Searching for "gamification"

Harnessing the Power of Play

Harnessing the Power of Play

http://mediasite.uvs.umn.edu/Mediasite/Viewer/?peid=c84b6d4a9c1d45bb838ac49123861d9a
http://cce.umn.edu/documents/CPE-General/November-17-Creative-Design-Webinar.pdf

play as game/gamification in the creative process

Please look at our blog entries on gaming and gamification: https://blog.stcloudstate.edu/ims/?s=gamification

 

Publishing opportunity – Digital Badges in Education

Please use this IMS blog, for more on digital badges in education:
https://blog.stcloudstate.edu/ims/?s=badges

Interesting opinion why badges will not work, unless adopted by the entire institution in the following webinar: https://blog.stcloudstate.edu/ims/2014/09/04/gamification-its-easier-than-you-think/

From: Zane Berge [mailto:berge@umbc.edu]
Sent: Thursday, September 11, 2014 10:16 AM
Subject: Call for Chapters – Digital Badges in Education: Trends, Issues, and Cases

Dear Authors,

You are invited to submit a chapter proposal for a book, Digital Badges in Education: Trends, Issues, and Cases that Lin Muilenburg and I are editing that will be published by Routledge. Please see the call for chapters at: http://bit.ly/CFC_DBiE

Feel free to pass this call along to anyone or any group you believe would be interested.

Regards,
Zane
Zane L. Berge, Ph.D.
Professor of Education
berge@umbc.edu
Twitter: @ZaneBerge

Share, if you are using badges as part of the assessment process in your class and/or if you intend to start using it.

Let us know, if you would like to start discussion on this campus about adoption of badges as part of the assessment process.

http://badges.actfl.org/badges-infographic.pdf

digital badges how it works

Can ‘World of Warcraft’ Game Skills Help Land a Job?

Can ‘World of Warcraft’ Game Skills Help Land a Job?

http://m.us.wsj.com/articles/can-warcraft-game-skills-help-land-a-job-1407885660?mobile=y

the article lists “for-” and “against-,” but does not take a stand.

What is your opinion? Do games on resume represents better skills? Do you think listing your gaming skills on a resume will increase your change of being hired?

Please consider our other blog entries on games and gamification in education:

https://blog.stcloudstate.edu/ims/?s=gamification

Gaming and Education: Resources

Gaming Learning Society
https://www.gameslearningsociety.org/

Report from the intersection of Games, Learning, and Society
http://remakelearning.org/blog/2014/06/19/games-learning-society-recap/
Games, Learning and Society conference in Madison, Wisconsin. practical ideas and arguments from GLS to help you get through the roadblocks that stand between you and learning or teaching through games.

keywords: gamification + library in Twitter:
Readers Save Legacy Library Content by Crowdsourcing Metadata Games
http://www.gamification.co/2014/05/12/readers-save-legacy-content-by-crowdsourcing-metadata-games/What is Gamification and Why Use It in Teaching?
http://ii.library.jhu.edu/2014/05/13/what-is-gamification-and-why-use-it-in-teaching/What Does the Next-Generation School Library Look Like?
http://blogs.kqed.org/mindshift/2014/06/what-does-the-next-generation-school-library-look-like/
The library now also has reading lounge areas with comfortable modular seating, as well as tables with chairs and stools that students are free to move around; two music studios; a HackerSpace (with high-tech equipment such as a microscope, 3D printer, gaming hardware and software, and a green screen for filming) and a Maker Space that also houses a 3D printer and serves as a “hands-on” craft room where old technology can be disassembled and re-configured with other materials. In short, the Monticello Library Media Center has become a “Learning Commons.”

following now @valibrarian because of MineCraft http://t.co/RnwW7ahOK2
Minecraft and the library: http://blogs.curtin.edu.au/gamification/news/minecraft-and-the-library/

Library Quest Wrap-Up and Post-Game Assessment
https://babeltech.wordpress.com/2014/03/25/library-quest-wrap-up-and-post-game-assessment/

If you build it …? One campus’ firsthand account of gamification in the academic library
http://crln.acrl.org/content/74/4/208.full
Straight from CRL News
SCVNGR as a platform was attractive to us for several reasons, including UCSD’s experience. First, it incorporated gaming into students’ experience of the library, which has been widely explored and recommended as a way to engage library patrons.2,3 Second, it would enable us to connect with students early in the year without needing to commit personnel to lengthy tours and other scheduled services during a busy time.

