30+ QR Code Resources
5 Effective Questions You Should Be Able to Ask Your Students ~ Educational Technology and Mobile Learning
Business does have something to teach educators, but it’s neither the saving power of competition nor flashy ideas like disruptive innovation.
While technology can be put to good use by talented teachers, they, and not the futurists, must take the lead. The process of teaching and learning is an intimate act that neither computers nor markets can hope to replicate. Small wonder, then, that the business model hasn’t worked in reforming the schools — there is simply no substitute for the personal element.
The wink of an eye, the simple one-finger tactile swipe down — these are the sights, sounds, and kinesthetic gestures that are changing the context of modern learning.
http://www.wired.com/2013/12/wearable-computers/http://www.forbes.com/sites/connieguglielmo/2014/02/12/the-case-against-wearables/ (Google Glass)
If Facebook can tweak our emotions and make us vote, what else can it do?
Google’s chief executive has expressed concern that we don’t trust big companies with our data – but may be dismayed at Facebook’s latest venture into manipulation
Please consider the information on Power, Privacy, and the Internet and details on ethics and big data in this IMS blog entry:http://blog.stcloudstate.edu/ims/2014/07/01/privacy-and-surveillance-obama-advisor-john-podesta-every-country-has-a-history-of-going-over-the-line/
Please consider the SCSU Research Ethics and the IRB (Institutional Review Board) document:
For more information, please contact the SCSU Institutional Review Board : http://www.stcloudstate.edu/irb/default.asp
The field of learning analytics isn’t just about advancing the understanding of learning. It’s also being applied in efforts to try to influence and predict student behavior.
Learning analytics has yet to demonstrate its big beneficial breakthrough, its “penicillin,” in the words of Reich. Nor has there been a big ethical failure to creep lots of people out.
“There’s a difference,” Pistilli says, “between what we can do and what we should do.”
Gaming Learning Society
Report from the intersection of Games, Learning, and Society
Games, Learning and Society conference in Madison, Wisconsin. practical ideas and arguments from GLS to help you get through the roadblocks that stand between you and learning or teaching through games.
@valibrarian because of MineCraft http://t.co/RnwW7ahOK2
Minecraft and the library: http://blogs.curtin.edu.au/gamification/news/minecraft-and-the-library/
Library Quest Wrap-Up and Post-Game Assessment
If you build it …? One campus’ firsthand account of gamification in the academic library
Straight from CRL News
SCVNGR as a platform was attractive to us for several reasons, including UCSD’s experience. First, it incorporated gaming into students’ experience of the library, which has been widely explored and recommended as a way to engage library patrons.2,3 Second, it would enable us to connect with students early in the year without needing to commit personnel to lengthy tours and other scheduled services during a busy time.
Pls consider former IMS blog entries. Keyword: “game”:
Tom Hergert, Chris Stanley, Plamen Miltenoff and Marian Rengel discussed various aspects on mobile devices.
It was a great conversation, since we barely touched on technological aspects, but rather brainstormed on how to structure these meetings so most can benefit.
how to choose a devices and what to use it for
do/can tablets help you work from home. Similarly to taking a laptop to work at home: how does this reflect on the social stigma of co-workers (“you are not at your office”)
can we expand the conversation beyond LRS and attract more participants by moving the monthly meeting from LRS to any of the coffee shops on campus (iSelf, LRS, Atwood)?
is there a “timer/timing” app, which can help me easily calculate the time was really “busy” with work-related tasks?
the structure of this group: who the we cater to and how
clickers were mentioned
Please feel most welcome to enter your responses to the billeted list above and any other ideas under the following IMS blog entry:
Here are the links to the blog entries from the previous meetings:
LRS and mobile devices: Please join us in exploring…
LRS and mobile devices: Please join us in exploring…
Mobile Devices for Teaching and Learning: A Discussion
SMUG (smart mobile users’ group)
Contact us and contribute via social media:
IMS blog: http://blog.stcloudstate.edu/ims/ (keyword: mobile devices)
Google +: https://plus.google.com/u/0/115966710162153290760/posts/p/pub
Teaching and Learning: The Chicken and the Egg
the heart of the student engagement myth: that adding or changing classroom elements, doing a new project, or exposing a student to a new technology or method of instruction will magically transform apathy into a white-hot fire of curiosity.
True engagement comes when a teacher knows a student’s strengths and interests beyond the classroom and uses that knowledge to deepen relationships. If we go into our rooms each day to teach but not connect, we can’t expect students to care beyond a test score, if that.
Can you answer these questions about your students? If you can, how do you apply that knowledge to connect with them?
*What home issues are affecting their work?
*Do they have a non-academic passion?
*What are their favorite shows, games, songs, or books?
*Do they have a preferred learning style?
*What is their hidden talent?
*What goals do they have for themselves in the future?
My note: easily said then done; if the instructor is overloaded with 4 classes 100 students per class, the suggestion above is rendered useless.
Fundamental Teacher Apps ~ Educational Technology and Mobile Learning
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