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SCSU Technology is present on Instagram and Pinterest

In addtion to this blog (https://blog.stcloudstate.edu/ims)

and Twitter: @scsutechinstruc

please follow us and let us follow you regrading relevant information in the world of educational technology:

Pinterest
http://www.pinterest.com/scsutechnology/

Instagram:
http://instagram.com/scsutechinstruct

YouTube
http://www.youtube.com/channel/UC_UMIE5r6YB8KzTF5nZJFyA

Google +
https://plus.google.com/u/0/115966710162153290760/

VR art

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Mixed Reality painting with HoloLens2🥽✨ #HoloLens2 #MixedReality #painting #augmentedreality #virtualreality #vrart #mrart #arart #newart #innovativeart #technology #artist #3dart #3dpainting

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more on VR in this IMS blog
http://blog.stcloudstate.edu/ims?s=virtual+reality

Virtual props

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Virtual Butterflies. V2 Virtual Props. @pixotope @stypec @unrealengine #vfx #graphics #film #butterfly #cinema #cgi #realtime #graphics #3d #allofitnow #ar #mr #vr #mixedreality #mograph #visuals #newmedia #mdcommunity #unrealengine #ue4 #stype #follower #tracking #unreality

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IM 690 VR and AR lab part 2

IM 690 Virtual Reality and Augmented Reality. short link: http://bit.ly/IM690lab

IM 690 lab plan for March 3, MC 205:  Oculus Go and Quest

Readings:

  1. TAM:Technology Acceptances Model
    Read Venkatesh, and Davis and sum up the importance of their model for instructional designers working with VR technologies and creating materials for users of VR technologies.
  2. UTAUT: using the theory to learn well with VR and to design good acceptance model for endusers: http://blog.stcloudstate.edu/ims/2020/02/20/utaut/
    Watch both parts of Victoria Bolotina presentation at the Global VR conference. How is she applying UTAUT for her research?
    Read Bracq et al (2019); how do they apply UTAUT for their VR nursing training?

Lab work (continue):

revision from last week:
How to shoot and edit 360 videos: Ben Claremont
https://www.youtube.com/channel/UCAjSHLRJcDfhDSu7WRpOu-w
and
https://www.youtube.com/channel/UCUFJyy31hGam1uPZMqcjL_A

  1. Oculus Quest as VR advanced level
    1. Using the controllers
    2. Confirm Guardian
    3. Using the menu

Oculus Quest main

    1. Watching 360 video in YouTube
      1. Switch between 2D and 360 VR
        1. Play a game

Climbing


Racketball

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Hell yeah, @naysy is the ultimate Beat Saber queen! 💃 #VR #VirtualReality #BeatSaber #PanicAtTheDisco

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Practice interactivity (space station)

    1. Broadcast your experience (Facebook Live)
  1. Additional (advanced) features of Oculus Quest
    1. https://engagevr.io/
    2. https://sidequestvr.com/#/setup-howto

Interactivity: communication and working collaboratively with Altspace VR

https://account.altvr.com/

setting up your avatar

joining a space and collaborating and communicating with other users

  1. Assignment: Group work
    1. Find one F2F and one online peer to form a group.
      Based on the questions/directions before you started watching the videos:
      – Does this particular technology fit in the instructional design (ID) frames and theories covered
      – how does this particular technology fit in the instructional design (ID) frames and theories covered so far?
      – what models and ideas from the videos you will see seem possible to be replicated by you?
      exchange thoughts with your peers and make a plan to create similar educational product
    2. Post your writing in the following D2L Discussions thread
  2. Augmented Reality with Hololens Watch videos at computer station)
    1. Start and turn off; go through menu

      https://youtu.be/VX3O650comM
    2. Learn gestures, voice commands,
  1. Augmented Reality with Merge Cube
    1. 3D apps and software packages and their compatibility with AR
  2. Augmented Reality with telephone
  3. Samsung Gear 360 video camera
    1. If all other goggles and devices are busy, please feel welcome to use the camera to practice and/or work toward your final project
    2. CIM card and data transfer – does your phone have a CIM card compatible with the camera?
    3. Upload 360 images and videos on your YouTube and FB accounts
  4. Issues with XR
    1. Ethics
      1. empathy
        Peter Rubin “Future Presence”
        http://blog.stcloudstate.edu/ims/2019/03/25/peter-rubin-future-presence/

