Like the circle-bound symmetry of Leonardo Da Vinci’s Vitruvian Man, the meat and bones of the human race are the same in 2018 as they were in 1490. And yet, we are different.
Michael Patrick Lynch, writer and professor of philosophy at the University of Connecticut. “The digital revolution is more like the revolution brought on by the written word. Just as the written word allowed us to time-travel — to record our thoughts for others, including ourselves, to read in the future — so the internet has allowed for a kind of tele-transportation , breaking down barriers of space and physical limitation and connecting us across the globe in ways we now take for granted, as we do the written word.”
In the book Self-Tracking, authors Gina Neff, a sociology professor at Oxford University, and Dawn Nafus, a research scientist at Intel, describe this phenomenon as a shuffling between physical signs and observed recordings: “The data becomes a ‘prosthetic of feeling,’Advocates of this “prosthetic of feeling” argue that self-tracking can train people to recognize their own body signals, tuning the senses to allow for a greater grasp of biological rhythms.but what if the body-as-data is exploited by the state, or by an insurance company that can predict when you’ll get diabetes, or a data analytics firm that can use it to help sway elections? The Chinese government is going so far as to plan a social credit score for its citizens by 2020, giving each of the country’s 1.3 billion residents a reputation number based on economic and social status. What is particularly subtle about all this is that, like a scientific épistémè, our way of thinking is perhaps unconsciously guided by the configurations of knowledge these new technologies allow. We don’t question it.
Facebook goads us to remember past moments on a daily basis, the stacked boxes of tape in Beckett’s play replaced with stacks of servers in remote data centers in northern Sweden.“There is reasonable evidence that [the internet] has reduced our internal memory ability,” says Phil Reed, a professor of psychology at Swansea University.
Moderate tech use correlated with positive mental health, according to a paper published in Psychological Science by Andrew Przybylski of Oxford and Netta Weinstein at Cardiff University, who surveyed 120,000 British 15-year-olds.Again, the crucial question is one of control. If our way of thinking is changed by our intimacy with these technologies, then is this process being directed by individuals, or the ledgers of private companies, or governments keen on surveilling their citizens? If we conceive of these systems as extensions of our own brains, what happens if they collapse?
Brain-machine interfaces (BMI) are coming in leaps and bounds, with companies like Neuralink and CTRL-Labs in the United States exploring both surgical and noninvasive processes that allow computers to be controlled directly by signals from the brain. It’s a field that involves fundamentally changing the relationship between our minds, bodies, and machines.Kevin Warwick, emeritus professor at Coventry University and a pioneer in implant technology
Communication technology has tapped into a very human need to be liked and appreciated.
Why should any of this matter to designers, manufacturers, and users of technology? A narrow view of why we communicate inevitably limits the sorts of communication technologies we build. Interestingly, many of the things we do with technology are byproducts of what they were originally designed for (e.g. the internet emerged as the result of a US Defence project researching possibilities for network packets). Once we drop our preconceived ideas that transmitting information is their only purpose – an assumption that carries with it a shortsighted vision – the possibilities of what we could create are endless.
There is a difference between understanding the words a speaker has said, and understanding the speaker – understanding the “why” as well as the “what”.
“I think we ought to read only the kind of books that wound or stab us. If the book we’re reading doesn’t wake us up with a blow to the head, what are we reading for? So that it will make us happy?… Good Lord, we would be happy precisely if we had not books…”
Iris Murdoch on Storytelling, Why Art Is Essential for Democracy, and the Key to Good Writing
“A good society contains many different artists doing many different things. A bad society coerces artists because it knows that they can reveal all kinds of truths.”
BY MARIA POPOVA
“Storytelling is a tool for knowing who we are and what we want.” Ursula K. Le Guin
philosopher and novelist Iris Murdoch (July 15, 1919–February 8, 1999) — one of the most lucid and luminous minds of the twentieth century — explored in a long, deep, immensely insightful 1977 conversation with the British broadcaster and philosopher Bryan McGee, which aired on McGee’s television series Men of Ideas.
There is always more bad art around than good art, and more people like bad art than like good art.
James Baldwin wielded the double-edged sword of the artist’s duty to society, Murdoch insists on this largeness: The artist’s duty is to art, to truth-telling in his own medium, the writer’s duty is to produce the best literary work of which he is capable, and he must find out how this can be done.
