Searching for "mobile education"

Gamification: It’s Easier than You Think!

Gamification: It’s Easier than You Think!

https://desire2learn.adobeconnect.com/_a707373752/p3mhvdh5gfb/

BONUS: several cool infographics on gamification of education: http://elearninginfographics.com/tag/gamification-infographic/

this is a recording of a webinar, which took place yesterday, September 3, 2014. The presenter is Canadian. Sean Isles
https://www.google.com/?gws_rd=ssl#q=ontario+sociology+gamification+sean

Gamification versus game based education

Gamification is application of typical elements of game play to unconventional areas

Game based is learning that takes place withing a game simulated environment itself

D2L offers options for gamified education

Leveling / Gating: turn off/on content modules by weekly increments.

Bosses/Challenges – simple quiz at the end of each module (training quizzes, open to take unlimited times)

Celebration of successes – emails from intelligent agents, short funny video, etc.

Intelligent agent send an email not only to student, but to an office, where top scoring students can get a gift.

Game-based

simulator. used Unity to create the game

Shaun Iles: shaun.iles@mohawkcollege.ca and Brian Gould: brian.gould@mohawkcollege.ca

Leaderboard – Brightspace.com – Brightspace by D2L. needs to be purchased, but allows modify and customize with HTML and CSS

Badges: meaningless if the entire institution is not on board. google and mozilla badges platforms. D2L is about to roll out badges, only if the entire institution and the business recognize them. otherwise, the badges are dead upon exit from class.

make discussion interactive through upvote: http://www.reddit.com/r/upvote/

Scavenger hunt mentioned. Bluetooth info beacons used across campus to enable scavenger hunt. Across mobile devices.

Librarians and instructional designers mentioned.

His D2L home page has twitter widget and skype widget. He says the Skype widget enormously used. When will my proposal for Adobe Connect Widget will be addressed, am asking I for years?

Instructional sessions for Adobe Creative Suite and other technologies available

Instructional sessions for Adobe Creative Suite and other technologies available

Good morning all,

Please consider one-on-one and/or team sessions regarding the use of the Adobe Creative Suite as well as the use of other technologies in the educational process.

Please contact InforMedia Services (IMS), ims@stcloudstate.edu, for any questions, scheduling etc.

IMS (http://lrts.stcloudstate.edu/library/general/ims/default.asp) consists of faculty, who are willing and able to help faculty, staff and students with their academic endeavors in technology. We offer one-on-one sessions, workshops, instructional sessions and in-class technology instructions.

Follow us:

IMS blog: https://blog.stcloudstate.edu/ims/ (keyword: mobile devices)

Twitter: https://twitter.com/SCSUtechinstruc

Facebook: https://www.facebook.com/InforMediaServices?ref=hl

Pinterest: http://www.pinterest.com/scsutechnology/

Instagram: http://instagram.com/scsutechinstruct

YouTube: https://www.youtube.com/channel/UC_UMIE5r6YB8KzTF5nZJFyA

Google +: https://plus.google.com/u/0/115966710162153290760/posts/p/pub

LinkedIn: https://www.linkedin.com/in/scsuinstructionaltechnology

Since IMS does not have access to the FacultyStaffAll listserv and cannot reach all campus as the message below, please feel welcome and encouraged to forward this email to your colleagues across unions.

Have a successful new academic year.

 

 

From: SCSU Information Technology
Sent: Tuesday, August 26, 2014 8:26 AM
To: FacultyStaffAll
Subject: Adobe Creative Cloud Site License

 

We are pleased to announce that we have renewed the Adobe site license for university-owned computers on campus.  This means that the Adobe Creative Cloud Master Collection (includes Acrobat, Photoshop, InDesign, Illustrator, Dreamweaver, After Effects, Premier Pro, Fireworks, Flash, Lightroom, and more) is able to be installed on any university-owned computer at no additional cost to you.

 

Campus Use

If you would like the use of these applications, please email huskytech@stcloudstate.edu with the details of which applications you would like installed on your university-owned computer.  Because it is the first week of the semester and technicians are quite busy right now, we ask for your patience with these installations.
NOTE: Not all campus computers are capable of running these programs. A technician will work with you to make sure your computer is capable of running this software before installing.

 

Personal Use

In addition, this campus site license includes a copy of Adobe Master Collection that can be installed on a faculty or staff person’s home computer for a yearly fee of $9.75.
Link to purchase personal version:  http://stcloudstate.onthehub.com/WebStore/OfferingDetails.aspx?o=c7e8f835-08b1-e311-93fb-b8ca3a5db7a1
NOTE: Students are NOT eligible for this at-home use.  Students can purchase Adobe Creative Cloud for a monthly fee of $19.99.

 

Please contact HuskyTech at 320-308-7000 or huskytech@stcloudstate.edu with any questions!

