please use this D2L discussion thread to log your thoughts regarding the readings below
Instructional Design in Virtual Reality Experiences
reading this short article, what are the questions, VR poses to IDs (e.g. SCORM for things like learner picked up the correct tool.)
why do you think creating higher order thinking learning objectives for a virtual reality training
Instructional Design in VR Training
In this conversation between Monica Price and David Cleverdon, what is the most striking idea, you gathered?
Do you think Monica is right when she says that only “see and hear” is not that potent to let us learn?
Can you elaborate on Monica’s thoughts regrading the connection between simulation and retention (e.g. Imo’s group final project can argue that their project for new employees training is superior to the current training with the ability for the employee to repeat the simulation until they think, it is retained)
The Future of Instructional Design: Experience Design
A glimpse inside the role of instructional design for Immersive Learning
Allen claims that traditional ID does not translate to VR ID. Do you agree and why?
VR is supposed to be more engaging then 2D. Why?
Which of the six steps do you find important and why?
3 Instructional Design Strategies For Virtual Reality Learning
which of the three instructional design strategies you find most appealing and why?