Searching for "visuals"

visuals in the classroom

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more on visuals in this IMS blog
https://blog.stcloudstate.edu/ims?s=visuals

free visuals and a guide to copyright

guide (available as PDF here and Google Doc here) to offer some explanations of how to avoid copyright infringement by using media that you can legally re-use for classroom projects including blog posts, web pages, videos, slideshows, and podcasts. The guide also includes 21 places to find media to use in classroom projects.

FOR MORE INFO ON COPYRIGHT AND RELATED (fair use, Creative Commons etc.): contact Rachel Wexelbaum, rwexelabum@stcloudstate.edu

A Guide to Finding Media for Classroom Projects

Please have an excellent outline of what “free” means, what is Creative Commons, what is Public Domain + stock sites with images:

Dreamstime

Free Digital Photos

Free Images

Free Range Stock

Free Photos Bank

ImageFree

IM Free

Morguefile

Pixabay

Public Domain Pictures

and many more at http://blog.bufferapp.com/free-image-sources-list

 

https://www.videezy.com

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more on free visuals in this iMS blog
https://blog.stcloudstate.edu/ims/2016/04/07/stock-photos/

https://blog.stcloudstate.edu/ims/2014/06/01/social-media-and-presentations-free-image-sources/

https://blog.stcloudstate.edu/ims/2018/11/01/public-domain-video-clips/

http://www.freeimages.co.uk/index.htm

http://www.socialmediatoday.com/marketing/2015-02-27/20-sites-get-free-stock-images-commercial-use

https://pxhere.com

Media, Technology and Education in a Post-Truth Society

Media, Technology and Education in a Post-Truth Society

https://www.emerald.com/insight/publication/doi/10.1108/9781800439061

Alexander, B. (2021), “Macroauthorities and Microliteracies: The New Terrain of Information Politics”, Grech, A. (Ed.) Media, Technology and Education in a Post-Truth Society (Digital Activism and Society: Politics, Economy And Culture In Network Communication), Emerald Publishing Limited, Bingley, pp. 29-37. https://doi.org/10.1108/978-1-80043-906-120211003

Portelli, J.P. and Oladi, S. (2021), “Post-truth Society: Toward a Dialogical Understanding of Truth”, Grech, A. (Ed.) Media, Technology and Education in a Post-Truth Society (Digital Activism and Society: Politics, Economy And Culture In Network Communication), Emerald Publishing Limited, Bingley, pp. 11-28. https://doi.org/10.1108/978-1-80043-906-120211002

Patrinos, H.A. (2021), “The Learning Challenge in the Twenty-first Century * “, Grech, A. (Ed.) Media, Technology and Education in a Post-Truth Society (Digital Activism and Society: Politics, Economy And Culture In Network Communication), Emerald Publishing Limited, Bingley, pp. 39-53. https://doi.org/10.1108/978-1-80043-906-120211004

Pauncefort, E. (2021), “Critical Literacy Is at the Heart of the Answer”, Grech, A. (Ed.) Media, Technology and Education in a Post-Truth Society (Digital Activism and Society: Politics, Economy And Culture In Network Communication), Emerald Publishing Limited, Bingley, pp. 73-94. https://doi.org/10.1108/978-1-80043-906-120211006

Balser, W.F.Diasio, S. and Kendal, T. (2021), “Societal Reorientation via Programmable Trust: A Case for Piloting New Models of Open Governance in Education”, Grech, A. (Ed.) Media, Technology and Education in a Post-Truth Society (Digital Activism and Society: Politics, Economy And Culture In Network Communication), Emerald Publishing Limited, Bingley, pp. 95-110. https://doi.org/10.1108/978-1-80043-906-120211007

This essay proposes the need to infuse open innovation (OI) and open source (OS) principles and technologies into schools as a means of tackling many of the most pervasive challenges in education, and by extension, society at large. It is argued that the principles of OI and OS, which are rooted in innovation management and software development, respectively, may be applied to the way we conceive of and approach organizational governance structures related to schooling, particularly in regard to harnessing innovation, updating management processes, and codifying new systems of trust. Whereas OI offers a novel approach to knowledge flow and the open exchange of ideas, communities rooted in OS principles breed tangible and generative effects through peer network democratization. These emergent, digitally defined networks have been proven to maximize innovation potential, expand collaboration, and enable the propagation of highly durable systems of trust and transparency, all catalytic and essential if we are to realize a future learning economy which favors equity, distributed systems, and common goods over profit, centralized decision-making, and proprietorship. It is within this framing that we articulate the core tenets of both OI and OS translationally as a means of stimulating thinking about how core principles of “openness” and the distributed technologies they enable may help to build common ground in an ever-evolving education and information ecosystem.

