Archive of ‘Bring Your Own Device BYOD’ category

more on badges

Badging: Not Quite the Next Big Thing

While badging and digital credentialing are gaining acceptance in the business world and, to some extent, higher education, K-12 educators — and even students — are slower to see the value.

By Michael Hart 07/20/16

https://thejournal.com/articles/2016/07/20/badging-not-quite-the-next-big-thing.aspx

That’s when the MacArthur Foundation highlighted the winning projects of its Badges for Lifelong Learning competition at the Digital Media and Learning Conference in Chicago. The competition, co-sponsored by the Bill & Melinda Gates Foundation and the Mozilla Foundation, had attracted nearly 100 competitors a year earlier. The winners shared $2 million worth of development grants.

Evidence of Lifelong Learning

A digital badge or credential is a validation, via technology, that a person has earned an accomplishment, learned a skill or gained command of specific content. Typically, it is an interactive image posted on a web page and connected to a certain body of information that communicates the badge earner’s competency.

Credly is a company that offers off-the-shelf credentialing and badging for organizations, companies and educational institutions. One of its projects, BadgeStack, which has since been renamed BadgeOS, was a winner in the 2013 MacArthur competition. Virtually any individual or organization can use its platform to determine criteria for digital credentials and then award them, often taking advantage of an open-source tool like WordPress. The credential recipient can then use the BadgeOS platform to manage the use of the credential, choosing to display badges on social media profiles or uploading achievements to a digital resume, for instance.

Finkelstein and others see, with the persistently growing interest in competency-based education (CBE), that badging is a way to assess and document competency.

Colorado Education Initiative, (see webinar report in this IMS blog http://blog.stcloudstate.edu/ims/2016/06/20/colorados-digital-badging-initiative/)

There are obstacles, though, to universal acceptance of digital credentialing.
For one, not every community, company or organization sees a badge as something of value.

When a player earns points for his or her success in a game, those points have no value outside of the environment in which the game is played. For points, badges, credentials — however you want to define them — to be perceived as evidence of competency, they have to have portability and be viewed with value outside of their own environment.

 

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More on badges in this IMS blog:

http://blog.stcloudstate.edu/ims?s=badges

Google Mapping Your Campus

Google Mapping Your Campus: A Real-World Writing Project Integrating Mobile Technology and Team-Based Learning

A Real-World Writing Project Integrating Mobile Technology and Team-Based Learning

http://douko.weebly.com/google-mapping-my-campus.html

More on Google Maps in this IMS blog:

http://blog.stcloudstate.edu/ims?s=google+maps

Tablet Shipments Remain Strong Despite 2-Year Decline

By Joshua Bolkan 06/02/16

Global tablet shipments will drop for the second straight year, dipping 9.6 percent below 2015 totals, according to a new forecast from International Data Corp. (IDC), and will face another down year in 2017 before rebounding slightly in 2018 on the strength of detachables. Currently, detachable tablets make up 16 percent of the tablet market, but IDC predicts that share to nearly double to 31 percent by 2020.

In the detachable segment of the market, Windows devices have fared much better, with a 70 percent share last year, and will continue to do so, according to IDC, with a 49 percent share this year and 51 percent in 2020. iOS detachables, which captured 14 percent of the market segment last year, are forecast to account for 38 percent of the segment this year and 29 percent in 2020. Android devices made up 16 percent of detachable shipments in 2015 and will account for 12 percent and 20 percent of devices sold in 2016 and 2020, respectively, according to IDC’s forecast.

More on tablets and detachables in this IMS blog:

http://blog.stcloudstate.edu/ims?s=tablet

social media in academia

Research: Social media has negative impact on academic performance

By Denny Carter, Managing Editor
April 17th, 2013
My note: very weak article by the managing editor
  • first: link to the Hospital Center, but not to the study; difficult to check the facts, which are discussed in the editorial.
  • title talks about “social media,” but it is not about social media, it is about texting. danah boyd and Eszter Hargittai are apparently not household names in the house of the managing editor
  • then the author jumps from one issue to another: mindfulness or contemplative computing, but h/she has no clue about these issues also.
    the research, which claims that social media (which is not social media, but more like BYOD + texting) has a negative impact on academic performance is no different the research that shows very positive impact of learning with social media. It is NOT about social media, it is about how it is used (methodology).
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More on contemplative computing in this IMS blog
http://blog.stcloudstate.edu/ims?s=contemplative+computing

Also on the connection of mobile devices and sleep:
http://blog.stcloudstate.edu/ims/2016/04/09/sleep/

timeline tools for history and education

Technology tools for history lessons

HSTRY Timeline Creator.
HSTRY is a multimedia timeline creation tool that will work on your laptop, Chromebook, iPad, or tablet. With a HSTRY account you can build timelines in a vertical scroll format similar to that of a Facebook feed. To start the process pick a topic and upload a cover photo. To add events to the timeline just click the “+” symbol and select the type of media that you want to add to your timeline. You can add videos, images, audio, and text to the events on your timeline.
There are two features of HSTRY that make it stand-out from the crowd. First, as a teacher you can create an online classroom in which you can view all of your students’ timelines. Second, as a teacher you can build questions into timelines that you share with your students. You can even build-in explanations of the answers to your questions.
For other timeline creation tools, check out this chart.

My note: HSTRY could be a great tool, if the organizers were not that greedy. Their plan + kicks in way to early and does not allow participants to collaborate. E.g., Zaption allows teachers / students to “share” their presentations, but HSTRY asks right away to upgrade. Thumb down!

