Searching for "technology learning"

30+ QR Code Resources

30+ QR Code Resources

http://www.themobilenative.org/2014/05/30-qr-code-resources.html

1. A Dummies Guide to QR Codes
2. QR Code Implementation Guide
3. Using QR Codes in the Classroom
4. QR Code Scavenger Hunt- Part Deux
5. QR Code Quest
6. Transliteracy- QR Codes and Art
7. QR Codes Help Paint a Deeper Picture Behind Art
8. Interactive Physical Education QR Skill Posters
9. QR Codes-Lesson and Resources
10. QR Codes in Higher Education
11. QR Treasure Hunt Generator
12. 40 Interesting Ways to Use QR Codes in the Classroom
13. QR Code Lessons and Activities
14. All About QR Codes in Your Classroom
15. 44 QR Code Resources for Teaching and Learning
16. Your Quick-Guide to Using QR Codes in Education
17. Learning in Hand #25: QR Codes
18. Reflection Facilitated by QR Codes
19. Crazy for QR Codes
20. 18 Innovative Uses of QR Codes
21. How QR Codes In the Classroom Can Empower Student Voice
22. 7 Fun Ways to Use QR Codes in Education
23. 3 Fun Ways to Use QR Codes for Language Learning
24. 51 Interesting Ways to Use QR Codes to Support Learning
25. QR Codes and Student Centered Learning
26. QR Code Roundup
27. QR Codes Explained and Ideas for Classroom Use
28. How to Incorporate QR Codes in the Classroom
29. QR Codes in the Classroom
30. QR Codes for Differentiated Instruction
31. Twelve Ideas for Teaching with QR Codes
32. Have You Started Using QR Codes in Your Classroom Yet?
33. Cybraryman’s QR Code Page
34. QR Codes in Education- Livebinder by Steven Anderson

50 Shades of Mobile

50 Shades of Mobile

http://www.themobilenative.org/2012/09/50-shades-of-mobile.html

Smart phones (MLDs)
1.   SMCS Mobile Learning Technology
2.   The Mobile Learning Portal
3.   Learning in Hand
4.   Cybrary Man’s Mobile Learning Page
5.   100 Mobile Tools for Teachers
6.   Breaking the Cell Phone Ban
7.   Go Mobile 4 Learning
8.  Tool for Learning or Distraction?
9.  50+ Tips and Resources
10. Learning2Go
iPads
11. iPad Apps Separated by Subject Area
12. iPad/iPod Resources
13. 102 Interesting Ways to Use iPads in the Classroom
14. Middle School iPad Apps
15. iPads in Education Wiki
16. Mobile Learning Integration
17. Apps for Special Needs
18. 50 Resources for iPad use in the Classroom
19. iPad in Education Resources Worth Exploring
20. 39 Sites for Using iPads in the Classroom
21. 32 iPad Tips and Tricks
22. i Educational Apps Review
23. iSchool Initiative
Blogs
24. Cell phones in Learning
25. The Mobile Native
26. The Mobile Learner
27. Going Mobile
28. Mobile Learning
29. mLearnopedia
30. Mobile ESL
31. Learning in Hand
32. Ubiquitous Thoughts
33. m-learning is good
34. The Mobile Learning Edge
35. @Ignatia Webs
36. K-12 Mobile Learning
37. Mobile Learning 21
38. Float Learning
39. mLearning Trends
40. mLearning: Beyond the Digital Divide
41. The Innovative Educator
42. The m-Learning Revolution
43. Learnlets
BYOD/BYOT
44. BYOD in the 21st Century
45. A New Vision for Mobile
46. BYOD Toolbox
47. BYOD “Food For Thought”
Videos
48. GoKnow Mobile Learning Videos
49. Thoughts on the State of Mobile Learning
50. Why Mobile Learning

Teaching Is Not a Business

Teaching Is Not a Business

http://mobile.nytimes.com/2014/08/17/opinion/sunday/teaching-is-not-a-business.html

Business does have something to teach educators, but it’s neither the saving power of competition nor flashy ideas like disruptive innovation.