Microcredentials, or short-form online learning programs, is the latest buzzword that higher education providers are latching onto. They come with diminutive names such as Micromasters (by several universities working with edX) and nanodegrees (by Udacity). But they have the potential to shake up graduate education, potentially reducing demand for longer, more-traditional professional programs. At the core of the trend is the idea that professionals will go “back to school” repeatedly over their lifetimes, rather than carving out years at a time for an MBA or technical degree.
Credential Engine, a nonprofit funded by the Lumina Foundation, Microsoft and JPMorgan Chase, today launched its Credential Registry, a digital platform where institutions can upload degrees and credentials so prospective students can search for and compare credentials side-by-side.
Udacity won a trademark for Nanodegree last year. And in April, the nonprofit edX, founded by MIT and Harvard University to deliver online courses by a consortium of colleges, applied for a trademark on the word MicroMasters. And MicroDegree? Yep, that’s trademarked too, by yet another company.
colleges and universities that seek to meet corporate needs must move beyond monolithic programs and think in terms of competencies, unbundling curriculum, modularizing and “microlearning.” Many institutions are already pioneering efforts in this direction, from the certificate- and badge-oriented University of Learning Store (led by the Universities of Wisconsin, California, Washington and others) to Harvard Business School’s HBX, and the new “iCert” that we developed at Northeastern University. These types of shorter-form, competency-oriented programs can better fit corporate demands for targeted and applied learning.
Technology is a branch of moral philosophy, not of science
The process of making technology is design
Design is a branch of moral philosophy, not of a science
System design reflects the designer’s values and the cultural content
Byzantine history professor Bulgarian – all that is 200 years old is politics, not history
Access, privacy, equity, values for the prof organization ARLD.
This is how bad design makes it out into the world, not due to mailcioius intent, but whith nbo intent at all
Our expertise, our service ethic, and our values remain our greatest strengths. But for us to have the impat we seek into the lives of our users, we must encode our services and our values in to the software
Design interprets the world to crate useful objects. Ethical design closes the loop, imaging how those object will affect the world.
A good science fiction story should be able to predict not the automobile, ut the traffics jam. Frederic Pohl
Victor Papanek The designer’s social and moral judgement must be brought into play long before she begins to design.
We need to fear the consequences of our work more than we love the cleverness of our ideas Mike Monteiro
Qual and quan data – lirarainas love data, usage, ILL, course reserves, data – QQLM.
IDEO – the goal of design research isn’t to collect data, I tis to synthesize information and provide insight and guidance that leads to action.
Google Analytics: the trade off. besides privacy concners. sometimes data and analytics is the only thing we can see.
Frank CHimero – remove a person;s humanity and she is just a curiosity, a pinpoint on a map, a line in a list, an entry in a dbase. a person turns into a granular but of information.
by designing for yourself or your team, you are potentially building discrimination right into your product Erica Hall.
what is relevance. the relevance of the ranking algorithm. for whom (what patron). crummy searches.
reckless associsations – made by humans or computers – can do very real harm especially when they appear in supposedly neutral environments.
Donna Lanclos and Andrew Asher Ethonography should be core to the business of the library.
technology as information ecology. co-evolve. prepare to start asking questions to see the effect of our design choices.
ethnography of library: touch point tours – a student to give a tour to the librarians or draw a map of the library , give a sense what spaces they use, what is important. ethnographish
Q from the audience: if instructors warn against Google and Wikipedia and steer students to library and dbases, how do you now warn about the perils of the dbases bias? A: put fires down, and systematically, try to build into existing initiatives: bi-annual magazine, as many places as can
digital humanities is born f the encounter between traditional humanities and computational methods.
p. 5. From Humanism to Humanities
While the foundations of of humanistic inquiry and the liberal arts can be traced back in the west to the medieval trivium and quadrivium, the modern and human sciences are rooted in the Renaissance shift from a medieval, church dominated, theocratic world view to be human centered one period the gradual transformation of early humanism into the disciplines that make up the humanities today Was profoundly shaped by the editorial practices involved in the recovery of the corpus of works from classical antiquity
P. 6. The shift from humanism to the institution only sanctioned disciplinary practices and protocols that we associate with the humanities today is best described as a gradual process of subdivision and specialization.
