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mondopad

Portland State’s Story: Our Immersive Multimedia Collaboration Experience

InFocus Touchscreens Completes Portland State University Collaborative Space

 

top ten places study abroad

Top 10 Places U.S. Students Study Abroad

Discover the countries that hosted the most U.S. students in 2015-2016.

Kelly Mae Ross, Reporter |Dec. 5, 2016, at 9:00 a.m.

https://www.usnews.com/education/best-global-universities/articles/2016-12-05/map-see-the-10-top-places-us-students-study-abroad

2015-2016 did so in Europe, according to data from the Institute of International Education.

study abroad

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additional information at CETL web page: https://www.stcloudstate.edu/teaching/events/trtl.aspx
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first IMS podcast on Technology in Education

Welcome to our Technology in Education weekly sessions (vodcasts)

archived session here: https://blog.stcloudstate.edu/ims/view-podcasts/

Every week, we will be presenting you in a short 5 min session with topics of your interest.

We will be providing you with information and giving you the podium to share your solutions.

This information will be broadcasted and archived via multiple channels:

The SCSU MediaSpaceOn the Facebook IMS pageTwitter (#IMSvodcast) |  YouTube

You can participate during the live session via
Adobe Connect
https://webmeeting.minnstate.edu/scsuteched,
Facebook and Twitter

Here is a Google form, where you can share your topics requests,  issues and solutions.

ims technology in education podcast form-t13oah

  • Adobe connect
  • Mediaspace:

  • Youtube (subscribe)

  • Facebook live (subscribe / like)

rethinking digital literacy

Rethinking Digital Literacy to Serve Library Staff and Users
facilitated by Paul Signorelli

4-week eCourse
Beginning Monday, May 14, 2018

What is digital literacy? Do you know how you can foster digital literacy through formal and informal learning opportunities for your library staff and users?

Supporting digital literacy still remains an important part of library staff members’ work, but sometimes we struggle to agree on a simple, meaningful definition of the term. In this four-week eCourse, training/learning specialist Paul Signorelli begins by exploring a variety of definitions, focusing on work by a few leading proponents of the need to foster digital literacy among people of all ages and backgrounds. He explores a variety of digital-literacy resources – including case studies of how we creatively approach digital-literacy learning opportunities for library staff and users, and explores a variety of digital tools that will help to encourage further understanding of this topic.

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more on digital literacy in this IMS blog

https://blog.stcloudstate.edu/ims?s=digital+literacy

Big Tech in schools

Former Google Design Ethicist: Relying on Big Tech in Schools Is a ‘Race to the Bottom’

By Jenny Abamu     Feb 7, 2018

https://www.edsurge.com/news/2018-02-07-former-google-design-ethicist-relying-on-big-tech-in-schools-is-a-race-to-the-bottom

Common Sense Media recently partnered with the Center for Humane Technology, which supports the development of ethical technological tools, to lay out a fierce call for regulation and awareness about the health issues surrounding tech addiction.

Tristan Harris, a former ethicist at Google who founded the Center for Humane Technology

To support educators making such decisions, Common Sense Media is taking their “Truth about Tech” campaign to schools through an upgraded version of their current Digital Citizenship curriculum. The new updates will include more information on subjects such as:

  • Creating a healthy media balance and digital wellness;
  • Concerns about the rise of hate speech in schools, that go beyond talking about cyberbullying; and
  • Fake news, media literacy and curating your own content

What Does ‘Tech Addiction’ Mean?

In a recent NPR report, writer Anya Kamenetz, notes that clinicians are debating whether technology overuse is best categorized as a bad habit, a symptom of other mental struggles (such as depression or anxiety) or as an addiction.

Dr. Jenny Radesky, a developmental-behavioral pediatrician at the American Academy of Pediatrics, notes that though she’s seen solid evidence linking heavy media usage to problems with sleep and obesity, she hesitated to call the usage “addiction.”

