ideal team for ICT literacy integration consists of the instructor, the librarian, the instructional designer, and the technology specialist. Each member can contribute expertise and cross-train the teammates. Eventually, the instructor can carry the load of ICT literacy, with the benefit of specific just-in-time support from the librarian and instructional designer.

My note: I have been working for more then six years as embedded librarian in the doctoral cohort and had made aware the current library administrator (without any response) about my work, as well as providing lengthy bibliography (e.g. https://blog.stcloudstate.edu/ims/2017/08/24/embedded-librarian-qualifications/ and have had meeting with the current SOE administrator and the library administrator (without any response).
I also have delivered discussions to other institutions (https://blog.stcloudstate.edu/ims/2018/04/12/embedded-librarian-and-gamification-in-libraries/)
Librarians should seriously consider TPACK as a way to embed themselves into the classroom to incorporate information and ICT literacy.

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more about academic library in this IMS blog
https://blog.stcloudstate.edu/ims?s=academic+library

more on SAMR and TRACK models in this IMS blog
https://blog.stcloudstate.edu/ims/2018/05/17/transform-education-digital-tools/

https://blog.stcloudstate.edu/ims/2015/07/29/mn-esummit-2015/

Sherry Turkle 2016 book

Sherry Turkle Says There’s a Wrong Way to Flip a Classroom

By Jeffrey R. Young     Oct 13, 2016

https://www.edsurge.com/news/2016-10-13-sherry-turkle-says-there-s-a-wrong-way-to-flip-a-classroom

“Reclaiming Conversation: The Power of Talk in a Digital Age,

It’s much more likely that students will get lit up by learning if they come in for office hours and they present a very imperfect argument and the teacher says, the mentor says, that’s not really right. That’s not really where it should be, but come back again. Come back here again. I’ll be here for you again.

So many faculty are kind of going in the opposite direction or saying we’re putting things online and you can take the course online.

definition flipped classroom
In a flipped classroom the idea is the students are learning the technical material at home and then the classroom time is designed to be about discussion of the material and questions about the material.
part of the narrative of a flipped classroom is that it’s somehow responding to a crisis of a deadened classroom instead of an enlivened classroom and that isn’t necessarily true.

an open laptop or an open iPad opens up a kind of cone of silence and attentional disarray around itself because students’ attention has sort of been taken by the open device.

We’re not using the technology really the way we should. And I think that education is a tough case because so much has been pitched and so much has been sold. Schools have been told that this is the future, and parents are told that this is the future. Actually, it’s not clear, it’s not clear how much of this is the future and how much some of this is just our feeling

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more on Sherry Turkle in this IMS blog
https://blog.stcloudstate.edu/ims?s=turkle

K12 IT leaders work with people

K-12 IT leaders need to work with people, not just tech

<https://www.educationdive.com/news/k-12-it-leaders-need-to-work-with-people-not-just-tech/555004/

My note: this is the first step toward the conclusion of my dissertation: the CIO in education must wear three hats: computer geek, educator and administrator.

District Administration reports.

Since edtech varies from district to district and state to state, it’s unlikely that an IT candidate will be up-to-speed on the current system in use. Alabama solves this problem by offering the Alabama Chief Technology Officer certification program.

It is critical for those in K-12 IT leadership to understand the unique customer service needs of the education industry. When technology doesn’t work, it throws a wrench into an entire day of learning. Educators need a fast fix and responsive service. Effective tech leaders will delegate by teaming up with tech-savvy teachers who can serve as school tech leaders. This strategy allows for an on-site tech expert to step in to put out fires before the tech expert arrives.

Former teachers can also make strong chief technology officers because they understand both tech and education. This allows them to build trust with the staff, which is a critical component to launching new technology initiatives.

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more on digital literacy for EDAD in this IMS blog
https://blog.stcloudstate.edu/ims?s=digital+literacy+edad

DGBL in higher ed

Digital Game-Based Learning in Higher Ed Moves Beyond the Hype

By George Lorenzo     Aug 4, 2016

https://www.edsurge.com/news/2016-08-04-digital-game-based-learning-in-higher-ed-moves-beyond-the-hype

Toolwire and Muzzy Lane, two digital game-based learning (DGBL) vendors that are making significant strides in higher education through their “serious game” products. The state of DGBL in higher ed is not nearly as prevalent and accepted as it is in K-12, but growing quickly.

