Archive of ‘announcement’ category

redesigns of large introductory courses

How-To Redesign Webinars: November and December of 2015 

Each hour-long webinar will introduce one of NCAT’s recently published how-to guides followed by a case study of a highly successful course redesign. After a presentation, the lead faculty member will be available to answer questions and provide additional specifics about the redesign. The following topics and speakers are planned:

  • November 10, 2015 at 1 pm EST: How To Redesign A College-Level or Developmental Math Course Using the Emporium Model. This seminar will showcase NCAT’s guide to redesigning a single math course using the Emporium Model and will include a case study of Louisiana State University’s redesign of College Algebra presented by Phoebe Rouse.
  • December 8, 2015 at 1 pm EST: How To Redesign A Developmental Math Program Using the Emporium Model. This seminar will showcase NCAT’s guide to redesigning a developmental math program using the Emporium Model and will include a case study of Leeward Community College’s redesign of its four-course developmental math sequence presented by Eric Matsuoka.

You must register for each webinar, but there is no registration fee. Go to http://thencat.org/Webinars/2015Webinars.html to register for one or more of these webinars.

Videos of Prior Webinars

Videos of the following prior webinars may be accessed at http://www.theNCAT.org/Webinars/Webinars.html.

  • Redesigning American History and European History at SUNY Potsdam
  • Redesigning College Algebra at the University of Central Florida and the University of Missouri-St. Louis
  • Redesigning Computing and Information Literacy at Arizona State University
  • Redesigning developmental math at Cleveland State Community College, Chattanooga State Community College, Manchester Community College and Northwest-Shoals Community College
  • Redesigning developmental math and English at Austin Peay State University
  • Redesigning developmental reading at Northeast State Technical Community College
  • Redesigning The Economic System at Buffalo State University
  • Redesigning General Biology at Fairfield University
  • Redesigning General Psychology at Frostburg State University and the University of New Mexico
  • Redesigning Principles of Chemistry at the University of Maryland Eastern Shore
  • Redesigning Science: Biology and Chemistry
  • Redesigning statistics at Niagara County Community College
  • Redesigning Women in Society at Arizona State University
  • Getting Started on Course Redesign: examples of how redesign efforts began at both four- and two-year institutions

MediaSpace Lecture Capture

[technology] MnSCU Special Interest Group – New October Webinar – Leveraging MnSCU MediaSpace Through Integration With Cloud-based Lecture Capture

Join us next Tuesday, October 27th from 12:00 PM to 1:00 PM, for a special SIG Series webinar: Leveraging MnSCU MediaSpace Through Integration With Cloud-based Lecture Capture

Are you looking for a more affordable and sustainable way to capture classroom lectures?  Or perhaps that is not even an option due to the on-going costs. Riverland recently replaced its Echo360 system by paring AV-to-IP encoders/decoders with a centrally located array of capture devices, which are integrated with MnSCU MediaSpace. This eliminates the need for a dedicated capture device in each room, as well as the on-going licensing costs of proprietary lecture capture systems. Join us as J.C. Turner shows us how the system works and how you can add this to your campus.

J.C. Turner, Ph.D., is the Director of Instructional Technology and Intellectual Property at Riverland Community College. He has more than 25 years of experience in higher ed, including 15 years of university teaching experience at the graduate and undergraduate levels in electronic media, information and telecommunications, video production, and multimedia authoring. He oversees the library and Office of Instructional Technology, and serves as Riverland’s intellectual property officer and Quality Matters coordinator.

Register for the webinar at http://www.eventbrite.com/o/minnesota-online-quality-initiative-7290950883. Please forward this invitation to others on your campus who might be interested.

COLL150 ideas

Practical Tactics for Building Academic Grit

Effective interventions to build student resilience and grit.

earn how to identify specific resiliency challenges and offer practical solutions for students. Whether identifying campus resources or coaching students directly, you will leave this training better able to promote performance and persistence. Gain a number of effective interventions that you can start using immediately both in person and online to help students:

  • Build self-efficacy in the classroom
  • Improve faculty interaction skills
  • Overcome life barriers
  • Integrate into campus life and culture

3d printer grant

All you need to do for your chance to win a new 3D printer and a $5k grant for your school or district is complete these two easy steps:

Step 1: Watch a brief video on what 3D printing can do for you

Step 2: Fill out our short survey and tell us what a 3D printer would mean for your school

Don’t miss your chance to win a 3D printer and $5k grant for your school or district, enter to win today!

