Searching for "screen capture"

Taking Screenshots on Your Laptop or Tablet

A Short Guide to Taking Screenshots on Your Laptop and Tablet

http://www.freetech4teachers.com/2015/02/a-short-guide-to-taking-screenshots-on.html?m=1

Chromebook:
Diigo’s Awesome Screenshot tool. Awesome Screenshot is a simple one step installation
TechSmith’s Snagit. Awesome Screenshot will only capture things that are displayed in your web browser.
Snagit download the Snagit Chrome app and the Snagit browser extension. . Both tools allow you to draw and type on top of your screenshot images.
Macbook and Windows laptops:
Mac keyboard combination of “Command+shift+4” “Command+shift+3” will capture everything on your screen.

Windows computer Snipping tool

Jing to take screenshots on my Mac and on my Windows laptop.

Skitch  If you have an Evernote account, you can save Skitch images in your Evernote account.

iPad and iPhone:
Taking a screenshot on an iPad or iPhone is a simple matter of holding down your “home” button (the big round one) and power button at the same time. The image will save directly to your device’s camera roll. When I need to draw, highlight, or type on an image in my camera roll I turn to Skitch again.

Android phones and tablets:
As long as your device is operating on Android 4.0 or later you can take a screenshot by holding down your home button and power/sleep button at the same time. The screenshot should save to your camera roll unless you’ve designated another place for it to save. Once on your camera roll you can use the image in other apps for drawing, cropping, annotating, and sharing. Some Android devices, depending on manufacturer, include a built-in screenshot image editor.
Pixlr and Skitch. Skitch on Android offers all of the same features that are outlined above. Pixlr is a more robust tool that allows you to apply image filters in addition to drawing and typing on your images.

Please consider other IMS blog entries on the topics:

https://blog.stcloudstate.edu/ims/?s=screen+capture

resources available at SCSU for lecture capture

Please have a list of free and SCSU hosted resources for lecture capturing:

  • MediaSpace (AKA Kaltura)

https://blog.stcloudstate.edu/ims/2013/10/31/mnscu-mediaspace-aka-kaltura/

http://media4.stcloudstate.edu

  • TechSmith’s Jing (free)

http://www.techsmith.com/jing.html

Other free, shareware and paid sources in our former IMS blog entry:

https://blog.stcloudstate.edu/ims/2013/10/24/whiteboard-screencasting-apps-please-enter-your-choices-and-suggestions/

Fraps: Real-time video capture and benchmarking…

Benchmarking Software – Show how many Frames Per Second (FPS) you are getting in a corner of your screen.  Perform custom benchmarks and measure the frame rate between any two points.  Save the statistics out to disk and use them for your own reviews and applications.

Screen Capture Software – Take a screenshot with the press of a key!  There’s no need to paste into a paint program every time you want a new shot.  Your screen captures are automatically named and timestamped.

Realtime Video Capture Software – Have you ever wanted to record video while playing your favourite game?  Come join the Machinima revolution!  Throw away the VCR, forget about using a DV cam, game recording has never been this easy!  Fraps can capture audio and video up to 7680×4800 with custom frame rates from 1 to 120 frames per second!

http://www.fraps.com/

Literature on Digital Humanities

Burdick, A. (2012). Digital humanities . Cambridge, MA: MIT Press.

https://mnpals-scs.primo.exlibrisgroup.com/discovery/fulldisplay?docid=alma990078472690104318&context=L&vid=01MNPALS_SCS:SCS&search_scope=MyInst_and_CI&tab=Everything&lang=en

digital humanities is born f the encounter between traditional humanities and computational methods.

p. 5. From Humanism to Humanities
While the foundations of of humanistic inquiry and the liberal arts can be traced back in the west to the medieval trivium and quadrivium, the modern and human sciences are rooted in the Renaissance shift from a medieval, church dominated, theocratic world view to be human centered one period the gradual transformation of early humanism into the disciplines that make up the humanities today Was profoundly shaped by the editorial practices involved in the recovery of the corpus of works from classical antiquity

