Searching for "technology learning"

grants for games

Jumpstarting Innovation in Education Technology through SBIR

http://ies.ed.gov/blogs/research/post/Jumpstarting-Innovation

The U.S. Department of Education’s Small Business Innovation Research program, operated out of the Institute of Education Sciences (IES), funds projects to develop education technology products designed to support student learning and teacher practice in general or special education.

Recently, ED/IES SBIR announced its 2015 awards. There are 21 awards in all, covering a range of topics and forms of technology. For example, Zaption is designing a mobile app to help teachers integrate video into science instruction; Speak Agent is building an app to help students with speech disabilities to communicate; and Lingo Jingo is developing a platform to help teachers guide English learners. (To view short video demos of the eight new Phase II projects, see this playlist.)

The 2015 awards highlight two trends that have emerged in the ED/IES SBIR portfolio in recent years –games for learning and bridging the research-to-practice gap in education.

Trend #1: Games for Learning

  • Strange Loop Games to build a virtual world to engage students in learning about ecosystems,
  • Kiko Labs to develop mini games to strengthen young children’s thinking and memory skills, and
  • Schell Games to create a futuristic “ball and stick” molecular modeling kit and app to augment chemistry learning.

For a playlist including videos of these games and 19 others out of the ED/IES SBIR program, see here.

The games for learning trend echoes the movement surrounding games in the field, and is highlighted by recent ED sponsored events including ED Games Week in Washington, DC, last September and the Games for Learning Summit in New York City, in April. Both events convened stakeholders to showcase games and discuss the potential barriers and opportunities for collaboration necessary to accelerate the creation of highly effective games for learning. Stay tuned for more information and initiatives on games for learning out of ED’s Office of Technology.

Trend #2: Bridging the Research-to-Practice Gap

  • Mindset Works, which built on results from prior research including a 2002 IES research grant, to successfully propose a 2010 ED/IES SBIR project to develop SchoolKit. This multimedia platform enables broad distribution of the growth mindset intervention which teaches students to understand that intelligence can be developed through effort and learning. SchoolKit is now in use in more than 500 schools across the country, including half the middle schools in Washington, DC.
  • Teachley, which received a 2013 ED/IES SBIR award to develop math game apps and a teacher implementation dashboard building on findings from prior research including a 2010 IES research grant. The intervention is now used in hundreds of schools around the country, and the apps have been downloaded more than 500,000 times.
  • Learning Ovations is building on two prior IES research grants in their 2014 ED/IES SBIR project. The prior IES funding supported the research team as they developed and evaluated an intervention to improve children’s reading outcomes,. This award is supporting the development of an implementation platform to enable large-scale use of this evidence-based intervention across settings. The project is scheduled to end in 2016, after which the platform will be launched.

The new ED/IES SBIR 2015 awards continue the research-to-practice trend. An award to Foundations in Learning furthers basic research from a 2013 National Science Foundation grant (NSF); an award to SimInsights builds on 2005 and 2008 IES research projects and a 2011 Defense Advanced Research Project Agency (DARPA) research project; and an award to Apprendris advances a prior 2012 IES research project and  prior 2010 and 2013 NSF research projects.

More on Zaption in this blog:

https://blog.stcloudstate.edu/ims/?s=zaption

More on games and gamification in this blog:

https://blog.stcloudstate.edu/ims/?s=games

https://blog.stcloudstate.edu/ims/?s=gamification

alternatives to lecturing

50 Alternatives To Lecturing

Learning Models

1. Self-directed learning

2. Learning through play

3. Scenario-based learning

4. Game-based learning (https://blog.stcloudstate.edu/ims/?s=gaming)

5. Project-based learning (https://blog.stcloudstate.edu/ims/?s=project+based)

6. Peer-to-Peer instruction

7. School-to-school instruction (using Skype in the classroom, for example)

8. Learning through projects

9. Problem-based learning

10. Challenge-based learning

11. Inquiry-based learning

12. Mobile learning

13. Gamified learning (gamification)

14. Cross-curricular projects (teaching by topic: https://blog.stcloudstate.edu/ims/2015/03/24/education-reform-finland/)

