Searching for "election"

The Great Hack Cambridge Analytica

The Great Hack (2019) – Exploring how a data company named Cambridge Analytica came to symbolise the dark side of social media in the wake of the 2016 U.S. presidential election, as uncovered by journalist Carole Cadwalladr. [01:54:00] from r/Documentaries

https://www.netflix.com/title/80117542

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Former Cambridge Analytica chief receives seven-year directorship ban from r/worldnews

https://www.theguardian.com/uk-news/2020/sep/24/cambridge-analytica-directorship-ban-alexander-nix

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more on Cambridge Analytica in this IMS blog
https://blog.stcloudstate.edu/ims?s=cambridge

ed tech companies protections

https://www.npr.org/2020/09/23/916096008/justice-department-proposes-weakening-social-medias-legal-shield

Tech companies largely oppose paring Section 230’s protections, which they say have been essential to the development of the internet. Now with the election just weeks away, some warn that the legislation could make tech platforms reluctant to act on potentially harmful disinformation.

Democratic presidential nominee Joe Biden has said Section 230 should be “revoked”, arguing that tech companies should be held to the same standards as media companies, which can be sued for printing falsehoods.

Sen. Ron Wyden, D-Ore., one of the original authors of Section 230, accused the Trump administration of trying to intimidate tech companies.

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more on ed tech companies in this IMS blog
https://blog.stcloudstate.edu/ims?s=tech+companies

social media circuit breakers

https://www.npr.org/2020/09/22/915676948/can-circuit-breakers-stop-viral-rumors-on-facebook-twitter

Critics of Facebook and Twitter — and even some people inside the companies — say dramatic action is needed to counter the way the platforms supercharge false, and sometimes dangerous, claims.

On social media, it is easy for rumors to go viral, while efforts to fact check or correct those rumors often lag behind.

Part of the reason these claims spread so widely on Facebook, in particular, is that the world’s biggest social network rewards engagement. Posts that get lots of shares, comments and likes get shown to more people, quickly amplifying their reach.

Facebook is well aware of its power to make stories go viral. As the fire rumors proliferated, the company put warnings on some posts its fact checkers had found false and reduced their distribution.

But that wasn’t enough to quell the rumors.

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https://www.npr.org/2020/09/25/916782712/civil-rights-groups-say-if-facebook-wont-act-on-election-misinformation-they-wil
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more on social media in this IMS blog
https://blog.stcloudstate.edu/ims?s=social+media

Populism vs Meritocracy

Michael Sandel: ‘The populist backlash has been a revolt against the tyranny of merit’

https://www.theguardian.com/books/2020/sep/06/michael-sandel-the-populist-backlash-has-been-a-revolt-against-the-tyranny-of-merit

Even a perfect meritocracy, he says, would be a bad thing.

Centre-left elites abandoned old class loyalties and took on a new role as moralising life-coaches, dedicated to helping working-class individuals shape up to a world in which they were on their own. “On globalisation,” says Sandel, “these parties said the choice was no longer between left and right, but between ‘open’ and ‘closed’. Open meant free flow of capital, goods and people across borders.”

“Those at the top deserved their place but so too did those who were left behind. They hadn’t striven as effectively. They hadn’t got a university degree and so on.” As centre-left parties and their representatives became more and more middle-class, the focus on upward mobility intensified.

Blue-collar workers were in effect given a double-edged invitation to “better” themselves or carry the burden of their own failure. Many took their votes elsewhere, nursing a sense of betrayal. “The populist backlash of recent years has been a revolt against the tyranny of merit, as it has been experienced by those who feel humiliated by meritocracy and by this entire political project.”

Does he empathise, then, with Trumpism? “I have no sympathy whatsoever for Donald Trump, who is a pernicious character. But my book conveys a sympathetic understanding of the people who voted for him. For all the thousands and thousands of lies Trump tells, the one authentic thing about him is his deep sense of insecurity and resentment against elites, which he thinks have looked down upon him throughout his life. That does provide a very important clue to his political appeal.

“Am I tough on the Democrats? Yes, because it was their uncritical embrace of market assumptions and meritocracy that prepared the way for Trump. Even if Trump is defeated in the next election and is somehow extracted from the Oval Office, the Democratic party will not succeed unless it redefines its mission to be more attentive to legitimate grievances and resentment, to which progressive politics contributed during the era of globalisation.”

