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phones in the classroom

3 Tips for Managing Phone Use in Class

Setting cell phone expectations early is key to accessing the learning potential of these devices and minimizing the distraction factor.
Liz Kolb September 11, 2017

https://www.edutopia.org/article/3-tips-managing-phone-use-class
Ten is now the average age when children receive their first cell phones
Build a digital citizenship curriculum that includes mobile device use.

Ask your students questions such as:

  • What do you like to do on your cell phone and why? (If they don’t have one, what would they like to do?)
  • What are the most popular apps and websites you use?
  • What do you think are inappropriate ways that cell phones have been used?
  • What is poor cell phone etiquette? Why?
  • How can cell phones help you learn?
  • How can cell phones distract from your learning?
  • How do you feel about your cell phone and the activities you do on your phone?
  • What should teachers know about your cell phone use that you worry we do not understand?
  • Do you know how to use your cell phone to gather information, to collaborate on academic projects, to evaluate websites?
  • How can we work together to create a positive mobile mental health?

Using a Stoplight Management Approach

Post a red button on the classroom door: the cell phone parking lot.

Post a yellow button on the classroom door: Students know their cell phones should be on silent (vibrate) and placed face down in the upper right-hand corner of their desk. They will be using them in class, but not the whole time.

Post a green button on the classroom door: Students know they should have their phones turned on (either silenced or set on vibrate) and placed face up in ready position to use throughout the class.

Establishing a Class Contract

Ask your students to help you develop social norms for what is and is not appropriate cell phone use during green and yellow button times. Should they be allowed to go on their social media networks during class? Why or why not?

Ask them to brainstorm consequences and write them into a class contract.

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more on the use of smart phones in the classroom in this IMS blog
http://blog.stcloudstate.edu/ims?s=phone+classroom

use of laptops phones in the classroom

Why I’m Asking You Not to Use Laptops

against:

By Jack Grove Twitter: @jgro_the  April 4, 2017

Using laptops in class harms academic performance, study warns. Researchers say students who use computers score half a grade lower than those who write notes

https://www.timeshighereducation.com/news/using-laptops-in-class-harms-academic-performance-study-warns

findings, published in the journal Economics of Education Review in a paper, based on an analysis of the grades of about 5,600 students at a private US liberal arts college, found that using a laptop appeared to harm the grades of male and low-performing students most significantly.

While the authors were unable to definitively say why laptop use caused a “significant negative effect in grades”, the authors believe that classroom “cyber-slacking” plays a major role in lower achievement, with wi-fi-enabled computers providing numerous distractions for students.

April 07, 2006

A Law Professor Bans Laptops From the Classroom

http://www.chronicle.com/article/A-Law-Professor-Bans-Laptops/29048

by

Classroom Confrontation Over Student’s Laptop Use Leads to Professor’s Arrest

June 02, 2006

The Fight for Classroom Attention: Professor vs. Laptop

Some instructors ban computers or shut off Internet access, bringing complaints from students http://www.chronicle.com/article/The-Fight-for-Classroom/19431

Classroom Confrontation Over Student’s Laptop Use Leads to Professor’s Arrest

http://www.chronicle.com/blogs/ticker/classroom-confrontation-over-students-laptop-use-leads-to-professors-arrest/31832

by Anne Curzahttp://www.chronicle.com/blogs/linguafranca/2014/08/25/why-im-asking-you-not-to-use-laptops/

Laptop multitasking hinders classroom learning for both users and nearby peers

http://www.sciencedirect.com/science/article/pii/S0360131512002254

March 13, 2017

The Distracted Classroom

http://www.chronicle.com/article/The-Distracted-Classroom/239446

Welcome, Freshmen. Look at Me When I Talk to You.

http://www.chronicle.com/article/Welcome-Freshmen-Look-at-Me/237751

October 28, 2015

Memorization, Cheating, and Technology. What can we do to stem the increased use of phones and laptops to cheat on exams in class?

