Searching for "open source"

age for the first smart phone

https://www.kqed.org/mindshift/49742/deciding-at-what-age-to-give-a-kid-a-smartphone

Nov 21, 2017, Claire McInerny

We hear that smartphones can be addictive, that screen time can hurt learning, but can’t these minicomputers also teach kids about responsibility and put educational apps at their tiny fingertips?

safety

Common Sense Media, a nonprofit focused on kids and technology, says rather than considering the age of a child, focus on maturity. Some questions to consider are:

  • Are they responsible with their belongings?
  • Will they follow rules around phone use?
  • Would having easy access to friends benefit them for social reasons?
  • And do kids need to be in touch for safety reasons? If so, will an old-fashioned flip phone (like the one Sydney never charged) do the trick?

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https://www.digitaltrends.com/mobile/right-age-for-smartphone-child/ 2016

While Pew Research from 2015 puts adult smartphone ownership in the U.S. at 72 percent, there’s some debate about smartphone ownership among children. The average age for a child to get their first smartphone is currently 10.3 years according to the recent Influence Central report, Kids & Tech: The Evolution of Today’s Digital Natives.

An average of 65 percent of children aged between 8 and 11 have their own smartphone in the U.K. according to a survey by Internet Matters. That survey also found that the majority of parents would like a minimum age for smartphone ownership in the U.K. to be set at age 10.

However, some kids are using smartphones from a very young age. One study by the American Academy of Pediatrics that focused on children in an urban, low-income, minority community suggested that almost all children (96.6 percent) use mobile devices and that 75 percent have their own mobile device by the age of four.

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peer reviewed

Lauricella, A., Wartella, E., & Rideout, V. (2015). Young children’s screen time: The complex role of parent and child factors. Journal of Applied Developmental Psychology36, 11–17. https://doi.org/10.1016/j.appdev.2014.12.001

Wood, E., Petkovski, M., De Pasquale, D., Gottardo, A., Evans, M., & Savage, R. (2016). Parent Scaffolding of Young Children When Engaged with Mobile Technology. Frontiers in Psychology. Retrieved from http://discovery.ucl.ac.uk/10024286/1/Wood_Parent_Scaffolding_Young_Children.pdf

Rikuya Hosokawa, & Toshiki Katsura. (2018). Association between mobile technology use and child adjustment in early elementary school age. PLoS ONE, 13(7), e0199959. https://doi.org/10.1371/journal.pone.0199959

Percentage of moms whose children used device by age 2.(THE DATA PAGE)(Statistical data). (2011). Editor & Publisher, 144(10).

PERCENTAGE OF MOMS WHOSE CHILDREN USED DEVICE BY AGE 2

                          Gen Y moms   Gen X moms

Laptop                        34%          29%
Cell Phone                    34%          26%
Smart Phone                   33%          20%
Digital Camera                30%          18%
iPod                          34%          13%
Videogame System              13%           8%
Hand-held gaming device       13%          10%

Source: Frank N. Magid & Associates, Inc./Metacafe

E moms blogher and parenting 8 2, jkc from Elisa Camahort Page

 

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more about the use of mobile devices in the classroom in this IMS blog entry
https://blog.stcloudstate.edu/ims/2017/04/03/use-of-laptops-in-the-classroom/

difference between EU and US school systems

DIFFERENCES BETWEEN EUROPEAN AND AMERICAN HIGHER EDUCATION

 | Published in Interesting Facts | Written by Patricia May

Differences between European and American Higher Education

What are some of the major differences between schooling in Europe vs the US?

https://www.quora.com/What-are-some-of-the-major-differences-between-schooling-in-Europe-vs-the-US

School Systems in Europe and America
http://www.moltke.de/inhalt/seite/school-systems-europe-and-america

Differences between German and American high schools
http://toridykes.com/blog/2014/6/20/schoolsystemdifferences#.XMxnkZNKhTY

Compare U.S., European Bachelor’s Degree Programs

Undergraduate programs in the U.S. are typically four years long, while many European programs last three years.