 

Thank you,

Casey Gordon
Technology Support Services Director
Information Technology Services
MC 112C | 320-308-4711 | cjgordon@stcloudstate.edu
St. Cloud State University

Can ‘World of Warcraft’ Game Skills Help Land a Job?

Can ‘World of Warcraft’ Game Skills Help Land a Job?

http://m.us.wsj.com/articles/can-warcraft-game-skills-help-land-a-job-1407885660?mobile=y

the article lists “for-” and “against-,” but does not take a stand.

What is your opinion? Do games on resume represents better skills? Do you think listing your gaming skills on a resume will increase your change of being hired?

Please consider our other blog entries on games and gamification in education:

https://blog.stcloudstate.edu/ims/?s=gamification

Social Media: excellent mashup for video + Web form

A new start up just released a “free” option to add drawings, multiple-choice and open questions to videos published on YouTube, Vimeo etc. It is an excellent opportunity to add interactivity and combine in one your video material with feedback from your end users. It is specifically targeting the educational world.

Here is an example of having an YouTube video created by MassComm student Collette Jackson for the Library about the use of social media with added interactivity by Zaption:

http://zapt.io/tudfv84t

The company is targeting mobile devices for creation of their product.

Please let us know, if you need more information and/or support: ims@stcloudstate.edu

 

Backchannel: is it only K12 moving that direction?

backchannel — a digital conversation that runs concurrently with a face-to-face activity — provides students with an outlet to engage in conversation.

In a recent article by Edutopia:
The Backchannel: Giving Every Student a Voice in the Blended Mobile Classroom. (n.d.). Edutopia. Retrieved May 28, 2014, from http://www.edutopia.org/blog/backchannel-student-voice-blended-classroom-beth-holland

the author brings yet another argument in support of using the BYOD movement in K12 to promote usage of mobile devices and social media FOR the learning process, rather then seeking ways to shut them off.
It seems that Higher Ed is lagging behind in their paradigm shift toward Backchanneling.
What do you think must be done at SCSU to seek the usage of mobile devices and/or social media to involved students in the learning process?
Pollard, E. A. (2014). Tweeting on the Backchannel of the Jumbo-Sized Lecture Hall: Maximizing Collective Learning in a World History Survey. History Teacher, 47(3), 329-354.
http://login.libproxy.stcloudstate.edu/login?qurl=http%3a%2f%2fsearch.ebscohost.com%2flogin.aspx%3fdirect%3dtrue%26db%3dkeh%26AN%3d96310010%26site%3deds-live%26scope%3dsiteCamiel, L. D., Goldman-Levine, J. D., Kostka-Rokosz, M. D., & McCloskey, W. W. (2014). Twitter as an in-class backchannel tool in a large required pharmacy course. American Journal Of Pharmaceutical Education, (3),
http://login.libproxy.stcloudstate.edu/login?qurl=http%3a%2f%2fsearch.ebscohost.com%2flogin.aspx%3fdirect%3dtrue%26db%3dedsgao%26AN%3dedsgcl.369220588%26site%3deds-live%26scope%3dsiteAagard, H., Bowen, K., & Olesova, L. (2010). Hotseat: Opening the Backchannel in Large Lectures. EDUCAUSE Quarterly, 33(3),
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Cronin, J. J. (2011). The Classroom as a Virtual Community: An Experience with Student Backchannel Discourse. Business Education Innovation Journal, 3(2), 56-65.
http://login.libproxy.stcloudstate.edu/login?qurl=http%3a%2f%2fsearch.ebscohost.com%2flogin.aspx%3fdirect%3dtrue%26db%3dbuh%26AN%3d69910193%26site%3deds-live%26scope%3dsite

Pohl, A., Gehlen-Baum, V., & Bry, F. (2012). Enhancing the Digital Backchannel Backstage on the Basis of a Formative User Study. International Journal Of Emerging Technologies In Learning, 7(1), 33.
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Jarrett, K., & Devine, M. A. (2010). How to use backchanneling in your classroom. Education Digest, (1), 41.
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Reid, A. (2011). Social media assemblages in digital humanities: From backchannel to buzz. doi:10.1108/S2044-9968(2011)0000003019
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10 technology hallmarks for every campus

10 technology hallmarks for every campus

http://www.ecampusnews.com/technologies/technology-hallmarks-campus-099

1. High-speed wireless broadband.

According to the Center for Digital Education’s recent “2013 Yearbook: Technology Innovation in Education,” over 80 percent of education institutions surveyed said that wireless broadband was their “top priority for IT investment.”

2. 24/7 IT support.

We have 24/7 support for emergencies and much of our staff, just like at a hospital, are on call. That’s not a perk for the campus, it’s a necessity.

