Searching for "edpuzzle"

Kahoot and Edpuzzle

Workshop on Kahoot and Edpuzzle, Tuesday, March 21, 2PM, MC 205

Matt Barton delivers Edpuzzle:

https://www.facebook.com/InforMediaServices/videos/1141474562629706/
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more on Edpuzzle in this blog:
http://blog.stcloudstate.edu/ims?s=edpuzzle

Flipped Lessons Through EDPuzzle: How to Create & Distribute

How to Create & Distribute Flipped Lessons Through EDPuzzle

EDpuzzle is a neat tool that allows you to add your voice and text questions to educational videos. On EDpuzzle you can search for educational videos and or upload your own videos to use as the basis of your lesson. EDpuzzle has an online classroom component that you can use to assign videos to students and track their progress through your video lessons.

http://www.freetech4teachers.com/2015/02/how-to-create-distribute-flipped.html?m=1

interactivity for the library

In 2015, former library dean purchased two large touch-screen monitors (I believe paid $3000 each). Shortly before that, I had offered to the campus fitting applications for touch screens (being that large screens or mobiles):

Both applications fit perfect the idea of interactivity in teaching (and learning) – http://blog.stcloudstate.edu/ims?s=interactivity

With the large touch screens, I proposed to have one of the large screens, positioned outside in the Miller Center lobby and used as a dummy terminal (50” + screens run around $700) to mount educational material (e.g. Guenter Grass’s celebration of his work: http://blog.stcloudstate.edu/ims/2015/04/15/gunter-grass-1927-2015/ ) and have students explore by actively engaging, rather than just passively absorbing information. The bus-awaiting students are excellent potential users and they visibly are NOT engaged by by the currently broadcasted information on these screens, but can be potentially engaged if such information is restructured in interactive content.

The initial library administration approval was stalled by a concern with students “opening porno sites” while the library is closed which, indeed, would have been a problem.

My 2015 inquiry with the IT technicians about freezing a browser and a specific tab, which could prevent such issues, but it did not go far (pls see solution below). Failing to secure relatively frigid environment on the touch screen, the project was quietly left to rot.

I am renewing my proposal to consider the rather expensive touch screen monitors, which have been not utilized to their potential, and test my idea to engage students in a meaningful knowledge-building by using these applications to either create content or engage with content created by others.

Further, I am proposing that I investigate with campus faculty the possibility to bring the endeavor a step further by having a regularly-meeting group to develop engaging content using these and similar apps; for their own classes or any other [campus-related] activities. The incentive can be some reward, after users and creators “vote” the best (semester? Academic year?) project. The less conspicuous benefit will be the exposure of faculty to modern technology; some of the faculty are still abiding by lecturing style, other faculty, who seek interactivity are engulfed in the “smart board” fiction. Engaging the faculty in the touch screen creation of teaching materials will allow them to expand the practice to their and their students’ mobile devices. The benefit for the library will be the “hub” of activities, where faculty can learn from each other experience[s] in the library, rather than in their own departments/school only. The reward will be an incentive from the upper administration (document to attach in PDR?). I will need both your involvement/support. Tom Hergert by helping me rally faculty interest and the administrators incentivizing faculty to participate in the initial project, until it gains momentum and recognition.

In the same fashion, as part of the aforementioned group or separate, I would like to host a regularly-meeting group of students, who besides play and entertainment, aim the same process of creating interactive learning materials for their classes/projects. Same “best voted” process by peers. My preferable reward: upper administration is leaving recommendation in the students’ Linkedin account for future employers. I will need both your involvement/support. The student union can be decisive in bringing students to this endeavor.  Both of you have more cloud with the student union then only a regular faculty such as me.