http://www.chronicle.com/article/Memorization-Cheating-and/233926

for

by

Best Practices for Laptops in the Classroom

http://www.chronicle.com/blogs/profhacker/best-practices-for-laptops-in-the-classroom/39064

September 11, 2016

No, Banning Laptops Is Not the Answer. And it’s just as pointless to condemn any ban on electronic devices in the classroom

http://www.chronicle.com/article/No-Banning-Laptops-Is-Not-the/237752

by

Don’t Ban Laptops in the Classroom

http://www.chronicle.com/blogs/conversation/2014/09/23/dont-ban-laptops-in-the-classroom/

Use of Laptops in the Classroom: Research and Best Practices. Tomorrow’s Teaching and Learning

https://tomprof.stanford.edu/posting/1157

By

On Not Banning Laptops in the Classroom

http://techist.mcclurken.org/learning/on-not-banning-laptops-in-the-classroom/

neutral / observation

F January 26, 2001

Colleges Differ on Costs and Benefits of ‘Ubiquitous’ Computing

http://www.chronicle.com/article/Colleges-Differ-on-Costs-and/17848

“Bring Your Own Device” Policies?

http://www.chronicle.com/blogs/profhacker/bring-your-own-device-policies/42732

June 13, 2014, 2:40 pm By Robert Talbert

Three issues with the case for banning laptops

http://www.chronicle.com/blognetwork/castingoutnines/2014/06/13/three-issues-with-the-case-for-banning-laptops/

3 Tips for Managing Phone Use in Class

Setting cell phone expectations early is key to accessing the learning potential of these devices and minimizing the distraction factor.

https://www.edutopia.org/article/3-tips-managing-phone-use-class

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more on mobile learning in this IMS blog
http://blog.stcloudstate.edu/ims?s=mobile+learning

Google in the classroom

How Has Google Affected The Way Students Learn?

con?:with the advent of personal assistants like Siri and Google Now that aim to serve up information before you even know you need it, you don’t even need to type the questions.

pro: Whenever new technology emerges — including newspapers and television — discussions about how it will threaten our brainpower always crops up, Harvard psychology professor Steven Pinker wrote in a 2010 op-ed in The New York Times. Instead of making us stupid, he wrote, the Internet and technology “are the only things that will keep us smart.”

Pro and conDaphne Bavelier, a professor at the University of Geneva, wrote in 2011 that we may have lost the ability for oral memorization valued by the Greeks when writing was invented, but we gained additional skills of reading and text analysis.

conDaphne Bavelier, a professor at the University of Geneva, wrote in 2011 that we may have lost the ability for oral memorization valued by the Greeks when writing was invented, but we gained additional skills of reading and text analysis.

con: A 2008 study commissioned by the British Library found that young people go through information online very quickly without evaluating it for accuracy.

pro or con?: A 2011 study in the journal Science showed that when people know they have future access to information, they tend to have a better memory of how and where to find the information — instead of recalling the information itself.

pro: The bright side lies in a 2009 study conducted by Gary Small, the director of University of California Los Angeles’ Longevity Center, that explored brain activity when older adults used search engines. He found that among older people who have experience using the Internet, their brains are two times more active than those who don’t when conducting Internet searches.

the Internet holds great potential for education — but curriculum must change accordingly. Since content is so readily available, teachers should not merely dole out information and instead focus on cultivating critical thinking

make questions “Google-proof.”

“Design it so that Google is crucial to creating a response rather than finding one,” he writes in his company’s blog. “If students can Google answers — stumble on (what) you want them to remember in a few clicks — there’s a problem with the instructional design.”

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more on use of laptop and phones in the classroom in this IMS blog
http://blog.stcloudstate.edu/ims/2017/04/03/use-of-laptops-in-the-classroom/

managing phone use in class

3 Tips for Managing Phone Use in Class

Setting cell phone expectations early is key to accessing the learning potential of these devices and minimizing the distraction factor.
https://www.edutopia.org/article/3-tips-managing-phone-use-class
Ten is now the average age when children receive their first cell phones
develop a positive mobile mental health in the first weeks of school by discussing their ideas on cell phone use, setting up a stoplight management system, and establishing a class contract
Build a digital citizenship curriculum that includes mobile device use.