P. 6. The shift from humanism to the institution only sanctioned disciplinary practices and protocols that we associate with the humanities today is best described as a gradual process of subdivision and specialization.
P. 7. Text-based disciplines in studies (classics, literature, philosophy, the history of ideas) make up, from the very start, the core of both the humanities and the great books curricular instituted in the 1920s and 1930s.
P. 10. Transmedia modes of argumentation
In the 21st-century, we communicate in media significantly more varied, extensible, and multiplicative then linear text. From scalable databases to information visualizations, from video lectures to multi-user virtual platforms serious content and rigorous argumentation take shape across multiple platforms in media. The best digital humanities pedagogy and research projects train students both in “reading “and “writing “this emergent rhetoric and in understanding how the reshape and three model humanistic knowledge. This means developing critically informed literacy expensive enough to include graphic design visual narrative time based media, and the development of interfaces (Rather then the rote acceptance of them as off-the-shelf products).
P. 11. The visual becomes ever more fundamental to the digital humanities, in ways that compliment, enhance, and sometimes are in pension with the textual.
There is no either/or, no simple interchangeability between language and the visual, no strict sub ordination of the one to the other. Words are themselves visual but other kinds of visual constructs do different things. The question is how to use each to its best effect into device meaningful interpret wing links, to use Theodor Nelson’s ludic neologism.
P. 11. The suite of expressive forms now encompasses the use of sound, motion graphics, animation, screen capture, video, audio, and the appropriation and into remix sink of code it underlines game engines. This expanded range of communicative tools requires those who are engaged in digital humanities world to familiarize themselves with issues, discussions, and debates in design fields, especially communication and interaction design. Like their print predecessors, form at the convention center screen environments can become naturalized all too quickly, with the results that the thinking that informed they were designed goes unperceived.

p. 13.

For digital humanists, design is a creative practice harnessing cultural, social, economic, and technological constraints in order to bring systems and objects into the world. Design in dialogue with research is simply a picnic, but when used to pose in frame questions about knowledge, design becomes an intellectual method. Digital humanities is a production based in Denver in which theoretical issues get tested in the design of implementations and implementations or loci after your radical reflection and elaboration.
Did you thaw humanists have much to learn from communication and media design about how to juxtapose and integrate words and images create hire he is of reading, Forge pathways of understanding, deployed grades in templates to best effect, and develop navigational schemata that guide in produce meaningful interactions.
P. 15.  The field of digital digital humanities me see the emergence of polymaths who can “ do it all” : Who can research, write, shoot, edit, code, model, design, network, and dialogue with users. But there is also ample room for specialization and, particularly, for collaboration.
P. 16. Computational activities in digital humanities.
The foundational layer, computation, relies on principles that are, on the surface, at odds with humanistic methods.
P. 17. The second level involves processing in a way that conform to computational capacities, and this were explored in the first generation of digital scholarship and stylometrics, concordance development, and indexing.
P. 17.
Duration, analysis, editing, modeling.
Duration, analysis, editing, and modeling comprise fundamental activities at the core of digital humanities. Involving archives, collections, repositories, and other aggregations of materials, duration is the selection and organization of materials in an interpretive framework, argument, or exhibit.
P. 18. Analysis refers to the processing of text or data: statistical and quantitative methods of analysis have brought close readings of texts (stylometrics and genre analysis, correlation, comparisons of versions for alter attribution or usage patterns ) into dialogue with distant reading (The crunching cuff large quantities of information across the corpus of textual data or its metadata).
Edit think has been revived with the advent of digital media and the web and to continue to be an integral activity in textual as well as time based formats.
P. 18. Model link highlights the notion of content models- shapes of argument expressed in information structures in their design he digital project is always an expression of assumptions about knowledge: usually domain specific knowledge given an explicit form by the model in which it is designed.
P. 19.  Each of these areas of activity- cure ration, analysis, editing, and modeling is supported by the basic building blocks of digital activity. But they also depend upon networks and infrastructure that are cultural and institutional as well as technical. Servers, software, and systems administration are key elements of any project design.
P. 30. Digital media are not more “evolved” have them print media nor are books obsolete; but the multiplicity of media in the very processes of mediation entry mediation in the formation of cultural knowledge and humanistic inquiry required close attention. Tug link between distant and clothes, macro and micro, and surface in depth becomes the norm. Here, we focus on the importance of visualization to the digital humanities before moving on to other, though often related, genre and methods such as Locative investigation, thick mapping, animated archives, database documentaries, platform studies, and emerging practices like cultural analytics, data mining and humanities gaming.
P. 35. Fluid texture out what he refers to the mutability of texts in the variants and versions Whether these are produced through Authorial changes, anything, transcription, translation, or print production