P. 7. Text-based disciplines in studies (classics, literature, philosophy, the history of ideas) make up, from the very start, the core of both the humanities and the great books curricular instituted in the 1920s and 1930s.
P. 10. Transmedia modes of argumentation
In the 21st-century, we communicate in media significantly more varied, extensible, and multiplicative then linear text. From scalable databases to information visualizations, from video lectures to multi-user virtual platforms serious content and rigorous argumentation take shape across multiple platforms in media. The best digital humanities pedagogy and research projects train students both in “reading “and “writing “this emergent rhetoric and in understanding how the reshape and three model humanistic knowledge. This means developing critically informed literacy expensive enough to include graphic design visual narrative time based media, and the development of interfaces (Rather then the rote acceptance of them as off-the-shelf products).
P. 11. The visual becomes ever more fundamental to the digital humanities, in ways that compliment, enhance, and sometimes are in pension with the textual.
There is no either/or, no simple interchangeability between language and the visual, no strict sub ordination of the one to the other. Words are themselves visual but other kinds of visual constructs do different things. The question is how to use each to its best effect into device meaningful interpret wing links, to use Theodor Nelson’s ludic neologism.
P. 11. The suite of expressive forms now encompasses the use of sound, motion graphics, animation, screen capture, video, audio, and the appropriation and into remix sink of code it underlines game engines. This expanded range of communicative tools requires those who are engaged in digital humanities world to familiarize themselves with issues, discussions, and debates in design fields, especially communication and interaction design. Like their print predecessors, form at the convention center screen environments can become naturalized all too quickly, with the results that the thinking that informed they were designed goes unperceived.
For digital humanists, design is a creative practice harnessing cultural, social, economic, and technological constraints in order to bring systems and objects into the world. Design in dialogue with research is simply a picnic, but when used to pose in frame questions about knowledge, design becomes an intellectual method. Digital humanities is a production based in Denver in which theoretical issues get tested in the design of implementations and implementations or loci after your radical reflection and elaboration.
Did you thaw humanists have much to learn from communication and media design about how to juxtapose and integrate words and images create hire he is of reading, Forge pathways of understanding, deployed grades in templates to best effect, and develop navigational schemata that guide in produce meaningful interactions.
P. 15. The field of digital digital humanities me see the emergence of polymaths who can “ do it all” : Who can research, write, shoot, edit, code, model, design, network, and dialogue with users. But there is also ample room for specialization and, particularly, for collaboration.
P. 16. Computational activities in digital humanities.
The foundational layer, computation, relies on principles that are, on the surface, at odds with humanistic methods.
P. 17. The second level involves processing in a way that conform to computational capacities, and this were explored in the first generation of digital scholarship and stylometrics, concordance development, and indexing.
Duration, analysis, editing, modeling.
Duration, analysis, editing, and modeling comprise fundamental activities at the core of digital humanities. Involving archives, collections, repositories, and other aggregations of materials, duration is the selection and organization of materials in an interpretive framework, argument, or exhibit.
P. 18. Analysis refers to the processing of text or data: statistical and quantitative methods of analysis have brought close readings of texts (stylometrics and genre analysis, correlation, comparisons of versions for alter attribution or usage patterns ) into dialogue with distant reading (The crunching cuff large quantities of information across the corpus of textual data or its metadata).
Edit think has been revived with the advent of digital media and the web and to continue to be an integral activity in textual as well as time based formats.
P. 18. Model link highlights the notion of content models- shapes of argument expressed in information structures in their design he digital project is always an expression of assumptions about knowledge: usually domain specific knowledge given an explicit form by the model in which it is designed.
P. 19. Each of these areas of activity- cure ration, analysis, editing, and modeling is supported by the basic building blocks of digital activity. But they also depend upon networks and infrastructure that are cultural and institutional as well as technical. Servers, software, and systems administration are key elements of any project design.
P. 30. Digital media are not more “evolved” have them print media nor are books obsolete; but the multiplicity of media in the very processes of mediation entry mediation in the formation of cultural knowledge and humanistic inquiry required close attention. Tug link between distant and clothes, macro and micro, and surface in depth becomes the norm. Here, we focus on the importance of visualization to the digital humanities before moving on to other, though often related, genre and methods such as Locative investigation, thick mapping, animated archives, database documentaries, platform studies, and emerging practices like cultural analytics, data mining and humanities gaming.