Ask your students questions such as:

  • What do you like to do on your cell phone and why? (If they don’t have one, what would they like to do?)
  • What are the most popular apps and websites you use?
  • What do you think are inappropriate ways that cell phones have been used?
  • What is poor cell phone etiquette? Why?
  • How can cell phones help you learn?
  • How can cell phones distract from your learning?
  • How do you feel about your cell phone and the activities you do on your phone?
  • What should teachers know about your cell phone use that you worry we do not understand?
  • Do you know how to use your cell phone to gather information, to collaborate on academic projects, to evaluate websites?
  • How can we work together to create a positive mobile mental health?

Using a Stoplight Management Approach

Post a red button on the classroom door:  the cell phone parking lot.
Post a yellow button on the classroom door
Post a green button on the classroom door

Establishing a Class Contract: Ask them to brainstorm consequences and write them into a class contract.

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more on the use of BYOD in this IMS blog
http://blog.stcloudstate.edu/ims/2017/04/03/use-of-laptops-in-the-classroom/

Active Learning Classrooms

Join us next Tuesday, November 10th from 12:00 PM to 1:00 PM, for a special SIG Series webinar: Tales from the National Forum on Active Learning Classrooms

The WSU Learning Spaces Team attended the National Forum on Active Learning Classrooms at the University of Minnesota – Twin Cities this summer and learned a lot. With topics ranging from picking whiteboards to better integrating classroom design into your campus strategic planning efforts, the conference was a treasure trove of good practices, pictures of cool new classrooms, links to useful information, and pro tips. Join us as we share what we learned at this amazing gathering. If you didn’t get a chance to go, this session will be a great opportunity to zoom in on the highlights. If you went, we would love to compare notes!

Ken Graetz, Tom Hill, Stephanie Stango, Dave Burman, and Eric Wright are all part of the Winona State University Learning Spaces Team and members of the Teaching, Learning, and Technology Services unit of Information Technology Services. They attended the National Forum as a team this summer and were able to cover almost all of the sessions. Each brings a unique perspective to the discussion, from under-the-hood classroom systems design and configuration to instructional design and pedagogical strategies.

Register for the webinar at http://www.eventbrite.com/o/minnesota-online-quality-initiative-7290950883. Please forward this on to anyone on your campus who might be interested.

Link to the Virtual Room:

https://moqi.zoom.us/j/672493176

Or join by phone:

+1 646 568 7788 (US Toll) or +1 415 762 9988 (US Toll)

Meeting ID: 672 493 176

FlexSpace. flexspace.org

CCUMC Leadership in Media and Academic Technology. http://www.ccumc.org

EduCause learning space rating system.
http://www.educause.edu/eli/initiatives/learning-space-rating-system

McGill Principles for Designing of Teaching and Learning Spaces has rubric

most useful technology in an ALC appears to be the whiteboard.

Whiteboards are also very glitchy. Projecting my tablet or laptop is just as effective–with less glitches

evidence that students are reluctant to engage in active learning.

the U has done work, but the “Canadians have the process”

the support faculty gets from technicians: two week in the beginning of the semester in a new classroom.

what is the most important goal of your college education and therefore of this course: a. inquiring information b. learning how to sue information and knowledge in  anew situation c. developing skills to continue learning after college

  1. creativity
  2. computer skills
  3. GPA cutoff above 3.0
  4. problem solving skills
  5. teamwork skills
  6. verbal communication
  7. written communication skills

GigaPan.com  instructor will have students use in classes to identify problems engaging in a virtual field trip. student engagement

design thinking

wikispaces as GOogle docs, MS Word 16, work collaboratively

not group, but team. team work very important

take what we learned in ALCs to traditional large lecture halls

blending the formal with the informal (including outdoors)

connecting ALCs together across distance

thinking about gear (raised floors, smart kapp boards) http://smartkapp.com/

How BYOD Programs Can Fuel Inquiry Learning | Four Smart Ways to Use Cell Phones in Class. Backchanneling.