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Enhance your XR instructional Design with other tools: http://blog.stcloudstate.edu/ims/2020/02/07/crs-loop/

https://aframe.io/

https://framevr.io/

https://learn.framevr.io/ (free learning of frame)

https://hubs.mozilla.com/#/

https://sketchfab.com/ WebxR technology

https://mixedreality.mozilla.org/hello-webxr/

https://studio.gometa.io/landing

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Plamen Miltenoff, Ph.D., MLIS
Professor
320-308-3072
pmiltenoff@stcloudstate.edu
http://web.stcloudstate.edu/pmiltenoff/faculty/
schedule a meeting: https://doodle.com/digitalliteracy
find my office: https://youtu.be/QAng6b_FJqs

IM 690 lab

http://blog.stcloudstate.edu/ims/2020/02/07/im-690-vr-and-ar-lab/

View this post on Instagram

#IM690 #VR AND #AR #virtualreality and #augmented reality for #instructionaldesign had a lot of fun last night with the #mergecube. W Mark Gill @scsuvizlab and Yun Claire Park @scsutechinstruct @scsu_soe @scsusopa @scsucla @scsusota @scsustudentgovernment @scsu

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View this post on Instagram

#IM690 #VR AND #AR #virtualreality and #augmented reality for #instructionaldesign had a lot of fun last night with the #mergecube. W Mark Gill @scsuvizlab and Yun Claire Park @scsutechinstruct @scsu_soe @scsusopa @scsucla @scsusota @scsustudentgovernment @scsu

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IM 690 #VR and #AR for #instructionaldesign with SCSU VizLab – every Tue 5pm

Posted by InforMedia Services on Wednesday, February 19, 2020

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#IM690 #VR AND #AR #virtualreality and #augmented reality for #instructionaldesign had a lot of fun last night with the #mergecube. W Mark Gill @scsuvizlab and Yun Claire Park @scsutechinstruct @scsu_soe @scsusopa @scsucla @scsusota @scsustudentgovernment @scsu

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Educators in VR

Info on all presentations: https://account.altvr.com/channels/1182698623012438188

Charlie Fink: Setting the Table for the Next Decade in XR

Translating Training Requirements into Immersive Experience

Virtual Reality Technologies for Learning Designers

Virtual Reality Technologies for Learning Designers Margherita Berti

$$$$$$$$$$$$$$$$$$$$$$

Technology Acceptance and Learning Process Victoria Bolotina part 1

Technology Acceptance and Learning Process Victoria Bolotina part 2

Assessment of Learning Activities in VR Evelien Ydo part 2

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VR: So Much More Than a Field Trip Shannon Putman, Graduate Assistant/PhD Student, University of Louisville SPED special education https://account.altvr.com/events/1406092840622096803

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VR and Health Professionals Rob Theriault

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Transform Your History Lessons with AR and VR Michael Fricano II

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Transform Your History Lessons with AR and VR Michael Fricano II, Technology Integration Specialist https://www.arvreduhub.com/transform-history

Qlone App for 3D scanning

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2020 Educators in VR International Summit

The 2020 Educators in VR International Summit is February 17-22. It features over 170 speakers in 150+ events across multiple social and educational platforms including AltspaceVRENGAGErumiiMozilla Hubs, and Somnium Space.

The event requires no registration, and is virtual only, free, and open to the public. Platform access is required, so please install one of the above platforms to attend the International Summit. You may attend in 2D on a desktop or laptop computer with a headphone and microphone (USB gaming headphone recommended), or with a virtual device such as the Oculus Go, Quest, and Rift, Vive, and other mobile and tethered devices. Please note the specifications and requirements of each platform.

The majority of our events are on AltspaceVR. AltspaceVR is available for Samsung GearSteam Store for HTC ViveWindows Mixed Reality, and the Oculus Store for RiftGo and Quest users. Download and install the 2D version for use on your Windows desktop computer.