Kelly Mae Ross, Staff WriterAug. 11, 2017, at 7:00 a.m. https://www.usnews.com/education/best-global-universities/articles/2017-08-11/how-bachelors-degree-programs-in-the-us-and-europe-differ

European Universities vs. American Universities: We Win
http://www.thecollegesolution.com/european-universities-vs-american-universities-we-win/

Schools and class in Europe and America
The secret to a sound American education? Have rich parents
https://www.economist.com/democracy-in-america/2010/03/29/schools-and-class-in-europe-and-america

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West, M. (2012). Global lessons for improving U.S. Education: international comparisons of student achievement illustrate the gains possible for students in the United States and offer insights on how to achieve them. Issues in Science and Technology, 28(3), 37–44. https://mnpals-scs.primo.exlibrisgroup.com/discovery/fulldisplay?docid=gale_ofa287392223&context=PC&vid=01MNPALS_SCS:SCS&search_scope=MyInst_and_CI&tab=Everything&lang=en

Launched in 2000 as a project of the OECD, the PISA is administered every three years to nationally representative samples of students in each OECD country and in a growing number of partner countries and subnational units such as Shanghai. The 74 education systems that participated in the latest PISA study, conducted during 2009, represented more than 85% of the global economy and included virtually all of the United States’ major trading partners, making it a particularly useful source of information on U.S. students’ relative standing.

The United States’ historical advantage in terms of educational attainment has long since eroded, however. U.S. high-school graduation rates peaked in 1970 at roughly 80% and have declined slightly since, a trend often masked in official statistics by the growing number of students receiving alternative credentials, such as a General Educational Development (GED) certificate.

in many respects the U.S. higher education system remains the envy of the world. Despite recent concerns about rapidly increasing costs, declining degree completion rates, and the quality of instruction available to undergraduate students, U.S. universities continue to dominate world rankings of research productivity. The 2011 Academic Rankings of World Universities, an annual publication of the Shanghai Jiao Tong University, placed eight U.S. universities within the global top 10, 17 within the top 20, and 151 within the top 500. A 2008 RAND study commissioned by the U.S. Department of Defense found that 63% of the world’s most highly cited academic papers in science and technology were produced by researchers based in the United States. Moreover, the United States remains the top destination for graduate students studying outside of their own countries, attracting 19% of all foreign students in 2008. This rate is nine percentage points higher than the rate of the closest U.S. competitor, the United Kingdom.

Abel, H. (1959). Polytechnische Bildung und Berufserziehung in internationaler Sicht. International Review of Education / Internationale Zeitschrift für Erziehungswissenschaft / Revue Internationale de l’Education, 5(4), 369–382. https://doi.org/10.1007/BF01417254

https://mnpals-scs.primo.exlibrisgroup.com/discovery/fulldisplay?docid=jstor_archive_43441316&context=PC&vid=01MNPALS_SCS:SCS&search_scope=MyInst_and_CI&tab=Everything&lang=en

Peterson, P., Woessmann, L., Hanushek, E., & Lastra-Anadon, C. (2011). Are U.S students ready to compete? The latest on each state’s international standing.(feature). Education Next, 11(4), 50–59.

https://mnpals-scs.primo.exlibrisgroup.com/discovery/fulldisplay?docid=gale_ofa267524305&context=PC&vid=01MNPALS_SCS:SCS&search_scope=MyInst_and_CI&tab=Everything&lang=en

Student Proficiency on NAEP

At one time it was left to teachers and administrators to decide exactiy what level of math proficiency should be expected of students. But, increasingly, states, and the federal government itself, have established proficiency levels that students are asked to reach. A national proficiency standard was set by the board that governs the National Assessment of Educational Progress (NAEP), which is administered by the U.S. Department of Education and generally known as the nation’s report card.

a crosswalk between NAEP and PISA. The crosswalk is made possible by the fact that representative (but separate) samples of the high-school graduating Class of 2011 took the NAEP and PISA math and reading examinations. NAEP tests were taken in 2007 when the Class of 2011 was in 8th grade and PISA tested 15-year-olds in 2009, most of whom are members of the Class of 2011. Given that NAEP identified 32 percent of U.S. 8th-grade students as proficient in math, the PISA equivalent is estimated by calculating the minimum score reached by the top-performing 32 percent of U.S. students participating in the 2009 PISA test. (See methodological sidebar for further details.)