While technology can be put to good use by talented teachers, they, and not the futurists, must take the lead. The process of teaching and learning is an intimate act that neither computers nor markets can hope to replicate. Small wonder, then, that the business model hasn’t worked in reforming the schools — there is simply no substitute for the personal element.

 

Our future students: Augmented Reality in the Classroom (+ info about wearable tech)

Putting the World In Their Hands: Augmented Reality in the Classroom

The wink of an eye, the simple one-finger tactile swipe down — these are the sights, sounds, and kinesthetic gestures that are changing the context of modern learning.

http://blogs.kqed.org/mindshift/2014/07/putting-the-world-in-their-hands-augmented-reality-in-the-classroom

Wearable technology

http://en.wikipedia.org/wiki/Wearable_technology
http://www.cbsnews.com/pictures/wearable-technology-ces-2014/10/
http://www.wired.com/2013/12/wearable-computers/http://www.forbes.com/sites/connieguglielmo/2014/02/12/the-case-against-wearables/ (Google Glass)

Research and Ethics: If Facebook can tweak our emotions and make us vote, what else can it Do?

If Facebook can tweak our emotions and make us vote, what else can it do?

http://www.businessinsider.com/facebook-calls-experiment-innovative-2014-7#ixzz36PtsxVfL

Google’s chief executive has expressed concern that we don’t trust big companies with our data – but may be dismayed at Facebook’s latest venture into manipulation

Please consider the information on Power, Privacy, and the Internet and details on ethics and big data in this IMS blog entry:http://blog.stcloudstate.edu/ims/2014/07/01/privacy-and-surveillance-obama-advisor-john-podesta-every-country-has-a-history-of-going-over-the-line/

important information:
Please consider the SCSU Research Ethics and the IRB (Institutional Review Board) document:
http://www.stcloudstate.edu/graduatestudies/current/culmProject/documents/ResearchEthicsandQualitative–IRBPresentationforGradStudentsv2.2011.pdf
For more information, please contact the SCSU Institutional Review Board : http://www.stcloudstate.edu/irb/default.asp

The Facebook Conundrum: Where Ethics and Science Collide

http://blogs.kqed.org/mindshift/2014/07/the-facebook-conundrum-where-ethics-and-science-collide

The field of learning analytics isn’t just about advancing the understanding of learning. It’s also being applied in efforts to try to influence and predict student behavior.

Learning analytics has yet to demonstrate its big beneficial breakthrough, its “penicillin,” in the words of Reich. Nor has there been a big ethical failure to creep lots of people out.

“There’s a difference,” Pistilli says, “between what we can do and what we should do.”

Gaming and Education: Resources

Gaming Learning Society
https://www.gameslearningsociety.org/

Report from the intersection of Games, Learning, and Society
http://remakelearning.org/blog/2014/06/19/games-learning-society-recap/
Games, Learning and Society conference in Madison, Wisconsin. practical ideas and arguments from GLS to help you get through the roadblocks that stand between you and learning or teaching through games.

keywords: gamification + library in Twitter:
Readers Save Legacy Library Content by Crowdsourcing Metadata Games
http://www.gamification.co/2014/05/12/readers-save-legacy-content-by-crowdsourcing-metadata-games/What is Gamification and Why Use It in Teaching?
http://ii.library.jhu.edu/2014/05/13/what-is-gamification-and-why-use-it-in-teaching/What Does the Next-Generation School Library Look Like?
http://blogs.kqed.org/mindshift/2014/06/what-does-the-next-generation-school-library-look-like/
The library now also has reading lounge areas with comfortable modular seating, as well as tables with chairs and stools that students are free to move around; two music studios; a HackerSpace (with high-tech equipment such as a microscope, 3D printer, gaming hardware and software, and a green screen for filming) and a Maker Space that also houses a 3D printer and serves as a “hands-on” craft room where old technology can be disassembled and re-configured with other materials. In short, the Monticello Library Media Center has become a “Learning Commons.”