Dr. Robert Lustig, an endocrinologist who studies hormones at the University of Southern California disagreed, noting that parents have to see the overuse of technology as an addiction.

a twist in cyberbullying

A new twist on cyberbullying

By Cynde Reneau 1/17/2018 Digital citizenship Standards

Just as in the 1970s, when antidrug campaigns were scoffed at by the very people they were targeting, anti-bullying campaigns are also losing their effectiveness. I got a taste of this firsthand last year when I spoke about sexting, online safety and cyberbullying at an all-school assembly. When a student blurted out an obscenity during the sexting portion, the students went wild and didn’t listen to a thing I said. I was frustrated and discouraged. Later, I offered an iPad mini to the student who produced the best video and poster. Even that got little response.

The fact is, anti-bullying clichés have become a shut-off switch. What we really need to be doing is giving students actual skills to prevent bullying. To get that conversation going, I pose this question to students: “Will you accept the identity that others give you?”

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more on cyberbullying in this IMS blog
https://blog.stcloudstate.edu/ims?s=cyberbullying

media technology and well being

Kushlev, K. (2018). Media technology and well-being: A complementarity-interference model. In E.Diener, S. Oishi, & L. Tay (Eds.), Handbook of well-being. Salt Lake City, UT: DEF Publishers. DOI:nobascholar.com.  Retrieved from https://www.academia.edu/35761357/Media_Technology_and_Well-Being_A_Complementarity-Interference_Model
Media technology—from mass media to social media and from video gaming to computer-mediated communication—plays an increasingly central role in people’s lives. Due to exponential increases in computing power, people now carry incredibly powerful computers—their smartphones—everywhere they go. This ever-greater access to media technology is generating an ever-greater conflict between media activities and the unmediated activities critical for psychological well-being—from our face-to-face conversations and family time to our down time and work lives. What are the costs and benefits of people’s modern media technology use for psychological well-being? Using a complementarity-interference (CI) framework, I review research to illuminate key psychological processes (i.e., mediators) and conditions (i.e., moderators) of the relationship between media technology and psychological well-being. Based on the existing evidence, I propose an initial theoretical CI model of the effects of media technology on psychological well-being. I use this CI model to outline important directions for future research, providing guidelines for an integrated, theoretically informed research on media technology.
Keywords: Media, Communication technology, Computer-mediated communication (CMC), Subjective well-being, Human-computer interaction (HCI)
Definition Media Technology
Media technology. In this chapter, we will explore psychological well-being in the context of modern media technology. In common parlance, we often think of the word ‘media’ as referring to mass media, such as news media (e.g., TV, radio), and more recently, to social media (e.g., Facebook, Twitter, Instagram). But media—the plural of medium—broadly refers to any technological tool that serves as a bridge or conduit to stimuli not otherwise available in the immediate physical environment. Thus, media technology refers to books and newspapers, radio and television, video and computer games—or to any device or method people use to transcend the constraints of their immediate physical environment: from yesterday’s dial-up telephone to the today’s smartphone, and from writing a hand-written letter to texting a friend (c.f., Okdie et al., 2014). Related terms also exist in the literature including information and communication technology, or ICT, as well as computer-mediated communication, or CMC. Most of the findings discussed here apply to—and in fact come from—the literature on ICT and CMC
While using the broad term, media technology, this chapter will focus primarily on the effects of media technology developed in the past century or so, including television, video games, and, most recently, mobile computers such as smartphones. In other words, we will be focusing on screen media technology. I will use the term mediated to refer to the stimuli afforded by the media technology, and the term unmediated to refer to behavior that does not involve the use of media (e.g., face-to-face interactions). Even though media technology itself is physical, I will use the term immediate physical environment to refer to the environment in which the media technology use occurs.

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more on contemplative computing in this IMS blog
https://blog.stcloudstate.edu/ims?s=contemplative+computing

microcredentialing degrees

In Evolving World of Microcredentials, Students, Colleges and Employers Want Different Things

By Jeffrey R. Young     Jan 23, 2018

https://www.edsurge.com/news/2018-01-23-in-evolving-world-of-microcredentials-students-colleges-and-employers-want-different-things


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more on microcredentialing in this IMS blog
https://blog.stcloudstate.edu/ims?s=badges

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