Sant, T. (2021), “How Can Wikipedia Save Us all?: Assuming Good Faith from all Points of View in the Age of Fake News and Post-truth”, Grech, A. (Ed.) Media, Technology and Education in a Post-Truth Society (Digital Activism and Society: Politics, Economy And Culture In Network Communication), Emerald Publishing Limited, Bingley, pp. 133-143. https://doi.org/10.1108/978-1-80043-906-120211010

Fusari, M. (2021), “The Kony 2012 Campaign: A Milestone of Visual Storytelling for Social Engagement”, Grech, A. (Ed.) Media, Technology and Education in a Post-Truth Society (Digital Activism and Society: Politics, Economy And Culture In Network Communication), Emerald Publishing Limited, Bingley, pp. 155-173. https://doi.org/10.1108/978-1-80043-906-120211012

Mallia, Ġorġ. (2021), “Post-truth Visuals, Untruth Visuals”, Grech, A. (Ed.) Media, Technology and Education in a Post-Truth Society (Digital Activism and Society: Politics, Economy And Culture In Network Communication), Emerald Publishing Limited, Bingley, pp. 175-187. https://doi.org/10.1108/978-1-80043-906-120211013

Basu, D. and Gabbay, M. (2021), “Karl Marx and the Blockchain”, Grech, A. (Ed.) Media, Technology and Education in a Post-Truth Society (Digital Activism and Society: Politics, Economy And Culture In Network Communication), Emerald Publishing Limited, Bingley, pp. 225-241. https://doi.org/10.1108/978-1-80043-906-120211016

Blockchain is often presented as a technological development; however, clearly it is not only that: the ‘Blockchain buzz’ exists in the context of current social and political developments. In this essay, we analyse blockchain technology and its social and political context from a perspective of Marxist economic theory. Since arguably the last great inflection point in society and technology was analysed by Marx in terms of labour and capital and since we seem to be experiencing a shift in the balance between these forces today, it makes sense to revisit the Marxist ideas and apply them to the current situation, to see how well they still apply and if necessary to update them for current events.

Ellul, J.Grech, A. and Pace, G.J. (2021), “Two Sides to Every Story. The Truth, Post-truth, and the Blockchain Truth”, Grech, A. (Ed.) Media, Technology and Education in a Post-Truth Society (Digital Activism and Society: Politics, Economy And Culture In Network Communication), Emerald Publishing Limited, Bingley, pp. 243-253. https://doi.org/10.1108/978-1-80043-906-120211017

One of the rallying cries of the blockchain community is that of immutability: the irreversibility of the past, the absolute truth which, once stored, remains there forever. The technology was designed with this foundational pillar in mind to ensure that changes to history are inordinately expensive and practically impossible to execute – and increasingly so, the further in the past the event which one intends to manipulate lies. This platonic view of absolute truth is in stark contrast with a world of manipulated truth, and it is not surprising that it is being revisited as a means of combating fake news. We argue that claims to the absolute nature of the blockchain are at best exaggerated, at worst misrepresented or even ‘fake news’. We discuss implicit centralised points of trust in blockchains, whether at a technological, social or governance level, and identify how these can be a threat to the ‘immutable truth’ stored within the blockchain itself. A global pandemic has unleashed an unprecedented wave of contradictory positions on anything from vaccines and face masks to ‘the new normal’. It is only natural that the pursuit of blockchain as a placebo for society’s ‘truth’ problems continues.

“how to virtual events” checklist

Virtual Events: The Ultimate Checklist

https://www-forbes-com.cdn.ampproject.org/c/s/www.forbes.com/sites/adriandearnell/2021/07/29/virtual-events-the-ultimate-checklist/amp/

If your answer is yes to the following, then your next virtual event should go off without a hitch.