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CAO perspectives: The role of general education objectives in career and technical programs in the United States and Europe
by Schanker, Jennifer Ballard, Ed.D., National-Louis University, 2011, 162; 3459884
https://pqdtopen.proquest.com/doc/875963371.html?FMT=ABS
Factors Related to Student Achievement in Mathematics and Comparison of the U.S. with Other Countries: A Study Based on TIMSS 2007 Report
by Patnam, Venkata Subbaiah, Ph.D., George Mason University, 2013, 232; 3591696
https://pqdtopen.proquest.com/doc/1434876028.html?FMT=ABS
An analysis of international student achievement test outcomes and the competitiveness of nations
by Meyer, David D., Ed.D., Northwest Nazarene University, 2015, 119; 3719078

Alternative Credentials

Alternative Credentials: How Can Higher Education Organizations Leverage Open Badges?

By Stefanie Panke for AACE Review, 

https://www.aace.org/review/alternative-credentials-how-can-higher-education-organizations-leverage-open-badges/

Badges are a mechanism to award ‘micro-credits’ online. They are awarded by an organization for an individual user, and can be either internal to a website or online community, or use open standards and shared repositories.

In open online learning settings, badges are used to provide incentives for individuals to use our resources and to participate in discussion threads.

The IBM skills gateway is an example of how open badges can be leveraged to document professional development. EDUCAUSE microcredentialing program offers 108 digital badges in five categories (community service, expertise development, presentation and facilitation, leadership development, awards).

Open Badge Initiative and “Digital Badges for Lifelong Learning” became the theme of the fourth Digital Meaning & Learning competition, in which over 30 innovative badge systems and 10 research studies received over $5 million in funding between 2012 and 2013.

Standardization is the key to creating transferability and recognition across contexts

In 2018, the new Open Badges 2.0 standard was released under the stewardship of IMS Global Learning Consortium.

badges awarded for participation are valued less meaningful than skill-based badges. For skill-based badges, evidence of mastery must be associated with the badge along with the evaluation criteria. Having a clear purpose, ensuring transferability, and specifying learning objectives were noted by the interviewees as the top priorities when implementing badge offerings in higher education contexts.

Sheryl Grant is a senior researcher on user experience at OpenWorks Group, a company that focuses on supporting educational web applications and mobile tools, including credentialing services. Prior to her current position, Dr. Grant was Director of Alternative Credentialing and Badge Research at HASTAC. She was part of the team that organized the ‘Badges for Lifelong Learning Competition’.

advice o offer for the design and implementation of digital badges. She stressed that badge systems need to be designed in a participatory manner together with the target audience who is supposed to receive them. This will allow for fair, realistic and transparent criteria. Another crucial aspect is the assessment portion: Who will make verify that the badge credentials are issued correctly? While badges can offer additional motivation, they can also diminish motivation and create a ‘race to the bottom’ if they are obtained too easily. Specifically, Dr. Grant advised to use badges to reward exceptional activities, and acknowledge students who want to go above and beyond. She also gave guidelines on when to avoid issuing badges, i.e., activities that are already graded and activities that are required.

All current UNC badging pilots used the platform cred.ly for issuing badges. An alternative is the Mozilla Open Badge backpack follow-up Badgr. The European platform Badgecraft is another repository with a fairly broad user base. The badge wiki project offers a comprehensive list with implementation details for each platform: Badge Platforms (Badge Wiki). (23 platforms)

Designing Effective Digital Badges (https://www.amazon.com/Designing-Effective-Digital-Badges-Applications/dp/1138306134) is a hands-on guide to the principles, implementation, and assessment of digital badging systems. Informed by the fundamental concepts and research-based characteristics of effective badge design, this book uses real-world examples to convey the advantages and challenges of badging and showcases its application across a variety of contexts.