How BYOD Programs Can Fuel Inquiry Learning. Backchanneling.

http://blogs.kqed.org/mindshift/2014/01/how-byod-programs-can-fuel-inquiry-learning/

creating a learner profile, a set of criteria the school district wanted students to learn while in school. That profile includes: seek knowledge and understanding; think critically and solve problems; listen, communicate, and interact effectively; exhibit strong personal qualities; and engage and compete in a global environment. The profile helps guide all approaches to learning in the district.

Kids already know how to use their devices, but they don’t know how to learn with their devices,” Clark said in an edWeb webinar. It’s the teacher’s role to help them discover how to connect to content, one another and learning with a device that they may have only used for texting and Facebook previously. “It’s about the kids being empowered in the classroom to make decisions about the ways that they are learning,”

Four Smart Ways to Use Cell Phones in Class

http://blogs.kqed.org/mindshift/2012/11/four-smart-ways-to-use-cell-phones-in-class/

IN-CLASS POLLING/QUIZZING.

IN-CLASS BACK-CHANNELINGBackchanneling refers to the use of networks & social media to maintain an online, real-time conversation alongside spoken remarks.

IN-CLASS READINGS AND HANDOUTS. Smartphones can also be used productively in the classroom as eReaders for books and handouts. You can place all student handouts into DropBox folders (see “Dropbox A Multi-Tool for Educators”).

ORGANIZING RESEARCH. 

Using Google Docs for backchanneling with students:

http://www.educatorstechnology.com/2014/04/this-is-how-to-use-google-docs-to.html

10 ways to employ backchanneling in  classroom instruction.

  1. Poll students on a particular classroom event or on a decision regarding their learning
  2. Crowdsource feedback on learning activities and use this input to inform your future instructional strategies.
  3. Backchanneling empowers students voice and make them feel they are real participants in the knowledge building taking place in the class.
  4. Conduct informat assessments .
  5. Assess students prior knowledge about a given topic.
  6. Brainstorm ideas for a writing project.
  7. Encourage students to ask questions about anything they did not understand.
  8. Hold synchronous discussions of video content shared in class
  9. Organize real time discussions in class.
  10. Backchanneling is a good way to engage introverts and shy students in classroom conversations.

Classroom Response System CRS or clickers: questions to vendors

Good evening,

We are pleased to inform you that your classroom response system is chosen as final candidate for campus-wide adoption/support at St. Cloud State University. Should you be interested in pursuing this opportunity, we invite you to respond to the attached list of questions and to prepare a brief presentation for members of the selection committee and interested faculty/staff.

The deadline for responding to the questions is 12:00 pm (CST), Tuesday, April 9. This deadline will allow us to review the responses in time for the vendor presentations on Thursday, April 11, 11AM-1PM. The presentations will be held virtually via Adobe Connect: http://media4.stcloudstate.edu/scsu. Please let us know, if you need to test and familiarize yourself with the presentation platform.

The presentation should be no more than 10 minutes long, followed by 10 minutes for follow-up questions. We suggest that you focus on the highlights of your system, presuming a moderately knowledgeable audience. We may follow up via email or telephone call prior to making our final selection.

Thank you and looking forward to hearing from you soon.

Classroom Response System Taskforce:
Dr. Anthony Hansen
Dr. Michael Rentz
Dr. Joseph Melcher
Dr. Andrew Anda
Dr. Tracy Ore
Dr. Jack McKenna
Dr. Plamen Miltenoff

 