15. Reciprocal Teaching

16. “Flipped-class” learning

17. Face-to-Face Driver blended learning

18. Rotation blended learning

19. Flex Blended Learning

20. “Online Lab” blended learning

21. Sync Teaching

23. HyFlex Learning

24. Self-guided MOOC

25. Traditional MOOC

26. Competency-Based Learning

27. Question-based learning

Literacy Strategies

28. Write-Around

29. Four Corners

30. Accountable Talk

31. RAFT Assignments

32. Fishbowl

33. Debate

34. Gallery Walk

35. Text Reduction

36. Concentric Circles

37. Traditional Concept-Mapping (teacher-given strategy–“fishbone” cause-effect analysis, for example)

38. Didactic, Personalized Concept Mapping (student designed and personalized for their knowledge-level and thinking patterns)

39. Mock Trial

40. Non-academic video + “academic” questioning

41. Paideia Seminar (http://www.paideia.org/, http://www.learnnc.org/lp/editions/paideia/, http://www.mtlsd.org/jefferson_middle/stuff/paideia%20seminar%20guidelines.pdf)

42. Symposium

43. Socratic Seminar (https://www.nwabr.org/sites/default/files/SocSem.pdf)

44. QFT Strategy

45. Concept Attainment

46. Directed Reading Thinking Activity

47. Paragraph Shrinking

48. FRAME Routine

49. Jigsaw Strategy

Other 

50. Content-Based Team-Building Activities

51. Learning Simulation

52. Role-Playing

53. Bloom’s Spiral

54. Virtual Field Trip (http://web.stcloudstate.edu/pmiltenoff/scw/)

55. Physical Field Trip

56. Digital Scavenger Hunt  (http://web.stcloudstate.edu/pmiltenoff/bi/)

57. Physical Scavenger Hunt

http://www.teachthought.com/teaching/50-alternatives-to-lecturing/

 

 

education reform

How to reform education

two articles in the New York Times, which are relevant to SCSU and LRS

What to Learn in College to Stay One Step Ahead of Computers

http://nyti.ms/1ekXOyu

  • Two strains of thought seem to dominate the effort to deal with this problem. The first is that we teachers should define and provide to our students a certain kind of general, flexible, insight-bearing human learning that, we hope, cannot be by computers. The second is that we need to make education more business replaced-oriented, teaching about the real world and enabling a creative entrepreneurial process that, presumably, computers cannot duplicate. These two ideas are not necessarily in conflict.
  • Richard J. Murnane and Frank Levy in their book “The New Division of Labor”
  • the study certainly suggests that a college education needs to be broad and general, and not defined primarily by the traditional structure of separate departments staffed by professors
  • The developing redefinition of higher education should provide benefits that will continue for decades into the future. We will have to adapt as information technology advances. At the same time, we must continually re-evaluate what is inherently different between human and computer learning, and what is practical and useful to students for the long haul. And we will have to face the reality that the “art of living in the world” requires at least some elements of a business education.

Why More Education Won’t Fix Economic Inequality

http://nyti.ms/1ywwOzI

  • strengthening education so that more Americans can benefit from the advances of the 21st-century economy. This is a solution that conservatives, centrists and liberals alike can comfortably get behind.
  • Brad Hershbein, Melissa Kearney and Lawrence Summers o
  • Hamilton Project, a centrist research group operating with Wall Street funding and seeking to find third-way-style solutions to America’s problems that can unite left and right.
  • “Increasing the educational attainment of men without a college degree will increase their average earnings and their likelihood of being employed,” the authors write.
  • In other words, it’s worth pursuing more and better education for working-class Americans on its own terms, because it will improve their lives and economic potential. Inequality, meanwhile, is a deeper problem, and its potential solutions remain ideologically divisive.

polls and surveys tools for education

Polls and surveys tools for education

SCSU faculty asked for help with Kahoot.it  Great tool. Especially the reward system, which most likely might engage students in the learning process. However, Kahoot is very “synchronous.” It assumes that the faculty is in a synchronous environment (F2F or online). At least the free version.