In regard to the security (porn alert, see above) I have the agreement of Dr. Tirthankar Ghos with the IS Department. Dr. Ghosh will be most pleased to announce as a class project the provision of a secure environment for the touch screen monitor to be left after the group meetings for “use” by students in the library. Dr. Ghosh is, however, concerned/uncertain with the level of cooperation from IT, considering that for his students to enable such environment, they have to have the “right” access; namely behind firewalls, administrative privileges etc. Each of you will definitely be more persuasive with Phil Thorson convincing him in the merit of having IS student work with SCSU IT technician, since it is a win-win situation: the IT technician does not have to “waste time” (as in 2015) and resolve an issue and the IS student will be having a project-based, real-life learning experience by enabling the project under the supervision of the IT technician. Besides: a. student-centered, project-based learning; b. IT technician time saved, we also aim c. no silos / collaborative SCSU working environment, as promised by the reorganization process.

post portion of video

How to Share a Portion of a YouTube Video

http://www.freetech4teachers.com/2017/09/how-to-share-portion-of-youtube-video.html

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more on video editing in this IMS blog
http://blog.stcloudstate.edu/ims?s=video+editing

more on EdPuzzle in this IMS blog
http://blog.stcloudstate.edu/ims?s=edpuzzle

more on YouTube in this IMS blog
http://blog.stcloudstate.edu/ims?s=youtube

youtube Captivate:

apester

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compare Apester (https://app.apester.com/) to Kahoot (https://getkahoot.com/) and EdPuzzle (https://edpuzzle.com/)


(EdPuzzle needs an account)

https://play.kahoot.it/#/k/21379a63-b67c-4897-a2cd-66e7d1c83027
(you need to let me know, if you want to test it, since Kahoot is ONLY synchronous)

Apеster (https://app.apester.com/): can be played asynchronously (yet, restricted in time). Kahoot is a simultaneous game. EdPuzzle also lke Apester can be asynchronous, but like Kahoot requires an account, whereas Apester can be played by anyone.

Apester (https://app.apester.com/video is NOT working yet. Kahoot has a nice feature for a video intro and video response. Apester (https://app.apester.com/) Embed is working, but link sharing is NOT WORKING.

Both Apester and Kahoot are mobile devices compatible.

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more on presentation tools in this IMS blog:
http://blog.stcloudstate.edu/ims?s=effective+presentations

interactive tools for the classroom

interactive tools for the classroom https://getkahoot.com/

https://padlet.com/

https://www.tes.com/

http://flippity.net/

https://edpuzzle.com/

 

examples:
my Kahoot example:
https://play.kahoot.it/#/k/aeaf057c-36eb-4b93-bed5-69e9e6d48d07
please share yours; here some guides and directions to create it:
http://www.weareteachers.com/blogs/post/2015/12/01/best-of-teacher-helpline!-12-ways-to-use-kahoot!-in-your-classroom
https://www.youtube.com/watch?v=pFFv6_6was4

my Padlet example:  https://padlet.com/pmiltenoff/2l0s9cn9yghw
pls share yours; here some guides and directions:
http://www.coolcatteacher.com/how-to-use-padlet-fantastic-tool-teaching/
https://padlet.com/fbush/howtousepadlet101

my Blendspace example:
https://www.tes.com/lessons/ERYobfAgoi1kYg/
pls share yours; here some guides and directions:
https://www.tes.com/lessons/B2zzqDAF-gvk1Q/intro-to-blendspace

my Flippity.net example (Google account needed):
http://www.flippity.net/qs.asp?k=1T385tFq_wyGivbxGeoflLquePd2qghpmaPWhJiCTLp4
pls share yours; here some guides and directions:
http://flippity.net/
http://www.flippity.net/QuizShow.asp
Flippity.net: Flashcards Instructions
Flippity.net: Random Name Picker Instructions
How to Create a Quiz Show With Flippity.net – YouTube

my Edpuzzle example (Google classroom compliant) :
https://edpuzzle.com/assignments/580687fe959b16ae749e321e/watch
pls share yours; here some guides and directions

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more on interactivity in education in this IMS blog:

http://blog.stcloudstate.edu/ims?s=interactivity

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zaption is zapped

Zap! Zaption Sold to Workday

https://www.edsurge.com/news/2016-06-30-zap-zaption-sold-to-workday

K12 – Nearpod or EdPuzzle.