Questions to vendor
1. Is your system proprietary as far as the handheld device and the operating system software?
2. Describe the scalability of your system, from small classes (20-30) to large auditorium classes. (500+).
3. Is your system receiver/transmitter based, wi-fi based, or other?
4. What is the usual process for students to register a “CRS”(or other device) for a course? List all of the possible ways a student could register their device. Could a campus offer this service rather than through your system? If so, how?
5. Once a “CRS” is purchased  can it be used for as long as the student is enrolled in classes? Could “CRS” purchases be made available through the campus bookstore? Once a student purchases a “clicker” are they able to transfer ownership when finished with it?
6. Will your operating software integrate with other standard database formats? If so, list which ones.
7. Describe the support levels you provide. If you offer maintenance agreements, describe what is covered.
8. What is your company’s history in providing this type of technology? Provide a list of higher education clients.
9. What measures does your company take to insure student data privacy? Is your system in compliance with FERPA and the Minnesota Data Practices Act? (https://www.revisor.leg.state.mn.us/statutes/?id=13&view=chapter)
10. What personal data does your company collect on students and for what purpose? Is it shared or sold to others? How is it protected?
11. Do any of your business partners collect personal information about students that use your technology?
12. With what formats can test/quiz questions be imported/exported?
13. List compatible operating systems (e.g., Windows, Macintosh, Palm, Android)?
14. What are the total costs to students including device costs and periodic or one-time operation costs
15. Describe your costs to the institution.
16. Describe how your software integrates with PowerPoint or other presentation systems.
17. State your level of integration with Desire2Learn (D2L)?

Does the integration require a server or other additional equipment the campus must purchase?

18. How does your company address disability accommodation for your product?
19. Does your software limit the number of answers per question in tests or quizzes? If so, what is the max question limit?
20. Does your software provide for integrating multimedia files? If so, list the file format types supported.
21. What has been your historic schedule for software releases and what pricing mechanism do you make available to your clients for upgrading?
22. Describe your “CRS”(s).
23. If applicable, what is the average life span of a battery in your device and what battery type does it take?
24. Does your system automatically save upon shutdown?
25. What is your company’s projection/vision for this technology in the near and far term.
26. Does any of your software/apps require administrator permission to install?
27. If your system is radio frequency based, what frequency spectrum does it operate in? If the system operate in the 2.4-2.5 ghz. spectrum, have you tested to insure that smart phones, wireless tablet’s and laptops and 2.4 ghz. wireless phones do not affect your system? If so, what are the results of those tests?
28. What impact to the wireless network does the solution have?
29. Can the audience response system be used spontaneously for polling?
30. Can quiz questions and response distributions be imported and exported from and to plaintext or a portable format? (motivated by assessment & accreditation requirements).
31. Is there a requirement that a portion of the course grade be based on the audience response system?

 

 

 

—————-

Plamen Miltenoff, Ph.D., MLIS

Professor

204-J James W. Miller Center

Learning Resources and Technology Services

720 Fourth Avenue South

St. Cloud, MN 56301-4498

320-308-3072

pmiltenoff@stcloudstate.edu

http://web.stcloudstate.edu/pmiltenoff/faculty/

“I am not strange, I am just not normal.” Salvador Dali

 

challenges ed leaders technology

The Greatest Challenge Facing School Leaders in a Digital World

By Scott McLeod     Oct 29, 2017

https://www.edsurge.com/news/2017-10-29-the-greatest-challenge-facing-school-leaders-in-a-digital-world

the Center for the Advanced Study of Tech­nology Leadership in Education – CASTLE

Vision

If a school’s reputation and pride are built on decades or centuries of “this is how we’ve always done things here,” resistance from staff, parents, and alumni to significant changes may be fierce. In such institutions, heads of school may have to steer carefully between deeply ingrained habits and the need to modernize the information tools with which students and faculty work

Too often, when navigating faculty or parental resistance, school leaders and technology staff make reassurances that things will not have to change much in the classroom or that slow baby steps are OK. Unfortunately, this results in a different problem, which is that schools have now invested significant money, time, and energy into digital technologies but are using them sparingly and seeing little impact. In such schools, replicative uses of technology are quite common, but transformative uses that leverage the unique affordances of technology are quite rare.

many schools fail to proceed further because they don’t have a collective vision of what more transformative uses of technology might look like, nor do they have a shared understanding of and commitment to what it will take to get to such a place. As a result, faculty instruction and the learning experiences of students change little or not at all.

