Students with Apple/Mac can follow our ASVR activity though my Oculus goggles, which will stream live my view at my personal FB page: https://www.facebook.com/plamen.miltenoff
During class meeting
Who are the students: about 5 min to learn who they are
What are virtual worlds: about 15 min to explain their part in immersive technologies and what immersive technologies are
AppleAAPL is expected to launch its first virtual reality (VR) headset in 2022, which will be a forerunner of its much-anticipated augmented reality (AR) glasses
along with VR features like a completely simulated 3-D digital environment, the device might include limited AR functionalities.
Apple’s entry will intensify competition in the VR device market, which includes devices such as Facebook’s FB Oculus Quest 2, Sony’s SNE PlayStation VR, Microsoft’s MSFT Windows Mixed Reality and HTC’s Vive and Vive Pro.
global spending on AR and VR is expected to reach $72.8 billion in 2024 from $12 billion in 2020, reflecting a CAGR of 54%
At first blush, privacy and antitrust might seem like separate issues—two different chapters in a textbook about big tech. But the decline in Facebook’s privacy protections plays a central role in the states’ case. Antitrust is a complicated field built on a simple premise: When a company doesn’t face real competition, it will be free to do bad things.
a conceptual breakthrough on that front. In a paper titled “The Antitrust Case Against Facebook,” the legal scholar Dina Srinivasan argued that Facebook’s takeover of the social networking market has inflicted a very specific harm on consumers: It has forced them to accept ever worse privacy settings. Facebook, Srinivasan pointed out, began its existence in 2004 by differentiating itself on privacy. Unlike then-dominant MySpace, for example, where profiles were visible to anyone by default, Facebook profiles could be seen only by your friends or people at the same school
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Facebook hit with antitrust probe for tying Oculus use to Facebook accounts
That was a lot of people in the Stanford lab! Photogrammetry scans of real anatomy for VR education! Done from anywhere in the world! Scale up the models and walk through the body! Get a totally different understanding of a subject! Education is reaching a turning point! I wonder how universities and colleges are going to adapt? Will they be quick enough? Stanford just purchased x70 Oculus VR Quest we just ordered another 350 headsets for a client! Things are going to hot up!
That was a lot of people in the Stanford lab! Photogrammetry scans of real anatomy for VR education! Done from anywhere in the world! Scale up the models and walk through the body! Get a totally different understanding of a subject! Education is reaching a turning point! I wonder how universities and colleges are going to adapt? Will they be quick enough? Stanford just purchased x70 Oculus VR Quest we just ordered another 350 headsets for a client! Things are going to hot up!
Thanks Again It was awesome! Daniel Dyboski-Bryant Chris Madsen Brian Waterfield Oscar Molnar
#vr #virtualreality #vrtraining #360video #photogrammetry #rivr #youthinkyouknowvr #3d #education Stanford University #stanford