more on social media in this IMS blog
more on social media in this IMS blog
G+ link: https://plus.google.com/+WadeHarman/posts/1YCiL7JeGhS
Wade Harman is a digital business consultant specializing in Social Media Psychology. He is also a keynote speaker and hosts The Social Brain Podcast.
ninety-percent of purchasing decisions are made subconsciously and you know that’s a pretty big purchase thing there. Products that evoke emotions, they will always win with your customers.
George Lowenstein says “a major part of our brain is busy with automatic processes, not conscious thinking.” Ain’t that funny?
We all know social media is the front door to our content. But why aren’t they coming in? So if they’re not coming to your – quote unquote ”door”. If they’re not coming to your door, then you’ve not impacted them on a positive psychological level. Social media psychology is the back door.
how people clique on Twitter, what causes that clique. What causes that conversion, that lead. Topics like this are what make up social media psychology.
I will be bringing in, like I said certain influencers every month. Talking about their own experiences with social media and blogging content marketing and what have you in these lab classes.
So I needed help with people with large followings. People that had trust with their audience. I needed those people to share my content. So my voice could be heard quicker and so I began to stop blogging so much… I still blog, but I was blogging three time s a week and that’s a lot to blog. That really is.
So I began to understand that I needed to start building relationships. Now I’m blessed to have a lot of different resources at my fingertips. I have built those relationships with a lot of people from average Joe’s like me to influencers like Jay Baer and understand how a small business owner can go and get their voice heard online.
So that’s why there’s a huge need for The Think Tank Community I believe. Not only are we showing you how to target you audience, but we’re also showing you how to wake them up using social media psychology.
my note: do we need a think tank community for educators?
So wake somebody up out of their reticular formation, you target that audience and you already know that, you’ve already done that. You’re going to be an expert on Twitter, okay and so you’re not getting any feed back. You’re not getting any engagement.
So what do you do?
You niche down, you niche down. This is the way you wake these people up. Yes, when you niche down your audience gets a little bit smaller, but you keep nicheing.
[much] more on social media in this IMS blog:
04/28/2016 – 18:21 Kim Cobb
SMU’s Lyle School of Engineering will lead a multi-university team funded by the Defense Advanced Research Projects Agency (DARPA) to build a theoretical framework for creating a computer-generated image of an object hidden from sight around a corner or behind a wall.
The core of the proposal is to develop a computer algorithm to unscramble the light that bounces off irregular surfaces to create a holographic image of hidden objects.
Similar technologies purused by MS Hololense as reported in this IMS blog entry:
MS Hololens in nursing
Microsoft’s forthcoming AR headset, HoloLens, is at the forefront of this technology. The company calls it the first holographic computer. In AR, instead of being surrounded by a virtual world, viewers see virtual objects projected on top of reality through a transparent lens.
“With a computer or tablet, we always have to look at a screen. … The technology is always in between the people. With HoloLens, the technology very quickly becomes invisible, and we have seen groups of people have very intense interactions around models that are completely digital — they aren’t really there.”
More on wearables in this IMS blog:
Virtual reality, like the new Facebook Oculus and HTC Vive, completely immerse you inside a computer generated world. It’s like being inside a 360-degree video game, or movie, or computer-generated simulation.
according to a report in The Information today, Google’s long-term bet is on augmented reality. The company is making not one but several follow-ups to Glass, and has a project called “Tango” that aims to outfit smartphones with computerized “eyes” that can map a 3D space.
More on augmented reality in this IMS blog
Just as VR rivals Oculus (owned by Facebook) and Google are trying to reimagine virtual experiences with their head-worn devices, Microsoft wants us to imagine a world without screens, where information merely floats in front of you.
Alan Johnson Summer 2015
Why has the right, including the populist right, rather than the left, been the main political beneficiary of the anger and bitterness that has roiled Europe since the 2008 financial crash, the eurozone crisis, and the resulting deep recession and brutal austerity? After all, these events surely proved the relevance of the left’s critique of capitalism.
The left is increasingly marginal to political life in Europe despite the fact that, in the words of Owen Jones, an important voice of the British left, “Living standards are falling, public assets are being flogged to private interests, a tiny minority are being enriched at the expense of society and the hard-won gains of working people—social security, rights in the workplace and so on—are being stripped away.” And the radical parties and movements to the left of the social democratic parties have been faring no better. In the brutally honest assessment of the British Marxist Alex Callinicos, “Nearly seven years after the financial crash began, the radical left has not been weaker for decades.”
