5 Essential Insights About Mobile Learning
1. Set goals and expectations for teaching and learning with mobile devices before worrying about the device itself.
St. Vrain Valley School District in Colorado,
Mooresville Graded School District
Consolidated High School District 230
2. Develop a strong community of support for the initiative early and keep up transparent communication with parents and community members throughout the process.
Forsyth County Schools in Georgia.
3. Think about equity, but don’t let it stop forward motion.
includes both urban and rural areas,
4. Evaluate the effectiveness of a mobile learning initiative based on the goals set at the beginning of the rollout.
5. Some of the biggest lessons learned include giving up control and trusting students.
included students in the discussions
While these mobile learning pioneers have seen some of the pitfalls and can help districts new to the game avoid the same stumbles, this space is changing quickly and every community’s needs will be different.
“It’s no longer just something you implement; it’s evolving and it’s unique in each location,” Bjerede said. “If you try to be cookie cutter about it you won’t meet the needs of every kid in every classroom.”
The technology will change, students will surprise their teachers and the best advice to district leaders is to stay open to all the possibilities and allow students to take control of the tremendous learning opportunity that having a device at all times could offer them.
My note: Kathrina Schwartz offers an opinion, which reflects the second wave (withdrawl) in the 3 steps of innovation
The Struggles and Realities of Student-Driven Learning and BYOD
A 2013 Pew study revealed that only 35 percent of teachers at the lowest income schools allow their students to look up information on their mobile devices, as compared to 52 percent of teachers at wealthier schools.
Many advocates of using mobile technologies say the often cited issues of student distraction are just excuses not to try something new.
“The way you discourage it is engage them in the activity so they don’t even think of sending a text. You’ve got to jump in and play their game or you’re going to lose them.”
Angela Crawford has heard all the arguments of BYOD evangelists, but doesn’t see how they match the reality of her classroom. “BYOD is very problematic in many schools, mine included, because we have a prominent engagement problem,” Crawford said.
Tactics to improve engagement like making work relevant to her students’ lives or letting them use their phones in class to look up information, haven’t worked for Crawford, although she’s tried.
When she first started, Crawford was enthusiastic about jumping into collaborative, project-based learning. “I thought my colleagues were monsters because of how they were teaching,” she said of a school where she previously worked and where teachers lectured all the time. She tried to teach students through projects, but found it was a disaster. To her students’ parents, her efforts to make the classroom “student-centered” looked like she wasn’t teaching. “There is a different perception of what a teacher should be in different cultures,” Crawford said. “And in the African-American community in the South the teacher is supposed to do direct instruction.”
“What works best for each student is really the heart of student-centered learning,” Crawford said. “Sometimes what the student needs best is direct instruction. They need that authoritative, in-control figure who is directing their learning and will get them where they need to go.” Many of Crawford’s students come from homes run by single mothers who rule with an iron hand. She tries to replicate that attitude and presence. “They respond to that; they like it,” Crawford said. “It’s comforting to them.”
Still, Crawford will not be experimenting with a bring-your-own-device program. “My problem with education innovation is we tend to want to take a new technology or a new idea and go forth with it as if it’s the silver bullet,” Crawford said. “What happens is that teachers who teach in my type of environment realize this would be a disaster in my classroom.”
Crawford is skeptical that kids in higher income areas aren’t misusing technology too. Her children attend school in a more affluent district and they tell her that kids are constantly messing around on their devices. They just switch screens when a teacher comes by. They get away with it because their teachers trust them to do their work.
“I think kids in middle class or upper middle class schools are equally distracted as low-income students,” said Bob Lenz, director of innovation at Envision Schools, a small charter network that’s part of the deeper learning movement. “It’s just that because of the privilege of their background the content and the skills that they need to gain in school — they’re coming with a lot of those skills already– so it’s not as urgently needed.”
by Kevin Smith, M.L.S., J.D., Lisa A. Macklin, J.D.,M.L.S., Anne Gilliland, JD, MLS
thread Wk 1 – T2: Copyright: Shortened or Lengthened? – PART 1
Follow the money” was mentioned as a way to understand the concept of copyright and copyright law
Copyright lengths should be shortened. Term lengths like these rarely benefit actual people. They benefit corporations, be it publishers or things like Disney.