Cultural Analytics, aggregation, and data mining.
The field of cultural Analytics has emerged over the past few years, utilizing tools of high-end computational analysis and data visualization today sect large-scale coach data sets. Cultural Analytic does Not analyze cultural artifacts, but operates on the level of digital models of this materials in aggregate. Again, the point is not to pit “close” hermeneutic reading against “distant” data mapping, but rather to appreciate the synergistic possibilities and tensions that exist between a hyper localized, deep analysis and a microcosmic view

p. 42.

Data mining is a term that covers a host of picnics for analyzing digital material by “parameterizing” some feature of information and extract in it. This means that any element of a file or collection of files that can be given explicit specifications,  or parameters, can be extracted from those files for analysis.
Understanding the rehtoric of graphics is another essential skill, therefore, in working at a skill where individual objects are lost in the mass of processed information and data. To date, much humanities data mining has merely involved counting. Much more sophisticated statistical methods and use of probability will be needed for humanists to absorb the lessons of the social sciences into their methods
P. 42. Visualization and data design
Currently, visualization in the humanities uses techniques drawn largely from the social sciences, Business applications, and the natural sciences, all of which require self-conscious criticality in their adoption. Such visual displays including graphs and charts, may present themselves is subjective or even unmediated views of reality, rather then is rhetorical constructs.

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Warwick, C., Terras, M., & Nyhan, J. (2012). Digital humanities in practice . London: Facet Publishing in association with UCL Centre for Digital Humanities.

https://mnpals-scs.primo.exlibrisgroup.com/discovery/fulldisplay?docid=alma990078423690104318&context=L&vid=01MNPALS_SCS:SCS&search_scope=MyInst_and_CI&tab=Everything&lang=en

 

video editing

Public Service Announcements using visuals

Troy Shafer’s Health class.

Steps to promote your own brand versus using generic visuals:

  • Plan your project by considering the following items
    • create a very basic script and timeline
    • take footage (pictures and movie)

https://blog.stcloudstate.edu/ims/2015/10/21/handout-videos-on-mobile-devices/

Here is more information on apps and video tips for video editing using mobile devices:

video editing for mobile devices


https://blog.stcloudstate.edu/ims/2014/06/19/how-to-use-the-free-youtube-video-editor/

more information on video recording and editing tools
https://blog.stcloudstate.edu/ims/2016/12/21/tools-video-creation/ (for Android devices)

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more info for Health classes:
https://blog.stcloudstate.edu/ims/2015/02/18/digital-literacy-instruction-for-scsu-health-class/

20 Digital Skills Every 21st Century Teacher should Have

The 20 Digital Skills Every 21st Century Teacher should Have

http://www.educatorstechnology.com/2012/06/33-digital-skills-every-21st-century.html

1- Create and edit  digital audio
2- Use Social bookmarking to share resources with and between learners
3- Use blogs and wikis to create online platforms for students
4- Exploit digital images for classroom use
5- Use video content to engage students
6- Use infographics to visually stimulate students
7- Use Social networking sites to connect with colleagues and grow professionally