Thank you and good luck!

T|H|E Journal Resources

Gamification for Your Course

Gamification: Practical Strategies for Your Course

http://www.academicimpressions.com/webcast/gamification-practical-strategies-your-course-december-2015

What Gamification Is:

Gamification is the concept of applying game mechanics and game design techniques to engage and motivate people to achieve their goals.

What Gamification is not:

Gamification is not digital game-based learning (DGBL); it does not allow students to play digital games to apply/identify concepts, nor does it allow students to create games to demonstrate comprehension. Unlike DGBL, gamification does not require the use of virtual environments or elaborate tech-based systems.

Engage students through creative course design.

Learn how to strategically implement game-based design principles that can help you better engage students in a more interactive approach to education. Using gamification in your courses does not have to be difficult nor does it have to be comprehensive. We will discuss a range of different approaches that you can implement immediately to help make assignments more competitive, grading scales more interactive, and content more compelling.

more on gamification in this IMS blog:

https://blog.stcloudstate.edu/ims/?s=gamification&submit=Search

eportfolio

Register for Wednesday’s Free AAEEBL Webinar with Darren Cambridge, one of the most influential members of the eportfolio field; 1 pm US EDT.  The URL for the webinar will be displayed on your screen right after you complete registration.  You do not need a password to login at that URL. Topic:  “ePortfolio is a Genre.”  Helen Chen and Trent Batson will moderate.

more on on eportfolio in this IMS blog:

https://blog.stcloudstate.edu/ims/?s=eportfolio&submit=Search

Digital Revolution in Higher Education

The Digital Revolution in Higher Education: Challenges and Opportunities for Today’s Universities: Webinar

 http://campustechnology.com/Webcasts/2015/10/Cisco-The-Future-and-Present-Challenges-of-Education-100815/Asset.aspx

There is a phenomenon taking place in higher education today. It is nothing short of a revolution regarding the advances in technology and how institutions of higher learning along with nontraditional organizations are utilizing powerful new tools to change the delivery of higher education . These new tools include new mobile devices, enhanced and feature-rich learning management systems, data-feeding sensors, 3D printers, smart classrooms, smart buildings, and collaboration tools allowing students and faculty to collaborate just about anywhere face-to-face, virtually.

eportfolio and AAEEBL

The Association for Authentic, Experiential and Evidence-Based Learning (AAEEBL.org) is nearly 7 years old. It is the North American professional association for the global eportfolio community of practice and research field. “ePortfolio” is an idea about how technology can be implemented to best advantage in our world today. The eportfolio idea is that the learner is the anchor and center for the record of learning — the eportfolio is owned by the learner and the eportfolio stays with the learner between courses, between institutions and into life. It is a powerful idea and the growth of eportfolio technology in higher education around the world suggests educators understand that power.
At the Conference at the University of Georgia November 9-10, you will attend sessions that demonstrate how 10 different institutions have deployed eportfolio technology in ways appropriate to initiatives on their campuses. Kathleen Yancey of Florida State University, a founder of the U. S. eportfolio movement, is keynote.

AAEEBL is writing The Field Guide to ePortfolio to be published by AAC&U in 2016. This is a timely publication. Each conference and each webinar that AAEEBL holds contributes to the ideas in the Field Guide, being created by a team of 60 AAEEBL members. You can find out more about this project at this conference.

Disruptive Tech Trends

5 Disruptive Tech Trends That Could Dominate in 2016

http://www.fool.com/investing/general/2015/09/26/5-disruptive-tech-trends-that-could-dominate-in-20.aspx

Andres Cardenal (IoT). The Internet of Things

Tim Brugger (Big Data): In part because the world around us is becoming “connected” through a growing number of IoT sensors, mobile devices, and the world’s affinity for the Internet, the sheer volume of information available is already staggering.

Daniel B. Kline (endless payment): While subscriptions have always been a factor on the enterprise side of the software business, they’re now moving into the consumer end of things. The leader has been Microsoft (NASDAQ:MSFT), which has managed to move a large part of its Office customer base into a subscription model. 

Tim Green (budget smartphones): Zenfone 2 from Asus and the Moto G from Motorola.

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