Karen Lightner: I can see the usefulness of bringing the US into line with the Berne Convention, so that we are in line with other nations’ laws. But the additional 20 years we have added for individuals and the incredibly long period for corporations goes against, I believe, what the founding fathers intended when they specified for a limited time.
Edwin A Quist: There are collections of so-called production music issued with licenses to be used for educational videos. We have at least two sets of these in our music library (in various styles: rock ,classical, world, electronic, etc.) — but don’t expect great art! Also WikiMedia Commons has some CC licensed music.
Brad Whitehead: I have no quarrel with protecting corporate trademarks — Disney characters or Nike swooshes, etc. — but maintaining monopolies on creative works for such extended periods primarily enriches publishers with no benefit to the creators.
Nicholas Theo: There are definitely works created where it can be next to impossible to find the owner, or their descendant 20 years after the creation of the work. I have also witnessed when you do track these people down that they want an exorbitant sum of money for permission to use their creation even when there has been absolutely no interest in it. In the end no deal is made. On the other hand I work with two small non profit organizations whose body of work is of value. The material is actively used, and the body of work is a core asset for the organization. What happens to each organization once the copyrights expire? One organization faces this reality in 2015. The Internet permits an environment where decades of work may be used, and in some instances in ways the original material was never intended to be used. For instance, written passages can be misquoted and there will no longer be a legal mechanism to halt this practice.
Karen Case: I would be curious to know if the Youtube video with Mozart would have been removed if the link was made private.
Susan Martel: I think about The Hobbit which was published in 1937. The author, Tolkien, died in 1973, and I remember his books being popular in the seventies and the eighties. It was fairly recently that movies were made based on his books. It seems fair (and I hope that it is the case) that he left a great legacy behind to his family so that they could continue to receive income from his work. If Tolkien’s works were in the public domain by the time the movies were made, it is just an easy way for those working in the movie industry to become even wealthier without having to pay anything to the author or his beneficiaries. Not all works have the kind of potential that Tolkien’s did, but without a crystal ball to predict the future it may be difficult to predict accurately what works will have continued success for generations and which will just be a flash in the pan.
Charles N. Norton: There is something called “Good Faith” effort that many archives hold to that tends to be the “standard” when trying to use copyrighted material for educational use, but it really only applies when you know who the copyright holder is and for whatever reason they simply do not respond to your requests. It does not remove the authors rights and, in fact, many times one does end up having to remove shared material after the fact because the copyright holders finally does get around to denying permission.
Lesli Moore: I’m glad to see some discussion about Open Access to works. Perhaps instead of shortening the term, creators can circumvent the terms by offering open access using Creative Commons.
Jef Gielen: There are pros and cons. Do we find it reasonable that heirs take benefit from a work they did not contribute to at all ? To me, this is not evident. On the other hand, the copyright can be in hand of foundations trying to continue the work of an author – e.g. by means of scholarships. That’s another story ..
Here is a complete list of all the suggested readings for the Copyright for Educations and Librarians Course. Click here for a downloadable PDF version of the Suggested Readings that contains the full URL links.
- The Copyright Law of the United States, Title 17 of the U.S. Code. Please scan the section headings to gain a general idea of the structure of the law.
- United States Copyright Office website, at http://copyright.gov/. Please read circular #1, “ Copyright Basics.”
- James Boyle, The Public Domain: Enclosing the Commons of the Mind (New Haven: Yale University Press, 2008. PDF book version. Please read Chapter One, “Why Intellectual Property?”
- Peter Hirtle, Emily Hudson & Andrew Kenyon, Copyright & Cultural Institutions: Guidelines for Digitization (Cornell University Library, 2009). Please read chapters 1 & 2.
- Kevin Smith & Lisa Macklin, Handout on “A Framework for Analyzing any Copyright Problem.”
- The Copyright Law of the United States, Title 17 of the U.S. Code. Please read sections 101 through 106 and section 109.