following now @valibrarian because of MineCraft http://t.co/RnwW7ahOK2
Minecraft and the library: http://blogs.curtin.edu.au/gamification/news/minecraft-and-the-library/

Library Quest Wrap-Up and Post-Game Assessment
https://babeltech.wordpress.com/2014/03/25/library-quest-wrap-up-and-post-game-assessment/

If you build it …? One campus’ firsthand account of gamification in the academic library
http://crln.acrl.org/content/74/4/208.full
Straight from CRL News
SCVNGR as a platform was attractive to us for several reasons, including UCSD’s experience. First, it incorporated gaming into students’ experience of the library, which has been widely explored and recommended as a way to engage library patrons.2,3 Second, it would enable us to connect with students early in the year without needing to commit personnel to lengthy tours and other scheduled services during a busy time.

Pls consider former IMS blog entries. Keyword: “game”:
http://blog.stcloudstate.edu/ims/?s=game

 

LRS and mobile devices: meeting of May 27

Good afternoon,

Tom Hergert, Chris Stanley, Plamen Miltenoff and Marian Rengel discussed various aspects on mobile devices.
It was a great conversation, since we barely touched on technological aspects, but rather brainstormed on how to structure these meetings so most can benefit.
Questions/Issues/Ideas addressed:

how to choose a devices and what to use it for
do/can tablets help you work from home. Similarly to taking a laptop to work at home: how does this reflect on the social stigma of co-workers (“you are not at your office”)
can we expand the conversation beyond LRS and attract more participants by moving the monthly meeting from LRS to any of the coffee shops on campus (iSelf, LRS, Atwood)?
is there a “timer/timing” app, which can help me easily calculate the time was really “busy” with work-related tasks?
the structure of this group: who the we cater to and how
clickers were mentioned

Please feel most welcome to enter your responses to the billeted list above and any other ideas under the following IMS blog entry:
http://blog.stcloudstate.edu/ims/2014/05/29/lrs-and-mobile-devices-meeting-of-may-27/
Here are the links to the blog entries from the previous meetings:

LRS and mobile devices: Please join us in exploring…

LRS and mobile devices: Please join us in exploring…

Mobile Devices for Teaching and Learning: A Discussion

SMUG (smart mobile users’ group)

Contact us and contribute via social media:

IMS blog: http://blog.stcloudstate.edu/ims/ (keyword: mobile devices)

Twitter: https://twitter.com/SCSUtechinstruc

Facebook: https://www.facebook.com/InforMediaServices?ref=hl

Pinterest: http://www.pinterest.com/scsutechnology/

Instagram: http://instagram.com/scsutechinstruct

YouTube: https://www.youtube.com/channel/UC_UMIE5r6YB8KzTF5nZJFyA

Google +: https://plus.google.com/u/0/115966710162153290760/posts/p/pub

LinkedIn: https://www.linkedin.com/in/scsuinstructionaltechnology

The Myth Of Student Engagement

The Myth Of Student Engagement

http://inservice.ascd.org/education-resources/the-myth-of-student-engagement/

Teaching and Learning: The Chicken and the Egg

the heart of the student engagement myth: that adding or changing classroom elements, doing a new project, or exposing a student to a new technology or method of instruction will magically transform apathy into a white-hot fire of curiosity.

True engagement comes when a teacher knows a student’s strengths and interests beyond the classroom and uses that knowledge to deepen relationships. If we go into our rooms each day to teach but not connect, we can’t expect students to care beyond a test score, if that.

Can you answer these questions about your students? If you can, how do you apply that knowledge to connect with them?

*What home issues are affecting their work?

*Do they have a non-academic passion?

*What are their favorite shows, games, songs, or books?

*Do they have a preferred learning style?

*What is their hidden talent?

*What goals do they have for themselves in the future?

My note: easily said then done; if the instructor is overloaded with 4 classes 100 students per class, the suggestion above is rendered useless.

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