“We need to rethink the role of universities as arbiters of opportunity,” he says, “which is something we have come to take for granted. Credentialism has become the last acceptable prejudice. It would be a serious mistake to leave the issue of investment in vocational training and apprenticeships to the right. Greater investment is important not only to support the ability of people without an advanced degree to make a living. The public recognition it conveys can help shift attitudes towards a better appreciation of the contribution to the common good made by people who haven’t been to university.”

A new respect and status for the non-credentialed, he says, should be accompanied by a belated humility on the part of the winners in the supposedly meritocratic race.

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Why meritocracy isn’t working

https://www.ft.com/content/f881fb55-8f06-4508-a812-815a10505077

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As we “knowledge workers” know, clever people aren’t always the most collaborative. And what they have in brainpower, they often lack in empathy. We live, after all, in a cognitive meritocracy in which IQ is valued much more highly than EQ (emotional intelligence) or most physical abilities.

political analyst David Goodhart, whose new book Head, Hand, Heart

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Over the past several decades, as traditional class structures in countries such as the US and the UK began to break down, they were replaced by a new system of educational and professional advancement based on test scores, grades and intelligence, at least as narrowly defined by IQ. Suddenly, smart working-class kids could become part of a meritocratic elite.

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But there was a dark side. As British sociologist Michael Young observed when he coined the term in his prescient book of dystopian fiction The Rise of the Meritocracy (1958),

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members of the working class must judge themselves not by their own standards — in which traits of character, experience, common sense and grit are often as important as test-based intelligence — but by the standards of the meritocratic elite. Without the appropriate degrees, professional qualifications and opinions sanctioned by their educated overlords, they were all too often deemed unworthy — or as Hillary Clinton once put it in a quip that helped end her political career, “deplorables”.

In their book Deaths of Despair, Anne Case and Angus Deaton spelt out the toll this has taken on working-class white men in particular. Contempt can be just as lethal as poverty — low status in a hierarchy produces the stress and anxiety that trigger immune system-damaging cortisol to be released in the body.

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more on populism in this IMS blog
https://blog.stcloudstate.edu/ims?s=populism

on meritocracty in this IMS blog
https://blog.stcloudstate.edu/ims?s=meritocracy

phony social media agitation

https://www.npr.org/2020/08/13/901419012/with-more-transparency-on-election-security-a-question-looms-what-dont-we-know

a historic report last week from the nation’s top boss of counterintelligence.

the need for the United States to order the closure of the Chinese government’s consulate in Houston.

metaphor for this aspect of the spy game: a layer cake.

There’s a layer of activity that is visible to all — the actions or comments of public figures, or statements made via official channels.

Then there’s a clandestine layer that is usually visible only to another clandestine service: the work of spies being watched by other spies.

Counterintelligence officials watching Chinese intelligence activities in Houston, for example, knew the consulate was a base for efforts to steal intellectual property or recruit potential agents

And there’s at least a third layer about which the official statements raised questions: the work of spies who are operating without being detected.

The challenges of election security include its incredible breadth — every county in the United States is a potential target — and vast depth, from the prospect of cyberattacks on voter systems, to the theft of information that can then be released to embarrass a target, to the ongoing and messy war on social media over disinformation and political agitation.

Witnesses have told Congress that when Facebook and Twitter made it more difficult to create and use fake accounts to spread disinformation and amplify controversy, Russia and China began to rely more on open channels.

In 2016, Russian influencemongers posed as fake Americans and engaged with them as though they were responding to the same election alongside one another. Russian operatives even used Facebook to organize real-world campaign events across the United States.

But RT’s account on Twitter or China’s foreign ministry representatives aren’t pretending to do anything but serve as voices for Moscow or Beijing.

the offer of a $10 million bounty for information about threats to the election.

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more on trolls in this IMS blog
https://blog.stcloudstate.edu/ims?s=troll

social media harms democracy

Pew research: Tech experts believe social media is harming democracy from r/technology

Many Tech Experts Say Digital Disruption Will Hurt Democracy

The years of almost unfettered enthusiasm about the benefits of the internet have been followed by a period of techlash as users worry about the actors who exploit the speed, reach and complexity of the internet for harmful purposes. Over the past four years – a time of the Brexit decision in the United Kingdom, the American presidential election and a variety of other elections – the digital disruption of democracy has been a leading concern.