- United States Copyright Office website, at http://copyright.gov/. Please read circulars 9 (“Work Made for Hire under the 1976 Copyright Act“) and 21 (“Reproductions of Copyrighted Works by Educators and Librarian”).
- Peter Hirtle, “Copyright and the Public Domain in the United States,” online chart.
- Peter Hirtle, Emily Hudson & Andrew Kenyon, Copyright & Cultural Institutions: Guidelines for Digitization (Cornell University Library, 2009). Please read chapters 3 & 4.
- “Copyright Law & Public Domain,” a series of short essays from NOLO, Law for All, at.
- The Copyright Law of the United States, Title 17 of the U.S. Code. Available at http://www.copyright.gov/title17/. Please read sections 108 and 110.
- Peter Hirtle, Emily Hudson & Andrew Kenyon, Copyright & Cultural Institutions: Guidelines for Digitization (Cornell University Library, 2009). Please read chapter 6.
- Peggy Hoon, “The Original TEACH Act Toolkit.”
- Creative Commons website at . Please read the “Choose a license” page and “About the Licenses“.
- Copyright and Fair Use, Stanford University Libraries, “The Basics of Getting Permission” athttp://fairuse.stanford.edu/overview/introduction/getting-permission/.
- “Permissions,” Copyright Advisory Office, Columbia University Libraries.
- David R. Hansen, Copyright Reform Principles for Libraries, Archives, and Other Memory Institutions, 29 Berkeley Tech. L.J. (forthcoming 2014).
OPTIONAL – Resources on music copyright:
Sources for examples:
For the history behind the controversy over “The Lion Sleeps Tonight,” listen to these three YouTube videos:
Pls consider our previous IMS blog entries on screen capture:
5 Options for Creating Screen Capture Images and Videos – Including on Chromebooks
TechSmith Snagit is a screen capture tool from the producers of the popular screencasting tools Jing and Camtasia. TechSmith Snagit is a Chrome app and extensions that allows you to capture all or part of screen then draw and write on your screen capture. The Snagit Chrome extension is what allows you to capture your screen. The Snagit Chrome app allows you to save your screen captures in your Google Drive account. You do have to install both the extension and the app for Snagit to work correctly
Vessenger, producers of a group messaging system, offers a free program for capturing and annotating images on your computer screen. The free program, called Snaplr, is available for Windows and Mac. With Snaplr installed you can capture all or part of your screen. Snaplr’s annotation tools include text boxes, highlighting, and free-hand drawing tools. When you’ve finished creating your annotated screen capture you can save it as a PNG file or attach it to an email message in Outlook.
Using the print screen key on your PC or “command+shift+4” on your Mac are easy ways to create a screen capture. But if you want do more and draw or annotate on that screen capture, give Snaggy a try. Snaggy is a web-based tool for drawing on, annotating, and sharing screen captures. To draw or write on your screen capture just paste your screen capture image into Snaggy. Snaggy offers tools for highlighting a section of your screen capture, typing on it, and drawing free-hand on your image. You can also use Snaggy to crop your image. When you’re ready to share your screen capture, Snaggy assigns is a custom url that you can Tweet, email, or post anywhere you like. Snaggy lets you save your edited screen captures to your computer too.
Monosnap is a free screen capture tool for Mac and Windows. Monosnap is advertising that they will soon offer it for Android and iOS too. To get started download Monosnap. Once installed you can use Monosnap to capture a portion or all of your screen. One neat option is to capture your screen after a ten second delay. After capturing your screen you can draw on your image, type on it, or highlight portions of the screen capture image. You can save your screen captures on your computer or upload them to a free Monosnap account.
Szoter is a free online tool for annotating images that are stored on your computer. You can also use Szoter to capture and annotate screenshots. You can use Szoter on the web or download the Adobe Air version of it to run on your desktop. Either way you can upload images, draw on those images, and type on those images. When you’re done annotating and drawing on your images you can save them to your local computer or share them online through your favorite social networks. Szoter can also be used to capture your screen and create annotated screen captures.