Serious games feature evidenced-centered design, whereby data is collected, analyzed and adapted to the knowledge level of the player

Andy Phelps, director of the Rochester Institute of Technology Center for Media, Arts, Games, Interaction and Creativity (MAGIC) and executive committee member of the Higher Education Video Game Alliance (HEVGA),adds that “game-based learning has the opportunity to really challenge our assumptions about linear modes of educational interaction.”

Muzzy Lane, s higher-education-oriented Practice Series games, in partnership with McGraw Hill, feature titles in Marketing, Spanish, Medical Office and Operations.

The Challenge of Creating Worthy GamesBoth Toolwire and Muzzy Lane DGBL products are not of the “Triple A” PlayStation 4 and Xbox One variety, meaning they do not have all the high-fidelity, digital-media bells and whistles that are inside the heavily advertised war games and sports games geared toward the more than $99 billion global video game consumer marketplace, according to gaming market intelligence company Newzoo.

the state of DGBL in higher education consists of very effective digital games of less-than-Triple A fidelity coming out of private companies like Toolwire and Muzzy Lane, as well as from a good number of college and university game design innovation centers similar to RIT’s MAGIC. These include the Games+Learning+Society (GLS) Center at the University of Wisconsin-Madison; the University of Southern California Interactive Media and Games Division, the Carnegie Mellon University Entertainment Technology Center and the New York University Game Center.

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more on DGBL in this IMS blog
https://blog.stcloudstate.edu/ims?s=dgbl

age for the first smart phone

https://www.kqed.org/mindshift/49742/deciding-at-what-age-to-give-a-kid-a-smartphone

Nov 21, 2017, Claire McInerny

We hear that smartphones can be addictive, that screen time can hurt learning, but can’t these minicomputers also teach kids about responsibility and put educational apps at their tiny fingertips?

safety

Common Sense Media, a nonprofit focused on kids and technology, says rather than considering the age of a child, focus on maturity. Some questions to consider are:

  • Are they responsible with their belongings?
  • Will they follow rules around phone use?
  • Would having easy access to friends benefit them for social reasons?
  • And do kids need to be in touch for safety reasons? If so, will an old-fashioned flip phone (like the one Sydney never charged) do the trick?

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https://www.digitaltrends.com/mobile/right-age-for-smartphone-child/ 2016

While Pew Research from 2015 puts adult smartphone ownership in the U.S. at 72 percent, there’s some debate about smartphone ownership among children. The average age for a child to get their first smartphone is currently 10.3 years according to the recent Influence Central report, Kids & Tech: The Evolution of Today’s Digital Natives.

An average of 65 percent of children aged between 8 and 11 have their own smartphone in the U.K. according to a survey by Internet Matters. That survey also found that the majority of parents would like a minimum age for smartphone ownership in the U.K. to be set at age 10.

However, some kids are using smartphones from a very young age. One study by the American Academy of Pediatrics that focused on children in an urban, low-income, minority community suggested that almost all children (96.6 percent) use mobile devices and that 75 percent have their own mobile device by the age of four.

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peer reviewed

Lauricella, A., Wartella, E., & Rideout, V. (2015). Young children’s screen time: The complex role of parent and child factors. Journal of Applied Developmental Psychology36, 11–17. https://doi.org/10.1016/j.appdev.2014.12.001

Wood, E., Petkovski, M., De Pasquale, D., Gottardo, A., Evans, M., & Savage, R. (2016). Parent Scaffolding of Young Children When Engaged with Mobile Technology. Frontiers in Psychology. Retrieved from http://discovery.ucl.ac.uk/10024286/1/Wood_Parent_Scaffolding_Young_Children.pdf

Rikuya Hosokawa, & Toshiki Katsura. (2018). Association between mobile technology use and child adjustment in early elementary school age. PLoS ONE, 13(7), e0199959. https://doi.org/10.1371/journal.pone.0199959

Percentage of moms whose children used device by age 2.(THE DATA PAGE)(Statistical data). (2011). Editor & Publisher, 144(10).