Some think the information and trust environment will worsen by 2030 thanks to the rise of video deepfakescheapfakes and other misinformation tactics.

Power Imbalance: Democracy is at risk because those with power will seek to maintain it by building systems that serve them not the masses. Too few in the general public possess enough knowledge to resist this assertion of power.

EXPLOITING DIGITAL ILLITERACY

danah boyd, principal researcher at Microsoft Research and founder of Data & Society, wrote, “The problem is that technology mirrors and magnifies the good, bad AND ugly in everyday life. And right now, we do not have the safeguards, security or policies in place to prevent manipulators from doing significant harm with the technologies designed to connect people and help spread information.”

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more on social media in this IMS blog
https://blog.stcloudstate.edu/ims?s=social+media

bio lab in emergency teaching

https://www.facebook.com/groups/onlinelearningcollective/permalink/599387467358622/

Hi everyone- my mom has been teaching Bio 101 with a lab for 39 years. I’m working with her to get ready for the fall semester online but Science isn’t my field. Any recommendations for online bio labs?

Stephanie Edelmann I’m still working on my lab, but here is an extensive list of online resources that was shared with faculty at our school.

https://docs.google.com/…/1Mv0EyCw2QeFIpW5P5qNR5EW…/edit

Rebecca Westphal Carolina has kits…. but they are mostly on back order and hard to get for fall (in US?). You could think of putting together your own kits for students to pick up. There are also many labs using “household” materials such as this spinach photosynthesis lab http://www2.nau.edu/…/photosynthesis/photosynthesis.html.

For introducing basic chemistry I really like the “Build an Atom” simulation on the PhET website, although it’s more of an activity than a “lab”. HHMI biointeractive has lots of free resources and data sets that you could build on, including lots for natural selection — try searching “rock pocket mouse natural selection” on the biointeractive website.

Rachel Scherer https://phet.colorado.edu/_m/ is one of my go to favorites. I have some instructors testing labster out this summer. I haven’t heard anything back so I am guessing it is working well for them. Also

https://docs.google.com/spreadsheets/d/18iVSIeOqKjj58xcR8dYJS5rYvzZ4X1UGLWhl3brRzCM/htmlview?fbclid=IwAR2h4vyLqHtXW6M80CXTHZ4eUrv-TY8ljCMMZ52zMRGCqqgxwNt6Qq8zpF0#gid=0

Cheryl DeWyer Lindeman https://www.biointeractive.org

Cheryl DeWyer Lindeman https://www.shapeoflife.org/

Sondra LoRe https://qubeshub.org/community/groups/quant_bio_online

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more on emergency teaching in this IMS blog
https://blog.stcloudstate.edu/ims?s=emergency+teaching

iLearn2020

YouTube Live stream: https://www.youtube.com/watch?v=DSXLJGhI2D8&feature=youtu.be
and the Discord directions: https://docs.google.com/document/d/1GgI4dfq-iD85yJiyoyPApB33tIkRJRns1cJ8OpHAYno/editiLearn2020

Modest3D Guided Virtual Adventure – iLRN Conference 2020 – Session 1: currently, live session: https://youtu.be/GjxTPOFSGEM

https://mediaspace.minnstate.edu/media/Modest+3D/1_28ejh60g

CALL FOR PROPOSALS: GUIDED VIRTUAL ADVENTURE TOURS
at iLRN 2020: 6th International Conference of the Immersive Learning Research Network
Organized in conjunction with Educators in VR
Technically co-sponsored by the IEEE Education Society
June 21-25, 2020, Online
Conference theme: “Vision 20/20: Hindsight, Insight, and Foresight in XR and Immersive Learning”
Conference website: https://nam02.safelinks.protection.outlook.com/?url=http%3A%2F%2Fimmersivelrn.org%2Filrn2020&data=02%7C01%7Cpmiltenoff%40STCLOUDSTATE.EDU%7C7a9997a1d6724744f7d708d7f52d9387%7C5011c7c60ab446ab9ef4fae74a921a7f%7C0%7C0%7C637247448406614239&sdata=Jt%2BFUtP3Vs%2FQi1z9HCk9x8m%2B%2BRjkZ63qrcoZnFiUdaQ%3D&reserved=0
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Wednesday, June 24 • 12:00pm – 1:00pm

