Author Archive
25 Smart #SocialMedia Tips For #EdLeaders
http://gettingsmart.com/2013/10/25-smart-socialmedia-tips-edleaders/
5 Learning Strategies
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Track relevant hashtags on twitter (I use Hootsuite)
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Use a reader to scan key blogs (I switched from iGoogle to Ustart & Feedly)
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Like causes/companies and track on Facebook
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Learn about your audience and growth (we use Sprout Social and Google Analytics)
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Open a doc for good question you receive; use for future blogs
5 Impact Strategies
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Blog at least weekly about what you learn
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Tweet 5-10/day about what’s catching your attention
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Follow people doing good work
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Use hashtags/handles when you tweet
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Capture contacts in a CRM database for easy sharing
5 Leadership Strategies
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Write a weekly staff blast
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Publish a weekly community blast
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Make contact information available publically
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Create multiple points of entry
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Create opportunities for discussions and feedback
5 Brand-Building Strategies
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Use simple crisp graphics
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Create a clean easy to navigate homepage
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Add Facebook & Twitter icons to homepage
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Blog weekly and make it easy to share
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Keep branding between all channels cohesive
5 Survival Strategies
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Carve out learning and sharing hour every morning
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Don’t obsess the rest of the day
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Haters will hate; pick your battles
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Clear your inbox twice daily; flag/prioritize follow ups
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Turn it all off and go for a walk
Gaming in Higher Education: EDUCAUSE 2013 welcomes Jane McGonigal
The Awesome Power of Gaming in Higher Education
EDUCAUSE 2013 welcomes Jane McGonigal and considers the potential of games in education.
http://www.edtechmagazine.com/higher/article/2013/10/awesome-power-gaming-higher-education
1. Foldit
The University of Washington’s Foldit game enables anyone to contribute to scientific research through virtual protein folding. The university’s game developers posit that human gamers’ propensity to not give up on a gaming task – resiliency – make them much more adept at solving complex protein structure prediction and design than supercomputers. And in some ways, they’ve already proven that to be so. Foldit game participants have been named in several published scientific journal articles, including one that describes how a protein structure could be solved and used in the treatment of HIV.
2. Urgent Evoke
The rich, interactive universe of Grand Theft Auto was the inspiration for this game, developed for The World Bank as a way to teach Sub-Sahara African youths to solve social problems in ways that also could provide a sustainable living. The platform is free and available online and can be used by schools to teach social entrepreneurship. A graphic novel serves as the game’s centerpiece, and players build out their gaming profiles as a comic or graphic novel might retell a superhero’s origin story. Participants complete projects in real life to solve real problems, such as securing a community’s food supply or establishing a sustainable power source, then progress through levels of the game. Those who successfully complete their 10-week missions ultimately earn certification from the World Bank Institute. In 2010, 50 student participants saw their entrepreneurship models funded by the World Bank, including Libraries Across Africa (now Librii), a franchise operating in Ghana.
3. Find the Future: The Game
Not all games must be played out in a virtual space. This game – developed by McGonigal with Natron Baxter and Playmatics – combines real-world missions with virtual clues and online collaboration, resulting in young people working together overnight in the New York Public Library to write and publish a book of personal essays about what they learned.
“The game is designed to empower young people to find their own futures by bringing them face-to-face with the writings and objects of people who made an extraordinary difference.”
Participants spend a night wandering throughout the library’s stacks and research materials, scanning QR codes to prove they found and interacted with the objects of their clues or missions. One 2011 participant, upon discovering the library’s early draft of the Declaration of Independence wrote an essay called a “Declaration of Interdependence.”
More on Jane McGonigal on YouTube:
http://www.youtube.com/watch?v=ZjSVo8N31r4
http://www.ted.com/talks/jane_mcgonigal_gaming_can_make_a_better_world.html
http://www.ted.com/talks/jane_mcgonigal_the_game_that_can_give_you_10_extra_years_of_life.html
http://www.youtube.com/watch?v=5t3y7EeBhxg
Flipped Classrooms’ may not have any impact on learning
‘#FlippedClassrooms’ may not have any impact on learning – See more at: http://www.eduwire.com/technology/flipped-classrooms-may-not-have-any-impact-on-learning/#sthash.ydZEqVVD.dpuf
Students reported in anonymous surveys that they either loved or hated the new model, and some said they felt the flipped classroom had a heavier workload since it required students to set aside time to watch the lengthy lecture videos.
Professors, too, had to spend considerably more time making and editing the videos and crafting engaging, hands-on sessions for their classes, she says.