In 2012, six SCSU faculty members worked together and recommended “heavy duty” survey/polling options also known as Classroom Response Systems (CRS):
https://blog.stcloudstate.edu/ims/?s=clickers

Among the considered vendors were Turning Technologies, which have both hardware and completely online option and integrate with D2L (https://blog.stcloudstate.edu/ims/2013/09/10/crs-clickers-turning-technology-instructions/) and TopHatMonitor (https://blog.stcloudstate.edu/ims/2013/04/10/clickers-documentation/), which is completely online, no hardware solution.

Here are additional free resources, as recommended for use in education:

13 Great Free and Easy Survey / Polls Creation Tools for Teachers

http://www.educatorstechnology.com/2012/05/15-great-free-and-easy-survey-polls.html

1- Kwiqpoll (my note: seems out of business)
This is a simple poll making tool. It does not require any registration. Just visit the homepage and start creating  you poll right away. You have the choice to provide multiple choice answers. You will also be provided with a generated URL to use when sharing your polls.

2- Flisti

This is another great simple poll tool. It is very easy to use and resembles Kwiqpoll in that it does not call for any sign up. Just head over to its main page and start working on your poll. You can add as many answers as you want to your poll. Again , you can embed your polls in your blog, wiki or website

3- Urtak (my note: dead – server not found message)

This tool allows users to create polls using yes or no multiple questions.

4- Vorbeo (my note: seems out of business)
This is another free and simple to use poll tool. Teachers can use it to create their own polls and customize them the way they want by adding colours, adjusting width and many more before sharing them on their blogs or websites.

5- Polldaddy
This is another popular polling service that allows users to create free polls and surveys containing up to ten questions.

6- Micropoll
Micropoll allows users to instantly create a poll using a set of questions and answers then one email address. It also provides embed codes to share polls online.

8- Obsurvey

This is a great utility for creating instant surveys. It is dead simple, just visit its main page , type in your questions and answers using their text editor and there you go.

9- Kwik Surveys
This is another great polling service. It allows users to design their own surveys, form, polls and feedback forms. It is free but it does require a sign up.

10- Polleverywhere
This is a great polling tool.  It has different pricing plans and also has a free plan but very limited and allows for just 40 responses per poll.

12- Poll Junkie

This is a simple free service for creating instant polls. It lets users specify an expiry date for their polls and also opt for email notification to be notified each time there is an answer to the poll.

13- Yarp
This is another easy and simple poll creating tool. It basically allows users to create their own surveys or online invitations. It does not require any registration.

 

Badges

Case Study 6: Mozilla Open Badges

http://www.educause.edu/library/resources/case-study-6-mozilla-open-badges

Badges can play a crucial role in the connected learning ecology by acting as a bridge between contexts, making these alternative learning channels and types of learning more viable, portable, and impactful. Badges can be awarded for a potentially limitless set of individual skills—regardless of where each skill is developed—and a collection of badges can begin to serve as a virtual résumé of competencies and qualities for key stakeholders, including peers, schools, or potential employers. Specifically, badges support capturing and communicating learning paths, signaling achievement, motivating learning, and driving innovation and flexibility, as well as building identity, reputation, and kinship. Thus, badges can provide a way to translate all types of learning into a powerful tool for getting jobs, finding communities of practice, demonstrating skills, and seeking out further learning.

Peer badges were also built around the peer-to-peer interactions and were awarded directly from one peer to another. Finally, participation badges were based on stealth assessment and data-tracking logic built into the learning environment. While the sample size was small due to constraints of the course cycles, the pilot resulted in a solid proof-of-concept of the potential for badges and these approaches to assessment.