Pls consider former IMS blog entries. Keyword: “game”:
https://blog.stcloudstate.edu/ims/?s=game

 

Techweek: Hybrid (Blended) and Distributive Learning

Google Glass at LRS

LRS has a pair of Google Glass.

What do you know about those?

How can you use them?

What for?

Ideas how they can improve teaching

Ideas how they can improve learning

Ideas how they can improve instructional design

Ideas how they can serve information technology

Ideas how they can serve elearning and mobile learning

Ideas how they can serve gamification.

 

 

trends in technology for educators

Campus Technology, a leading periodical in the use of technology in education, lists for consideration the 2014 technology trends for education:
http://online.qmags.com/CPT0114?sessionID=C7111775BEF0C4C4395CA1903&cid=2335187&eid=18574#pg7&mode1
  1. Mobile Platforms and Bring Your Own Device (BYOD)
  2. Adaptive Learning (personalization of online learning)
  3. Big Data (predictive analysis)
  4. Flipped Classroom
  5. Badges and Gamification (assessment and evaluation)
  6. iPADs and Other Tablets (mobile devices)
  7. Learning Management Systems (on SCSU campus – D2L)
The Journal
http://online.qmags.com/TJL1213?sessionID=636697C7BEEE44D50F47CB83E&cid=2410461&eid=18560#pg15&mode1
has a similar list:
  1. BYOD (it is a trend going up)
  2. Social Media as a Teaching and Learning Tool ( trend going up))
  3. Digital Badges (split vote, some of the experts expect to see the us of badges and gamification as soon as in 2014, some think, it will take longer time to adopt)
  4. Open Educational Resources (split vote, while the future of OER is recognized, the initial investment needed, will take time)
  5. Desktop Computers (it is a trend going down; every market shows a decline in the purchase of desktop computers)
  6. iPADs: (trend going up)
  7. ePortfolios (trend going down)
  8. Learning Management Systems, on SCSU campus – D2L (split vote). LMS is useful for flipped classroom, hybrid and online education uses CMS, but gradual consolidation stifles competition
  9. Learning Analytics, Common Core (trend going up)
  10. Game-Based Learning (split vote), but the gaming industry is still not to the point to create engaging educational games
Regarding computer operating systems (OS):
  1. Windows (trend going down)
  2. Apple / Mac OS X (split vote)
  3. iOS (iPhone, iPAD etc) (trend going up)
  4. Android (trend going up)
The materials in these two articles are consistent with other reports as reflected in our IMS blog:
https://blog.stcloudstate.edu/ims/2014/01/10/mega-trends-in-technology/
IMS offers an extensive numbers of instructional sessions on social media, D2L and other educational technologies:
https://blog.stcloudstate.edu/ims/2014/01/12/technology-instruction-sessions-for-spring-2014-on-scsu-campus-available/
Please consider registering for any of the sessions and/or request sessions customized to you classes and needs: http://lrts.stcloudstate.edu/library/general/ims/default.asp
Please email us with any other suggestions, ideas and requests regarding instructional technology and instructional design at: ims@stcloudstate.edu
Follow us:
Twitter: @scsutechinstruc #techinstruct
Blog: https://blog.stcloudstate.edu/ims
Pinterest: http://www.pinterest.com/scsutechnology/scsu-technology-instruction/
Instagram: http://instagram.com/scsutechinstruct 

Top Tech Trends – 2013 Annual | Library Information Technology Association (LITA)

Top Tech Trends – 2013 Annual

http://www.ala.org/lita/node/723

Trends

  • DIY Library eBook Platforms
  • Digital Rights Management
  • Discovery and rights determination
  • MOOCs, flipped classrooms, and gamification fatigue
  • Linked data
  • Makerspaces
  • Data collection and data mining