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more on microcred in this IMS blog
https://blog.stcloudstate.edu/ims?s=microcredentialing

Digital Literacy Initiatives

When Bringing Your Own Device Isn’t Enough: Identifying What Digital Literacy Initiatives Really Need

Authors: Published:  Columns:

https://er.educause.edu/blogs/2019/4/when-bringing-your-own-device-isnt-enough-identifying-what-digital-literacy-initiatives-really-need

Device ownership alone doesn’t make people digitally literate; rather, digital literacy is about how and why they use devices to achieve particular goals and outcomes.

According to the 2018 EDUCAUSE Center for Analysis and Research (ECAR) Study of Undergraduate Students and Information Technology, 95% of undergraduate students own a smartphone and 91% own a laptop. This near-ubiquitous ownership of these devices might suggest that digital literacy is mainstream, but just because students own digital devices does not mean that they’ve developed digital literacy.

Definitions of digital literacy can include the ability to use and access digital devices, but studies from the past decade tend to deepen this definition. A commonly cited definition from Colin Lankshear and Michele Knobel asserts that digital literacy is “shorthand for the myriad social practices and conceptions of engaging in meaning making mediated by texts that are produced, received, distributed, exchanged etc., via digital codification.”

More recently, scholars including Jennifer Sparrow have suggested even adopting the term digital fluency instead of literacy in order to capture how students may need the “ability to leverage technology to create new knowledge, new challenges, and new problems and to complement these with critical thinking, complex problem solving, and social intelligence to solve the new challenges.”

Digital Familiarity Implies Intrinsic Knowledge

two-thirds of faculty think that students are prepared to use software applications, but students themselves express discomfort with applying these tools for learning.

instructional designers are key players who could take a more visible role in higher education to support educators in bringing explicit instruction on digital literacy engagement into their classes. University staff in instructional design and educational/faculty development spaces consult with instructors, lead workshops, and develop support documentation on a regular basis. People in these roles could be more empowered to have conversations with the instructors they support around building in particular lessons

Douglas Belshaw can be a source of inspiration for understanding how his essential elements of digital literacy may contribute to the development of students’ digital fluencies. In particular, some practices may include:

  1. Integrating the use of different applications and platforms so that students obtain practice in navigating these spaces, learning how to locate relevant and reliable information. For example, guiding students to specific databases that provide articles, books, etc., for your discipline may improve information and digital literacy. This is critical because most students default to Google search and Wikipedia, which may not be where you want them to explore topics.
  2. Developing student’s ability to curate content and how to follow academic integrity guidelines for citations and references.
  3. Establishing the norms and purpose for effective communication in a digital academic space.

 

 

 

2019 Educause Horizon Report

2019 Horizon Report

Tuesday, April 23, 2019 https://library.educause.edu/resources/2019/4/2019-horizon-report

https://library.educause.edu/-/media/files/library/2019/4/2019horizonreport.pdf

p. 8 Modularized and Disaggregated Degrees

Only 2% of institutions have deployed digital microcredentials (including badging) institution-wide, but 29% are expanding or planning their use. —EDUCAUSE Strategic Technologies, 2019

p. 15 Increasing Demand for Digital Learning Experience and Instructional Design Expertise

A driving factor for mobile learning is the ownership of mobile devices, particularly the smartphone. In 2018, the Pew Research Center reported that 59% of adults globally own a smartphone, and research from the EDUCAUSE Center for Analysis and Research indicated that 95% of undergraduate students own smartphones. As mobile device ownership and usage have increased, mobile learning is no longer just focused on asynchronous interaction, content creation, and reference. More emphasis is emerging on content that is responsive instead of adaptive and on creating microlearning experiences that can sync across multiple devices and give learners the flexibility to learn on the device of their choice

p. 25 Mixed Reality

p. 36 Fail or Scale: AR and MR –
In 2016, the Horizon Expert Panel determined that augmented reality and virtual reality were two to three years from widespread adoption. By 2018, the notion of mixed reality was, at four to five years from adoption, even further out.