PERCENTAGE OF MOMS WHOSE CHILDREN USED DEVICE BY AGE 2

                          Gen Y moms   Gen X moms

Laptop                        34%          29%
Cell Phone                    34%          26%
Smart Phone                   33%          20%
Digital Camera                30%          18%
iPod                          34%          13%
Videogame System              13%           8%
Hand-held gaming device       13%          10%

Source: Frank N. Magid & Associates, Inc./Metacafe

E moms blogher and parenting 8 2, jkc from Elisa Camahort Page

 

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more about the use of mobile devices in the classroom in this IMS blog entry
https://blog.stcloudstate.edu/ims/2017/04/03/use-of-laptops-in-the-classroom/

microcredentials and graduate education

https://www.edsurge.com/research/guides/a-lifetime-of-back-to-school-microcredentials-in-higher-education

Microcredentials, or short-form online learning programs, is the latest buzzword that higher education providers are latching onto. They come with diminutive names such as Micromasters (by several universities working with edX) and nanodegrees (by Udacity). But they have the potential to shake up graduate education, potentially reducing demand for longer, more-traditional professional programs. At the core of the trend is the idea that professionals will go “back to school” repeatedly over their lifetimes, rather than carving out years at a time for an MBA or technical degree.

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EdX Quietly Developing ‘MicroBachelors’ Program

By Jeffrey R. Young     Jan 25, 2018

https://www.edsurge.com/news/2018-01-25-edx-quietly-developing-microbachelors-program

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In Evolving World of Microcredentials, Students, Colleges and Employers Want Different Things

By Jeffrey R. Young     Jan 23, 2018

https://www.edsurge.com/news/2018-01-23-in-evolving-world-of-microcredentials-students-colleges-and-employers-want-different-things

Why New Jersey Is Banking on a Credential Registry to Boost Its Middle Class

By Sydney Johnson     Dec 7, 2017

https://www.edsurge.com/news/2017-12-07-why-new-jersey-is-banking-on-a-credential-registry-to-boost-its-middle-class

Credential Engine, a nonprofit funded by the Lumina Foundation, Microsoft and JPMorgan Chase, today launched its Credential Registry, a digital platform where institutions can upload degrees and credentials so prospective students can search for and compare credentials side-by-side.

Also: https://blog.stcloudstate.edu/ims/2019/01/14/promoting-credential-transparency/

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More Colleges Are Offering Microcredentials—And Developing Them The Way Businesses Make New Products

By Jeffrey R. Young     Oct 5, 2017

https://www.edsurge.com/news/2017-10-05-more-colleges-are-offering-microcredentials-and-developing-them-the-way-businesses-make-new-products

EdX, the nonprofit founded by Harvard University and MIT to offer MOOCs, now lists 40 “MicroMasters” programs from 24 colleges and universities around the world.

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In the Era of Microcredentials, Institutions Look to Blockchain to Verify Learning

By Sydney Johnson     Oct 31, 2017

https://www.edsurge.com/news/2017-10-31-in-the-era-of-microcredentials-institutions-look-to-blockchain-to-verify-learning

Also: https://blog.stcloudstate.edu/ims/2017/09/27/blockchain-credentialing-in-higher-ed/

https://blog.stcloudstate.edu/ims/2018/07/12/blockchain-and-higher-ed/

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Why Udacity and EdX Want to Trademark the Degrees of the Future—and What’s at Stake for Students

By Jeffrey R. Young     Nov 3, 2016

https://www.edsurge.com/news/2016-11-03-why-udacity-and-edx-want-to-trademark-the-degrees-of-the-future-and-what-s-at-stake-for-students

No one owns the term “master’s degree.”

Udacity won a trademark for Nanodegree last year. And in April, the nonprofit edX, founded by MIT and Harvard University to deliver online courses by a consortium of colleges, applied for a trademark on the word MicroMasters. And MicroDegree? Yep, that’s trademarked too, by yet another company.

Sean Gallagher, chief strategy officer at Northeastern University’s Global Network,  wrote the book on “ The Future of University Credentials.BOok is available online: https://mnpals-scs.primo.exlibrisgroup.com/discovery/fulldisplay?docid=gale_ofa542844867&context=PC&vid=01MNPALS_SCS:SCS&search_scope=MyInst_and_CI&tab=Everything&lang=en

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As Corporate World Moves Toward Curated ‘Microlearning,’ Higher Ed Must Adapt

By Sean Gallagher (Columnist)     Nov 6, 2017

https://www.edsurge.com/news/2017-11-06-as-corporate-world-moves-toward-curated-microlearning-higher-ed-must-adapt

U.S. employers spent nearly $71 billion on training in 2016

Pluralsight—an online IT training provider—has scaled to become an edtech “unicorn,” with a valuation over $1 billion. Similarly, LinkedIn’s $1.5 billion acquisition of Lynda.com in 2015—and LinkedIn’s subsequent acquisition by Microsoft in 2016 for $26 billion—are connected to the new business models in the provision of corporate learning.