8- Create and deliver asynchronous presentations and training sessions
9- Compile a digital e-portfolio for their own development
10- be able to detect plagiarized works in students assignments
11- Create screen capture videos and tutorials
12- Curate web content for classroom learning
13- Use and provide students with task management tools to organize their work and plan their learning
14- Use polling software to create a real-time survey in class
15- Understand issues related to copyright and fair use of online materials
16- Use digital assessment tools to create quizzesHere are some tools for teachers to develop this skill
17- Find and evaluate authentic web based content
18- Use digital tools for time management purposes
19- Use note taking tools to share interesting content with your students
20- Use of online sticky notes to capture interesting ideas

LodeStar

LodeStar

free to download: http://lodestarlearning.com/downloads/lodeStar7.2/en/LodeStar-7.0.exe

From: Robert “Bob” Bilyk [mailto:Robert.Bilyk@LodeStarLearning.com]

I would choose LodeStar if I wanted to do decision-making scenarios or branched interactions that included visuals and, optionally, voice. I would choose LodeStar if I wanted to mash up html presentations with a dozen activity types and have it all come out in an html 5 compliant fashion.

Having written that, LodeStar was redesigned from the ground up on a framework that will allow more media control in the future. The next step for LodeStar 7 is to restore vector graphics editing and the opportunity to link graphics with interactive properties such as assembling machine parts or maps or a science experiment. LodeStar was redesigned on a platform that allows vector graphics to be first class citizens along with components. That work will take another six months. After that, I may revisit the synchronization of visuals with voice-over. We’ll see.

Incidentally, the recent move of LodeStar to a new look and feel has left vestiges of wonkiness with the dialog box fonts. I can see that in your screen capture. The purpose of the audio dialog is simple — but made unclear by the oversized fonts. Currently, you select an audio file to match the page. Currently, because of an IP issue that got resolved for the browser companies, you can select MP3 and it will run everywhere. The purpose of the .wav file was for a fall back. That is no longer necessary. IE, Firefox, Opera, Chrome, and Safari now natively support MP3. The instructor also has the choice of the audio running automatically or displaying a control that enables the student

to start and stop audio. One page, one audio file.   Instructors, especially language instructors, use this successfully.

Robert “Bob” Bilyk

LodeStar Learning Corporation

http://www.LodeStarLearning.com

Follow us on Facebook

https://www.facebook.com/LodeStarLearn

Related IMS blog entries:

https://blog.stcloudstate.edu/ims/2015/04/28/voice-over-presentation-solutions/

Voice over presentation: solutions

Voice over presentation

Faculty request to lay voice over a presentation with pictures. Solutions:

  • PowerPoint:

Windows / PC

ppt voice over

ppt voice over

Apple/Mac

voice over PPT on Apple

voice over PPT on Apple

advantages:

– unfortunately, faculty are way too familiar with PPT. Familiar to the point that they don’t want to try something better.
– FERPA complient

disadvantages:

– too old. PPT is pre-Internet. It does not matter how much Microsoft is trying to adapt it, the concept is old. There is a myriad of cloud-based solutions, which do better job: https://blog.stcloudstate.edu/ims/2013/09/30/the-5-best-free-slideshow-presentation-and-creation-tools-for-teachers/
– too many files, too many variations
– PPT posted in D2L displays in the D2L Viewer. The visuals are there, but the voice is not. In order to hear the voice, students must download the presentation. Faculty must reflect this in the syllabus.
– faculty need to know how to upload on their web space and figure out URL, if PPT is not place in LMS (D2L)- if faculty places PPT in LMS (D2L), then it is behind password; nearly impossible to share (can share only with SCSU and/or MnSCU members.
– faculty must remember to indicate in the syllabus and/or D2L / Content that “in order to hear the voice over, user must download presentation.”