5 Creative Ways to Drive More Traffic to Your Blog Posts

http://www.socialmediaexaminer.com/5-creative-ways-to-drive-more-traffic-to-your-blog-posts/

5 Creative Ways to Drive More Traffic to Your Blog Posts

Promote Your Article Across a “Wider” Variety of Platforms

Here are some examples of smaller networks:

  • Quora.com—A question/answer-based website founded by two former Facebook employees. What makes Quora unique is that all content is created, edited and organized by its user community. The user base tends to be more business- and academic-oriented.
  • Tumblr—A microblogging site that recently made headlines when Yahoo! acquired it. Its user base tends to be younger and more “hip,” making it the perfect platform to share edgier, niche-based content.
  • Empire Avenue—Part social network, part social media marketing tool, Empire Avenue uses gamification to enable users to broadcast content across all of the other social networks. The primary members of EAv are small businesses, social media professionals and blogger

Grab Viewer Interest With Different Types of Media

promote your posts with images, audio and video.

#1: Use Dubbler to Give a Short Audio Introduction

#2: Create a 6-Second Preview of Your Post with Vine

#3: Create a SlideShare Overview of Your Post

#4: Pin Your Post to a Pinterest Group Board

#5: Instagram an Image From Your Post

 

 

D2L camp Monday December 2012

  1. 9:00-9:30am: Snacks, networking and welcome.
  2. 9:30-10:00am: D2L Version 10 update.
  3. 10:00-10:30am: Overview of D2L basics and share best practices. Dr. Plamen Miltenoff, LRS
    • please enter ideas and suggestions
      who is helping students with the new D2L interface?
      PPT about the changes to the new version at:
      http://web.stcloudstate.edu/informedia/d2l10.pptx
      the new version does not discrimante the teacher, versus T2 and GA unless you
      change of Navbar. BE AWARE that you cannot add tools (you need to request via d2L@stcloudstate.edu) but you can take off tools from the new navbar. To take off a tool, go to “Edit Course” in the new version, click on “Tools” and find “Set Inactive”
      Dropbox addition. Feedback left for students can be kept as a draft

 