“learning experience platforms”—such as Degreed and EdCast.

SAP’s Shelly Holt describes the movement toward a curation model… The curation approach and microlearning philosophy also provides a level of personalization that individuals have come to expect.

it may be reducing demand for executive education offerings, and even for degree programs like the traditional MBA.

colleges and universities that seek to meet corporate needs must move beyond monolithic programs and think in terms of competencies, unbundling curriculum, modularizing and “microlearning.” Many institutions are already pioneering efforts in this direction, from the certificate- and badge-oriented University of Learning Store (led by the Universities of Wisconsin, California, Washington and others) to Harvard Business School’s HBX, and the new “iCert” that we developed at Northeastern University. These types of shorter-form, competency-oriented programs can better fit corporate demands for targeted and applied learning.

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more on microcredentialing in this IMS blog
https://blog.stcloudstate.edu/ims?s=microcred

 

education algorithms

https://www.edsurge.com/news/2016-06-10-humanizing-education-s-algorithms

predictive algorithms to better target students’ individual learning needs.

Personalized learning is a lofty aim, however you define it. To truly meet each student where they are, we would have to know their most intimate details, or discover it through their interactions with our digital tools. We would need to track their moods and preferences, their fears and beliefs…perhaps even their memories.

There’s something unsettling about capturing users’ most intimate details. Any prediction model based off historical records risks typecasting the very people it is intended to serve. Even if models can overcome the threat of discrimination, there is still an ethical question to confront – just how much are we entitled to know about students?

We can accept that tutoring algorithms, for all their processing power, are inherently limited in what they can account for. This means steering clear of mythical representations of what such algorithms can achieve. It may even mean giving up on personalization altogether. The alternative is to pack our algorithms to suffocation at the expense of users’ privacy. This approach does not end well.

There is only one way to resolve this trade-off: loop in the educators.

Algorithms and data must exist to serve educators

 

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more on algorithms in this IMS blog
blog.stcloudstate.edu/ims?s=algor

Alternative Credentials

Alternative Credentials: How Can Higher Education Organizations Leverage Open Badges?

By Stefanie Panke for AACE Review, 

https://www.aace.org/review/alternative-credentials-how-can-higher-education-organizations-leverage-open-badges/

Badges are a mechanism to award ‘micro-credits’ online. They are awarded by an organization for an individual user, and can be either internal to a website or online community, or use open standards and shared repositories.

In open online learning settings, badges are used to provide incentives for individuals to use our resources and to participate in discussion threads.

The IBM skills gateway is an example of how open badges can be leveraged to document professional development. EDUCAUSE microcredentialing program offers 108 digital badges in five categories (community service, expertise development, presentation and facilitation, leadership development, awards).

Open Badge Initiative and “Digital Badges for Lifelong Learning” became the theme of the fourth Digital Meaning & Learning competition, in which over 30 innovative badge systems and 10 research studies received over $5 million in funding between 2012 and 2013.

Standardization is the key to creating transferability and recognition across contexts

In 2018, the new Open Badges 2.0 standard was released under the stewardship of IMS Global Learning Consortium.

badges awarded for participation are valued less meaningful than skill-based badges. For skill-based badges, evidence of mastery must be associated with the badge along with the evaluation criteria. Having a clear purpose, ensuring transferability, and specifying learning objectives were noted by the interviewees as the top priorities when implementing badge offerings in higher education contexts.

Sheryl Grant is a senior researcher on user experience at OpenWorks Group, a company that focuses on supporting educational web applications and mobile tools, including credentialing services. Prior to her current position, Dr. Grant was Director of Alternative Credentialing and Badge Research at HASTAC. She was part of the team that organized the ‘Badges for Lifelong Learning Competition’.

advice o offer for the design and implementation of digital badges. She stressed that badge systems need to be designed in a participatory manner together with the target audience who is supposed to receive them. This will allow for fair, realistic and transparent criteria. Another crucial aspect is the assessment portion: Who will make verify that the badge credentials are issued correctly? While badges can offer additional motivation, they can also diminish motivation and create a ‘race to the bottom’ if they are obtained too easily. Specifically, Dr. Grant advised to use badges to reward exceptional activities, and acknowledge students who want to go above and beyond. She also gave guidelines on when to avoid issuing badges, i.e., activities that are already graded and activities that are required.