How Badges Really Work in Higher Education

http://campustechnology.com/articles/2013/06/20/how-badges-really-work-in-higher-education.aspx

The badges have several layers, Wisser says. While the top level signifies that you completed elements of the coursework, the badges have stripes for other accomplishments such as leading a discussion or teaching peers. “These badges are visible to other students, and if you are struggling in one area, you could turn to someone more accomplished–as shown by their badge–for help. Or if you were strong in a certain area and saw someone else was struggling, you could reach out to that person.”

More in this IMS blog on badges:

https://blog.stcloudstate.edu/ims/?s=badges

Instructional Design

7 Things You Should Know About Developments in Instructional Design

http://www.educause.edu/library/resources/7-things-you-should-know-about-developments-instructional-design

Please read the entire EducCause article here: eli7120

discussion of IMS with faculty:

  • pedagogical theories
  • learning outcome
  • design activities
  • students’ multimedia assignments, which lead to online resources
  • collaboration with other departments for the students projects
  • moving the class to online environment (even if kept hybrid)

What is it?

the complexity of the learning environment is turning instructional design into a more dynamic activity, responding to changing educational models and expectations. Flipped classrooms, makerspaces, and competency-based learning are changing how instructors work with students, how students work with course content, and how mastery is verified. Mobile computing, cloud computing, and data-rich repositories have altered ideas about where and how learning takes place.

How does it work?

One consequence of these changes is that designers can find themselves filling a variety of roles. Today’s instructional designer might work with subject-matter experts, coders, graphic designers, and others. Moreover, the work of an instructional designer increasingly continues throughout the duration of a course rather than taking place upfront.

Who’s doing it?

The responsibility for designing instruction traditionally fell to the instructor of a course, and in many cases it continues to do so. Given the expanding role and landscape of technology—as well as the growing body of knowledge about learning and about educational activities and assessments— dedicated instructional designers are increasingly common and often take a stronger role.

Why is it significant?

The focus on student-centered learning, for example, has spurred the creation of complex integrated learning environments that comprise multiple instructional modules. Competency-based learning allows students to progress at their own pace and finish assignments, courses, and degree plans as time and skills permit. Data provided by analytics systems can help instructional designers predict which pedagogical approaches might be most effective and tailor learning experiences accordingly. The use of mobile learning continues to grow, enabling new kinds of learning experiences.

What are the downsides?

Given the range of competencies needed for the position, finding and hiring instructional designers who fit well into particular institutional cultures can be challenging to the extent that instructors hand over greater amounts of the design process to instructional designers, some of those instructors will feel that they are giving up control, which, in some cases, might appear to be simply the latest threat to faculty authority and autonomy. My note: and this is why SCSU Academic Technology is lead by faculty not IT staff. 

Where is it going?

In some contexts, instructional designers might work more directly with students, teaching them lifelong learning skills. Students might begin coursework by choosing from a menu of options, creating their own path through content, making choices about learning options, being more hands-on, and selecting best approaches for demonstrating mastery. Educational models that feature adaptive and personalized learning will increasingly be a focus of instructional design. My note: SCSU CETL does not understand instructional design tendencies AT ALL. Instead of grooming faculty to assume the the leadership role and fill out the demand for instructional design, it isolates and downgrades (keeping traditional and old-fashioned) instructional design to basic tasks of technicalities done by IT staff.

What are the implications for teaching and learning?

By helping align educational activities with a growing understanding of the conditions,
tools, and techniques that enable better learning, instructional designers can help higher education take full advantage of new and emerging models of education. Instructional
designers bring a cross-disciplinary approach to their work, showing faculty how learning activities used in particular subject areas might be effective in others. In this way, instructional
designers can cultivate a measure of consistency across courses and disciplines in how educational strategies and techniques are incorporated. Designers can also facilitate the
creation of inclusive learning environments that offer choices to students with varying strengths and preferences.