  1. 10:30-11:00am: Automation of lab reports using D2L.  Dr. Zengqiang “John” Liu, Physics
  • please enter ideas and suggestions
    – D2L dropbox:
    1. when papers are a big stack of paper, versus electronic format in dropbox, is it a bigger psychological burden?
    2. Navbar CANNOT be changed by faculty. Need to request the change from D2L@stcloudstate.edu
    3. BWhen assignng bonus points work, they fine, but do not apply to the final grade
    4. Naming the file deposited in the dropbox is crucial to navigating later on
    5. “Properties: One file per sumbission | overwrite submissions” is probably the best way to streamline the dropbox flow
    6. “Restrictions: Display in Calendar” helps student as a reminder, even if the D2L calendar is not populated and used regularly
    7. “Restrictions: Additional Release and Conditions” is the overarching idea of successful teaching. Conditioning Dropbox with Content, Discussions and Quizzes can bring uniformity and structure in students’ learning
    8. Restrictions: Special Access” is poorly phrased and can confuse faculty.
    9. Downloading all files at once via zipped file attaches Last Name First name of the student to its paper’s file name
  1. 11:00-11:30am: Organization of D2L Content delivery and student learning. Dr. Lakshmaiah Sreerama, Chemistry
    please have a link to Ram’s presentation: http://web.stcloudstate.edu/informedia/d2l/Organization_D2L_Content_Student_Learning.pptx  
  • please enter ideas and suggestions
    1. what is optimal when using CMS.
    2. the switch from WebCT to D2L was very consuming. Is it gonna be again when we switch to a different one?
    3. How to deliver content is challange. write versus speak. Student takes notes or listens? Also engage, becomes to much. Classes become “flipped classroom”
    4. Modular | recorded lectures | lectures notes in several formats | study guides
    5. develop best practices for my discipline
    6. modular guide: goals | outcomes | objectives | readings | activities | quizzes
    7. recorded lexture: in sciences is easIER to organize, how it will be in humanities? This is where we can be creative
    8. providing all this content in all thes[e] format[s] made me a better teacher. It also made students better prepared for class.  student learning success
    9. Best Practices used by Ram: check his PPT. -) choose simler presenation format -) listen to student feedback -) privacy issues (release form about taping students), intellectual property rights
    10. Flipped classroom: -) capture
    11. discussion – Camtasia versus Adobe Connect how do we manage this. Camtasia has larger file size. Kaltura is still tested. The MediaSite server as carrying the heavy duty files. Authentication not needed if the files are made public.
  1. 11:30-12:00pm: New tools in D2L. Greg Jorgensen and Karin Duncan, ITS
  • please enter ideas and suggestions
    1. search option in minibar only if faculty has ten or more classes
    2. instant notifications: new features. ellect to receive emails
    3. discussions managed in two spots: -) via subscription  on the top as general, or -) subscribe for each topic.  There is an option: include in my summary of activity
    4. D2L now keeps “sent” email.  Comibne an email to all six classes I teach; how do I do that?
    5. Classlist has inconsistency, be aware, ask D2L@stcloudstate.edu about it
    6. Assesst discussions has a sqaure ot check “must post first.” It is off by default. Edit topic, under Options: “A user must comopse a message before participating in the topic.”
    7. reset dates by Manage Dates: instead of going to separate modules one by one and changing dates. Notice the checkbox on the right for Calendar.  The offset option makes the dates relevant to this semester.
    8. App for iPAD, free, Assignment Grader. leave feedback, asses using rubrics and review on PDF and feeds D2L.
    9. SCORM user, can be reported into D2L. If Polleverywhere is SCORM complient it can be reported via SCORM like poll in Adobe Connect.
    10. Grates, Discussions, and other areas, which are wide, the header image goes away
  1. 1:00-1:30pm: Case study and sharing best practices. Dr. David Switzer, Economics
  • please enter ideas and suggestions
    1. creating groups in class and each person in a group and locking up. but that before subscribing for discussions.
    2. gradebooks exporting and importing. Problem. D2L graidng is not very flexible. First export to CSV file. Sort in excel by last name and have it in order.
    3. bonus items in grades: to curve grades, instead exporting importing, go to grades, createa bonus item called “exam 1 curve” and thus not only automating the grading but seeing the curve next semester
    4. switch in quiz from the default “users” to tab “questions” it saves time when grading
    5. take home exam is in quiz, not in dropbox, because dropbox cannot be taimed
    tip for students
    6. tip for students: discussion forums. Subsribe to topics by students. It helps students a lot, since they don’t have to go and login into D2L, the get it via email. Quesion: how many of them are using now mobile devices to get this notifications?
    7. New section shows only the most recent announcments. This can be changed via settings
    8. Video, mp4 format, 7 min, intro screencapture walking students through D2L.  A MnSCU video might exist.
    9. Narrated PPTs does not act well when hand writting. Presenter for PPT. Or Camtasia
    10. Surveys.  Show in class that “anonymous” is real.
    11. practice quizzes. also similar in Content. also the gamification: can go to the next quiz after 75% of the previous one is resolved
  1. 1:30-2:00pm: Creating and assigning online quizzes. Dr. Eugmin Kang, SOB
  • please enter ideas and suggestions
    1. quiz structure. the option for randomly assigning questions. So every time the student takes the trainng quiz again, new questions are assigned.
    using different types: multiple choice, true/false, images as part of the quiz question. To ensure that equal questions from each section are chosen, one need to create separate sections in the library. To do it, create a new “random’ section, with name “random1” and import the quiz q/s from the book section 1 etc.
    accumulative final.  Pull questions for the final quiz from training quizzes randomly.
  1. 2:00-3:00pm: Open time for individual projects and problem solving.

please enter ideas and requests

 

You can also join us via virtual synchronous connection through Adobe Connect at:
http://media4.stcloudstate.edu/d2lworkshop/

 

Limited space; please consider registering at https://secure.mnsu.edu/mnscupd/login/default.asp?campusid=0073

 

We would like to organize similar event sometimes in January. Please share with us your preference for day/time in January 2013, as well as topics of interest.

Follow us on Twitter: @SCSUtechinstruc   #techworkshop

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