 Instruction and Instructional Design

Presentation 1: Inspiring Faculty (+ Students) with Tales of Immersive Tech (Practitioner Presentation #106)

Authors: Nicholas Smerker

Immersive technologies – 360º video, virtual and augmented realities – are being discussed in many corners of higher education. For an instructor who is familiar with the terms, at least in passing, learning more about why they and their students should care can be challenging, at best. In order to create a font of inspiration, the IMEX Lab team within Teaching and Learning with Technology at Penn State devised its Get Inspired web resource. Building on a similar repository for making technology stories at the sister Maker Commons website, the IMEX Lab Get Inspired landing page invites faculty to discover real world examples of how cutting edge XR tools are being used every day. In addition to very approachable video content and a short summary calling out why our team chose the story, there are also instructional designer-developed Assignment Ideas that allow for quick deployment of exercises related to – though not always relying upon – the technologies highlighted in a given Get Inspired story.

Presentation 2: Lessons Learned from Over A Decade of Designing and Teaching Immersive VR in Higher Education Online Courses (Practitioner Presentation #101)

Authors: Eileen Oconnor

This presentation overviews the design and instruction in immersive virtual reality environments created by the author beginning with Second Life and progressing to open source venues. It will highlight the diversity of VR environment developed, the challenges that were overcome, and the accomplishment of students who created their own VR environments for K12, college and corporate settings. The instruction and design materials created to enable this 100% online master’s program accomplishment will be shared; an institute launched in 2018 for emerging technology study will be noted.

Presentation 3: Virtual Reality Student Teaching Experience: A Live, Remote Option for Learning Teaching Skills During Campus Closure and Social Distancing (Practitioner Presentation #110)

Authors: Becky Lane, Christine Havens-Hafer, Catherine Fiore, Brianna Mutsindashyaka and Lauren Suna

Summary: During the Coronavirus pandemic, Ithaca College teacher education majors needed a classroom of students in order to practice teaching and receive feedback, but the campus was closed, and gatherings forbidden. Students were unable to participate in live practice teaching required for their program. We developed a virtual reality pilot project to allow students to experiment in two third-party social VR programs, AltSpaceVR and Rumii. Social VR platforms allow a live, embodied experience that mimics in-person events to give students a more realistic, robust and synchronous teaching practice opportunity. We documented the process and lessons learned to inform, develop and scale next generation efforts.

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Tuesday, June 23 • 5:00pm – 6:00pm
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Sunday, June 21 • 8:00am – 9:00am
Escape the (Class)room games in OpenSim or Second Life FULLhttps://ilrn2020.sched.com/event/ceKP/escape-the-classroom-games-in-opensim-or-second-lifePre-registration for this tour is required as places are limited. Joining instructions will be emailed to registrants ahead of the scheduled tour time.The Guided Virtual Adventure tour will take you to EduNation in Second Life to experience an Escape room game. For one hour, a group of participants engage in voice communication and try to solve puzzles, riddles or conundrums and follow clues to eventually escape the space. These scenarios are designed for problem solving and negotiating language and are ideal for language education. They are fun and exciting and the clock ticking adds to game play.Tour guide(s)/leader(s): Philp Heike, let’s talk online sprl, Belgium

Target audience sector: Informal and/or lifelong learning

Supported devices: Desktop/laptop – Windows, Desktop/laptop – Mac

Platform/environment access: Download from a website and install on a desktop/laptop computer
Official website: http://www.secondlife.com

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Thursday, June 25 • 9:00am – 10:00am

Games and Gamification II

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Presentation 1: Evaluating the impact of multimodal Collaborative Virtual Environments on user’s spatial knowledge and experience of gamified educational tasks (Full Paper #91)