3. The cloud.

The cloud can also: acquire and implement the latest software and application updates; streamline enrollment and admissions processes; and turn to subscriptions that are scalable and provide options, says Edudemic.

4. Digital textbooks.

Planning for digital textbooks means not only boosting mobile device capabilities on campus, but helping faculty learn to implement digital resources into their course.

5. 21st Century PD for faculty and admin.

From offering a MOOC on classroom management online solutions, to hosting a PD session on Twitter, campus admin should offer multiple options for PD delivery, just like how faculty should offer students multiple options for learning–there’s no better way to teach something than to model it first!

6. MOOCs.

[Read: “3 pros and 3 cons of MOOCs.”]

7. Online course management system.

From sending in-class emails to checking grades, course management systems, like Blackboard, offer faculty and students a fairly intuitive way to manage courses more efficiently.

8. Big Data…

Future-proofing universities are beginning to deploy storage solutions to help manage the unstructured data in physical, virtual and cloud environments. More modern storage solutions are also open source for a high learning curve but low cost.

9…security.

precautions can range from scanning existing databases on the university’s servers to determine where personal information is located and then, depending on the database, destroy the personal information or add more digital security; as well as put cybersecurity systems through a series of penetration tests to highlight security shortcomings.

[Read: “University data breach prompts ‘top-to-bottom’ IT review.”]

10. Social media done well.

of the major ways campuses use social media well is by serving up both “cake” and “broccoli,” or balancing the content that is important and good for the school (broccoli) and the content that is fun and delicious (cake). “If you share enough cake, your audience will consume the occasional broccoli,” she advises.

Technology Week: Social Media in Teaching and Learning

https://blog.stcloudstate.edu/ims/2013/12/04/social-media-explained/
https://blog.stcloudstate.edu/ims/2013/11/17/connectivism-and-traditional-learning-theories/
Top 10 Social Media Management Tools: beyond Hootsuite and TweetDeck

Technology Instruction week: Digital Initiatives

trends in technology for educators

Campus Technology, a leading periodical in the use of technology in education, lists for consideration the 2014 technology trends for education:
http://online.qmags.com/CPT0114?sessionID=C7111775BEF0C4C4395CA1903&cid=2335187&eid=18574#pg7&mode1
  1. Mobile Platforms and Bring Your Own Device (BYOD)
  2. Adaptive Learning (personalization of online learning)
  3. Big Data (predictive analysis)
  4. Flipped Classroom
  5. Badges and Gamification (assessment and evaluation)
  6. iPADs and Other Tablets (mobile devices)
  7. Learning Management Systems (on SCSU campus – D2L)
The Journal
http://online.qmags.com/TJL1213?sessionID=636697C7BEEE44D50F47CB83E&cid=2410461&eid=18560#pg15&mode1
has a similar list:
  1. BYOD (it is a trend going up)
  2. Social Media as a Teaching and Learning Tool ( trend going up))
  3. Digital Badges (split vote, some of the experts expect to see the us of badges and gamification as soon as in 2014, some think, it will take longer time to adopt)
  4. Open Educational Resources (split vote, while the future of OER is recognized, the initial investment needed, will take time)
  5. Desktop Computers (it is a trend going down; every market shows a decline in the purchase of desktop computers)
  6. iPADs: (trend going up)
  7. ePortfolios (trend going down)
  8. Learning Management Systems, on SCSU campus – D2L (split vote). LMS is useful for flipped classroom, hybrid and online education uses CMS, but gradual consolidation stifles competition
  9. Learning Analytics, Common Core (trend going up)
  10. Game-Based Learning (split vote), but the gaming industry is still not to the point to create engaging educational games
Regarding computer operating systems (OS):
  1. Windows (trend going down)
  2. Apple / Mac OS X (split vote)
  3. iOS (iPhone, iPAD etc) (trend going up)
  4. Android (trend going up)
The materials in these two articles are consistent with other reports as reflected in our IMS blog:
https://blog.stcloudstate.edu/ims/2014/01/10/mega-trends-in-technology/
IMS offers an extensive numbers of instructional sessions on social media, D2L and other educational technologies:
https://blog.stcloudstate.edu/ims/2014/01/12/technology-instruction-sessions-for-spring-2014-on-scsu-campus-available/
Please consider registering for any of the sessions and/or request sessions customized to you classes and needs: http://lrts.stcloudstate.edu/library/general/ims/default.asp
Please email us with any other suggestions, ideas and requests regarding instructional technology and instructional design at: ims@stcloudstate.edu
Follow us:
Twitter: @scsutechinstruc #techinstruct
Blog: https://blog.stcloudstate.edu/ims
Pinterest: http://www.pinterest.com/scsutechnology/scsu-technology-instruction/
Instagram: http://instagram.com/scsutechinstruct 

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