Charlie Fink, author, columnist for Forbes magazine, and Adjunct Faculty member of Chapman University, will be presenting “Setting the Table for the Next Decade in XR,” discussing the future of this innovative and immersive technology, at the 2020 Educators in VR International Summit. He will be speaking in AltspaceVR on Tuesday, February 18 at 1:00 PM EST /

International Summit

Setting the Table for the Next Decade in XR 1PM, Tues, Feb 18 https://account.altvr.com/events/1406089727517393133

Finding a New Literacy for a New Reality 5PM, Tues, Feb 18

https://account.altvr.com/events/1406093036194103494 schedule for new literacy

Finding a New Literacy for a New Reality

Dr. Sarah Jones, Deputy Dean, De Montfort University

This workshop with Dr. Sarah Jones will focus on developing a relevant and new literacy for virtual reality, including the core competencies and skills needed to develop and understand how to become an engaged user of the technology in a meaningful way. The workshop will develop into research for a forthcoming book on Uncovering a Literacy for VR due to be published in 2020.

Sarah is listed as one of the top 15 global influencers within virtual reality. After nearly a decade in television news, Sarah began working in universities focusing on future media, future technology and future education. Sarah holds a PhD in Immersive Storytelling and has published extensively on virtual and augmented reality, whilst continuing to make and create immersive experiences. She has advised the UK Government on Immersive Technologies and delivers keynotes and speaks at conferences across the world on imagining future technology. Sarah is committed to diversifying the media and technology industries and regularly champions initiatives to support this agenda.

Inter-cognitive and Intra-cognitive Communication in Virtual Reality

Inter-cognitive and Intra-cognitive Communication in Virtual Reality

Michael Vallance, Professor, Future University Hakodate

Currently there are limited ways to connect 3D VR environments to physical objects in the real-world whilst simultaneously conducting communication and collaboration between remote users. Within the context of a solar power plant, the performance metrics of the site are invaluable for environmental engineers who are remotely located. Often two or more remotely located engineers need to communicate and collaborate on solving a problem. If a solar panel component is damaged, the repair often needs to be undertaken on-site thereby incurring additional expenses. This triage of communication is known as inter-cognitive communication and intra-cognitive communication: inter-cognitive communication where information transfer occurs between two cognitive entities with different cognitive capabilities (e.g., between a human and an artificially cognitive system); intra-cognitive communication where information transfer occurs between two cognitive entities with equivalent cognitive capabilities (e.g., between two humans) [Baranyi and Csapo, 2010]. Currently, non-VR solutions offer a comprehensive analysis of solar plant data. A regular PC with a monitor currently have advantages over 3D VR. For example, sensors can be monitored using dedicated software such as EPEVER or via a web browser; as exemplified by the comprehensive service provided by Elseta. But when multiple users are able to collaborate remotely within a three-dimensional virtual simulation, the opportunities for communication, training and academic education will be profound.

Michael Vallance Ed.D. is a researcher in the Department of Media Architecture, Future University Hakodate, Japan. He has been involved in educational technology design, implementation, research and consultancy for over twenty years, working closely with Higher Education Institutes, schools and media companies in UK, Singapore, Malaysia and Japan. His 3D virtual world design and tele-robotics research has been recognized and funded by the UK Prime Minister’s Initiative (PMI2) and the Japan Advanced Institute of Science and Technology (JAIST). He has been awarded by the United States Army for his research in collaborating the programming of robots in a 3D Virtual World.

Create Strategic Snapchat & Instagram AR Campaigns

Create Strategic Snapchat & Instagram AR Campaigns

Dominique Wu, CEO/Founder, Hummingbirdsday

Augmented Reality Lens is popular among young people thanks to Snapchat’s invention. Business is losing money without fully using of social media targeting young people (14-25). In my presentation, Dominique Wu will show how businesses can generate more leads through Spark AR (Facebook AR/Instagram AR) & Snapchat AR Lens, and how to create a strategic Snapchat & Instagram AR campaigns.

Domnique Wu is an XR social media strategist and expert in UX/UI design.She has her own YouTube and Apple Podcast show called “XReality: Digital Transformation,” covering the technology and techniques of incorporating XR and AR into social media, marketing, and integration into enterprise solutions.

Mixed Reality in Classrooms Near You

Mixed Reality in Classrooms Near You

Mark Christian, EVP, Strategy and Corporate Development, GIGXR

Mixed Reality devices like the HoloLens are transforming education now. Mark Christian will discuss how the technology is not about edge use cases or POCs, but real usable products that are at Universities transforming the way we teach and learn. Christian will talk about the products of GIGXR, the story of how they were developed and what the research is saying about their efficacy. It is time to move to adoption of XR technology in education. Learn how one team has made this a reality.