Authors: Ioannis Doumanis and Daphne Economou

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Several research projects in spatial cognition have suggested Virtual Environments (VEs) as an effective way of facilitating mental map development of a physical space. In the study reported in this paper, we evaluated the effectiveness of multimodal real-time interaction in distilling understanding of the VE after completing gamified educational tasks. We also measure the impact of these design elements on the user’s experience of educational tasks. The VE used reassembles an art gallery and it was built using REVERIE (Real and Virtual Engagement In Realistic Immersive Environment) a framework designed to enable multimodal communication on the Web. We compared the impact of REVERIE VG with an educational platform called Edu-Simulation for the same gamified educational tasks. We found that the multimodal VE had no impact on the ability of students to retain a mental model of the virtual space. However, we also found that students thought that it was easier to build a mental map of the virtual space in REVERIE VG. This means that using a multimodal CVE in a gamified educational experience does not benefit spatial performance, but also it does not cause distraction. The paper ends with future work and conclusions and suggestions for improving mental map construction and user experience in multimodal CVEs.

Presentation 2: A case study on student’s perception of the virtual game supported collaborative learning (Full Paper #42)

Authors: Xiuli Huang, Juhou He and Hongyan Wang

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The English education course in China aims to help students establish the English skills to enhance their international competitiveness. However, in traditional English classes, students often lack the linguistic environment to apply the English skills they learned in their textbook. Virtual reality (VR) technology can set up an immersive English language environment and then promote the learners to use English by presenting different collaborative communication tasks. In this paper, spherical video-based virtual reality technology was applied to build a linguistic environment and a collaborative learning strategy was adopted to promote their communication. Additionally, a mixed-methods research approach was used to analyze students’ achievement between a traditional classroom and a virtual reality supported collaborative classroom and their perception towards the two approaches. The experimental results revealed that the virtual reality supported collaborative classroom was able to enhance the students’ achievement. Moreover, by analyzing the interview, students’ attitudes towards the virtual reality supported collaborative class were reported and the use of language learning strategies in virtual reality supported collaborative class was represented. These findings could be valuable references for those who intend to create opportunities for students to collaborate and communicate in the target language in their classroom and then improve their language skills

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Thursday, June 25 • 11:00am – 12:00pm

 Games and Gamification III

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Presentation 1: Reducing Cognitive Load through the Worked Example Effect within a Serious Game Environment (Full Paper #19)

Authors: Bernadette Spieler, Naomi Pfaff and Wolfgang Slany

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Novices often struggle to represent problems mentally; the unfamiliar process can exhaust their cognitive resources, creating frustration that deters them from learning. By improving novices’ mental representation of problems, worked examples improve both problem-solving skills and transfer performance. Programming requires both skills. In programming, it is not sufficient to simply understand how Stackoverflow examples work; programmers have to be able to adapt the principles and apply them to their own programs. This paper shows evidence in support of the theory that worked examples are the most efficient mode of instruction for novices. In the present study, 42 students were asked to solve the tutorial The Magic Word, a game especially for girls created with the Catrobat programming environment. While the experimental group was presented with a series of worked examples of code, the control groups were instructed through theoretical text examples. The final task was a transfer question. While the average score was not significantly better in the worked example condition, the fact that participants in this experimental group finished significantly faster than the control group suggests that their overall performance was better than that of their counterparts.

Presentation 2: A literature review of e-government services with gamification elements (Full Paper #56)

Authors: Ruth S. Contreras-Espinosa and Alejandro Blanco-M

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Nowadays several democracies are facing the growing problem of a breach in communication between its citizens and their political representatives, resulting in low citizen’s engagement in the participation of political decision making and on public consultations. Therefore, it is fundamental to generate a constructive relationship between both public administration and the citizens by solving its needs. This document contains a useful literature review of the gamification topic and e-government services. The documents contain a background of those concepts and conduct a selection and analysis of the different applications found. A set of three lines of research gaps are found with a potential impact on future studies.