p. 38 Bryan Alexander: Gaming and Gamification (Fail or Scale)

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more on the Horizon reports in this IMS blog
https://blog.stcloudstate.edu/ims?s=horizon+report

Huawei funded by Chinese Military

CIA Offers Proof Huawei Has Been Funded By China’s Military And Intelligence

Zak Doffman Cybersecurity

https://www.forbes.com/sites/zakdoffman/2019/04/20/cia-offers-proof-huawei-has-been-funded-by-chinas-military-and-intelligence/#4043c72b7208

the Times reported that such evidence exists, it has just not been openly published.

Joy Tan, Huawei’s chief global communicator, told methat “the assumption that the Chinese government can potentially interfere in Huawei’s business operation is completely not true. Huawei is a private company. The Chinese government does not have any ownership or any interference in our business operations.”

The CIA has now directly refuted this.

Tan insisted that “China does not have any law to force any company or business to install a back door. Premier Li Keqiang said that openly several weeks ago, the Chinese government would never do that, make any company spy.”

According to the Times source, “only the most senior U.K. officials are believed to have seen the intelligence, which the CIA awarded a strong but not cast-iron classification of certainty.” But the newspaper also reports a separate U.S. course as saying that there is a view within the U.S. intelligence community that “the Chinese ministry of state security — its principal security and espionage organization — had approved government funding for Huawei.”

SCSU students invited for VR experience

The SCSU VIzLab , InforMedia Services, and the SCSU Marriage and Family Program are conducting a pilot study to explore possible applications of Virtual Reality technology.

We are currently seeking student volunteer participants.

They will be asked to take part in a short virtual reality experience, about 10 minutes long, followed by a brief survey.

The goal of this experience is to help determine the effectiveness of current VR technology and 360° video as a potential resource for the university.

There are available times on the 23rd, 25th, and 30th of April, and 2nd of May. 
The experience will be held in ISELF 118 (first floor), the lounge just off the lobby (pls see map).
As this data is just exploratory in nature, we are limiting the survey to 30 participants, so signup is required here:https://doodle.com/poll/d5iee9ixitxdv4cv

Please announce in your classes about this opportunity, and encourage interested students to contact:
Christine Waisner (cmwaisner@stcloudstate.edu),
Mark Gill (mcgill@stcloudstate.edu), or
Plamen Miltenoff (pmiltenoff@stcloudstate.edu) to schedule a time, or for more information.

Mindfulness in curriculum

Mindfulness And Meditation Will Now Be Part Of The Curriculum In 370 Schools In England
March 29, 2019

Read More: https://www.trueactivist.com/mindfulness-and-meditation-will-now-be-part-of-the-curriculum-in-370-schools-in-england-t1/?utm_source=TA&utm_medium=Organic&utm_campaign=TA-t1-MindfulnessMeditation-TAfb&fbclid=IwAR3lYe82p_jpiH3rjkr9ENgyN5BQhaAeXgblvXZkxpPLjhgszJQ1X76fs18

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NYT Feb 4, 2019

a news release announcing the program.The initiative comes months after a survey commissioned by the National Health Service found that one in eight children in England between the ages of 5 and 19 suffered from at least one mental disorder at the time of their assessment in 2017.

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https://www.mindful.org/why-schools-in-england-are-teaching-mindfulness/

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MISP (Mindfulness in Schools Project)
https://mindfulnessinschools.org/teach-dot-b/dot-b-curriculum/

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https://www.mindfulschools.org/training/mindful-educator-essentials/

hire without college degree

Google, Apple ditch college degree requirements

Aug 20, 2018, https://www.axios.com/google-apple-college-degree-hiring-a290bca8-65a7-4de2-8fa9-d93b4c30457a.html

More than a dozen companies, including Google, Apple and IBM, are no longer requiring applicants to have college degrees, CNBC reports.

 

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more on microcredentialing in this IMS blog
https://blog.stcloudstate.edu/ims?s=microcredentialing

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