More on instructional design in this IMS blog:

https://blog.stcloudstate.edu/ims/2014/10/13/instructional-design/

Education Market

16 Startups Poised to Disrupt the Education Market

Colleges and universities are facing new competition for customers–students and their parents–from startups delivering similar goods (knowledge, credentials, prestige) more affordably and efficiently. Here’s a rundown of some of those startups.

Related story on the IMS blog:

https://blog.stcloudstate.edu/ims/2014/01/12/cms-course-management-systemsoftware-alternatives/

In a new book, The End of College: Creating the Future of Learning and the University of Everywhere, author Kevin Carey distills a brave new world in which a myriad of lower-cost solutions–most in their infancy–threaten to upend the four-year, high-tuition business model by which colleges and universities have traditionally thrived.

1. Rafter

Using cloud-based e-textbooks and course materials, Rafter helps campus bookstores digitize their offerings and keep their prices low, allowing them to regain the market share they were losing to other stores and course-materials marketplaces.

2. Piazza

Piazza is an online study room where students can anonymously ask questions to teachers and other students. The best answers get pushed to the top through repeated user endorsement.

3. InsideTrack

As do the above two companies, InsideTrack sells its services to universities. It provides highly personalized coaching to students and it helps colleges assess whether their technology and processes are equipped to measure student progress. nsideTrack recently announced a partnership with Chegg, through which it will provide its coaching services directly to students.

4. USEED

If you attended a four-year school, then you know the feeling of receiving relentless requests for alumni donations. USEED is like Kickstarter for school fundraising:

5. Course Hero

One of Inc.‘s 30-Under-30 companies from 2013, Course Hero is an online source of study guides, class notes, past exams, flash cards, and tutoring services.

6. Quizlet

This is another site offering shared learning tools from students worldwide. Quizlet
according to Tony Wan’s superb story on EdSurge.

7. The Minerva Project

Other companies on this list provide services to schools or students. The Minerva Project is, literally, a new school.

8. Dev Bootcamp

In its own way, Dev Bootcamp is also a new school. Its program allows you to become a Web developer after a 19-week course costing under $14,000.

9. The UnCollege Movement

Founded by Thiel Fellow Dale Stephens (who took $100,000 from Peter Thiel to not go to college), The UnCollege Movement provides students with a 12-month Gap Year experience for $16,000.

10. Udacity

Founded by Stanford computer science professor Sebastian Thrun, Udacity creates online classes through which companies can train employees. AT&T, for example, paid Udacity $3 million to develop a series of courses, according to The Wall Street Journal.

11. Coursera

The tagline says it all: “Free online courses from top universities.” Indeed, Coursera’s partners include prestigious universities worldwide.

12. EdX

In a nonprofit joint venture, MIT and Harvard created their own organization offering free online courses from top universities. Several other schools now offer their courses through EdX, including Berkeley, Georgetown, and the University of Texas system.

13. Carnegie Mellon University’s Open Learning Initiative

CMU’s OLI is another example of a nonprofit startup founded by a school to ward off its own potential disruption.

14. Saylor.org

Founder Michael Saylor has been musing on how technology can scale education since he himself was an undergrad at MIT in the early ’80s. Anyone, anywhere, can take courses on Saylor.org for free.

15. Open Badges

Founded by Mozilla, Open Badges is an attempt to establish “a new online standard to recognize and verify learning.”

16. Accredible

Calling itself the “future of certificate management,” Accredible is the company that provides certification services for several of the online schools on this list, including Saylor.org and Udacity.

 

Ontology of “ePortfolio”

Ontology of “ePortfolio”

http://www.aaeebl.org/blogpost/1008436/Batson-Blog

Is it a genre, or a set of practices, or a showcase, or a technology?  Or all four and other descriptions?  What we see most commonly is a definition of the technology affordances that, as I have argued in a previous blog, tend to be minimalist and therefore misleading.

