Measuring Learning Outcomes of New Library Initiatives

International Conference on Qualitative and Quantitative Methods in Libraries 2018 (QQML2018)

conf@qqml.net

Where: Cultural Centre Of Chania
ΠΝΕΥΜΑΤΙΚΟ ΚΕΝΤΡΟ ΧΑΝΙΩΝ

https://goo.gl/maps/8KcyxTurBAL2

also live broadcast at https://www.facebook.com/InforMediaServices/videos/1542057332571425/

When: May 24, 12:30AM-2:30PM (local time; 4:40AM-6:30AM, Chicago Central)

Programme QQML2018-23pgopv

Live broadcasts from some of the sessions:

Here is a link to Sebastian Bock’s presentation:
https://drive.google.com/file/d/1jSOyNXQuqgGTrhHIapq0uxAXQAvkC6Qb/view

Information literacy skills and college students from Jade Geary

Session 1:
http://qqml.org/wp-content/uploads/2017/09/SESSION-Miltenoff.pdf

Session Title: Measuring Learning Outcomes of New Library Initiatives Coordinator: Professor Plamen Miltenoff, Ph.D., MLIS, St. Cloud State University, USA Contact: pmiltenoff@stcloudstate.edu Scope & rationale: The advent of new technologies, such as virtual/augmented/mixed reality, and new pedagogical concepts, such as gaming and gamification, steers academic libraries in uncharted territories. There is not yet sufficiently compiled research and, respectively, proof to justify financial and workforce investment in such endeavors. On the other hand, dwindling resources for education presses administration to demand justification for new endeavors. As it has been established already, technology does not teach; teachers do; a growing body of literature questions the impact of educational technology on educational outcomes. This session seeks to bring together presentations and discussion, both qualitative and quantitative research, related to new pedagogical and technological endeavors in academic libraries as part of education on campus. By experimenting with new technologies such as Video 360 degrees and new pedagogical approaches such as gaming and gamification, does the library improve learning? By experimenting with new technologies and pedagogical approaches, does the library help campus faculty to adopt these methods and improve their teaching? How can results be measured, demonstrated?

Conference program

http://qqml.org/wp-content/uploads/2017/09/7.5.2018-programme_final.pdf

More information and bibliography:

https://www.academia.edu/Documents/in/Videogame_and_Virtual_World_Technologies_Serious_Games_applications_in_Education_and_Training

https://www.academia.edu/Documents/in/Measurement_and_evaluation_in_education

Social Media:
https://www.facebook.com/QQML-International-Conference-575508262589919/

 

 

 

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