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5 Timeline Creation Tools Compared – Chart

http://www.freetech4teachers.com/2014/12/5-timeline-creation-tools-compared-chart.html

Free Online Tools for Creating Timelines – Richard Byrne – FreeTech4Teachers.com

  Multimedia options Collaboration options Registration required iPad/ tablet compatibility Output/ publishing
Timeline JS

timeline.knightlab.com

Text Images Videos Yes, if you collaborate through Google Spreadsheets*** Google Account required. Display: yes Creation: no Embed code for posting  on blog / website.
RWT Timeline

bitly.com/1ym46nY

Text Images No. No. iPad app bitly.com/1vMTI7C Android app bitly.com/1vOcZEB Web app bitly.com/1ym46nY PDF.

Image saved on camera roll.

TimeGlider*

timeglider.com

Text Images Yes. Yes. Display: yes Creation: yes Embed code for posting on blog / website. Direct link to TG page.
Dipity**

dipity.com

Text Images Videos Yes. Yes. Display: yes Creation: no Embed code for posting on blog / website.
MyHistro

myhistro.com

Text Images Videos No. Yes. Display: yes Creation: iOS PDF.

Embed code.

*TimeGlider’s basic plan is free for students. A paid subscription is required to activate collaboration tools.

**Dipity’s basic plan is free for students. The basic account is limited to three timelines.

***Timeline JS utilizes Google Spreadsheets as the basis of timeline event creation. Students collaborate on a spreadsheet to build timelines. A video of the process is available at http://bitly.com/1zRLdr5

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More on the use of technology in history in this IMS blog:

http://blog.stcloudstate.edu/ims?s=history

BYOD School five issues to consider

5 Things to Consider in Your BYOD School

http://www.android4schools.com/2016/04/14/5-things-to-consider-in-your-byod-school/

1. Can you find apps and sites suitable for all students’ devices?
2. Can your network handle the number of devices that will be added to it?
3. Are you going BYOD to save money by not providing computers to students?
4. How are your students going to share files and or print files?
5. How will you handle inappropriate use of mobile phones?

Textbooks on Pay-as-You-Go Basis

New Model Lets Students Rent Textbooks on Pay-as-You-Go Basis

By Michael Hart 04/12/16

https://campustechnology.com/articles/2016/04/12/new-model-lets-students-rent-textbooks-on-pay-as-you-go-basis.aspx

Once students register with iFlipd, they can rent digital textbooks for as little as a week. Once they finish using a book, they can move it back into the digital catalogue, making it available to other students. There is a loyalty program that gives points toward free rentals.

iFlipd is also integrated with Datalogics and its interactive Active Textbook e-book system so that students have sharing capabilities. They can share notes on the texts through the platform and access notes made by previous users of the same textbooks. The note-sharing platform allows for highlighting, annotations, audio, video and search.

Google Glass versus Microsoft HoloLens

Here’s one thing Google and Microsoft agree on (and they’re right)

http://www.businessinsider.com/google-and-microsoft-embrace-ar-over-vr-2016-4

Virtual reality, like the new Facebook Oculus and HTC Vive, completely immerse you inside a computer generated world. It’s like being inside a 360-degree video game, or movie, or computer-generated simulation.

according to a report in The Information today, Google’s long-term bet is on augmented reality. The company is making not one but several follow-ups to Glass, and has a project called “Tango” that aims to outfit smartphones with computerized “eyes” that can map a 3D space.

More on augmented reality in this IMS blog

http://blog.stcloudstate.edu/ims/?s=augmented&submit=Search

texbooks as part of tuition

How one school beat the textbook dilemma

Laura Devaney, Director of News, @eSN_Laura March 31st, 2016

The college rolled textbook costs into tuition the same way costs associated with athletic fields, libraries,
and classroom equipment are rolled into tuition.

More on textbooks in this blog:

http://blog.stcloudstate.edu/ims/?s=textbook&submit=Search

More on e-books in this blog:

http://blog.stcloudstate.edu/ims/?s=ebooks&submit=Search

oculus

THE OCULUS RIFT REVIEW: The future is finally here, and it’s beautiful

http://www.businessinsider.com/oculus-rift-virtual-reality-headset-and-games-review-2016-3

lengthy and detailed articles how to entertain with the new Oculus

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Virtual Reality Whiz Palmer Luckey: Future Will Be ‘More Boring Than We Think’

http://www.npr.org/sections/alltechconsidered/2016/03/28/472168507/virtual-reality-whiz-palmer-luckey-future-will-be-more-boring-than-we-think


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Rabey, Lisa. [Lita-L] Internet Of Things. 2016. E-mail.

A month or so ago, I asked on ALA Think Tank if anyone was using IoT in their libraries, and if so: what, how, when, where; details man, details! Other than someone asking me what the IoT is (https://en.wikipedia.org/wiki/Internet_of_Things), I got crickets.

Yesterday Jason Griffey wrote, “How libraries can save the internet of things from the web’s centralized fate” (https://boingboing.net/2016/03/28/how-libraries-can-save-the-int.html) and this got me wondering again: Is anyone doing something in library land  with IoT?

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More on wearables in this IMS blog:

http://blog.stcloudstate.edu/ims/?s=oculus&submit=Search

More on virtual reality in this IMS blog:

http://blog.stcloudstate.edu/ims/?s=virtual+reality&submit=Search

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