P. 35. Fluid texture out what he refers to the mutability of texts in the variants and versions Whether these are produced through Authorial changes, anything, transcription, translation, or print production
Cultural Analytics, aggregation, and data mining.
The field of cultural Analytics has emerged over the past few years, utilizing tools of high-end computational analysis and data visualization today sect large-scale coach data sets. Cultural Analytic does Not analyze cultural artifacts, but operates on the level of digital models of this materials in aggregate. Again, the point is not to pit “close” hermeneutic reading against “distant” data mapping, but rather to appreciate the synergistic possibilities and tensions that exist between a hyper localized, deep analysis and a microcosmic view
Data mining is a term that covers a host of picnics for analyzing digital material by “parameterizing” some feature of information and extract in it. This means that any element of a file or collection of files that can be given explicit specifications, or parameters, can be extracted from those files for analysis.
Understanding the rehtoric of graphics is another essential skill, therefore, in working at a skill where individual objects are lost in the mass of processed information and data. To date, much humanities data mining has merely involved counting. Much more sophisticated statistical methods and use of probability will be needed for humanists to absorb the lessons of the social sciences into their methods
P. 42. Visualization and data design
Currently, visualization in the humanities uses techniques drawn largely from the social sciences, Business applications, and the natural sciences, all of which require self-conscious criticality in their adoption. Such visual displays including graphs and charts, may present themselves is subjective or even unmediated views of reality, rather then is rhetorical constructs.
Warwick, C., Terras, M., & Nyhan, J. (2012). Digital humanities in practice . London: Facet Publishing in association with UCL Centre for Digital Humanities.
Session 2: The Digital Age: The Impact and Future Possibilities Offered by Data and Technology
Thank you for registering to participate in the second Reimagining Minnesota State forum. The Forums have been designed to spark not only individual reflection but what we hope can serve as catalysts for discussions in a variety of venues. The Forum will be recorded and available for viewing on the Reimagining website.
Below are the directions whether you are attending in person or by live stream.
Catherine Haslag: Is there any research to show students retention in an online class vs a face-to-face course?
the challenge is not collecting, but integrating, using data.
silos = cylinder of excellence.
technology innovation around advising. iPASS resources.
adaptive learning systems – how students advance through the learning process.
games and simulations Bryan Mark Gill. voice recognition,
next 3 to 5 years AR. by 2023 40% with AR and VR
AI around the controversial. Chatbot and Voice assistants.
Unizin: 13 founding members to develop platform, Canvas, instructional services, data for predictive analytic, consistent data standard among institutions,
University innovation Alliance. Analytics as the linchpin for students’ success. graduation rates increase. racial gap graduation. Georgia State.
digital ethics. Mark Gill and Susana Nuccetelli. digital ethics: Susana Nuccetelli brought her students from the Philosophy Dept to Mark Gill’s SCSu Vizlab so we can discuss ethics and AI, last semester. email@example.com
assistant vice president for student success and prevention Morgan State U
the importance of training in technology adoption
Dr. Peter Smith, Orkand Endowed Chair and Professor of Innovative Practices in Higher Education at University of Maryland University College
social disruption, national security issue,
Allan Taft Candadian researcher, 700 hours / year learning something. 14 h/w.
learners deserve recognition
free range learning.
how do we get a value on people from a different background? knowledge discrimination. we value it on where they learned it. then how you learned it and what you can do with it. talent and capacity not recognized.
we, the campus, don’t control the forces for a very first time. MIT undergrad curricula is free, what will happen. dynamics at work here. declining student numbers, legislation unhappy. technology had made college more expensive, not less. doing the right thing, leads to more disruption. local will be better, if done well. workplace can become a place for learning.
learning is a social activity. distance learning: being on the farthest raw of 300 Princeton lecture. there is a tool and there is people; has to have people at the heart.
what will work not only for MN, but for each of the campuses, the personalization.
staying still is death.
what is the role of faculty in the vendor and discussions about technology. a heat map shows that IT people were testing the vendor web site most, faculty and student much less.