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Thursday, June 25 • 12:00pm – 1:00pm

 Museums and Libraries

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Presentation 1: Connecting User Experience to Learning in an Evaluation of an Immersive, Interactive, Multimodal Augmented Reality Virtual Diorama in a Natural History Museum & the Importance of Story (Full Paper #51)

Authors: Maria Harrington

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Reported are the findings of user experience and learning outcomes from a July 2019 study of an immersive, interactive, multimodal augmented reality (AR) application, used in the context of a museum. The AR Perpetual Garden App is unique in creating an immersive multisensory experience of data. It allowed scientifically naïve visitors to walk into a virtual diorama constructed as a data visualization of a springtime woodland understory, and interact with multimodal information directly through their senses. The user interface comprised of two different AR data visualization scenarios reinforced with data based ambient bioacoustics, an audio story of the curator’s narrative, and interactive access to plant facts. While actual learning and dwell times were the same between the AR app and the control condition, the AR experience received higher ratings on perceived learning. The AR interface design features of “Story” and “Plant Info” showed significant correlations with actual learning outcomes, while “Ease of Use” and “3D Plants” showed significant correlations with perceived learning. As such, designers and developers of AR apps can generalize these findings to inform future designs.

Presentation 2: The Naturalist’s Workshop: Virtual Reality Interaction with a Natural Science Educational Collection (Short Paper #11)

Authors: Colin Patrick Keenan, Cynthia Lincoln, Adam Rogers, Victoria Gerson, Jack Wingo, Mikhael Vasquez-Kool and Richard L. Blanton

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For experiential educators who utilize or maintain physical collections, The Naturalist’s Workshop is an exemplar virtual reality platform to interact with digitized collections in an intuitive and playful way. The Naturalist’s Workshop is a purpose-developed application for the Oculus Quest standalone virtual reality headset for use by museum visitors on the floor of the North Carolina Museum of Natural Sciences under the supervision of a volunteer attendant. Within the application, museum visitors are seated at a virtual desk. Using their hand controllers and head-mounted display, they explore drawers containing botanical specimens and tools-of-the-trade of a naturalist. While exploring, the participant can receive new information about any specimen by dropping it into a virtual examination tray. 360-degree photography and three-dimensionally scanned specimens are used to allow user-motivated, immersive experience of botanical meta-data such as specimen collection coordinates.

Presentation 3: 360˚ Videos: Entry level Immersive Media for Libraries and Education (Practitioner Presentation #132)

Authors: Diane Michaud

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Within the continuum of XR Technologies, 360˚ videos are relatively easy to produce and need only an inexpensive mobile VR viewer to provide a sense of immersion. 360˚ videos present an opportunity to reveal “behind the scenes” spaces that are normally inaccessible to users of academic libraries. This can promote engagement with unique special collections and specific library services. In December 2019, with little previous experience, I led the production of a short 360˚video tour, a walk-through of our institution’s archives. This was a first attempt; there are plans to transform it into a more interactive, user-driven exploration. The beta version successfully generated interest, but the enhanced version will also help prepare uninitiated users for the process of examining unique archival documents and artefacts. This presentation will cover the lessons learned, and what we would do differently for our next immersive video production. Additionally, I will propose that the medium of 360˚ video is ideal for many institutions’ current or recent predicament with campuses shutdown due to the COVID-19 pandemic. Online or immersive 360˚ video can be used for virtual tours of libraries and/or other campus spaces. Virtual tours would retain their value beyond current campus shutdowns as there will always be prospective students and families who cannot easily make a trip to campus. These virtual tours would provide a welcome alternative as they eliminate the financial burden of travel and can be taken at any time.

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ideological subversion

In 1984 KBG defector Yuri Bezmenov details nearly step by step what it happening today with regards to Ideological Subversion. from r/videos

 

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more on ideological in this IMS blog
https://blog.stcloudstate.edu/ims?s=ideological

https://blog.stcloudstate.edu/ims/2018/01/05/social-media-election-fake-news/

virtual exhibitions online classes

a tool that will allow students to collaboratively create an “exhibit” at the end of an online class.

https://www.facebook.com/groups/onlinelearningcollective/permalink/579247622705940/

I’m looking for a tool that will allow students to collaboratively create an “exhibit” at the end of an online class. Each student will be responsible for curating a selection of objects (art, photographs, music clips, and text quotes) with short explanations that we’ll put together in an exhibit on our class topic. I’ve thought of various formats—including possibly TimelineJS (I’m a historian)—but I wanted to see if anyone else had experience with this kind of assignment and recommendations of tools. My students have different levels of technology access and literacy, so my priority is simplicity and ease of use. Thank you very much for any suggestions you might have!

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more on virtual tours in this IMS blog
https://blog.stcloudstate.edu/ims?s=virtual+tour

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