As CEO of forward-thinking virtual reality and software companies, Mark Christian employs asymmetric approaches to rapid, global market adoption, hiring, diversity and revenue. He prides himself on unconventional approaches to building technology companies.

Designing Educational Content in VR

Designing Educational Content in VR

Avinash Gyawali, VR Developer, Weaver Studio

Virtual Reality is an effective medium to impart education to the student only if it is done right.The way VR is considered gimmick or not is by the way the software application are designed/developed by the developers not the hardware limitation.I will be giving insight about the VR development for educational content specifically designed for students of lower secondary school.I will also provide insights about the development of game in unity3D game engine.

Game Developer and VR developer with over 3 years of experience in Game Development.Developer of Zombie Shooter, winner of various national awards in the gaming and entertainment category, Avinash Gyawali is the developer of EDVR, an immersive voice controlled VR experience specially designed for children of age 10-18 years.

8:00 AM PST Research Virtual Reality Technologies for Learning Designers Margherita Berti ASVR

Virtual Reality Technologies for Learning Designers

Margherita Berti

Virtual Reality (VR) is a computer-generated experience that simulates presence in real or imagined environments (Kerrebrock, Brengman, & Willems, 2017). VR promotes contextualized learning, authentic experiences, critical thinking, and problem-solving opportunities. Despite the great potential and popularity of this technology, the latest two installations of the Educause Horizon Report (2018, 2019) have argued that VR remains “elusive” in terms of mainstream adoption. The reasons are varied, including the expense and the lack of empirical evidence for its effectiveness in education. More importantly, examples of successful VR implementations for those instructors who lack technical skills are still scarce. Margherita Berti will discuss a range of easy-to-use educational VR tools and examples of VR-based activity examples and the learning theories and instructional design principles utilized for their development.

Margherita Berti is a doctoral candidate in Second Language Acquisition and Teaching (SLAT) and Educational Technology at the University of Arizona. Her research specialization resides at the intersection of virtual reality, the teaching of culture, and curriculum and content development for foreign language education.

Wed 11:00 AM PST Special Event Gamifying the Biblioverse with Metaverse Amanda Fox VR Design / Biblioverse / Training & Embodiment ASVR

Gamifying the Biblioverse with Metaverse

Amanda Fox, Creative Director of STEAMPunks/MetaInk Publishing, MetaInk Publishing

There is a barrier between an author and readers of his/her books. The author’s journey ends, and the reader’s begins. But what if as an author/trainer, you could use gamification and augmented reality(AR) to interact and coach your readers as part of their learning journey? Attend this session with Amanda Fox to learn how the book Teachingland leverages augmented reality tools such as Metaverse to connect with readers beyond the text.

Amanda Fox, Creative Director of STEAMPunksEdu, and author of Teachingland: A Teacher’s Survival Guide to the Classroom Apolcalypse and Zom-Be A Design Thinker. Check her out on the Virtual Reality Podcast, or connect with her on twitter @AmandaFoxSTEM.

Wed 10:00 AM PST Research Didactic Activity of the Use of VR and Virtual Worlds to Teach Design Fundamentals Christian Jonathan Angel Rueda VR Design / Biblioverse / Training & Embodiment ASVR

Didactic Activity of the Use of VR and Virtual Worlds to Teach Design Fundamentals

Christian Jonathan Angel Rueda, research professor, Autonomous University of Queretaro (Universidad Autónoma de Querétaro)

Christian Jonathan Angel Rueda specializaes in didactic activity of the use of virtual reality/virtual worlds to learn the fundamentals of design. He shares the development of a course including recreating in the three-dimensional environment using the fundamentals learned in class, a demonstration of all the works developed throughout the semester using the knowledge of design foundation to show them creatively, and a final project class scenario that connected with the scenes of the students who showed their work throughout the semester.

Christian Jonathan Angel Rueda is a research professor at the Autonomous University of Queretaro in Mexico. With a PhD in educational technology, Christian has published several papers on the intersection of education, pedagogy, and three-dimensional immersive digital environments. He is also an edtech, virtual reality, and social media consultant at Eco Onis.