  • You offer a balance of topics.
  • You keep things as concise as possible.
  • You have someone to keep the pace—perhaps a moderator.
  • You’ve planned for transitions.
  • You use graphics and other visuals.
  • You’ve included time for interaction.
  • You have a closing segment—and say your thank you’s!

While the above should guide your overall structure, don’t be afraid to play with the format. Virtual events are still in their infancy, making them a great opportunity to innovate storytelling and audience engagement.

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more on online edu in this IMS blog
https://blog.stcloudstate.edu/ims?s=online+education

more on storytelling in this IMS blog
https://blog.stcloudstate.edu/ims?s=storytelling

Mayer’s 12 Principles of Multimedia

Mayer’s 12 Principles of Multimedia

How to Use Mayer’s 12 Principles of Multimedia Learning [Examples Included]

1. The Coherence Principle

2. The Signaling Principle

3. The Redundancy Principle
humans learn best with narration and graphics, as opposed to narration, graphics, and text.

4. The Spatial Contiguity Principle
learn best when relevant text and visuals are physically close together

5. The Temporal Contiguity Principle
learn best when corresponding words and visuals are presented together, instead of in consecutive order.

6. The Segmenting Principle
learn best when information is presented in segments, rather than one long continuous stream.

7. The Pre-Training Principle
learn more efficiently if they already know some of the basics.

8. The Modality Principle
learn best from visuals and spoken words than from visuals and printed words.

9. The Multimedia Principle
learn best from words and pictures than just words alone.

10. The Personalization Principle
 learn best from a more informal, conversational voice than an overly formal voice.

11. The Voice Principle
learn best from a human voice than a computer voice.

12. The Image Principle
humans do not necessarily learn better from a talking head video.

 

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more on ID in this IMS blog
https://blog.stcloudstate.edu/ims?s=instructional+design

 

 

State budgets and higher ed

What’s Happening With State Budgets and Higher Ed

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more on finances in higher ed in this IMS blog
https://blog.stcloudstate.edu/ims?s=higher+ed+finances

Fulbright Bulgaria June 2019

Short link to this blog entry: http://bit.ly/byodfulbright

Seminar for U.S. Fulbright Grantees Burgas, June 6 – 9, 2019

June 7, 9:15 am – 10:45 am,  Plamen Miltenoff, St. Cloud State University, MN, USA

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Sharing Best Practices for Enabling BYOD (Bring Your Own Device) in Education | Споделяне на учебни практики за усвояване на мобилни електроники в обучението


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Stress and Teacher Burnout: Impact of Mindfulness Strategies | Стрес и прегаряне: стратегии и практики на внимателността

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Visuals from the slides available also here:

https://blog.stcloudstate.edu/ims/2018/04/13/instruments-methods-formative-assessment/

https://byod101.weebly.com/tech-tools-for-assessment.html

Library Technology Conference 2019

#LTC2019

Intro to XR in Libraries from Plamen Miltenoff

keynote: equitable access to information

keynote spaker

https://sched.co/JAqk
the type of data: wikipedia. the dangers of learning from wikipedia. how individuals can organize mitigate some of these dangers. wikidata, algorithms.
IBM Watson is using wikipedia by algorythms making sense, AI system
youtube videos debunked of conspiracy theories by using wikipedia.

semantic relatedness, Word2Vec
how does algorithms work: large body of unstructured text. picks specific words

lots of AI learns about the world from wikipedia. the neutral point of view policy. WIkipedia asks editors present as proportionally as possible. Wikipedia biases: 1. gender bias (only 20-30 % are women).

conceptnet. debias along different demographic dimensions.

citations analysis gives also an idea about biases. localness of sources cited in spatial articles. structural biases.

geolocation on Twitter by County. predicting the people living in urban areas. FB wants to push more local news.

danger (biases) #3. wikipedia search results vs wkipedia knowledge panel.

collective action against tech: Reddit, boycott for FB and Instagram.