These schools have taken the time to involve all stakeholders—including students—in substantive conversations about what digital tools will allow them to do differently compared with previous analog practices. Their visions promote the potential of computing devices to facilitate all of those elements we now think of as essential 21st-century capacities: confidence, curiosity, enthusiasm, passion, critical thinking, problem-solving, and self-direction. Technology doesn’t simply support traditional teaching—it transforms it for deeper thinking and gives students more agency over their own learning.

Fear

Another prevalent issue preventing technology change in schools is fear—fear of change, of the unknown, of letting go of what we know best, of being learners again. But it’s also a fear of letting kids have wide access to the Internet with the possibility of cyberbullying, access to inappropriate material, and exposure to online predators or even excessive advertising. Fears, of course, need to be surfaced and addressed.

The fear drives some schools to ban cellphones, disallow students and faculty from using Facebook, and lock down Internet filters so tightly that useful websites are inaccessible. They prohibit the use of Twitter and YouTube, and they block blogs. Some educators see these types of responses as principled stands against the shortcomings and hassles of digital technologies. Others see them as rejections of the dehumanization of the education process by soulless machines. Often, however, it’s just schools clinging to the past and elevating what is comfortable or familiar over the potential of technology to help them better deliver on their school missions.

Heads of school don’t have to be skilled users themselves to be effective technology leaders, but they do have to exercise appropriate oversight and convey the message—repeatedly—that frequent, meaningful technology use in school is both important and expected. Nostalgia aside, there is no foreseeable future in which the primacy of printed text is not superseded by electronic text and multimedia. When nearly all information is digital or online, multi-modal and multi­media, accessed by mobile devices that fit in our pockets, the question should not be whether schools prepare students for a digital learning landscape, but rather how.

Control

Many educators aren’t necessarily afraid of technology, but they are so accustomed to heavily teacher-directed classrooms that they are leery about giving up control—and can’t see the value in doing so.

Although most of us recognize that mobile computers connected to the Internet may be the most powerful learning devices yet invented—and that youth are learning in powerful ways at home with these technologies—allowing students to have greater autonomy and ownership of the learning process can still seem daunting and questionable.

The “beyond” is particularly important. When we give students some voice in and choice about what and how they learn, we honor basic human needs for autonomy, we enhance students’ interest and engagement, and we truly actualize our missions of preparing lifelong learners.

The goal of instructional transformation is to empower students, not to disempower teachers. While instructor unfamiliarity with digital technologies, inquiry- or problem-based teaching techniques, or deeper learning strategies may result in some initial discomfort, these challenges can be overcome with robust support.

Support

A few workshops here and there rarely result in large-scale changes in implementation.

teacher-driven “unconferences” or “edcamps,” at which educators propose and facilitate discussion topics, can be powerful mechanisms for fostering professional dialogue and learning. Similarly, some schools offer voluntary “Tech Tuesdays” or “appy hours” to foster digital learning among interested faculty.

In addition to existing IT support, technology integration staff, or librarians/media specialists, some schools have student technology teams that are on call for assistance when needed.

A few middle schools and high schools go even further and assign teachers their own individual student technology mentors. These student-teacher pairings last all school year and comprise the first line of support for educators’ technology questions.

As teachers, heads of school, counselors, coaches, and librarians, we all now have the ability to participate in ongoing, virtual, global communities of practice.

Whether formal or informal, the focus of technology-related professional learning should be on student learning, not on the tools or devices. Independent school educators should always ask, “Technology for the purpose of what?” when considering the inclusion of digital technologies into learning activities. Technology never should be implemented just for technology’s sake.

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more on digital literacy for EDAD in this IMS blog
http://blog.stcloudstate.edu/ims?s=digital+literacy+edad

SOE workshop gamificaiton

School of Education workshop on gaming and gamification

shortlink: http://bit.ly/soegaming

Outline:
The Gamification of the educations process is not a new concept. The advent of educational technologies, however, makes the idea timely and pertinent. In short 60 min, we will introduce the concept of gamification of the educational process and discuss real-live examples.