But the European left’s inability to forcefully meet the crisis is not due to a failure of individual political leaders, but the fact that it has not developed, in theory or practice, a response to the three great waves of change—economic, socio-cultural, and politico-intellectual—that have crashed over it since the late 1970s.
The fruits of this radical transformation of European social democracy into a political force pursuing a slightly kinder and a slightly gentler neoliberalism—which some dub “social neoliberalism”—have been bitter.
While capital is global, mobile, and regnant, organized labor is increasingly deindustrialized, indebted, and precarious; often temporary, part-time, insecure, and, quite frankly, unorganized.
an explosion of inequality, relative poverty, and acquisitive individualism.
The manic, pathological quality of neoliberal consumerism has produced an explosion of personal debt.
the crisis of the European left is also intellectual.
The digital attack that brought Estonia to a standstill 10 years ago was the first shot in a cyberwar that has been raging between Moscow and the west ever since
It began at exactly 10pm on 26 April, 2007, when a Russian-speaking mob began rioting in the streets of Tallinn, the capital city of Estonia, killing one person and wounding dozens of others. That incident resonates powerfully in some of the recent conflicts in the US. In 2007, the Estonian government had announced that a bronze statue of a heroic second world war Soviet soldier was to be removed from a central city square. For ethnic Estonians, the statue had less to do with the war than with the Soviet occupation that followed it, which lasted until independence in 1991. For the country’s Russian-speaking minority – 25% of Estonia’s 1.3 million people – the removal of the memorial was another sign of ethnic discrimination.
That evening, Jaan Priisalu – a former risk manager for Estonia’s largest bank, Hansabank, who was working closely with the government on its cybersecurity infrastructure – was at home in Tallinn with his girlfriend when his phone rang. On the line was Hillar Aarelaid, the chief of Estonia’s cybercrime police.
“It’s going down,” Aarelaid declared. Alongside the street fighting, reports of digital attacks were beginning to filter in. The websites of the parliament, major universities, and national newspapers were crashing. Priisalu and Aarelaid had suspected something like this could happen one day. A digital attack on Estoniahad begun.
“The Russian theory of war allows you to defeat the enemy without ever having to touch him,” says Peter Pomerantsev, author of Nothing is True and Everything is Possible. “Estonia was an early experiment in that theory.”
Since then, Russia has only developed, and codified, these strategies. The techniques pioneered in Estonia are known as the “Gerasimov doctrine,” named after Valery Gerasimov, the chief of the general staff of the Russian military. In 2013, Gerasimov published an article in the Russian journal Military-Industrial Courier, articulating the strategy of what is now called “hybrid” or “nonlinear” warfare. “The lines between war and peace are blurred,” he wrote. New forms of antagonism, as seen in 2010’s Arab spring and the “colour revolutions” of the early 2000s, could transform a “perfectly thriving state, in a matter of months, and even days, into an arena of fierce armed conflict”.
Russia has deployed these strategies around the globe. Its 2008 war with Georgia, another former Soviet republic, relied on a mix of both conventional and cyber-attacks, as did the 2014 invasion of Crimea. Both began with civil unrest sparked via digital and social media – followed by tanks. Finland and Sweden have experienced near-constant Russian information operations. Russian hacks and social media operations have also occurred during recent elections in Holland, Germany, and France. Most recently, Spain’s leading daily, El País, reported on Russian meddling in the Catalonian independence referendum. Russian-supported hackers had allegedly worked with separatist groups, presumably with a mind to further undermining the EU in the wake of the Brexit vote.
The Kremlin has used the same strategies against its own people. Domestically, history books, school lessons, and media are manipulated, while laws are passed blocking foreign access to the Russian population’s online data from foreign companies – an essential resource in today’s global information-sharing culture. According to British military researcher Keir Giles, author of Nato’s Handbook of Russian Information Warfare, the Russian government, or actors that it supports, has even captured the social media accounts of celebrities in order to spread provocative messages under their names but without their knowledge. The goal, both at home and abroad, is to sever outside lines of communication so that people get their information only through controlled channels.
Tim Dowling Wednesday 29 November 2017 12.39 EST
According to its detractors, RT is Vladimir Putin’s global disinformation service, countering one version of the truth with another in a bid to undermine the whole notion of empirical truth. And yet influential people from all walks of public life appear on it, or take its money. You can’t criticise RT’s standards, they say, if you don’t watch it. So I watched it. For a week.