Definitions do tend to be minimalist so that all can agree, at least, on the definition as a starting point.  But, a starting point is not sufficient to convey the cultural and historical significance of “eportfolio.”

from the Association of Authentic, Experiential and Evidence-Based Learning

Webinar, April 17 registration at https://aaeebl.site-ym.com/store/ViewProduct.aspx?id=4259880

LMS as a concept under scrutiny

A Blend-Online listserv thread regarding the choice of LMS and the future of LMS

Schoology HEd – Digital Learning Ecosystem (March 2015) (PDF document)

From: The EDUCAUSE Blended and Online Learning Constituent Group Listserv [mailto:BLEND-ONLINE@LISTSERV.EDUCAUSE.EDU] On Behalf Of Robert Tousignant
Sent: Thursday, April 9, 2015 1:41 PM
To: BLEND-ONLINE@LISTSERV.EDUCAUSE.EDU
Subject: Re: [BLEND-ONLINE] Faculty Involvement in LMS Selection

I’ve been reviewing this thread and thought I’d introduce a new player… Schoology is getting the attention of the analyst community and gobbling up the SIIA Codie awards for best learning platform the last couple of years.  (Please note, I am not an impartial observer and I do a horse in the race)

The attached document includes information that will explain a new paradigm for evaluating an LMS that we see being adopted more and more  – a move from a focus on utility (features and functions) to one focused standards, interoperability and the user experience (UI/UX).

Feel free to reach out directly if I can be of assistance.

Robert Tousignant

Sr. Director

Schoology Higher Education

O:  (212)213-8333 x69

M: (617)838-1366

rtousignant@schoology.com

Colorado State University’s Global Campus Announces Strategic Partnership with Schoology

From: Edward Garay <garay@UIC.EDU>
Reply-To: The EDUCAUSE Blended and Online Learning Constituent Group Listserv <BLEND-ONLINE@LISTSERV.EDUCAUSE.EDU>
Date: Thursday, April 9, 2015 at 2:27 PM
To: BLEND-ONLINE@LISTSERV.EDUCAUSE.EDU” <BLEND-ONLINE@LISTSERV.EDUCAUSE.EDU>
Subject: Re: [BLEND-ONLINE] Faculty Involvement in LMS Selection

These days, I tend to favor LMS Review/Selection initiatives that take one to two years to complete, but as always, it depends on the institution, its readiness to spec the needs of their faculty/students and evaluate viable options, as well as the campus resources available to nurture a possible smooth LMS platform transition. I like pointing out to the well-executed recent LMS selection initiatives carried out by UCF, Northwestern, Indiana, Harvard and Dartmouth, although there are many others.

I am also fond of Educause Review 2014 article on Selecting a Learning Management System: Advice from an Academic Perspective available at http://www.educause.edu/ero/article/selecting-learning-management-system-advice-academic-perspective

 


— Ed Garay
University of Illinois at Chicago
UIC School of Public Health
http://www.twitter.com/garay

*** Attend the FACULTY SUMMER INSTITUTE :: Wed-Fri May 27-29 at Urbana-Champaign
#pedagogy #BlendedLearning #classroom #teaching #OnlineLearning #EdTech
http://go.illinois.edu/facultysummerinstitute

 

_____________________________
From: Hap Aziz <hapaziz@gmail.com>
Sent: Thursday, April 9, 2015 12:30 PM
Subject: Re: [BLEND-ONLINE] Faculty Involvement in LMS Selection
To: <blend-online@listserv.educause.edu>
That’s sounds like a similar timeframe to what we had at UB when we moved from Blackboard to Canvas. While LTI didn’t not play a large role in the decision-making process as we changed our LMS, it is now a central consideration as we look to acquire any new app functionality for our learning environment.

 

I’m setting up an area in the IMS forum area for LTI policy discussion. I’ll share that location with the group shortly so we can take some of the in-the-weeds discussion offline here.