Higher Ed: HapYak or H5P

http://blog.zaption.com/post/146724427719/zaption-joins-workday

http://www.zaption.com/faq

Are there any other platforms like Zaption that you recommend?

For K12 users, we recommend you look at EDpuzzle or Nearpod. Both allow you to quickly create high-quality interactive content. For Higher Ed, we encourage you to look at HapYak or H5P – an open source interactive media platform. Finally, Vizia offers another simple but effective option for users of any kind.

Zaption is shutting down. Thankfully, educators have alternatives

For those looking to replace Zaption, Vizia is a viable alternative for creating interactive video content.

Zaption is shutting down. Thankfully, educators have alternatives

Vizia

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More on Zaption in this blog:

http://blog.stcloudstate.edu/ims?s=zaption

multimedia quizzes

7 Tools for Creating Multimedia Quizzes Compared in One Chart

http://www.freetech4teachers.com/2016/02/7-tools-for-creating-multimedia-quizzes.html

You can download the chart here or find the Google Docs version here.

Video Tutorials
Riddle – https://www.youtube.com/watch?v=IawWhrykKp0

TinyTap – https://www.youtube.com/watch?v=-S-rGBdv-bE, https://www.youtube.com/playlist?list=PL4kNQUtOflk-qvjAThJW9SiiwMlkkRfm_

Zaption – https://www.youtube.com/watch?v=LghSQjBE1cs

EduCanon – https://www.youtube.com/watch?v=7IVFK7V2nzI

EDpuzzle – https://www.youtube.com/watch?v=FGjP7QrNo7U, https://www.youtube.com/watch?v=SOcKBo-4hpg

Blubbr – https://youtu.be/FSxkQdB_RuE

Google Forms – https://www.youtube.com/watch?v=xUL9j30NYkc, https://www.youtube.com/watch?v=hFZx-zOK46Q,

IMS Instruction Sessions Spring 2016

IMS Instruction Sessions Spring 2016

Where is MC 205? Per campus map, Miller Center 205 is on the second floor, direction computer lab, right-handside, pass the counter with printers on both sides. Please use this virtual reality direction map to find the room (use Google Chrome and activate QuickTime plugin).

please have a link to a PDF copy print out instruction sessions spring 2016

Dreamweaver: 4 Mondays –  10-10:45AM . Jan 18, 25, Feb 1, 8 ; location MC 205.  attendees cap is 5

Keywords: web development, web design, Adobe Dreamweaver

Description: Adobe Dreamweaver CC is the default web development tool on campus. In four consecutive weeks, learn the basics of Dreamweaver, web development, web design and maintaining web pages on the Web. Site map and site structure. HTML and HTML5 basics, basics of CSS, page properties, text editing, hyperlinks and images, tables, forms.

Remote participation through desktopsharing at http://scsuconnect.stcloudstate.edu/ims upon registration and specific request

 

Photoshop: 4 Tuesdays – –  10-10:45AM .  Jan 19, 26, Feb 2, 9 ; location MC 205.  attendees cap is 5

Keywords: image processing, image editing, visual literacy, Adobe Photoshop

Description: In four 45 min sessions, learn the basics of image editing.  A comprehensive understanding of Adobe Photoshop and its essential tools. Design and edit, adjusting images for the Internet and print outs. Learn image formats, compressions, layers. Retouching, repairing and correcting photos

Remote participation through desktopsharing at http://scsuconnect.stcloudstate.edu/ims upon registration and specific request

 

Social Media in Education 9:30-10:15 AM. Feb 3, 10, 17, 24. location MC 205.  attendees cap is 15

Keywords: social media, social media in education, social media and learning, social media and teaching, social media and communication, Facebook, Twitter, Instagram, LinkedIn, YouTube, Diigo, Delicious, Evernote, SideVibe, Pinterest, Vine, Snapchat, Google+, Zotero, Mendeley, blogs, wikis, podcasts, visuals, text
Description: In four 45 min sessions, structure your approach to social media and assess how to use in teaching and learning. What is social media and how to use it. How to discriminate between personal and professional use of social media. Amidst 180 most popular social media tools, acquire a robust structure to cluster them and orient yourself quick and easy, which tools fit best your teaching materials and methods to enable learning and communication with your students. Visuals versus text and how to combine them for effective communication and teaching. Policies, engagement of students. Expanding and improving research and organization of your research through social media and networking toward your research through social media.

