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VR session for teachers

the room setup is very much the same as Mark Gill’s work on networking #virtualreality gogglesin 2020:

learning spaces has been a huge topic in the last decade, with the U leading in the field.
Now we are witnessing the emergence of a subfield: learning spaces for immersive collaborations:
https://blog.stcloudstate.edu/ims?s=learning+spaces

Ancient Greek pedagogues


Artwork for GMoL S2E12 Greeks with Donald Clark
GREAT MINDS ON LEARNINGGMoL S2E12 Greeks with Donald Clark
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https://greatmindsonlearning.libsyn.com/

At the very origin of our ideas of about learning, as well so much else that defines our culture, lies the extraordinary flowering of thought and discovery centred on Athens from the fifth to the second century BC. This episode takes us back to the very earliest group of thinkers this series will cover, the ancient Greeks.
  • 1:02 – Introducing the Greeks
  • 11:36 – Socrates  (c. 470–399 BC)
  • 23:34 -Plato (428/427 or 424/423 – 348/347 BC)
  • 34:06 – Aristotle (384–322 BC)
  • 47:25 – Pythagoras (c. 570 – c. 495 BC)
  • 53:57 – Euclid (c. 325 – c. 270 BC)
  • 57:46 – Archimedes (c. 287 – c. 212 BC)
  • 1:05:41 – Summing Up
  • Socrates bit.ly/2FQz0hH
  • Plato bit.ly/386Cd96
  • Aristotle bit.ly/2tdGUzi
  • Pythagoras, Euclid, Archimedes bit.ly/38hEL46

Learning in Metaverse

https://www.edsurge.com/news/2022-04-29-can-the-metaverse-improve-learning-new-research-finds-some-promise

new study co-authored by Richard Mayer,

The study took place with about 100 middle school students taking a brief “virtual field trip” to learn about climate science. Some students experienced the field trip while wearing a VR headset, while others watched the same material in standard video on a computer screen.

“higher ratings of presence, interest, and enjoyment,”

The paper noted an obvious logistical benefit to virtual field trips over getting on a bus for an in-person outing. “Virtual field trips make it possible to experience things that are too expensive, dangerous, or impossible in the real world,” it says. The experiment did not address the difference in educational value between a real-world field trip and a virtual one.

for programs like nursing, pharmacy and medicine, VR seems promising for teaching some skills, as a piece of a broader curriculum that includes in-person hands-on learning as well.

asynchronous reality

https://andreasfender.com/

My (his) main research interests are augmented and virtual reality (AR/VR) as well as camera networks. This includes building novel 3D user interfaces (e.g., using projection mapping or VR headsets) that adapt the layout of spatial UI elements based on implicit user input (e.g., gaze data) and building toolkits for room-scale interfaces. More recently, I also investigate different realities afforded by the combination of VR devices and camera networks.

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