 

Hap Aziz

Associate Vice President

University of Bridgeport

http://bridgeport.edu

 

Connected Learning Innovation Community

IMS Global Learning Consortium

http://imsglobal.org

 

On Wed, Apr 8, 2015 at 3:25 PM, Sam Bachert <BachertS@sanjuancollege.edu> wrote:

Hap,

 

The selection process started in January of 2013 and the task force voted at the end of May of 2013 unanimously for Canvas so about 5 months.  By October we started training faculty in preparation for the Spring 2014 semester what was amazing about our transition to Canvas was that we had everyone moved out of ANGEL by start of Summer 14 so we only had 1 semester where we were supporting both ANGEL and Canvas.  The use of LTI integrations and Canvas makes our jobs a lot easier to support the various tools that faculty are adopting for their classes – it also makes it a lot easier for faculty to integrate other technologies and keep them in the LMS or have single sign on so it is more seamless for students.

 

Thanks, Sam

 

Samuel R. Bachert

Manager, Online Services

 

ellucian®

San Juan College

4601 College Boulevard

Farmington, NM 87402

Voice: 505.566.3310 Mobile: 505.609.0573 Fax: 505.566.3570

bacherts@sanjuancollege.edu * samuel.bachert@ellucian.com

http://www.ellucian.com

Follow us:

CONFIDENTIALITY: This email (including any attachments) may contain confidential, proprietary and privileged information, and unauthorized disclosure or use is prohibited. If you received this email in error, please notify the sender and delete this email from your system. Thank you.

From: The EDUCAUSE Blended and Online Learning Constituent Group Listserv [mailto:BLEND-ONLINE@LISTSERV.EDUCAUSE.EDU] On Behalf Of Hap Aziz
Sent: Tuesday, April 07, 2015 7:09 PM
To: BLEND-ONLINE@LISTSERV.EDUCAUSE.EDU
Subject: Re: [BLEND-ONLINE] Faculty Involvement in LMS Selection

Hey, Sam, long time no see! Do you know about how long your whole selection process took? Also, does LTI conformance make your job with academic technology more straightforward to deal with?

Hap Aziz

Associate Vice President

University of Bridgeport

http://bridgeport.edu

Connected Learning Innovation Community

IMS Global Learning Consortium

http://imsglobal.org

On Thu, Apr 2, 2015 at 1:27 PM, Sam Bachert <BachertS@sanjuancollege.edu> wrote:

JeJe,

I am at San Juan College and we also recently went through the selection process for a new LMS and like others who have commented switched to Canvas (from ANGEL).  We ended up with a selection team that was primarily faculty, a couple students, and a handful of technology staff that reviewed the various LMSs and then made our final decision.  If you would like I can get you the contact information for the faculty who assisted on the selection team.

Thanks,

Sam

Samuel R. Bachert

Director of Academic Technology

ellucian®

San Juan College

4601 College Boulevard

Farmington, NM 87402

Voice: 505.566.3310 Mobile: 505.609.0573 Fax: 505.566.3570

bacherts@sanjuancollege.edu * samuel.bachert@ellucian.com

http://www.ellucian.com

Follow us:

CONFIDENTIALITY: This email (including any attachments) may contain confidential, proprietary and privileged information, and unauthorized disclosure or use is prohibited. If you received this email in error, please notify the sender and delete this email from your system. Thank you.

From: The EDUCAUSE Blended and Online Learning Constituent Group Listserv [mailto:BLEND-ONLINE@LISTSERV.EDUCAUSE.EDU] On Behalf Of Noval, JeJe (LLU)
Sent: Wednesday, April 01, 2015 9:25 PM
To: BLEND-ONLINE@LISTSERV.EDUCAUSE.EDU
Subject: [BLEND-ONLINE] Faculty Involvement in LMS Selection

 

Hello Colleagues,

Were any of you, faculty members, involved in the learning management selection process of your educational institution?  If so, would it be possible to interview you in the future for a research study?