Mechanical Turk https://www.mturk.com/  algorithmic / human intersection

data labor: what the primary resources this companies have. posts, images, reviews etc.

boycott, data strike (data not being available for algorithms in the future). GDPR in EU – all historical data is like the CA Consumer Privacy Act. One can do data strike without data boycott. general vs homogeneous (group with shared identity) boycott.

the wikipedia SPAM policy is obstructing new editors and that hit communities such as women.

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Twitter and Other Social Media: Supporting New Types of Research Materials

https://sched.co/JAWp

Nancy Herther Cody Hennesy

http://z.umn.edu/

twitter librarieshow to access at different levels. methods and methodological concerns. ethical concerns, legal concerns,

tweetdeck for advanced Twitter searches. quoting, likes is relevant, but not enough, sometimes screenshot

engagement option

social listening platforms: crimson hexagon, parsely, sysomos – not yet academic platforms, tools to setup queries and visualization, but difficult to algorythm, the data samples etc. open sources tools (Urbana, Social Media microscope: SMILE (social media intelligence and learning environment) to collect data from twitter, reddit and within the platform they can query Twitter. create trend analysis, sentiment analysis, Voxgov (subscription service: analyzing political social media)

graduate level and faculty research: accessing SM large scale data web scraping & APIs Twitter APIs. Jason script, Python etc. Gnip Firehose API ($) ; Web SCraper Chrome plugin (easy tool, Pyhon and R created); Twint (Twitter scraper)

Facepager (open source) if not Python or R coder. structure and download the data sets.

TAGS archiving google sheets, uses twitter API. anything older 7 days not avaialble, so harvest every week.

social feed manager (GWUniversity) – Justin Litman with Stanford. Install on server but allows much more.

legal concerns: copyright (public info, but not beyond copyrighted). fair use argument is strong, but cannot publish the data. can analyize under fair use. contracts supercede copyright (terms of service/use) licensed data through library.

methods: sampling concerns tufekci, 2014 questions for sm. SM data is a good set for SM, but other fields? not according to her. hashtag studies: self selection bias. twitter as a model organism: over-represnted data in academic studies.

methodological concerns: scope of access – lack of historical data. mechanics of platform and contenxt: retweets are not necessarily endorsements.

ethical concerns. public info – IRB no informed consent. the right to be forgotten. anonymized data is often still traceable.

table discussion: digital humanities, journalism interested, but too narrow. tools are still difficult to find an operate. context of the visuals. how to spread around variety of majors and classes. controversial events more likely to be deleted.

takedowns, lies and corrosion: what is a librarian to do: trolls, takedown,

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Crague Cook, Jay Ray

the pilot process. 2017. 3D printing, approaching and assessing success or failure.  https://collegepilot.wiscweb.wisc.edu/

development kit circulation. familiarity with the Oculus Rift resulted in lesser reservation. Downturn also.

An experience station. clean up free apps.

question: spherical video, video 360.

safety issues: policies? instructional perspective: curating,WI people: user testing. touch controllers more intuitive then xbox controller. Retail Oculus Rift

app Scatchfab. 3modelviewer. obj or sdl file. Medium, Tiltbrush.

College of Liberal Arts at the U has their VR, 3D print set up.
Penn State (Paul, librarian, kiniseology, anatomy programs), Information Science and Technology. immersive experiences lab for video 360.

CALIPHA part of it is xrlibraries. libraries equal education. content provider LifeLiqe STEM library of AR and VR objects. https://www.lifeliqe.com/

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Access for All:

https://sched.co/JAXn

accessibilityLeah Root

bloat code (e.g. cleaning up MS Word code)

ILLiad Doctype and Language declaration helps people with disabilities.

https://24ways.org/

 

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A Seat at the Table: Embedding the Library in Curriculum Development

https://sched.co/JAY5

embedded librarianembed library resources.

libraians, IT staff, IDs. help faculty with course design, primarily online, master courses. Concordia is GROWING, mostly because of online students.

solve issues (putting down fires, such as “gradebook” on BB). Librarians : research and resources experts. Librarians helping with LMS. Broadening definition of Library as support hub.

Video Game Design And Storytelling

The Future Of Mobile Web Design: Video Game Design And Storytelling

As attention spans shorten and visitors just want to get to the good stuff on a website, designers have to get more creative in how they communicate their website’s “story.”