All current UNC badging pilots used the platform cred.ly for issuing badges. An alternative is the Mozilla Open Badge backpack follow-up Badgr. The European platform Badgecraft is another repository with a fairly broad user base. The badge wiki project offers a comprehensive list with implementation details for each platform: Badge Platforms (Badge Wiki). (23 platforms)

Designing Effective Digital Badges (https://www.amazon.com/Designing-Effective-Digital-Badges-Applications/dp/1138306134) is a hands-on guide to the principles, implementation, and assessment of digital badging systems. Informed by the fundamental concepts and research-based characteristics of effective badge design, this book uses real-world examples to convey the advantages and challenges of badging and showcases its application across a variety of contexts.

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more on microcred in this IMS blog
https://blog.stcloudstate.edu/ims?s=microcredentialing

Realities 360 event

2019 Realities360 Conference and Expo
San Jose, USA
25 – 27 June 2019

EXPLORE AR AND VR IN YOUR WORK

Augmented and virtual reality technologies are the latest buzz in the training and education sector. 2019 Realities360 Conference and Expo is the event for you to explore this tech, and get started building and implementing your AR/VR strategy. You won’t want to miss it.

Learn more: http://elgd.co/r19e-conal

SESSIONS TO BUILD YOUR STRATEGY

The 2019 Realities360 program delivers over 50 sessions covering the critical topics that will help you develop new skills, strategies, and expertise within the AR/VR world. Plus, in several sessions you’ll build the knowledge and skills directly with hands-on learning experiences.

Here are some essential sessions you’ll need to attend:
– Better Than the Real Thing: VR Learning Surpassing Real-world Training
– Transforming Learning with Digital Reality
– Designing Instructionally-Effective Virtual Experiences
– Lessons from a Year of Cost-Effective Immersive Strategies in Higher Ed
– Exploring the Efficacy of Virtual Reality for Training Centers of the Future

Explore the entire lineup: http://elgd.co/r19e-sessions

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more on AR in this IMS blog
https://blog.stcloudstate.edu/ims?s=augmented+reality

universities collaboration microcredentialing

9 Universities to Collaborate on Digital Credentials Initiative

By Rhea Kelly 04/23/19 https://campustechnology.com/articles/2019/04/23/9-universities-to-collaborate-on-digital-credentials-initiative.aspx

he institutions involved are Delft University of Technology in the Netherlands, Harvard UniversityDivision of Continuing Education, Hasso Plattner Institute at the University of Potsdam in Germany, MITTecnológico de Monterrey in Mexico, Technical University of Munich in Germany, University of California, BerkeleyUniversity of California, Irvine and the University of Toronto in Canada.

Researchers from the universities plan to build on pioneering efforts such as MIT’s Blockcerts pilot, to create a trusted, distributed and shared infrastructure that will allow learners to:

  • Maintain a verifiable record of lifelong learning achievements (including badges, internships, bootcamps, certificates, MicroMasters and stackable credentials, as well as traditional degrees);
  • Receive credentials digitally and safely;
  • Share credentials with employers or other institutions;
  • Own their credentials forever, without having to ask or pay their institution for a transcript; and
  • Compile and curate credentials received from multiple educational institutions.

“Alternative digital credentials fill an important gap between learning and work-relevant skill verification. The adoption of an ADC system will allow universities to achieve greater alignment with the demands of both students and local economies, making universities more accountable for what they produce,” commented Gary W. Matkin, dean of Continuing Education and vice provost of Career Pathways at UC Irvine. “Young adults are demanding shorter, relevant education that they can put to immediate use. Industry hiring practices will increasingly depend on digital searches for job candidates and ADCs will make those competencies easier to discover.”

“Digital credentials are like tokens of social and human capital and hold tremendous value for the individual. The crucial opportunity we have today is to bring together institutions that share a commitment to the benefit of learners, and who can act as stewards of this infrastructure,” said Philipp Schmidt, director of learning innovation at the MIT Media Lab.

“Our shared vision is one where academic achievements, and the corresponding credentials that verify them, can open up new pathways for individuals to become who they want to be in the future,” said José Escamilla, director of TecLabs Learning Reimagined at Tecnologico de Monterrey.

For more information, visit the Digital Credentials project website.

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more on microcredentialing in this IMS blog
https://blog.stcloudstate.edu/ims?s=microcredentialing

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