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Musk’s brain-computer startup

Elon Musk’s brain-computer startup is getting ready to blow your mind

Musk reckons his brain-computer interface could one day help humans merge with AI, record their memories, or download their consciousness. Could he be right?

https://www.zdnet.com/article/elon-musks-brain-computer-startup-is-getting-ready-to-blow-your-mind/

The idea is to solve these problems with an implantable digital device that can interpret, and possibly alter, the electrical signals made by neurons in the brain.

the latest iteration of the company’s hardware: a small, circular device that attaches to the surface of the brain, gathering data from the cortex and passing it on to external computing systems for analysis.

Several different types of working brain-computer interfaces already exist, gathering data on electrical signals from the user’s brain and translating them into data that can be interpreted by machines.

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If we put computers in our brains, strange things might happen to our minds

Using a brain-computer interface can fundamentally change our grey matter, a view of ourselves and even how fast our brains can change the world.

https://www.zdnet.com/article/if-we-put-computers-in-our-brains-strange-things-might-happen-to-our-minds/

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more on AI in this IMS blog
https://blog.stcloudstate.edu/ims?s=artificial+intelligence

office in VR

https://www.lifewire.com/your-next-office-could-be-in-virtual-reality-5079457

  • The pandemic is driving interest in using virtual reality for business.
  • Facebook’s Oculus 2 VR headset will support an application called Infinite Office that allows people to work in a virtual office.
  • Advances are needed before VR can replace real-life interactions, experts say.

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more on VR in this IMS blog
https://blog.stcloudstate.edu/ims?s=vr+virtual+reality

more on XR in this IMS blog
https://blog.stcloudstate.edu/ims?s=extended+reality

more on ASVR in this IMS blog
https://blog.stcloudstate.edu/ims?s=asvr

digital twin

https://medium.com/@segkrg/the-advantages-of-a-digital-twin-virtual-reality-campus-563b77c951cc

Consider these 10things that happen on a digital twin virtual reality campus that cannot happen in a real-world, physical campus:

  1. Expand a human organ and step inside it. (Here similar video with Mark Gill in the SCSU CAVE: https://youtu.be/EGbToEeoDlA?t=74)
  2. Step into a Star Trek-style transporter and beam up to a starship to learn astronomy on a space walk.
  3. Expand the dissectible pig to the size of a school bus and space-walk through the organs and cavities as you learn about anatomy.
  4. View a wooly mammoth skeleton and then step onto a time machine and go back in time 40,000 years to walk among a herd of wooly mammoths.
  5. Travel to the Great Wall of China, stand upon it and learn the history and engineering of this structure — all in the space of one class period.
  6. Select from the world’s greatest paintings and organize an exhibit in a museum — and let every student do this in their own way.
  7. Watch a video about dinosaurs and then watch as the dinosaurs walk out of the screen and into the middle of the classroom.
  8. Learn Spanish language and culture at the Pyramid of the Moon, rather than a four-walled classroom.
  9. Learn molecular biology by expanding molecules to the size of a basketball.
  10. Gain a greater understanding of history by stepping back in time to the Roman Colosseum and touring it as a class just as it stood 2500 years ago.

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more on digital worlds in this IMS blog
https://blog.stcloudstate.edu/ims?s=virtual+worlds

AR on bottles

Introducing 8th Wall Curved Image Targets

Augment Cans, Bottles, Cups and Other Cylindrical and Conical Shapes With WebAR

https://medium.com/8th-wall/introducing-8th-wall-curved-image-targets-f7793c31201e

Like all of 8th Wall’s WebAR capabilities, projects created using Curved Image Targets work across iOS and Android devices with an estimated reach of nearly 3 billion smartphones, and can be immediately experienced with the tap of a link or by scanning a QR code.

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more on augmented reality in this IMS blog
https://blog.stcloudstate.edu/ims?s=augmented+reality

Hands-on is “goggles-on”

https://www.insidehighered.com/digital-learning/blogs/online-trending-now/hands-classes-distance-and-emerging-virtual-future

As we enter the Fourth Industrial Revolution (4IR), we must be vigilant to keep our classes relevant to the rapidly changing workplace and the emerging digital aspects of life in the 2020s.

deployment of 5G delivery to mobile computing

Certainly, 5G provides a huge upgrade in bandwidth, enabling better streaming of video and gaming. However, it is the low latency of 5G that enables the most powerful potential for distance learning. VR, AR and XR could not smoothly function in the 4G environment because of the lag in images and responses caused by a latency rate of 50 milliseconds (ms). The new 5G technologies drop that latency rate to 5 ms or less, which produces responses and images that our brains perceive as seamlessly instant.

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more on the 4IR in this IMS blog
https://blog.stcloudstate.edu/ims?s=industrial+revolution

Virtual Burning Man

https://www.linkedin.com/pulse/virtual-burning-man-kickstarts-microsofts-social-vr-efforts-scoble/

Lots of words will be typed about how it compares to the real thing. Here, let me save it for you, it doesn’t. Real life is analog, far sharper, far more interesting, and far more fun than anything you can experience in VR. Even for decades to come.

VR is more accessible than real life and, soon, the numbers of attendees will dwarf those who can attend in real life (somewhere around 70,000 attended last year). It is more interactive (and you can navigate it much faster). It is more comfortable for sure. Are these tradeoffs worth not going?

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more on virtual reality in this IMS blog
https://blog.stcloudstate.edu/ims?s=virtual+reality

VR anatomy

https://www.linkedin.com/posts/alex-harvey-81000649_vr-virtualreality-vrtraining-activity-6704872394760183808-UZ9r

That was a lot of people in the Stanford lab! Photogrammetry scans of real anatomy for VR education! Done from anywhere in the world! Scale up the models and walk through the body! Get a totally different understanding of a subject! Education is reaching a turning point! I wonder how universities and colleges are going to adapt? Will they be quick enough? Stanford just purchased x70 Oculus VR Quest we just ordered another 350 headsets for a client! Things are going to hot up!

Thanks Again It was awesome! Daniel Dyboski-Bryant Chris Madsen Brian Waterfield Oscar Molnar

#vr #virtualreality #vrtraining #360video #photogrammetry #rivr #youthinkyouknowvr #3d #education Stanford University #stanford

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more on VR in nursing in this IMS blog
https://blog.stcloudstate.edu/ims?s=virtual+reality+nursing

leadership is about making everyone better

Leadership is not about being the best. Leadership is about making everyone else better.

https://www.linkedin.com/pulse/leadership-being-best-making-everyone-else-better-brigette-hyacinth/

According to Gallup’s most recent global research only 13% of employees worldwide are engaged at work. One reason for this is, many employees feel like their boss does not respect or appreciate them. The truth is great leaders don’t talk down to their employees or make them feel inferior. They make everyone that they come in contact with, feel like they are the most important person in the room. Great leaders are in the construction not the demolition business.

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more on leadership in this blog
https://blog.stcloudstate.edu/ims?s=leadership

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