  • SlideShare

slideshare

slideshare

advantages:

– it is a “social” app, like LinkedIn and Twitter. Tagged correctly, the presentation is a platform for “same-minded” people to discuss mutual interests.
– excellent for sharing: conferences, MOOCs etc.
– it has discussion group in LinkedIn.

disadvantages:

– voice over presentation: way to cumbersome compared to PPT. Watch their presentation
– by FERPA regulations, if the presentation contains personal data about students, it cannot be shared on SlideShare

Creating Narrated Presentations with SlideShare (narrated) from Carolyn Kraut
mybrainshaark

mybrainshaark

advantages:

– it is a “social” app, like LinkedIn and Twitter. Tagged correctly, the presentation is a platform for “same-minded” people to discuss mutual interests.
– excellent for sharing: conferences, MOOCs etc.
– like PPT, very easy upload of pix and voice over. Better the PPT, since it is online and easy to distribute.
– easy to upload PPT and easy to voice over each slide

disadvantages:

– does not embed in D2L (it is D2L issue, not the app), but works perfectly as a link
– faculty must remember to indicate in the syllabus and/or D2L / Content that when clicking on the URL to the PPT, user must simultaneously press “Ctrl” key to open PPT in a separate browser window or tab
– by FERPA regulations, if the presentation contains personal data about students, it cannot be shared on SlideShare

voicethread

voicethread

advantages:

– consistently voted through last 5 years by K12 educators as great interactive tool.
– video, images, audio and text.
– “constructivist” premiss: teacher and students can exchange asynchronously ideas by using images, video, text and audio.

disadvantages:

– free option has limited features.
– by FERPA regulations, if the presentation contains personal data about students, it cannot be shared on on this site.

mediasite

mediasite


advantages
:

– crude screen capture: faculty can run the PPT manually and narrate over it.
– dirty but fast
– easily shared online (URL ready)
– FERPA compliant

disadvantages:

– students cannot comment (compared to VoiceThread)

  • LodeStar

lodestar
lodestar

advantages:

– free: http://lodestarlearning.com/downloads/lodeStar7.2/en/LodeStar-7.0.exe
– easy to use
– FERPA compliant; endorsed by MnSCU

disadvantages:

– voice over too complex (very much the same as with SlideShare)

  • SoftChalk

advantages:
– FERPA compliant; endorsed by MnSCU

disadvantages:

  • others

I have not included TechSmit’s Jing https://www.techsmith.com/jing.html, because their video output (Flash file) is obsolete and impossible to convert for free. While it still can be played, shall faculty want to upload the video file on Youtube or similar social media, it will be impossible.

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Related IMS blog entries:

https://blog.stcloudstate.edu/ims/2014/06/01/social-media-and-presentations-free-image-sources/

https://blog.stcloudstate.edu/ims/2013/09/30/the-5-best-free-slideshow-presentation-and-creation-tools-for-teachers/

3D scanning iPhone lidar

3D scanning with the iPhone lidar

https://albn.medium.com/3d-scanning-with-the-iphone-lidar-8cbd723fc9ab

he latest generation of iPhones (12 Pro and 12 Pro Max) comes equipped with a back facing lidar camera.

6 go-to scanning apps, they all come with direct export to Sketchfab:

Scaniverse

Scaniverse captures here, and get the app here.

Polycam

Polycam captures here, and get the app here.

3D scanner app

3D scanner app captures here, and get the app here.

Record3D

Record3D captures here and get the app here.

SiteScape

SiteScape captures here and get the app here.

Everypoint

Everypoint captures here, and get the app here.

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more on 3D scanning in this IMS blog
https://blog.stcloudstate.edu/ims?s=3d+scanning

video recording lectures

https://www.chronicle.com/article/when-this-is-all-over-keep-recording-your-lectures

“Passively watching a recording is not as good as being an active participant in class, so these videos are a supplement, not a substitute. I’ll keep posting the videos as long as you keep coming to class.”

My note: I wonder if the instructor uses the “VideoQuiz” option in MediaSpace/Kaltura and place questions at important places of the h/er video lecture recording and thus make the experience more engagingKaltura

 

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more on vodcast in this IMS blog
https://blog.stcloudstate.edu/ims?s=vodcast
more on lecture capture in this IMS blog
https://blog.stcloudstate.edu/ims?s=video+lecture

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