Archive of ‘Bring Your Own Device BYOD’ category

managing phone use in class

3 Tips for Managing Phone Use in Class

Setting cell phone expectations early is key to accessing the learning potential of these devices and minimizing the distraction factor.
https://www.edutopia.org/article/3-tips-managing-phone-use-class
Ten is now the average age when children receive their first cell phones
develop a positive mobile mental health in the first weeks of school by discussing their ideas on cell phone use, setting up a stoplight management system, and establishing a class contract
Build a digital citizenship curriculum that includes mobile device use.

Ask your students questions such as:

  • What do you like to do on your cell phone and why? (If they don’t have one, what would they like to do?)
  • What are the most popular apps and websites you use?
  • What do you think are inappropriate ways that cell phones have been used?
  • What is poor cell phone etiquette? Why?
  • How can cell phones help you learn?
  • How can cell phones distract from your learning?
  • How do you feel about your cell phone and the activities you do on your phone?
  • What should teachers know about your cell phone use that you worry we do not understand?
  • Do you know how to use your cell phone to gather information, to collaborate on academic projects, to evaluate websites?
  • How can we work together to create a positive mobile mental health?

Using a Stoplight Management Approach

Post a red button on the classroom door:  the cell phone parking lot.
Post a yellow button on the classroom door
Post a green button on the classroom door

Establishing a Class Contract: Ask them to brainstorm consequences and write them into a class contract.

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more on the use of BYOD in this IMS blog
http://blog.stcloudstate.edu/ims/2017/04/03/use-of-laptops-in-the-classroom/

VR and AR doubles each year

Report: VR and AR to Double Each Year Through 2021

By Joshua Bolkan  08/07/17

https://thejournal.com/articles/2017/08/07/report-vr-and-ar-to-double-each-year-through-2021.aspx

a new forecast from International Data Corp. (IDC).

Canada will see the fastest growth, with a CAGR of 145.2 percent over the forecast period. Other leaders in terms of growth include Central and Eastern Europe at 133.5 percent, Western Europe at 121.2 percent and the U.S. at 120.5 percent.

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Leslie Fisher Thinks Augmented Reality First, Then VR in the Classroom

An interview with the former Apple K–12 systems engineer, who will participate in multiple sessions during ISTE.

By Richard Chang 05/12/17

https://thejournal.com/Articles/2017/05/12/Leslie-Fisher-Presents-at-Ed-Tech-Conferences-for-a-Living.aspx

THE Journal: What do you think about virtual reality (VR) and augmented reality (AR) in the classroom? Is the cost point for VR prohibitive?

In virtual reality, one of my favorite apps is CoSpaces. It allows anyone to design a 3D space, and then interact with it in virtual reality.

Virtual reality can be quite affordable with Google Cardboard. We can get into basic interaction in VR with Cardboard. There are 40 or 50 VR apps where you can simply use Cardboard and explore. Google Street View allows you to do virtual viewing of many different locations. That technology augments what the teacher is doing.

Most kids can’t afford to buy their own Oculus headset. That price point is quite a bit higher. But we don’t need to have 30 kids using Oculus all of the time. Two or three might work

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more on VR and AR in this IMS blog
https://blog.stcloudstate.edu/ims?s=virtual+reality

directions immersive learning

Emerging Directions in Immersive Learning

Presented by: Maya Georgieva and Emory Craig, May 17, 1:00 – 2:00pm (EDT)

http://events.shindig.com/event/campus-tech

Digital Bodies cofounders Emory Craig and Maya Georgieva for an interactive session that will examine five developments in virtual, augmented, and mixed reality with the greatest potential to impact teaching and learning.   Ask your questions live as they explore how groundbreaking developments in VR, AR, MR, and artificial intelligence will power immersive technologies and transform learning.

Hololense $3000 and it is difficult to use outside. persistent digital objects
https://mixed.reality.news/news/whats-difference-between-hololens-meta-magic-leap-0171361/

https://events.google.com/io/

https://unity3d.com/sundance2017

education: new media, gaming

storytelling: immersive storytelling and AI

Jeremy Bailenson https://vhil.stanford.edu/

Julie Johnston – https://uits.iu.edu/learning-spaces

AR VR K12

Survey: Augmented and Virtual Reality Yet to Gain Traction in K–12

By Richard Chang 04/21/17

https://thejournal.com/articles/2017/04/21/survey-augmented-and-virtual-reality-yet-to-gain-traction-in-k12.aspx

survey by the nonprofit organization Project Tomorrow.

annual Speak Up survey of more than 510,000 K–12 students, parents and educators

Middle school students seem to be the most excited about AR and VR in the school setting. Among students in grades 6 through 8, 33 percent said they would like to see augmented reality apps in their ultimate school, and 47 percent of those kids said they would like to see virtual reality experiences and hardware in their ultimate school.

teachers, principals and parents were more skeptical. Only 12 percent of parents and principals said they want to see AR apps in their ultimate school, while 13 percent of teachers said the same.

"ar

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more on VR in this IMS blog
http://blog.stcloudstate.edu/ims?s=virtual+reality

more on AR in this IMS blog
http://blog.stcloudstate.edu/ims?s=augmented+reality

Save

TPR presentation

Presentation to TPR (Technology and Pedagogy Roundtable), April 19, 2017
WSB 335 | short link: http://tinyurl.com/tprIMS

My name is Plamen Miltenoff and I am faculty (http://web.stcloudstate.edu/pmiltenoff/faculty/) with InforMedia Services (http://blog.stcloudstate.edu/ims/free-tech-instruction/):

https://www.facebook.com/InforMediaServices/
https://twitter.com/SCSUtechinstruc
https://plus.google.com/u/0/115966710162153290760

Through the years, I am working with the application of educational technologies in the curriculum process.

