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Mondo Nano Colin Milburn
Colin Milburn, Mondo Nano: Fun and Games in the World of Digital Matter International Journal of Communication, 2019 < Maxwell Foxman Book Review of Colin Milburn's book "Mondo Nano: Fun and Games in the World of Digital Matter" This book (More)
game based learning
How Game-Based Learning Empowers Students for the Future https://www.edsurge.com/news/2019-01-22-its-2019-so-why-do- (More)
Gamification in Education in China and US
Song, D., Wang, J., Ju, P., Liang, Y., Huang, L., & Xu, H. (n.d.). Gamification in Education: A Comparison between China and Western Countries. Retrieved from https://www (More)
Fortnite is Instagram of gaming
The Most Important Video Game on the Planet How Fortnite became the Instagram of gaming https://medium.com/new-yo (More)
Serious Play Conference
Bryan Alexander's Future Trends Forum with Guest Sue Bohle, Serious Play Conference An interactive discussion on gaming in education January 17, 2 - 3 PM (EST) Sue Bohle, Executive Director, Producer, Serious Play Confe (More)
Badges and microcredentials
per Gail Ruhland https://youtu.be/gFn-lpvfk3U https://vimeo.com/171995901 (More)
Immersive Reality Peninsula Press
http://peninsulapress.com/?s=immersive+storytelling https://youtu.be/txcaQ8AcCtE https://soundcloud.com/peninsula-press/an-exploration-of-binaural- (More)
AI and Predictive Analytics in a Gamified Platform Content-neutral mobile platform birthed out of Swinburne University of Technology in Australia https://virtuallyinspired.org/portfolio/quitch/ https://youtu.be/URJrd9fGky8 Quitch YouTube chan (More)
eLearning Trends To Treat With Caution
4 eLearning Trends To Treat With Caution https://elearningindustry.com/instructional-design-models-and-theories  More)
definitions of realities quiz
https://discover.apester.com/media/5bf987acad2c174b44e2f880?src=link short link: More)
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