Application of Virtual Reality in Higher Education
Most colleges and universities are either not using virtual reality (VR) or are using it in more token ways. Yet, according to the Gartner Hype Cycle for Emerging Technologies 2018 report, these technologies are rapidly reaching a much more mature stage – holding more promise for higher education and student learning than ever before. For most institutions, however, this promise of VR in student learning is still unrealized.
That’s why we’ve designed a collection of webcasts and resources to help you explore how VR might fuel better learning outcomes. See below which of our webcasts and resources you and your team qualify for based on your membership status.
What Researchers Want Teachers to Know About Virtual Reality’s Health Risks
By Jenny Abamu Feb 16, 2018
with Google ramping up sales of its Expeditions Kit, and Facebook giving away 500 free Oculus Rift headsets to schools in Arkansas, the number of teachers using VR tools in U.S. classrooms could jump to more than 15 percent by 2021, predicts Futuresource, a market research firm.
A recent study was done by Children and Virtual Reality, a collaboration between researchers, VR companies, universities and health organizations, found that using VR tools could have significant health impacts on children.
What the researchers found in the third phase of the study, published last October, was that usage of VR headsets could impact a child’s vision, balance and spatial awareness
more on VR in this IMS blog
Virtual Reality Book Tours
Google’s VR Tour Creator
Vocaroo provides an easy way to record and download spoken audio.
This video provides an overview of the basic steps needed to make a VR tour. To add audio to the tour, follow the steps outlined in this video. And watch this video to learn how to layer-in pictures
VR Book Tour With Patches. is a free online tool for creating virtual reality scenes.
Virtual Reality in the Classroom
About this course
Explore the principles of designing virtual reality (VR) content and how to use Adobe creative tools to create impactful VR experiences. Then learn how to apply your new digital skills to integrate VR projects into your curriculum.
Designing VR content encourages students to express their ideas through an engaging and innovative digital format. VR projects can be used effectively in all subject areas, allowing students to improve their communication skills and digital literacy while learning key content objectives.
What will I learn?
- How using virtual reality projects in your curriculum can produce positive outcomes for you and your students
- Best practices and principles for creating amazing virtual reality experiences
- The technical skills to create your own virtual reality with Adobe tools (with support from expert digital media educators)
- How to apply your new skills to integrate virtual reality projects into your curriculum
- Collaborate with educators from around the world
Who is this course for?
This course is aimed at all educators working in primary, secondary or higher education. No prior experience with Adobe tools or digital media technologies is required.
How long is the course?
The course runs for two weeks, starting on 1st October 2018, and should take about 10 hours to complete. All coursework must be submitted by 26th October 2018.
What will it cost?
Enrollment and course completion certificate are FREE!
What software/technology will I need?
What will I receive when the course ends?
After successfully completing this course, you will receive a digital badge and course certificate that states that you have completed 10 hours of professional development.
About Adobe Education Exchange Courses
Each week of an Education Exchange collaborative course includes:
- Design and instructional theory content, innovative and tailored for educators
- Interactive live class session taught by expert educators and featuring guest industry experts
- Hands-on creative assignment with personalized feedback from instructors and other educators
- Reflective learning journal best practice
- Community collaboration and discussion
Live Class Information
This course will include two live classes, which take place on the following days:
- Class 1 on Wednesday October 3rd, 2018
- Class 2 on Wednesday October 10th, 2018
Each class will take place three times; once in each of the following time zones:
- AEST/AEDT (Sydney) from 7pm – 8pm
- BST (London) from 7pm – 8pm
- CDT (Chicago) from 7pm – 8pm
If you can’t make the live classes for whatever reason, don’t worry – all three iterations of each live class will be recorded and available to view here.
Our library is gearing up to create a virtual reality demonstration station using either VTC Hive or Oculus Rift. We want to make sure that we at least a small suite of educational VR products.
If your library runs a VR workstation, could you share one or two educational titles that you’re especially happy with? We are planning on getting Mission:ISS, a simulation of the International Space Station.
OWL Program Manager / Internet and Technology Consultant
Alaska State Library
We’ve got “Mission: ISS” as well. We’re happy with all of our educational titles so far and are looking to expand.
Scott Russell, Director of IT Services
University Libraries, Western Michigan Universityscott.firstname.lastname@example.org
Creating Art in Virtual Reality — And Then Entering It
Creating Art in Virtual Reality — And Then Entering It
Create Your Own Animated Virtual Reality
Google’s Cardboard Camera and Street View app are good tools for creating simple virtual reality imagery
more on VR in education in this IMS blog