Application of Virtual Reality in Higher Education
Most colleges and universities are either not using virtual reality (VR) or are using it in more token ways. Yet, according to the Gartner Hype Cycle for Emerging Technologies 2018 report, these technologies are rapidly reaching a much more mature stage – holding more promise for higher education and student learning than ever before. For most institutions, however, this promise of VR in student learning is still unrealized.
That’s why we’ve designed a collection of webcasts and resources to help you explore how VR might fuel better learning outcomes. See below which of our webcasts and resources you and your team qualify for based on your membership status.
Donally, J. (2018). Learning Transported: Augmented, Virtual and Mixed Reality for All Classrooms. Portland, Oregon: International Society for Technology in Education.
Whenever I’m doing a virtual-reality demonstration, I ask for 40 minutes to an hour to get all of the students set up with their headsets, oriented in the virtual space, and then the learning can actually begin. It is not just something where you can throw headsets in a classroom and expect everyone to immediately start the learning objectives that you’re aiming for. You do need to do a little of that work explaining how the technology functions and making sure that everyone has the vision requirements, the hearing requirements, the physical requirements.
more on Ready Player One in this IMS blog
The British Journal of Educational Technology (Impact Factor 2.588) has an upcoming special section on Immersive Virtual Reality in Education. For details see:https://onlinelibrary.wiley.com/page/journal/14678535/homepage/bjet_special_issues.htm#1
More on nursing and VR in this IMS blog
7 Best VR Education Apps
Lauren Barack June 19 2018 Visit Mars, swim with sea otters and trek to Mt. Everest’s Base Camp
Victory VR is known for its science curriculum which is aligned with the Next Generation Science Standards.
The BBC Earth: Life in VR app works on Google Daydream devices, like the new Lenovo Mirage Solo
Google Expeditions Android and iOS app is a virtual field trip that uses a Google Cardboard viewer.
Unimersiv is in the business of educational experiences — works on both Samsung Gear VR and the Oculus Rift, and takes viewers underwater to explore the Titanic and to one of our closest planets through the “Mars: Curiosity Rover,” app
Discovery VR app. The app works on nearly every single VR platform: Google Daydream, Samsung Gear VR, HTC Vive, Oculus Rift and Google Cardboard viewers using both iOS and Android devices.
Merge Cube is a $15 foam block
The Apollo 11 VR app. work with HTC Vive, Oculus Rift and PlayStation VR, and also Oculus Go
Virtual Reality in the Classroom
About this course
Explore the principles of designing virtual reality (VR) content and how to use Adobe creative tools to create impactful VR experiences. Then learn how to apply your new digital skills to integrate VR projects into your curriculum.
Designing VR content encourages students to express their ideas through an engaging and innovative digital format. VR projects can be used effectively in all subject areas, allowing students to improve their communication skills and digital literacy while learning key content objectives.
What will I learn?
- How using virtual reality projects in your curriculum can produce positive outcomes for you and your students
- Best practices and principles for creating amazing virtual reality experiences
- The technical skills to create your own virtual reality with Adobe tools (with support from expert digital media educators)
- How to apply your new skills to integrate virtual reality projects into your curriculum
- Collaborate with educators from around the world
Who is this course for?
This course is aimed at all educators working in primary, secondary or higher education. No prior experience with Adobe tools or digital media technologies is required.
How long is the course?
The course runs for two weeks, starting on 1st October 2018, and should take about 10 hours to complete. All coursework must be submitted by 26th October 2018.
What will it cost?
Enrollment and course completion certificate are FREE!
What software/technology will I need?
What will I receive when the course ends?
After successfully completing this course, you will receive a digital badge and course certificate that states that you have completed 10 hours of professional development.
About Adobe Education Exchange Courses
Each week of an Education Exchange collaborative course includes:
- Design and instructional theory content, innovative and tailored for educators
- Interactive live class session taught by expert educators and featuring guest industry experts
- Hands-on creative assignment with personalized feedback from instructors and other educators
- Reflective learning journal best practice
- Community collaboration and discussion
Live Class Information
This course will include two live classes, which take place on the following days:
- Class 1 on Wednesday October 3rd, 2018
- Class 2 on Wednesday October 10th, 2018
Each class will take place three times; once in each of the following time zones:
- AEST/AEDT (Sydney) from 7pm – 8pm
- BST (London) from 7pm – 8pm
- CDT (Chicago) from 7pm – 8pm
If you can’t make the live classes for whatever reason, don’t worry – all three iterations of each live class will be recorded and available to view here.