Thu 11:00 AM PST vCoaching Closing the Gap Between eLearning and XR Richard Van Tilborg XR eLearning / Laughter Medicine ASVR

Closing the Gap Between eLearning and XR

Richard Van Tilborg, founder, CoVince

How we can bridge the gap between eLearning and XR. Richard Van Tilborg discusses combining brain insights enabled with new technologies. Training and education cases realised with the CoVince platform: journeys which start on you mobile and continue in VR. The possibilities to earn from your creations and have a central distribution place for learning and data.

Richard Van Tilborg works with the CoVince platform, a VR platform offering training and educational programs for central distribution of learning and data. He is an author and speaker focusing on computers and education in virtual reality-based tasks for delivering feedback.

 

Thu 12:00 PM PST Research Assessment of Learning Activities in VR Evelien Ydo Technology Acceptance / Learning Assessment / Vaping Prevention ASVR
Thu 6:00 PM PST Down to Basics Copyright and Plagiarism Protections in VR Jonathan Bailey ASVR

 

Thu 8:00 PM PST Diversity Cyberbullying in VR John Williams, Brennan Hatton, Lorelle VanFossen ASVR

IM 690 Intro to AR merge cube

IM 690 Virtual Reality and Augmented Reality

A little bit of humor, before we start: Actual Reality Goggles:

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A new competitor to #vr #virtualreality in @edtech 🤦🏽‍♂️ @scsuvizlab

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Merge Cube: Intro to AR (Augmented Reality)

    1. What is Merge Cube
    2. Why do we need to know it

The Mobile Future of Augmented Reality from Qualcomm Wireless Evolution
  1. How does it work

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#mergecube instruction session w Mark Gill and Alan Srock : Tue, Oct. 22, 11 AM, Miller Center 205. @stcloudstate more info at https://blog.stcloudstate.edu/IMS/2019/10/15/merge-cube-workshop-at-SCSU. @scsualumni @scsu_involvement @scsuambassadors @scsuatwood @scsustudentgovernment @scsu_soe @scsusota @scsucose @scsu_honors @scsusopa @scsu_greek_life

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6 min video explaining how to start the cube

Mark Gill merge cube workshop of October 22, 2019:
https://minnstate.zoom.us/rec/share/_-FwEpGh_ElJR4XBtG3US4M7Ranreaa80yZI__sMnk-vRzQElwtvUlSuWY7tTT22

Creating Merge Cube objects, Mark Gill video tutorial (password in your D2L course

http://blog.stcloudstate.edu/ims/2019/10/17/mark-gill-how-to-mergecube/

More information on Merge Cube and comparison with other AR devices:

http://blog.stcloudstate.edu/ims/2019/08/08/sources-to-intro-vr/

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  1. AR with a telephone

Mark Gill explains creation of AR objects to students in an Unity workshop

#AR #AugmentedReality SCSU VizLab St. Cloud State University

Posted by InforMedia Services on Saturday, February 23, 2019

SCSU AR Library Tour:

  1. Microsoft Hololens
    SCSU SOE graduate students’ experience with Hololens:



Seeing it through Hololens:

  1. Microsoft Hololens 2

@microsoft_hololens_ #hololens2 is here. How do you #teched #edtech it for #learning and #teaching?

Posted by InforMedia Services on Wednesday, February 27, 2019

How to setup a Hololens

Advanced Hololens with Unity:

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More resources (advanced):

  1. Introduction to AR with Unity3D from Andreas Blick

I
+++++++++++
Plamen Miltenoff, Ph.D., MLIS
Professor
320-308-3072
pmiltenoff@stcloudstate.edu
http://web.stcloudstate.edu/pmiltenoff/faculty/
schedule a meeting: https://doodle.com/digitalliteracy
find my office: https://youtu.be/QAng6b_FJqs

Zotero workshop

We have openings in the upcoming Zotero workshop:

What: Zotero and comparison with similar bibliographic tools (e.g. Mendeley)
When: Tuesday, January 27, 9:30AM
Where: Zoom session: https://minnstate.zoom.us/my/zotero (9107443388)

Hands-on session for installation and introduction to using Zotero to organize your sources, in-text cite them and compile bibliography.