Suchet, the son of former ITV newsreader John Suchet and the nephew of actor David Suchet, has been working for RT since 2009. The offspring of well-known people feature often on RT. Sophie Shevardnadze, who presents Sophie & Co, is the granddaughter of former Georgian president and Soviet foreign minister Eduard Shevardnadze. Tyrel Ventura, who presents Watching the Hawks on RT America, is the son of wrestler-turned-politician Jesse Ventura. His co-host is Oliver Stone’s son Sean.
My note; so this is why Oliver Stone in his “documentary” went gentle on Putin, so his son can have a job. #Nepotism #FakeNews
RT’s stated mission is to offer an “alternative perspective on major global events”, but the world according to RT is often downright surreal.
Peter Pomerantsev, author of Nothing Is True and Everything Is Possible, about Putin’s Russia, and now a senior visiting fellow in global affairs at the London School of Economics, was in Moscow working in television when Russia Today first started hiring graduates from Britain and the US. “The people were really bright, they were being paid well,” he says. But they soon found they were being ordered to change their copy, or instructed how to cover certain stories to reflect well on the Kremlin. “Everyone had their own moment when they first twigged that this wasn’t like the BBC,” he says. “That, actually, this is being dictated from above.” The coverage of Russia’s war with Georgia in 2008 was a lightbulb moment for many, he says. They quit.
more on Russian bots, trolls:
more on state propaganda in this IMS blog
Monday, November 20, 2017 by: Rita Winters
One of the founders of Facebook, Sean Parker, explains that these social media devices exploit the vulnerability of the human essence. The dopamine that is social media only creates a narcissistic, self-validating loops that consume valuable time and conscious attention. “Liking”, “commenting”, and “sharing” (which are virtually useless in reality) causes us to run around an endless cycle of insignificant information documentation in hopes of acknowledgment, which later on propels us to create more of the same.
Social media platform owners and creators are aware of this weakness in human psychology, and are taking advantage of it. Parker is just one of the many individuals who regret having a hand in creating these life-stagnating technologies. The mental health of the global population is deteriorating and is mostly due to anxieties produced by social media.
more on contemplative computing in this IMS blog
2018 Special Focus: Education in a Time of Austerity and Social Turbulence 21–23 June 2018 University of Athens, Athens, Greece http://thelearner.com/2018-conference
PROPOSAL: Paper presentation in a Themed Session
Virtual Reality and Gamification in the Educational Process: The Experience from an Academic Library
VR, AR and Mixed Reality, as well as gaming and gamification are proposed as sandbox opportunity to transition from a lecture-type instruction to constructivist-based methods.
The NMC New Horizon Report 2017 predicts a rapid application of Video360 in K12. Millennials are leaving college, Gen Z students are our next patrons. Higher Education needs to meet its new students on “their playground.” A collaboration by a librarian and VR specialist is testing the opportunities to apply 360 degree movies and VR in academic library orientation. The team seeks to bank on the inheriting interest of young patrons toward these technologies and their inextricable part of a rapidly becoming traditional gaming environment. A “low-end,” inexpensive and more mobile Google Cardboard solution was preferred to HTC Vive, Microsoft HoloLens or comparable hi-end VR, AR and mixed reality products.
The team relies on the constructivist theory of assisting students in building their knowledge in their own pace and on their own terms, rather than being lectured and/or being guided by a librarian during a traditional library orientation tour. Using inexpensive Google Cardboard goggles, students can explore a realistic set up of the actual library and familiarize themselves with its services. Students were polled on the effectiveness of such approach as well as on their inclination to entertain more comprehensive version of library orientation. Based on the lessons from this experiment, the team intends to pursue also a standardized approach to introducing VR to other campus services, thus bringing down further the cost of VR projects on campus. The project is considered a sandbox for academic instruction across campus. The same concept can be applied for [e.g., Chemistry, Physics, Biology) lab tours; for classes, which anticipate preliminary orientation process.
Following the VR orientation, the traditional students’ library instruction, usually conducted in a room, is replaced by a dynamic gamified library instruction. Students are split in groups of three and conduct a “scavenger hunt”; students use a jQuery-generated Web site on their mobile devices to advance through “hoops” of standard information literacy test. E.g., they need to walk to the Reference Desk, collect specific information and log their findings in the Web site. The idea follows the strong interest in the educational world toward gaming and gamification of the educational process. This library orientation approach applies the three principles for gamification: empowers learners; teaches problem solving and increases understanding.
Similarly to the experience with VR for library orientation, this library instruction process is used as a sandbox and has been successfully replicated by other instructors in their classes.
digitally mediated learning
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