Best,

JeJe Noval, MS, RD
Assistant Professor
Loma Linda University

 

Academy of distinguished teachers

Academy of distinguished teachers, Innovation

University of Minnesota, McNamara Alumni Center – Twin Cities Campus. April 8, 2015

Full program available here: https://guidebook.com/g/adt/


Randy Bass

Randy Bass

Randy Bass
https://www.linkedin.com/pub/randall-bass/14/94/77

flipping disruption into Design

there are two type of universities: the ones that are in control of change and the ones, which are pressed to change.

what kind of education is needed at this moment of history.
Assumptions: 5-10 years will be for a first time outcompeted in terms of delivering information and degrees. What is that the university can do distinctively well that WWW cannot do: mentored learning and the arc of learning (beyond collection of granular separate learning)

book: The New Division of Labor. http://www.amazon.com/The-New-Division-Labor-Computers/dp/0691124027
External forces of potential disruption: 1. MOOCs, nearly free education, 2. skilled-based learning (Codeacademy, Udacity), 3. data analytic 4. public pressure on access, metrics of impact.

Gartner group (http://www.gartner.com/technology/home.jsp) hype cycle : overvalued in a short term and undervalued in a long term. MOOC is excellent example.
NMC: competing models of education.

learning analytics. adaptive learning, intelligent tutoring etc. Open Learning Initative. http://oli.cmu.edu/

In the 19th century, railroads companies which were in the business of railroad companies went under; the ones which were in the business of transportation survived. Parallel, universities, which are in the business of delivering information will die out; the ones, which will survive must look to a very different picture.

formative wider outcomes

formative wider outcomes

integration and dis-integration

integration and dis-integration

the white light

high impact integrative curriculum

high impact integrative curriculum

what makes high inpact practices high impact

what makes high inpact practices high impact

formal versus informal

formal versus informal

integrative versus disintegrative


Selected sessions:

 

The Value of Assessing Outcomes of Teaching Methodologies to guide instructional design

https://guidebook.com/guide/33541/event/10594685/


game-based learning:

Upping your Game – Best Practices in Using Game-Based Learning

https://guidebook.com/guide/33541/event/10594684/

Implementing Game Dynamics in Moodle

https://guidebook.com/guide/33541/event/10693434/

visuals:

Engaging Students through Video Integration

https://guidebook.com/guide/33541/event/10676389/

Innovative Options for Recording Your Own Course Videos

https://guidebook.com/guide/33541/event/10676375/

Using Flipgrid Video Commentary to Share Student Learning

https://guidebook.com/guide/33541/event/10676361/

————

Enhancing learning with online narrated presentations using VoiceThread

https://guidebook.com/guide/33541/event/10676372/

flipped:

Essential Technology & Tools for Flipping Your Classroom

https://guidebook.com/guide/33541/event/10676385/

Improving Delivery of Technical Course Content through Incremental Use of Classroom “Flipping”

https://guidebook.com/guide/33541/event/10676376/

Flipping our classrooms: Faculty from UMD’s Flipped Classroom Community of Practice sharing their experiences.

https://guidebook.com/guide/33541/event/10594850/

The Pros and Cons of Flipping the Classroom

https://guidebook.com/guide/33541/event/10676323/


Using Google Forms for Student Group Evaluations

https://guidebook.com/guide/33541/event/10734863/


Library:

The University Libraries Partnership for Affordable Content – Enhance Student Learning and Save Them Money!

https://guidebook.com/guide/33541/event/10676358/


CRS Tophat:

Using Classroom Debates as an Interactive Learning Tool in a Course on Companion Animal Ethical Issues

https://guidebook.com/guide/33541/event/10676369/


 

online:

Adapting the Harvard Case Method for Online Courses

https://guidebook.com/guide/33541/event/10595018/

Readiness Assessment for Online Courses

https://guidebook.com/guide/33541/event/10595040/

 

technology showcase

technology showcase general view

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