Remote participation through desktopsharing at http://scsuconnect.stcloudstate.edu/ims upon registration and specific request

 

Cheating: what, why and how to avoid: Jan 28, 10-10:45AM .  location MC 205.  attendees cap is 15

Keywords: cheating, academic dishonesty, academic integrity, plagiarism.

Description: in 45 minutes we can start a conversation about identification of cheating practices and determination of what plagiarism is, considering generational differences, the evolution of the Internet. Identifying of “cheating” can provide robust boundaries for understanding students’ behavior and identifying practices and methods to alleviate such behavior, including change of teaching methods and practices.

Remote participation through desktopsharing at http://scsuconnect.stcloudstate.edu/ims upon registration and specific request

 

10 basics steps to start social media. March 16, 11-11:45AM  location MC 205.  attendees cap is 15

Keywords: social media, social media in education, social media and learning, social media and teaching, social media and communication, Facebook, Twitter, Instagram, LinkedIn, YouTube, Diigo, Delicious, Evernote, SideVibe, Pinterest, Vine, Snapchat, Google+, Zotero, Mendeley, blogs, wikis, podcasts, visuals, text

Description: introduction to social media and its use for personal and professional purposes. Ideas and scenarios of using different social media tools in education. Hands-on exercises for using social media in teaching.

Remote participation through desktopsharing at http://scsuconnect.stcloudstate.edu/ims upon registration and specific request

 

Games and Gamification in Education. Feb 24 2-2:45PM, March 25, 10-10:45AM, April 14, 2-2:45PM MC 205, attendees cap is 5

Keywords: play, games, serious games, game-based learning, gaming, gamification.

Description: Gaming and Gamification is one of the most pronounced trends in education as per the New Horizon Report. Besides the increase of participation and enthusiasm, it increases learning. Introduction to gaming and gamification by establishing definitions, learning to distinguish gaming and gamification and learning the basics of gaming and gamification in the teaching process. Hands-on exercises for introducing gaming practices in the teaching and learning process and gamifying the existing syllabi.

Remote participation through desktopsharing at http://scsuconnect.stcloudstate.edu/ims upon registration and specific request

 

Teaching Online. Jan. 29. 10-10:45AM. Feb 18, 2-2:45PM,  March 30, 3-3:45 PM MC 205. attendees cap is 5.

Keywords: online teaching, mobile teaching, distance education, distributive learning, hybrid learning, hybrid teaching, blended learning

Description: this 45 min session is aimed to help you transition your F2F teaching to hybrid and online teaching. Learn about synchronous and asynchronous modes of teaching and communication to structure and organize your class materials and methods for better delivery. Hands-on exercises for improving content delivery, class discussions and communications among instructor and students.
Remote participation through desktopsharing at http://scsuconnect.stcloudstate.edu/ims upon registration and specific request

 

Effective Presentations. Jan 28, 2-2:45PM.  MC 205. attendees cap is 10

Keywords: presentations, PowerPoint, alternatives to PowerPoint, presentation design, presentation essentials, Prezi, SlideShare, LodeStar, Zentation, Zoho, Powtoon, Zaption, Thinglink, Haiku, Kahoot, Storify, EdPuzzle, PollDaddy, Evernote, Mammoth, SideVibe, Paddlet, Remind, Death by PowerPoint, visual literacy, media literacy, digital literacy, visuals
Description: http://blog.stcloudstate.edu/ims/2016/01/07/effective-presentations/ . These four 45 minute sessions are aimed to introduce and orient faculty, staff and students to the opulence of alternatives to PowerPoint and revisit the basics of well-tailored presentation. Hands-on exercises for improving the structure and delivery of presentation as well as the choice of presentation tools.
Remote participation through desktopsharing at http://scsuconnect.stcloudstate.edu/ims upon registration and specific request

 

Death by PowerPoint. Feb 26, 10-10:45PM. MC 205. attendees cap is 10

Keywords: presentations, PowerPoint, alternatives to PowerPoint, presentation design, presentation essentials, Death by PowerPoint, visual literacy, media literacy, digital literacy, visuals.
Description: http://blog.stcloudstate.edu/ims/2016/01/07/effective-presentations/ . This 45 minute session is aimed to introduce and orient faculty, staff and students to the basics of PowerPoint and revisit the basics of a well-tailored presentation. Hands-on exercises for improving the structure and delivery of presentation as well as the choice of presentation tools.