Explain and Send is a free Chrome extension that I have just installed in my browser. The extension allows me to quickly select all or a portion of my screen, draw on it, type on it, and share it. The extension installs in seconds and if you have synchronization enabled (click here to learn how) it will be available to you on all of the computers that you use. After you have created your screen capture you can share it via email, Twitter, or Facebook.
Pixlr offers a large set of image creation and editing tools. One of the tools that can be quite handy is Pixlr Grabber. Pixlr Grabber is Pixlr’s screen capture tool. Pixlr Grabber is available as an extension for Chrome or Firefox. Using Pixlr Grabber you can capture your screen, crop the screen image, and print what you like. You can also send the image to Pixlr Editor for further editing options.
Screenr is a very simple, easy-to-use tool for creating screencast videos. You do not need to register in order to use Screenr, but if you want to save your recordings you do need a Twitter account. Screenr uses your Twitter ID to save your recording and publish it to Twitter (you can opt not to publish to Twitter). The recordings you make using Screenr can also be published to YouTube or you can download your recordings.
Screencast-O-Matic is a web-based screencast creation tool similar to Screen Castle. Screencast-O-Matic allows you to specify how much of your screen that you want to record. Screencast-O-Matic gives you up to fifteen minutes of recording time per video. If you want to include a webcam view of yourself talking you can do that too. To do that enable your webcam and then when you record a small video of you will appear in the corner of your finished video.
Quick Screen Share is a free screen sharing service from the makers of Screencast-o-matic. To use Quick Screen Cast just go to their website, select share your screen, and enter your name. Quick Screen Share will then provide you with a URL to share with the person with whom you are screen sharing. When that person opens the link you he or she will be able to see your screen. Quick Screen Share doesn’t require you to install anything (assuming you have Java installed) or require you to register for the service.
The tool that I use most often of creating annotated screen capture images is Jing. Jing enables you to take a picture of part of your screen or all of your screen. Once you’ve captured the area you want in your picture, you can type on it, draw arrows on it, and highlight sections of text within it. To use Jing you must download and install the free software for your Mac or PC. Once it’s installed, launch it and it runs in the background until you need it. You’ll know that Jing is ready for you to use because you will notice an orange ball in one of the top corners of your screen. It takes up very little screen real estate and is ready to use whenever you need it. You can also use Jing to record a video of your screen. Simply select the area of your screen that you would like to show, click the record button and begin talking. Jing will capture everything you say and do for up to five minutes.
Awesome Screenshot is a great Chrome, Firefox, and Safari browser extension for capturing, annotating, and sharing screenshots. Once you’ve installed Awesome Screenshot you can simply activate it from your browser to capture a page or region on a page, draw boxes, draw lines, blur out information, and add text to your screenshot. When you’re satisfied with your screenshot you can save it locally or share it via the url provided by Awesome Screenshot.
Bounce is a neat application that not only allows you to make annotated screen captures of websites but also allows you to instantly share those screen captures with others. To use Bounce go to their website then type in the url of any website you like and click “Bounce.” Bounce will then create an image of that website on which you can draw boxes and annotate those boxes. You can create as many boxes and notes as you like. When you’re done creating notes, Bounce will provide you with a unique url for your screen captures that you can share with others. If you create a Bounce account (optional) you and other Bounce users can annotate the same screen capture.
Capturing and Annotating Your iPad’s Screen
To capture whatever you’re currently viewing on your iPad’s screen simultaneously press the on/off switch and the center “home” button. Your screen capture will be saved to your iPad’s camera roll. After creating my screen capture I like to use Skitch for iPad to draw and type on the image. Using the latest version of Skitch for iPad you can register for an Evernote account and then your images will automatically be saved in Evernote. You can download Skitch for iPad here.
Capturing and Annotating Your Android Device’s Screen
If you want to capture your screen on an Android device that is running Android 4.0 or higher you can do so by holding the “volume down” and “power” button at the same time. Then you can share those images to another service to mark them up. Just like on my iPad, on my Android tablets I like to use Skitch to draw on images. Click here to download Skitch for Android.