Teach like a pirate

Burgess, D. (2012). Teach like a pirate: Increase student engagement, boost your creativity, and transform your life as an educator. San Diego, Calif.: Dave Burgess Consulting, Inc..

Riddell, R. (2018, February 1). FETC: How can administrators ensure digital-age classrooms are best serving learners? Retrieved February 2, 2018, from https://www.educationdive.com/news/fetc-how-can-administrators-ensure-digital-age-classrooms-are-best-serving/516059/
his switch flipped when he learned more about why students like to play games. Games, he said, provide an environment where we get to try without penalty because failure is part of the journey. Everyone can be a hero, and games are goal-oriented and provide, in some ways, a representation of the world students want to be a part of. They’re social and provide positive stress.

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