If you prefer F2F to online, we meet in MC 205. Here directions to MC 205: https://youtu.be/jjpLR3FnBLI

If day/time not convenient for you, please schedule a meeting: https://doodle.com/digitalliteracy

Zotero for Edublog
https://gouldguides.carleton.edu/c.php?g=146876&p=3221443

Zotero for NVivo

How to cite book chapter:

How to organize PDF in Zotero with ZotFile.com

Contact pmiltenoff@stcloudstate.edu
and/or via social media:
https://www.facebook.com/InforMediaServices/posts/2507587592685056
https://twitter.com/SCSUtechinstruc/status/1221849674895843330
https://www.instagram.com/p/B71PvMsp8p3/

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more info
https://elearningindustry.com/12-best-free-online-bibliography-and-citation-tools

 

How to add Zotero Word Plugin:
https://www.zotero.org/support/word_processor_integration

http://libguides.northwestern.edu/zotero/word

How to add Zotero to Google Docs:

http://libguides.northwestern.edu/zotero/google

 

Spring Convocation 2020: Microcredentialing

Digital Badging and Microcredentialing

short link to this blog entry: http://bit.ly/convocation2020

for backchanneling, pls join us on Zoom: https://minnstate.zoom.us/my/badge or 9107443388
if you want to review the Zoom recording, pls click here:
https://minnstate.zoom.us/rec/share/4vF1N-719m9Oc4XE0VrHApU-OKLLaaa8gyEbqfFcz07WTblhxr6U38pBGqPneM2F

Presenters: Kannan Sivaprakasam & Plamen Mittenoff

https://mnscu-my.sharepoint.com/:p:/r/personal/yg5734wd_minnstate_edu/Documents/conferences%20grants/grants/microcredentials%20grant%20Kannan/Digital%20Badges%20and%20Microcredentialing%20edit%20pm.pptx?d=w88cb0067fc90407fa89fafc9e6496882&csf=1&e=BJXpP6

1. Share your ideas and practice of badge distribution and/or microcredentialing
2. What is a digital badge/microcredentialing?
3. How to create and award D2L digital badges for your class?
4. How to motivate the students in earning digital badges?
5. How it aligns with COSE’s strategic plan 2022/Husky Compact?

What we hope to achieve
• Create a community of digital badgers
• Catalyze professional development opportunity for faculty/staff

Literature and additional information:

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At #convication2020, Dr. Kannan Sivaprakasam and Dr. Plamen Miltenoff discussed achievements from the @minnstateedu innovation grant #badges #digitalbadges and #microcredentials. For more info, pls visit http://burly/convocation2020. @scsu_soe @scsualumni @scsusopa @scsucla @scsucareer @scsumasscomm @scsustudentgovernment @scsucose @scsu_chemistry_club

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VR poultry and cows

 

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Welcome to the Mootrix. 🐮⁠ ⁠ In a bid to get more and better milk out of their cows, Russian farmers have taken to strapping specially-modified virtual reality headsets on their cows’ heads and giving them relaxing, pleasant virtual experiences.⁠ ⁠ It’s not clear whether the milk improved as a result, but the cows seemed happier while looking at a VR field than they were while faced with the grim reality that they were trapped in a crowded farm.⁠ ⁠ And if that doesn’t work, maybe the farmers could try letting the cows roam around an actual field. Tap the link in our bio to read this and more on The Byte.⁠ ⁠ ⁠ ⁠ #farming #farm #animals #animal #cows #nature #technology #tech #AI #virtualreality #VR #VRheadset #animalrights #futuresociety #Russia #farmers #agriculture #farmlife #farmer #food #sustainability #cattle #future #futurism

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https://www.cnn.com/2019/11/27/us/virtual-reality-russian-dairy-farm-cows-trnd/index.htm

USPOULTRY debuts 360° virtual reality experience at 2019 IPPE

https://www.morningagclips.com/uspoultry-debuts-360-virtual-reality-experience-at-2019-ippe/

Virtual reality beginning to take off in the poultry house

https://www.poultryworld.net/Meat/Articles/2018/8/Virtual-reality-beginning-to-take-off-in-the-poultry-house-321943E/

Are you ready for virtual reality poultry farming?

8 February 2017, at 12:00am

https://thepoultrysite.com/news/2017/02/the-next-frontier-virtual-reality-for-the-poultry-industry
++++++++
more on VR in this IMS blog
http://blog.stcloudstate.edu/ims?s=virtual+reality

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