ISTE Releases New Standards for Education Leaders
By Team ISTE6/24/2018
ISTE received input and feedback on the Education Leaders Standards from over 1,300 educators and leaders from all 50 states and 36 countries.
The characteristics of effective leaders outlined in the ISTE Standards for Education Leaders are:
- Equity and Citizenship Advocate: Leaders use technology to increase equity, inclusion and digital citizenship practices.
- Visionary Planner: Leaders engage others in establishing a vision, strategic plan and ongoing evaluation cycle for transforming learning with technology.
- Empowering Leader: Leaders create a culture where teachers and learners are empowered to use technology in innovative ways to enrich teaching and learning.
- System Designer: Leaders build teams and systems to implement, sustain and continually improve the use of technology to support learning.
- Connected Learner: Leaders model and promote continuous professional learning for themselves and others.
The ISTE Standards are a framework for rethinking education and empowering learners. ISTE began a cycle of updating the widely used standards when it released the new ISTE Standards for Students (in 2016), followed by the ISTE Standards for Educators (in 2017), culminating with the ISTE Standards for Education Leaders this year.
“As administrators, our responsibilities cover many areas, including technology, which has become a necessary component of living and work,” said Curt Mould, director of digital media, innovation and strategy at Sun Prairie Area School District in Wisconsin. “The world our students are walking into is increasingly global and diverse – and technology is often the leverage point needed to bring global and diverse ideas together. In this regard, technology can be a game-changer in our schools. We need a new plan to help operationalize our work for the long-term benefit of our students.”
more on ISTE standards in this IMS blog
more on technology and ed leaders in this IMS blog
Here are four key things to remember when assessing whether the next new company is likely to disrupt your business:
These differences are laid out in Disruptive Strategy with Clayton Christensen. Low-end disruption refers to businesses that come in at the bottom of the market and serve customers in a way that is “good enough.”
When innovative new products or services – iPhone, Tesla’s electric cars, Uber, and the like – launch and grab the attention of the press and consumers, do they qualify as disruptors in their industries? Writing in Harvard Business Review, Christensen cautions us that it takes time to determine whether an innovator’s business model will succeed.
If you are a current incumbent and want to be on the lookout for a possibly disruptive emerging business, the clarification of what disruption is certainly helps.
more on disruption in this IMS blog
ISTE Shares Results of 2016 Board Elections
By Richard Chang 12/13/16
For more information about the ISTE Board of Directors, visit ISTE’s website.
more about ISTE in this IMS blog
More on ISTE in this blog:
more on digital literacy in this blog:
more on digital citizenship
15 Tech Tool Favorites From ISTE 2016
15 Tech Tool Favorites From ISTE 2016
Google Science Journal
Google Art Project
World Wonders Project
YouTube – database of YouTube Channels by subject to help educators with discoverability
YouTube Time Machine
Build With Chrome
Google CS First
posters about Google Apps For Education
4 AR tools to build executive function and engagement
- Conduct a content audit.
- Analyze how and where you are sharing your content. Decide where you need to adjust.
- Determine your target audience and make sure you listen to them and pay attention to what they’re doing, too.
- Monitor for conversations around your brand and industry with online tools and TweetDeck.
- Pay attention to breaking news and leverage your own content appropriately.
- Join and monitor forums where people are talking about your brand. Respond when appropriate.
- Don’t be a robot. Listen to your target audience and those who are similar to your brand. Engage with them.
Teachers Report Growing Interest, Persistent Skepticism About Games
- 62% of teachers said it was their own comfort level with technology that was one of the biggest barriers to incorporating games and tech in the classroom.
teachers said they feel they are “bombarded by games,” but despite the overall belief in the engaging quality of games, there remains “skepticism about how much games are actually helping.”