During my work and research, I notice an important discussion in the community of higher education:

http://blog.stcloudstate.edu/ims/2017/04/03/use-of-laptops-in-the-classroom/

The topic of the use of electronic devices, being that laptops, and more recently smartphones, tablets 2in1 laptops (or hybrid laptops) has been a disputable issue among instructors.

Under the tutelage of TPR, I am offering to facilitate a campus-wide discussion on the use of electronic devices in the classroom. The short-range goal of such discussion is to provide a platform for SCSU instructors to share their pedagogical experience in handling the use of electronic devices in the classroom.

The long-range goal of such discussion will be to start a conversation among SCSU faculty about the didactic of educational technology; going beyond just learning technology and start building practices for successful use of technology for teaching and learning.

 

WebVR experiments

Google Cardboard Users Can Now Play WebVR Experiments

By Sri Ravipati  04/13/17

https://thejournal.com/articles/2017/04/13/google-cardboard-users-can-now-play-webvr-experiments.aspx

In February, Google added WebVR to Chrome on Daydream-ready phones (like Pixel and ZenFone). The WebVR standard allows users to view virtual reality (VR) experiences in a browser like Chrome by simply tapping a link and putting on a compatible headset. Yesterday, the company revealed it added support for Google Cardboard and launched a new homepage for web-based VR experiments.

WebVR support on Chrome for Oculus Rift and HTC Vive is “coming soon.”

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more on Google Cardboard in this IMS blog
http://blog.stcloudstate.edu/ims?s=cardboard

computing devices

Computing Devices to Remain Stagnant as Traditional PCs Slide Ever Downward

By David Nagel 04/06/17

https://campustechnology.com/articles/2017/04/06/computing-devices-to-remain-stagnant-as-traditional-pcs-slide-ever-downward.aspx

new report from market research firm Gartner, overall device shipments will remain flat in 2017, even as traditional PCs (including laptops) go into a decline that’s forecast to last at least through 2019. Excluding smart phones

 

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more on computing devices in this IMS blog
http://blog.stcloudstate.edu/ims?s=tablets

social media in your course

8 Things You Should Know before Using Social Media in Your Course

Jennifer Rafferty, Director, OLC Institute for Professional Development, 

https://onlinelearningconsortium.org/8-things-you-should-know-before-using-social-media-in-your-course

a variety of available platforms, and many creative ways that faculty are integrating social media into their teaching practice.

  • how the digital medium will foster engagement and enhance learning outcomes.
  • aware of the implications of having students post content on third-party services (those not provided or hosted by your institution).
  • Social media usage in the classroom intersects with both FERPA and Copyright Compliance, so keep this checklist handy as you develop your class activity.

Include details about the activity in your syllabus & course description.

Use contracts.
Link to institutional policies.
Use aliases for social media accounts.
Teach your students to use digital media responsibly.
Know where to provide assignment feedback.
Don’t use personal accounts for university business.
Understand the Terms of Service.

Sources

Classification of Social Media Platforms, DelValle Institute Knowledge Base, Office of Public Health Preparedness. Retrieved on March 24, 2017 from  https://delvalle.bphc.org/mod/wiki/view.php?pageid=65

Copyright Clearance Center, Inc. 2005. Using Digital Content. Retrieved on March 24, 2017 from http://www.copyright.com/Services/copyrightoncampus/basics/teach.html

Educause, Is Your Use of Social Media FERPA Compliant? Retrieved on March 24, 2017 from http://www.educause.edu/ero/article/your-use-social-media-ferpa-compliant

Kind, T., Genrich G. and Chretien, K.(2010)  Social Media Policies at US Medical Schools. Medical Education Online.  Retrieved on March 24, 2017 from http://www.ncbi.nlm.nih.gov/pmc/articles/PMC2941429/

Meyer, L., (2015). Six Alternative Social Media Tools for Teaching and Learning, Campus Technology. Retrieved on March 24, 2017 from https://campustechnology.com/Articles/2015/01/07/6-Alternative-Social-Media-Tools-for-Teaching-and-Learning.aspx?Page=4

Orlando, J., 2011. FERPA and Social Media, Faculty Focus. Retrieved on March 24, 2017 from http://www.facultyfocus.com/articles/teaching-with-technology-articles/ferpa-and-social-media/

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more on social media for teaching practices in this IMS blog

http://blog.stcloudstate.edu/ims?s=social+media+teaching

14 obsolete trends in 21 century schools

14 things that are obsolete in 21st century schools

Posted by
  1. computer rooms
  2. isolated classrooms
  3. schools without WiFi
  4. Banned phones and tablets
  5. Tech director with an administrator access, instead of technology coordinators in touch with teachers and students
  6. Teachers not sharing what they do
  7. Schools without FB and Twitter presence
  8. Unhealthy cafeteria food
  9. Teenagers start at 8AM
  10. Buying poster-, website- and pamphlet design for the school
  11. traditional libraries
  12. students same age in same classes
  13. one-Professional Development-workshop-fits-all for school staff
  14. standardized tests to measure the quality of education

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more on ISTE news in this IMS blog
http://blog.stcloudstate.edu/ims?s=iste
use of laptops in the classroom
http://blog.stcloudstate.edu/ims/2017/04/03/use-of-laptops-in-the-classroom/

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