Learning Outcomes:

  • at the end of the session, participants will have an idea about gaming and gamification in education and will be able to discriminate between those two power concepts in education
  • at the end of this session, participants will be able search and select VIdeo 360 movies for their class lessons
  • at the end of the session, participants will be able to understand the difference between VR, AR and MR.

if you are interested in setting up a makerspace and/or similar gaming space at your school, please contact me after this workshop for more information.

  1. Gaming in education
    Minecraft.edu
    http://blog.stcloudstate.edu/ims/2017/10/26/pedagogically-sound-minecraft-examples/
    Simcity.com

http://www.onlinecolleges.net/50-great-sites-for-serious-educational-games/

https://www.learn4good.com/games/for-high-school-students.htm

  1. Gamification in education
    1. How would you define gamification of the educational process?
    2. Gaming and Gamification in academic and library settings (paper)
      Short URL: http://scsu.mn/1F008Re
      Gamification takes game elements (such as points, badges, leaderboards, competition, achievements) and applies them to a non-game setting. It has the potential to turn routine, mundane tasks into refreshing, motivating experiences (What is GBL (Game-Based Learning)?, n.d.).
      Gamification is defined as the process of applying game mechanics and game thinking to the real world to solve problems and engage users (Phetteplace & Felker, 2014, p. 19; Becker, 2013, p. 199; Kapp, 2012). Gamification requires three sets of principles: 1. Empowered Learners, 2. Problem Solving, 3. Understanding (Gee, 2005).
    3. Apply gamification tactics to existing learning task
      split in groups and develop a plan to gamify existing learning task
    4. gamification with and without technology
      https://www.thespruce.com/board-games-for-college-kids-3570593
  2. Video 360 in the classroom (proposed book chapter)
    1. the importance of Video 360
      p. 46 Virtual Reality
      http://blog.stcloudstate.edu/ims/2017/08/30/nmc-horizon-report-2017-k12/
      p. 47 Google is bringing VR to UK kids
      http://www.wired.co.uk/article/google-digital-skills-vr-pledge
      Video 360 movies for education:
      http://virtualrealityforeducation.com/google-cardboard-vr-videos/science-vr-apps/
      Watch this movie on the big screen:

      from the web page above, choose a movie or click on this lin
      k:
      https://youtu.be/nOHM8gnin8Y (to watch a black hole in video 360)
      Open the link on your phone and insert the phone in Google Cardboard. Watch the video using Google Cardboard. 
    2. Discuss the difference between in your experience watching the movie on the big screen and using Google Cardboard. What are the advantages of using goggles, such as Google Cardboard?
      Enter your findings here:
      https://docs.google.com/document/d/1Nz42T6CaYsx8qVl9ee_IC25EyqS0A8aZcQdX2F6RMjg/edit?usp=sharing
  3. VR, AR, MR and Video 360.
    1. discuss your ideas to apply VR/AR/MR and Video 360 in real life and your profession
      https://docs.google.com/document/d/1Cq6zDXJ9xkN7h81RpiLkdflbAuX8y_my2VrbO3mZ5mM/edit?usp=sharing
  4. Creating your own games:
    http://blog.stcloudstate.edu/ims/2018/02/19/unity/

 

ECAR Study of Undergraduate Students and Information Technology, 2017

ECAR Study of Undergraduate Students and Information Technology, 2017

  • Students would like their instructors to use more technology in their classes.Technologies that provide students with something (e.g., lecture capture, early-alert systems, LMS, search tools) are more desired than those that require students to give something (e.g., social media, use of their own devices, in-class polling tools). We speculate that sound pedagogy and technology use tied to specific learning outcomes and goals may improve the desirability of the latter.
  • Students reported that faculty are banning or discouraging the use of laptops, tablets, and (especially) smartphones more often than in previous years. Some students reported using their devices (especially their smartphones) for nonclass activities, which might explain the instructor policies they are experiencing. However, they also reported using their devices for productive classroom activities (e.g., taking notes, researching additional sources of information, and instructor-directed activities).

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more on ECAR studies in this IMS blog
http://blog.stcloudstate.edu/ims?s=ecar

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