10 Oculus Go Virtual Reality Apps to Try in the Classroom
Concerns to Consider
full shutdown of the device is somewhat tricky and can drain your battery quickly
Oculus is releasing their upcoming device, called the Quest
more on OculusGo in this IMS blog
Fortnite in this IMS blog
VR Review: Here’s How Oculus Quest Compares With Go — Apps and All
When the Oculus Go was first released, the educational apps were limited.
many more educational apps flooding the Oculus Experiences market
The Oculus Quest is mainly being marketed as an all-in-one VR gaming system, but I see much potential for classroom lessons.
The Oculus Go delivered a VR view, but the Oculus Quest provides us with interactions.
One major difference between the Quest and the Go is the lack of motion sickness with the new device.
The 6 degrees of freedom (6DoF) provides mobility for the student to walk forward, backward, left, right, jump up and squat down. In other words, they can move around just like they would in real life.
The affordable starting price of $399 for 64 GB is comparable to other classroom devices, such as Chromebooks, laptops and iPads.
between the Quest and the Go is the high cost of the apps. By contrast, the majority of my Oculus Go apps were free.
more on Oculus in this IMS blog
Here’s one thing Google and Microsoft agree on (and they’re right)
Virtual reality, like the new Facebook Oculus and HTC Vive, completely immerse you inside a computer generated world. It’s like being inside a 360-degree video game, or movie, or computer-generated simulation.
according to a report in The Information today, Google’s long-term bet is on augmented reality. The company is making not one but several follow-ups to Glass, and has a project called “Tango” that aims to outfit smartphones with computerized “eyes” that can map a 3D space.
More on augmented reality in this IMS blog
THE OCULUS RIFT REVIEW: The future is finally here, and it’s beautiful
lengthy and detailed articles how to entertain with the new Oculus
Virtual Reality Whiz Palmer Luckey: Future Will Be ‘More Boring Than We Think’
Rabey, Lisa. [Lita-L] Internet Of Things. 2016. E-mail.
A month or so ago, I asked on ALA Think Tank if anyone was using IoT in their libraries, and if so: what, how, when, where; details man, details! Other than someone asking me what the IoT is (https://en.wikipedia.org/wiki/Internet_of_Things), I got crickets.
Yesterday Jason Griffey wrote, “How libraries can save the internet of things from the web’s centralized fate” (https://boingboing.net/2016/03/28/how-libraries-can-save-the-int.html) and this got me wondering again: Is anyone doing something in library land with IoT?
More on wearables in this IMS blog:
More on virtual reality in this IMS blog:
Facebook’s Oculus virtual-reality division: Let’s not go crazy with the hype
The VR industry is at the beginning of what could be the next major technology trend, with the potential to change the way people live, work and communicate.
The competition narrows down between Microsoft HoloLens, Facebook Oculus and Google Glass. Each of them bets on different possibilities, which wearable bring.
Also available as podcast: https://itunes.apple.com/us/podcast/apm-marketplace-tech/id73330855
Pls consider our related IMS blog entries:
7 Best VR Education Apps
Lauren Barack June 19 2018 Visit Mars, swim with sea otters and trek to Mt. Everest’s Base Camp
Victory VR is known for its science curriculum which is aligned with the Next Generation Science Standards.
The BBC Earth: Life in VR app works on Google Daydream devices, like the new Lenovo Mirage Solo
Google Expeditions Android and iOS app is a virtual field trip that uses a Google Cardboard viewer.
Unimersiv is in the business of educational experiences — works on both Samsung Gear VR and the Oculus Rift, and takes viewers underwater to explore the Titanic and to one of our closest planets through the “Mars: Curiosity Rover,” app
Discovery VR app. The app works on nearly every single VR platform: Google Daydream, Samsung Gear VR, HTC Vive, Oculus Rift and Google Cardboard viewers using both iOS and Android devices.
Merge Cube is a $15 foam block
The Apollo 11 VR app. work with HTC Vive, Oculus Rift and PlayStation VR, and also Oculus Go
Sites in VR is a free Android and iOS app that provides a 1700 virtual reality views of significant landmarks around the world.
Contact us if you need for your class to view the information above with:
more on VR in this IMS blog