By Suzanne Scacca  June 25, 2018

https://medium.com/@smashingmag/the-future-of-mobile-web-design-video-game-design-and-storytelling-11f5add41d25

What is truly impressive, however, is how we are now able to use design to tell a story. In other words, we no longer need to use long scrolls to set up plots or describe what a company does. This is especially great when designing for the mobile experience, which already sets pretty strict limits on how much we can “tell” versus “show.”

Three Video Game Storytelling Techniques We Need More Of In Web Design

1. Make Your Visitor the Hero

Create User Personas

Develop user personas before you do anything else when strategizing and planning for a website. Your personas should have a key “problem” they face.

Enable Avatar Setup

Use Relatable Content

In video game design, there is something known as “ludonarrative dissonance.”
the unpleasant situation where we’re asking players to do something they don’t want to do… or prevent them from doing what they want.

Spin a Fantasy

Here’s an interesting fact: people are 22 times more likely to remember data when it’s presented in a narrative form.

The brain digests visual content 60% more quickly than written content, so your web designs and other visuals (like video, animation, and so on) are the keys to doing this.

The Airbnb blog always does a great job of this type of visual storytelling.

2. Minimize Distractions by Using Symbols

As of August 2017, 52.64% of all visits to websites were done via a smartphone. And, starting in 2017, the most popular size for a smartphonewas between five and six inches and will only continue to grow in popularity as the years go on.

That’s not a lot of space to fill with content for the majority of site visitors, is it?

Functional minimalism is already something you’re doing in your own web design efforts, but have you thought about how it can tie into the storytelling aspect as well?

Here are some ways in which you might use symbols to declutter your site:

  • Hamburger icon (for the navigation)
  • Profile photo icon (for account details)
  • Pencil icon (for an editing interface)
  • Gear icon (for settings)
  • Shopping cart icon (to checkout)
  • Magnifying glass (to expand the search bar)
  • Connector icon (to open social sharing and RSS feed options)
  • Question mark (to expand live chat, search, or help options)
  • And so on.

3. Be Smart About How You Use Space

Use a Spotlight

In video games, you can use light and darkness to draw attention to important pathways. On websites, it’s not always easy to employ the use of lightness or darkness as too-dark of a design or too-light of text could lead to a bad user experience. What you want to do instead is create a “spotlight” of sorts. You can do this by infusing a key area of your design with a dramatic color or a boldly stylized font.

Add Clues

If you’ve ever played a horror video game before, you know how critical the element of sound can be for it.

That said, while you might not be able to direct visitors down the page with the sound of something playing down below, you can use other elements to lead them. For one, you can use interactive elements like animation to draw their attention to where it needs to go.

Employ a Mascot

For some brands, it might make sense to employ the use of an actual mascot to guide visitors through the story.

Summary

As attention spans shorten and visitors just want to get to the good stuff on a website, designers have to get more creative in how they communicate their website’s “story.” Ideally, your web design will do more showing of that story instead of telling, which is how video game design tends to succeed in this matter.

Remember: Storytelling isn’t just relegated to big brands that can weave bright and shiny tales about how consumers’ lives were changed with their products. Nor is it just for video game designers that have hours of gameplay to develop for their audiences. A story simply needs to convey to the end-user how their problem can be fixed by your site’s solution. Through subtle design strategies inspired by video game storytelling techniques, you can effectively share and shape your own story.

 

video editing

Public Service Announcements using visuals

Troy Shafer’s Health class.

Steps to promote your own brand versus using generic visuals:

  • Plan your project by considering the following items
    • create a very basic script and timeline
    • take footage (pictures and movie)

https://blog.stcloudstate.edu/ims/2015/10/21/handout-videos-on-mobile-devices/

Here is more information on apps and video tips for video editing using mobile devices:

video editing for mobile devices


https://blog.stcloudstate.edu/ims/2014/06/19/how-to-use-the-free-youtube-video-editor/

more information on video recording and editing tools
https://blog.stcloudstate.edu/ims/2016/12/21/tools-video-creation/ (for Android devices)

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more info for Health classes:
https://blog.stcloudstate.edu/ims/2015/02/18/digital-literacy-instruction-for-scsu-health-class/

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