Summarized by Sangyoon Park

-Virtual Reality
Virtual reality is a computer technology that uses a headset to create a three-dimensional simulation for its users. It became the most innovative and most anticipated technology of 21st century. It has potential to change how humans use to learn skills entirely. VR is now used to create medical training simulation, architectural walkthroughs, historical re-enactments so on and so forth.

-Augmented Reality
Augmented reality, unlike virtual reality, integrates digital information with the user’s actual environment. It is a fact that we have not enough time to adjust Augmented Reality in school. However, we can build a more efficient educational environment than video and books through augmented reality.

Osmo is the perfect example of Augmented Reality in a learning setting. The following video gives a quick tour of Osmo:

 

-360 videos
360 video is also called “immersive” video. It is a video recorded by simultaneous recording from all directions at the same time using an omnidirectional camera. As a viewer, we can control the direction of the video. Check out a SCSU library orientation video for our students shot in a 360 omnidirectional camera below:

 

References:

Sharon B. (July 18, 2017). Emerging Learning Technologies: Promise vs. Hype. Bottom-line performance. Retrieved from http://www.bottomlineperformance.com/emerging-learning-technologies-promise-vs-hype/