Remote participation through desktopsharing at http://scsuconnect.stcloudstate.edu/ims upon registration and specific request

 

Contemplative Computing or Disconnect: How to Bring Balance in Your Life by Managing well Your Technology. Feb 17. 2-2:45PM.  MC 205. attendees cap is 10

Keywords: disconnect, Sherry Turkle, contemplative computing, mediation, contemplative practices, balance, technology stress

Description: this 45 min session introduces faculty, staff and students to the idea of regulating the use of technology in a meaningful way. Hands-on exercises and sharing good practices on balancing the use of technology in daily life.

Remote participation through desktopsharing at http://scsuconnect.stcloudstate.edu/ims upon registration and specific request

 

Videos in the classroom: fast and easy. Jan 28, 10-10:45PM. MC 205. attendees cap is 5.
Keywords: video, video editing, video manipulation, visual literacy, digital literacy, MovieMaker, iMovie, Instagram, Vine, YouTube, Kaltura

Description: this 45 min session is an orientation to the resources available for delivery of visual materials in the classroom. Hands-on experience of different basics tools on different computer platforms.

Remote participation through desktopsharing at http://scsuconnect.stcloudstate.edu/ims upon registration and specific request

 

Voice Over presentations: solutions. Feb 4, 10-10:45PM. MC 205. attendees cap is 5.

Keywords: PowerPoint, VoiceThread, LodeStar, MediaSpace (Kaltura), audio editing, narration

Description: http://blog.stcloudstate.edu/ims/2015/04/28/voice-over-presentation-solutions/ . This 45 min session is a short hands-on introduction to the tools available at MnSCU intuitions and free third-party applications for delivery of narrative attached to presentations.

Remote participation through desktopsharing at http://scsuconnect.stcloudstate.edu/ims upon registration and specific request

 

Infographics: make your projects, presentations and research credible through presentable data. Feb 10, 2-2:45PM.  March 29, 10-10:45AM, MC 205. attendees cap is 10

Keywords: Piktochart, Infogr, Visualy, statistics, visual literacy, digital literacy
Description: http://blog.stcloudstate.edu/ims/2014/04/09/infographics-how-to-create-them/. This 45 min session is an orientation to the world of infographics. Short introduction to the basics of statistics and their importance in presenting a research and idea. Hands-on exercise using one of the 3 popular infographic tools.

Canvas as LE (learning environment)

Canvas as a Learning Environment

Do you have a class in Canvas? Invite me. As a students, teacher, does not matter. I will be your guinea pig and will be giving you feedback. And vice versa.

Here is my invitation for you in EdPuzzle: nobenes is the code and the link is: https://edpuzzle.com/join/nobenes

I have not touched Canvas for good two years. Last semester, I put my egg in the Google “basket.”

I see that EdPuzzle will be adding video soon. I am fairly serious that they are competing with Zaption, which just released Zaption Presenter, which is practically a mashup of video by your choice, either uploaded by you or mashedup from YouTube and super-imposed quizzing feature such as Kahoot: http://blog.stcloudstate.edu/ims/2015/11/19/zaption-presenter/

Google, with Google Hangouts and Google Classroom (Google Drive/Google Forms and bunch other stuff) might be exactly what you are looking in Canvas with badges and EddPuzzle?
Just a thought, I am more keen now to explore w you the combination Canvas/EddPuzzle/Badges

More about Canvas in this IMS blog:
http://blog.stcloudstate.edu/ims/?s=canvas&submit=Search

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