Given these drawbacks, the fact that the actual learning outcomes seemed unaffected by the switch suggested that it might not be worth the hassle, Lape says.
Pro Domo Sua: Are We Puppets in a Wired World? Surveillance and privacy revisited…
http://www.nybooks.com/articles/archives/2013/nov/07/are-we-puppets-wired-world/
Are We Puppets in a Wired World?
To Save Everything, Click Here: The Folly of Technological Solutionism
Hacking the Future: Privacy, Identity and Anonymity on the Web
From Gutenberg to Zuckerberg: What You Really Need to Know About the Internet
Predictive Analytics: The Power to Predict Who Will Click, Buy, Lie, or Die
Big Data: A Revolution That Will Transform How We Live, Work, and Think
Status Update: Celebrity, Publicity, and Branding in the Social Media Age
Privacy and Big Data: The Players, Regulators and Stakeholders
7 Important Traits of a Great Mobile Learning App
http://blogs.kqed.org/mindshift/2010/12/7-important-traits-of-a-great-mobile-learning-app/
The best learning apps have the following attributes:
1) They’re interactive. Touchscreens beg for touching.
2) They’re designed for shorter playtimes.
3) They’re focused narrowly by age and relevant to what they’re learning and their motor skills.
4) They’re fun, engaging children by making them laugh — but too too much.
5) They’re inter-generational, allowing a way to involve parents.
6) They’re modifiable, giving kids options to personalize.
7) They have built-in goals, to keep kids coming back with incentives.
10 Tips for Assessing Project-Based Learning
from Edutopia: http://t.co/pGPJNbncRe
- Keep It Real with Authentic Products
- Don’t Overlook Soft Skills
- Learn from Big Thinkers
- Use Formative Strategies to Keep Projects on Track
- Gather Feedback — Fast
- Focus on Teamwork
- Track Progress with Digital Tools
- Grow Your Audience
- Do-It-Yourself Professional Development
- Assess Better Together
- BONUS TIP: How to Assemble Your PBL Tool Kit
your wireless service: 20 Myths of Wi-Fi Interference
20 Myths of Wi-Fi Interference
Thank you Tony (Sorteberg, Anthony J. <tsorteberg@stcloudstate.edu>)
Definitions and information on blended learning: outcomes, assessment, etc.
On Tuesday, October 15, 2013, Patrice Torcivia Prusko wrote:
Sloan defines blended as anywhere between 30-79% online, so there is a pretty wide range. (I attached a document with the reference). The following are from a Blended Workshop I attended by Dr. Norman Vaughan
https://docs.google.com/document/d/1MZbe8xi-ckHjkkgJzEMKDB_JC2pNA4eFt2ZY7_vlp3Q/edit
https://docs.google.com/document/d/1Ky_AEciMmKdbftEymD0lsZglX0uhA-DhPsMaXwvJOrI/edit
More information on BL:
basic definition :
via YouTube
http://m.youtube.com/watch?v=UM_Y2NSJcmE
https://www.youtube.com/watch?v=Q5txJfv2q0chttps://www.youtube.com/watch?v=3xMqJmMcME0
https://www.youtube.com/watch?v=KD8AUfGsCKg
https://www.youtube.com/watch?v=lIh4jJlvF44
TED: https://www.youtube.com/watch?v=7k5myOclBTI
Slideshare:
http://www.slideshare.net/evan_abbey/blended-learning-in-your-classroom
http://www.slideshare.net/DavidSquire1/defining-blended-learning-29682247?qid=5df9f6b9-5500-4b38-9c38-cf861824849c&v=qf1&b=&from_search=3
Infographics:
http://elearninginfographics.com/blended-learning-teaching-profession-infographic/
http://www.avatargeneration.com/2013/06/k-12-distance-learning-and-blended-learning-trends-on-the-rise/
http://elearninginfographics.com/how-to-choose-digital-curricula-for-blended-learning-infographic/?utm_source=feedburner&utm_medium=feed&utm_campaign=Feed:+eLearningInfographics+(eLearningInfographics)
http://www.pinterest.com/pin/54746951692791167/
Concepts
BL wikis:
http://blended–learning.wikispaces.com/
http://blog.wowzers.com/4-tips-for-educators-new-to-the-blended-learning-classroom?utm_campaign=Blended%2520Learning&utm_source=twitter&utm_medium=social&utm_content=4256455
Tools
Dropbox Due dates and End dates–what is the difference and why should I use them
Q: How do Due Dates and End Dates work in Dropbox folders?