Searching for "virtual reality education"

book XR education

Donally, J. (2018). Learning Transported: Augmented, Virtual and Mixed Reality for All Classrooms. Portland, Oregon: International Society for Technology in Education.
book review:
http://www.edtechroundup.org/reviews/book-review-learning-transported-augmented-virtual-and-mixed-reality-for-all-classrooms-by-jaime-donally
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more on XR in education in this IMS blog
https://blog.stcloudstate.edu/ims?s=xr+education

RPO and education

https://www.edsurge.com/news/2018-01-16-ready-player-one-science-fiction-s-vision-for-the-future-of-education

 

Whenever I’m doing a virtual-reality demonstration, I ask for 40 minutes to an hour to get all of the students set up with their headsets, oriented in the virtual space, and then the learning can actually begin. It is not just something where you can throw headsets in a classroom and expect everyone to immediately start the learning objectives that you’re aiming for. You do need to do a little of that work explaining how the technology functions and making sure that everyone has the vision requirements, the hearing requirements, the physical requirements.

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more on Ready Player One in this IMS blog
https://blog.stcloudstate.edu/ims?s=ready+player+one

virtual health education

View this post on Instagram

Find out more about #CILVRS in this article. #vr #virtualeducation #virtualrealityeducation #vred #healthcareed

A post shared by CILVRS Project (@cilvrs) on

https://www.sciencedirect.com/journal/nurse-education-today/vol/78/suppl/C

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more on virtual reality and education in this IMS blog
https://blog.stcloudstate.edu/ims?s=virtual+reality+education

VR Education Apps

7 Best VR Education Apps

Lauren Barack  June 19 2018 Visit Mars, swim with sea otters and trek to Mt. Everest’s Base Camp

https://www.gearbrain.com/7-best-vr-education-apps-2579317090.html

Victory VR is known for its science curriculum which is aligned with the Next Generation Science Standards.

The BBC Earth: Life in VR app works on Google Daydream devices, like the new Lenovo Mirage Solo

Google Expeditions Android and iOS app is a virtual field trip that uses a Google Cardboard viewer.

Unimersiv is in the business of educational experiences — works on both Samsung Gear VR and the Oculus Rift, and takes viewers underwater to explore the Titanic and to one of our closest planets through the “Mars: Curiosity Rover,” app

Discovery VR app. The app works on nearly every single VR platform: Google Daydream, Samsung Gear VR, HTC Vive, Oculus Rift and Google Cardboard viewers using both iOS and Android devices.

Merge Cube is a $15 foam block

The Apollo 11 VR app. work with HTC Vive, Oculus Rift and PlayStation VR, and also Oculus Go

 

VReducation

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Here is a look at what the viewer sees within the headset of our virtual dissection. Visit the link in our bio for more information. . . . #victoryvr #vreducation #education #virtualreality #vr #oculusrift #360vr #vr360 #virtualrealityeducation #learninvr #learninginvr #virtualrealitylearning #360 #tetherless #tetherlessvr #victory #vrscience #vrheadset #intel #intelcpu #wmr #windowsmixedreality #vive #oculus #virtualdissection #vrdissection #frogdissection #thefutureisnow #futureisnow

A post shared by Victory VR (@_victory_vr) on

#vreducation #education#virtualreality #vr #oculusrift #360vr#vr360 #virtualrealityeducation #learninvr#learninginvr #virtualrealitylearning #360#tetherless #tetherlessvr #victory#vrscience #vrheadset #intel #intelcpu#wmr #windowsmixedreality #vive #oculus

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more on VR in education in this IMS blog
https://blog.stcloudstate.edu/ims?s=virtual+reality

Virtual Reality in the Classroom

Virtual Reality in the Classroom

https://edex.adobe.com/en/pd/course/2virtualreality18

About this course

Explore the principles of designing virtual reality (VR) content and how to use Adobe creative tools to create impactful VR experiences. Then learn how to apply your new digital skills to integrate VR projects into your curriculum.

Designing VR content encourages students to express their ideas through an engaging and innovative digital format. VR projects can be used effectively in all subject areas, allowing students to improve their communication skills and digital literacy while learning key content objectives.

What will I learn?

  • How using virtual reality projects in your curriculum can produce positive outcomes for you and your students
  • Best practices and principles for creating amazing virtual reality experiences
  • The technical skills to create your own virtual reality with Adobe tools (with support from expert digital media educators)
  • How to apply your new skills to integrate virtual reality projects into your curriculum
  • Collaborate with educators from around the world

Who is this course for?

This course is aimed at all educators working in primary, secondary or higher education. No prior experience with Adobe tools or digital media technologies is required.

How long is the course?

The course runs for two weeks, starting on 1st October 2018, and should take about 10 hours to complete. All coursework must be submitted by 26th October 2018.

What will it cost?

Enrollment and course completion certificate are FREE!

What software/technology will I need?

What will I receive when the course ends?

After successfully completing this course, you will receive a digital badge and course certificate that states that you have completed 10 hours of professional development.

About Adobe Education Exchange Courses

Each week of an Education Exchange collaborative course includes:

  • Design and instructional theory content, innovative and tailored for educators
  • Interactive live class session taught by expert educators and featuring guest industry experts
  • Hands-on creative assignment with personalized feedback from instructors and other educators
  • Reflective learning journal best practice
  • Community collaboration and discussion

Live Class Information

This course will include two live classes, which take place on the following days:

  • Class 1 on Wednesday October 3rd, 2018
  • Class 2 on Wednesday October 10th, 2018

Each class will take place three times; once in each of the following time zones:

  • AEST/AEDT (Sydney) from 7pm – 8pm
  • BST (London) from 7pm – 8pm
  • CDT (Chicago) from 7pm – 8pm

If you can’t make the live classes for whatever reason, don’t worry – all three iterations of each live class will be recorded and available to view here.

Firefox Reality

available for Viveport, Oculus, and Daydream

From the moment you open the browser, you will be presented with immersive experiences that can be enjoyed on a VR headset directly from the Firefox Reality browser. We are working with creators around the world to bring an amazing collection of games, videos, environments, and experiences that can be accessed directly from the home screen.

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more on VR in this IMS blog
https://blog.stcloudstate.edu/ims?s=virtual+reality+education

Augmented Reality Apple

Apple is hiring for an Augmented Reality team, possibly focused on Apple Maps

Joshua Fruhlinger

https://www.linkedin.com/pulse/apple-hiring-augmented-reality-team-possibly-focused-maps-fruhlinger/

Earlier this week, Apple ($NASDAQ:AAPL) acquired augmented reality (AR) lens and glasses company Akonia Holographics ($AKONIAHOLOGRAPHICS), which spawned plenty of speculation on Apple getting serious about AR.

Augmented reality overlays digital information over the real world and differs from virtual reality (VR), where the whole environment is simulated. Akonia describes its AR product as “thin, transparent smart glass lenses that display vibrant, full-color, wide field-of-view images.”

“Digital maps have become essential tools of our everyday lives, yet despite their ubiquity, they are still in their infancy. From urban mobility to indoor positioning, from LIDAR to Augmented Reality, advances in technology and new kinds of data are powering innovations in all areas of digital mapping. If you love maps and are passionate about what is possible, you will be in great company.”

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more about augmented reality in this IMS blog
https://blog.stcloudstate.edu/ims?s=augmented+reality+education

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